Difference between revisions of "IJN Ayanami"

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(Wrote the General Info, Armament, and Basic Use sections, as well as the History section. This article only needs photos and external links, otherwise it's probably 85%-90% finished.)
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{{Specs-Card|code=jp_destroyer_fubuki}}
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{{About
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| about = the Imperial Japanese Fubuki-class destroyer '''{{PAGENAME}}'''
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| usage = post-war Japanese Ayanami-class destroyer
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| link = JDS Ayanami (DD-103)
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}}
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{{Specs-Card
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|code=jp_destroyer_fubuki
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the first part of the description, cover the history of the ship’s creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot. If a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' (綾波, [[Abbreviations#.28JP.29_Naval|namesake]]: Twilled Waves) was the 11th of the 24 Fubuki-class destroyers, which were considered the world's first modern destroyers. She was the first destroyer in the world to have a dual-purpose main battery that could elevate to 75 degrees and fire at both surface and air targets. She was also one of the most powerful destroyers in the world when she was commissioned in 1930. Ayanami participated in many battles and operations in the Pacific War, such as the Battle of Malaya, the Indian Ocean raid, the Battle of Midway and the Solomon Islands campaign. She earned the nickname "The Demon of Solomon" for her fierce fighting spirit and skill. She was sunk by gunfire from the USS Washington on 15 November 1942 during the Naval Battle of Guadalcanal and was later scuttled by another Japanese destroyer, Uranami.
{{Break}}
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The '''{{specs|name}}''' is a rank {{specs|rank}} Japanese destroyer {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]].
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It was introduced in [[Update 1.89 "Imperial Navy"]]. Overall a generally capable and well-rounded destroyer, it trades the secondary/anti-aircraft armament of most other destroyers for a powerful and long-range torpedo armament, meaning it is exceptionally vulnerable to aircraft.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
The Fubuki has 23mm of steel armour on her hull, 8mm on her superstructure, and 3mm over her main firing tower. Her guns carry 3.2mm of anti-fragmentation armour. She has 197 crew, which is on the low side compared to other 4.0-4.3 DDs, making her usually get knocked out quicker. Her guns are very large and will get knocked out easily, and her engine/smoke funnels are fairly simple to hit as well. Her secondary armament is hard to hit, but there's so little of it, that it doesn't mean much. If shells land in the mid-section, they will most likely knock out at least one torpedo mount and one or both engines. There is a silver lining here, though; her ammunition is stored just below the waterline, making her somewhat difficult to ammorack.  
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
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Overall {{PAGENAME}} has average survivability and armour for its battle rating.
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She has a {{#unit:jp_destroyer_fubuki|броня|корпус|толщина}} mm of {{#unit:jp_destroyer_fubuki|броня|корпус|материал}} armour on her hull, {{#unit:jp_destroyer_fubuki|броня|надстройка|толщина}} mm on her superstructure, and {{#unit:jp_destroyer_fubuki|броня|башня|лоб}} mm over her main firing tower, which is average for a destroyer in the same BR. Her guns carry 3.175 mm of anti-fragmentation armour that, unlike in the equivalents, provides protection from all directions. Her {{#unit:jp_destroyer_fubuki|crew}} crew count is also average.
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Looking at the weak points of her layout, the primary gun turrets are very large and relatively easy to knock out, while hits amidship are very likely to knock out at least one torpedo mount and one of the engines. On the other hand bulk of the ammunition is stored underwater, making it a difficult ship to ammo-rack.
  
 
=== Mobility ===
 
=== Mobility ===
50,000 IHP coming out of 4 Kampon boilers and 2 Kampon 'Ro' geared turbines, giving her a max speed of ~65 KM/H, which is fairly middle of the road for 4.0-4.3 BR DDs. She has a 5.4s rudder shift. This is decent enough mobility, but won't win any prizes compared to other DDs. The main issue here is that she out-turns her main battery, so you may want to be careful with the rudder.
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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{{NavalMobility
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|SpeedForwardStockAB = 57
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|SpeedBackStockAB = 21
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|TurnTimeStockAB = 116.767
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|TurnSpeedStockAB = 40
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}}
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50,000 IHP coming out of four Kampon boilers and two Kampon 'Ro' geared turbines give her a max speed of ~65 km/h, which is fairly middle of the road for comparable destroyers. She has a 5.4s rudder shift which is his is decent enough mobility, but won't win any prizes compared to other destroyers. When taking evasive action, the ship's turn rate is faster than the turret's targeting rate, requiring more steady course to re-adjust firing solution.
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=== Modifications and economy ===
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{{Specs-Economy}}
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Top two research priorities should be Tool Set and Fire Protection System. Beyond that its primarily sprint towards Torpedo Mode. Rudder Replacement is generally a must-have for arcade, due to the amount of torpedoes dropped during the battle, while in Realistic mode Propeller Replacement would be a higher priority. Beyond that Ventilation and Shrapnel Protection are always a good add-ons for destroyers. Least important modification in the tree is the Bomb mortar.
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
''<nowiki>{{main|</nowiki>[[Type 3 (127 mm)]]<nowiki>}}</nowiki>''  
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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[[File:Ayanami primaries.jpg|thumb|right|Ayanami's broadside with the HE shells captured]]
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{{main|127 mm/50 3rd Year Type (127 mm)}}
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The Type 3 127 mm gun found on the Ayanami is mounted on a particular three, twin mount turrets that were historically called a "Model B" or "Type B" (B型砲を, B-gata-hō). They are located in a rear-heavy configuration, bearing one turret in the front and two rear turrets in a super-firing configuration. Guns have two types of shells available: HE and HE-DF. The shell speed of 910 m/s is the second-best among comparable destroyers, exceeded only by a modern [[Albatros-Klasse (143)]], firing shells at 914 to 925 m/s (depending on the type). She has a 7.5s (8 rounds/min) reload speed with a stock crew and a 5.5s (11 rounds/min) reload speed with a fully aced crew, which is one of the lowest rates of fire, compensating it with a large number of shells fired in a broadside.
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The HE shell has 54 mm (0° angle) of penetration at 1,000 m, dropping off to 27 mm at all angles at 10,000 m. It carries 2.2 kg of a Type 91 explosive filler (military name for the Trinitroanisole) that has an equivalent power of 2.31 kg of TNT. It's a significant upgrade from Mutsuki's 1.95 kg TNT equivalent 120 mm HE shell, but relatively low comparing to 3.22 kg TNT equivalent onboard [[Farragut (DD-355)|Farragut's]] [[5 inch/38 Mk.12 (127 mm)|5 inch]].
  
The Type 3 127mm gun found on the Fubuki in three twin mounts is the 'B' model Type 3. They are located in the front and rear of the vessel: 1 in the front, 2 in the rear, and the rear guns are superfiring. It has HE and HE-DF shells available to it. The HE shell has 54mm (0 degree angle) of penetration at 1000m, dropping off to 27mm at all angles at 10000m. The HE shell also has a velocity of 872 meters/second, and overall is an easy shell to lead at range. It carries 2.2 kg of explosive filler. The HE-DF is not worth loading, as the Type 3 mount's turret traverse speed is too slow to be effective against aircraft. The main battery is also large, and easy for enemies to knock out with only 3.2mm of protection. She has a 7.5s reload speed with a stock crew and a 5.5s reload speed with a fully aced crew.
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The HE-DF is delayed fuse ammunition, should be used only to engage enemy aircraft at a distance, supplementing relatively weak secondary armament. While hitting a small target is certainly a difficult challenge, it's much easier than on the predeceasing Mutsuki due to notably higher shell travel speed significantly better vertical guidance (+75° vs +33° on Mutsuki) and a higher targeting speed (5.1°/s horizontal and a whopping 23°/s vertical).
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{{:127 mm/50 3rd Year Type (127 mm)/Ammunition|127 mm Type 1 HE, 127 mm HE-TF}}
  
 
=== Secondary armament ===
 
=== Secondary armament ===
Two twin 13.2mm Type 93 machine guns covered in the Anti-aircraft section. They can be used passably against PT boats but aren't good against much else.  
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|Type 93 (13.2 mm)}}
  
=== Anti-aircraft armament ===
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The secondary weaponry on the Ayanami consists of two twin 13.2 mm Type 93 machine guns located amidship, on a platform attached to the rear smoke funnel. Practically speaking they are applicable primarily for anti-aircraft role, similarly to the machine guns on the [[IJN Mutsuki|Mutsuki]], but they have notably higher firepower, even if overall they are the weakest secondaries among Ayanami's BR.
The anti-aircraft weaponry on the Fubuki consists of two twin 13.2mm Type 93 machine guns with a firerate of 476 RPM. They contain 120 rounds of ammunition per gun and have a reload speed of two seconds, giving them decent uptime. These Type 93 machine guns can use HEI or AP heavy belts (3 HEI/AP | 1 T) or a universal belt consisting of 1 T | 1 AP | 1 HEI | 1 AP ammunition. The AP belts have 26mm of penetration at 10m, dropping off to 12mm at 1000m; while the tracer round in the HEI belt has 10mm of penetration at 10m, dropping off to 6mm at 1000m. They traverse reasonably well and only planes directly over you will be difficult to aim at. It is worth noting the 127mm Type 3 'B' gun can elevate to +75 degrees, however the elevation rate and horizontal traverse speeds are far too slow to be used effectively. Overall, the Fubuki's AA is poor at best, as the sheer lack of mounts require precise aiming and don't have a good 'fear factor' for enemy pilots.
 
  
=== Torpedo armament ===
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Firing 476 RPM with a magazine of 120 rounds of ammunition and a reload speed of two seconds gives them a decent uptime. These Type 93 machine guns can use Universal (T/AP/HEI/AP), HEI or AP belts of ammunition. The AP belts have 26 mm of penetration at 10 m, dropping off to 12 mm at 1,000 m; while the tracer round in the HEI belt has 10 mm of penetration at 10 m, dropping off to 6 mm at 1,000 m. Their traverse is very good, covering up to +80°, however overall these are just two dual machine guns of a relatively low calibre, which is the weakest secondary armament.
The Fubuki has three triple torpedo mounts of a 610mm caliber. They have reasonable firing arcs, although you will need to show some broadside to use them. They do not carry an onboard reload. These torpedoes are the Type 90, which have good speed - 85 KM/H or 52 MP/H - and a 7 kilometer range. The Type 90 carries 480 kg of TNT equivalent explosive, which is only beaten out by the Yuugumo and Kiyoshimo's Type 93s. Overall, they are strong torpedoes for their 4.0 BR, given their good range, fast speed and large explosive filler. She has access to a 'Torpedo Mode', giving her extra range for less speed.
 
  
=== Special armament ===
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=== Additional armament ===
The Fubuki can mount eight Type 95 depth charges, located near the rear of the vessel. They have a 100 kg TNT equivalent filler, but don't see any real use due to the Naval meta and the lack of proper targets.
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{{Specs-Fleet-Additional}}
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
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[[File:Ayanami-torpedo-firing-arcs.jpg|thumb|right|Graphic detailing port firing arcs for each of the launchers, with a total firing arc of 90° and an overlapping arc of 40°]]
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{{main|Type 90 (610 mm)|Type 95 depth charge}}
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The Fubuki-class has three triple torpedo mounts of a 610 mm calibre. They can carry an onboard reload so total amount of torpedoes are 18. Spare torpedo storage are placed on side of funnel and 2nd turret.  These torpedoes are the Type 90, which have good speed - 85 km/h or 52 mph - and 7 or 15 km range respectively (Torpedo Mode modification off/on). The Type 90 carries 480 kg of TNT equivalent explosives, which is only beaten out by the [[Type 93 (Disambiguation)#Torpedoes|Type 93s]] found, between others, in subsequent [[IJN Yugumo|Yugumo]]. Overall, they are strong torpedoes for their 4.0 BR, given their good range, fast speed and large explosive filler. Torpedo Mode modification is a tier IV, making it a time-taking unlock.
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Unlike on the [[IJN Mutsuki]], launchers on the Ayanami have a much more intuitive setup, with the first, front launcher covering the widest firing arc (80°), but also being the first one to fire when manoeuvring bow-first towards the enemy. Second, middle launcher having relatively decent 66° firing arc and oriented towards rear of the ship is also fairly usable. The tricky one is the third launcher, aiming exactly perpendicular to the ship, and having a very narrow field of fire. It plays more of a support role, forcing the ship to expose its entire length to the enemy. Overall though, it's a very practical setup, making Fubuki-class an extremely dangerous enemy, able to release torpedoes without you knowing it, or cover an entire strait with a wall of torpedoes.
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The Ayanami can mount eight Type 95 depth charges, located near the rear of the vessel. They have a 100 kg TNT equivalent filler but are less effective at this point without submarines in the game at this time.
  
 
== Usage in battles ==
 
== Usage in battles ==
Fubuki has good torpedoes, meaning she could be used as an effective kiter to send torpedoes towards your enemies. This is an even better tactic in AB, as the torpedo reloads will allow you to saturate areas. Her guns are mediocre at best, but the rear-heavy armament also work well if she's kiting away from her enemies. Use the rudder and engine to dodge incoming shells, since her low crew count makes her easy to kill.
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
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Fubuki-class is a good long-range combatant. Fast shell travel speed of her guns enables effective engagement at ranges where enemies would struggle with a response, which is further aided by a relatively fast and long-range torpedoes (that can trade speed for a significant increase in range with the Torpedo Mode modification).
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The ship can also be effectively used as a kiter, owning it to a rear-heavy primary armament and an ability to deploy a significant number of a powerful, long-range torpedoes. However, an average speed for the BR makes it far more challenging to choose the engagements when compared to faster Mutsuki.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
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'''Pros:'''
 
'''Pros:'''
  
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* Exceptionally high shell speed
 
* Effective torpedoes for its battle rating
 
* Effective torpedoes for its battle rating
* Easy to lead shells for the main guns
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* Torpedoes have exceptional range, allowing it to potentially "snipe" enemy ships outside of their gun range
 
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* Large torpedo armament, with 9 tubes and 18 torpedoes
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'''Cons:'''
 
'''Cons:'''
  
* Poor gunpower due to slow reload and bad traverse speed
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* Inadequate secondary armament
* Poor anti-aircraft firepower
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* Poses very little threat to the aircraft
* Low crew number of 197
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* Outgunned within the range of secondaries by any other destroyer in the same BR
 
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* Lack of AP shells means it cannot effectively damage ship interiors or fight armoured ships
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== History ==
 
== History ==
The Special-Type Destroyers, represented ingame as IJN Fubuki (which is actually Ayanami of the 2nd group of Special-Types) were designed in 1922 due to the Washington Naval Treaty. Under the criteria of a speed of 39 knots (72 KM/H), a 4,000 nautical mile range and a strong torpedo armament, the class were ordered in 1923. Their armament and size were very good for their time and remained a fair enemy up to the end of WWII. They were designed to 'cruise' in the Pacific, as the bow was shaped to provide protection against the weather. Built between June 1928 and March 1933, they fall into three main groups: The Fubuki class, using the Type 3 'A' mount, the Ayanami class, using the Type 3 'B' mount and with other changes, and the Akatsuki class, which had three boilers and a torpedo launcher/turret. However, their heavy weight caused stability issues and after the Fourth Fleet Incident, they were rebuilt in 1935-1937 with more ballast, a slightly different bridge, and less gun and torpedo ammunition. Eight Ayanamis also were retrofitted with Type 3 'C' guns. These rebuilds increased their weight further to 2000 tons, and over 2400 with full load. The Ayanami we have ingame was sunk in November 1942; USN battleship Washington shelled her and heavily damaged her, and she was scuttled by fellow Ayanami-class Uranami.
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
  
References:  
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The Special-Type Destroyers represented in-game with IJN Ayanami were designed in 1922 due to the Washington Naval Treaty. Under the criteria of a speed of 39 knots (72 km/h), a 4,000 nautical mile range and a strong torpedo armament, the class were ordered in 1923. Their armament and size were very good for their time and remained a fair enemy up to the end of WW II. They were designed to 'cruise' in the Pacific, as the bow was shaped to provide protection against the weather. Built between June 1928 and March 1933, they fall into three main groups: The Fubuki class, using the Type 3 'A' mount, the Ayanami class, using the Type 3 'B' mount and with other changes, and the Akatsuki class, which had three boilers and a torpedo launcher/turret. However, their heavyweight caused stability issues and after the Fourth Fleet Incident, they were rebuilt in 1935-1937 with more ballast, a slightly different bridge, and less gun and torpedo ammunition. Eight Ayanamis also were retrofitted with Type 3 'C' guns. These rebuilds increased their weight further to 2,000 tons, and over 2,400 with a full load. IJN Ayanami was sunk in November 1942, when the battleship USS Washington shelled her and caused heavy damage resulting in its scuttling by fellow Ayanami-class ship, Uranami.
  
[https://en.wikipedia.org/wiki/Fubuki-class_destroyer]
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== Media ==
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
  
[https://en.wikipedia.org/wiki/Japanese_destroyer_Ayanami_(1929)]
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;Skins
 
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_destroyer_fubuki Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
== Media ==
 
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
''Paste links to sources and external resources, such as:''
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<!-- ''Paste links to sources and external resources, such as:''
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* ''topic on the official game forum;''
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* ''other literature.'' -->
  
* ''topic on the official game forum;''
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* [[Wikipedia:Fubuki-class_destroyer|[Wikipedia] Fubuki-class destroyer]]
* ''encyclopedia page on the ship;''
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* [[Wikipedia:Japanese_destroyer_Ayanami_(1929)|[Wikipedia] Japanese destroyer Ayanami (1929)]]
* ''other literature.''
 
  
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{{ShipManufacturer Fujinagata Shipyards}}
 
{{Japan destroyers}}
 
{{Japan destroyers}}

Latest revision as of 21:40, 7 June 2023

This page is about the the Imperial Japanese Fubuki-class destroyer IJN Ayanami. For post-war Japanese Ayanami-class destroyer, see JDS Ayanami (DD-103).
IJN Ayanami
jp_destroyer_fubuki.png
GarageImage IJN Ayanami.jpg
IJN Ayanami
AB RB SB
4.0 4.0 4.0
Class:
Research:5 900 Specs-Card-Exp.png
Purchase:6 300 Specs-Card-Lion.png

Description

The Fubuki class, IJN Ayanami, 1936 (綾波, namesake: Twilled Waves) was the 11th of the 24 Fubuki-class destroyers, which were considered the world's first modern destroyers. She was the first destroyer in the world to have a dual-purpose main battery that could elevate to 75 degrees and fire at both surface and air targets. She was also one of the most powerful destroyers in the world when she was commissioned in 1930. Ayanami participated in many battles and operations in the Pacific War, such as the Battle of Malaya, the Indian Ocean raid, the Battle of Midway and the Solomon Islands campaign. She earned the nickname "The Demon of Solomon" for her fierce fighting spirit and skill. She was sunk by gunfire from the USS Washington on 15 November 1942 during the Naval Battle of Guadalcanal and was later scuttled by another Japanese destroyer, Uranami.

It was introduced in Update 1.89 "Imperial Navy". Overall a generally capable and well-rounded destroyer, it trades the secondary/anti-aircraft armament of most other destroyers for a powerful and long-range torpedo armament, meaning it is exceptionally vulnerable to aircraft.

General info

Survivability and armour

Armourfront / side / back
Main fire tower3 / 3 / 3 mm
Hull16 mm (steel)
Superstructure4 mm (steel)
Number of section7
Displacement2 570 t
Crew221 people

Overall IJN Ayanami has average survivability and armour for its battle rating.

She has a 16 mm of steel armour on her hull, 4 mm on her superstructure, and 3 mm over her main firing tower, which is average for a destroyer in the same BR. Her guns carry 3.175 mm of anti-fragmentation armour that, unlike in the equivalents, provides protection from all directions. Her 221 crew count is also average.

Looking at the weak points of her layout, the primary gun turrets are very large and relatively easy to knock out, while hits amidship are very likely to knock out at least one torpedo mount and one of the engines. On the other hand bulk of the ammunition is stored underwater, making it a difficult ship to ammo-rack.

Mobility

Speedforward / back
AB77 / 28 km/h
RB63 / 23 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 57 21 ~116.77 ~206.49
Upgraded 77 28 ___ ___
RB/SB Stock ___ ___ ___ ___
Upgraded 63 23 ___ ___

50,000 IHP coming out of four Kampon boilers and two Kampon 'Ro' geared turbines give her a max speed of ~65 km/h, which is fairly middle of the road for comparable destroyers. She has a 5.4s rudder shift which is his is decent enough mobility, but won't win any prizes compared to other destroyers. When taking evasive action, the ship's turn rate is faster than the turret's targeting rate, requiring more steady course to re-adjust firing solution.

Modifications and economy

Repair costBasic → Reference
AB642 → 822 Sl icon.png
RB1 020 → 1 306 Sl icon.png
Total cost of modifications5 970 Rp icon.png
4 540 Sl icon.png
Talisman cost410 Ge icon.png
Crew training1 800 Sl icon.png
Experts6 300 Sl icon.png
Aces80 Ge icon.png
Research Aces135 000 Rp icon.png
Reward for battleAB / RB / SB
60 / 130 / 100 % Sl icon.png
106 / 106 / 106 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
55 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
75 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
55 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
55 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
75 Ge icon.png
Mods ship venting.png
Ventilation
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
75 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
390 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
13mm_type93_naval_heit_ammo_pack
Research:
400 Rp icon.png
Cost:
300 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
13mm_type93_naval_apt_ammo_pack
Research:
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Cost:
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55 Ge icon.png
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Auxiliary Armament Targeting
Research:
220 Rp icon.png
Cost:
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55 Ge icon.png
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127mm_jp_type1_naval_aa_distant_fuse_he_ammo_pack
Research:
220 Rp icon.png
Cost:
165 Sl icon.png
55 Ge icon.png
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Improved Rangefinder
Research:
300 Rp icon.png
Cost:
230 Sl icon.png
75 Ge icon.png
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Primary Armament Targeting
Research:
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Cost:
230 Sl icon.png
75 Ge icon.png
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Torpedo Mode
Research:
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Cost:
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Bomb mortar
Research:
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Cost:
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Top two research priorities should be Tool Set and Fire Protection System. Beyond that its primarily sprint towards Torpedo Mode. Rudder Replacement is generally a must-have for arcade, due to the amount of torpedoes dropped during the battle, while in Realistic mode Propeller Replacement would be a higher priority. Beyond that Ventilation and Shrapnel Protection are always a good add-ons for destroyers. Least important modification in the tree is the Bomb mortar.

Armament

Primary armament

3 х Turret2 x 127 mm/50 3rd Year Type cannon
Ammunition300 rounds
Vertical guidance-7° / 75°
Ayanami's broadside with the HE shells captured

The Type 3 127 mm gun found on the Ayanami is mounted on a particular three, twin mount turrets that were historically called a "Model B" or "Type B" (B型砲を, B-gata-hō). They are located in a rear-heavy configuration, bearing one turret in the front and two rear turrets in a super-firing configuration. Guns have two types of shells available: HE and HE-DF. The shell speed of 910 m/s is the second-best among comparable destroyers, exceeded only by a modern Albatros-Klasse (143), firing shells at 914 to 925 m/s (depending on the type). She has a 7.5s (8 rounds/min) reload speed with a stock crew and a 5.5s (11 rounds/min) reload speed with a fully aced crew, which is one of the lowest rates of fire, compensating it with a large number of shells fired in a broadside.

The HE shell has 54 mm (0° angle) of penetration at 1,000 m, dropping off to 27 mm at all angles at 10,000 m. It carries 2.2 kg of a Type 91 explosive filler (military name for the Trinitroanisole) that has an equivalent power of 2.31 kg of TNT. It's a significant upgrade from Mutsuki's 1.95 kg TNT equivalent 120 mm HE shell, but relatively low comparing to 3.22 kg TNT equivalent onboard Farragut's 5 inch.

The HE-DF is delayed fuse ammunition, should be used only to engage enemy aircraft at a distance, supplementing relatively weak secondary armament. While hitting a small target is certainly a difficult challenge, it's much easier than on the predeceasing Mutsuki due to notably higher shell travel speed significantly better vertical guidance (+75° vs +33° on Mutsuki) and a higher targeting speed (5.1°/s horizontal and a whopping 23°/s vertical).

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 1 HE HE 28 28 28 28 28 28
HE-TF HE-TF 26 26 26 26 26 26
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Type 1 HE HE 910 23 0 0.1 2.31 79° 80° 81°
HE-TF HE-TF 910 23 0 0.1 2.07 79° 80° 81°

Secondary armament

2 х Turret2 x 13.2 mm Type 93 machine gun
Ammunition3600 rounds
Belt capacity30 rounds
Fire rate476 shots/min
Main article: Type 93 (13.2 mm)

The secondary weaponry on the Ayanami consists of two twin 13.2 mm Type 93 machine guns located amidship, on a platform attached to the rear smoke funnel. Practically speaking they are applicable primarily for anti-aircraft role, similarly to the machine guns on the Mutsuki, but they have notably higher firepower, even if overall they are the weakest secondaries among Ayanami's BR.

Firing 476 RPM with a magazine of 120 rounds of ammunition and a reload speed of two seconds gives them a decent uptime. These Type 93 machine guns can use Universal (T/AP/HEI/AP), HEI or AP belts of ammunition. The AP belts have 26 mm of penetration at 10 m, dropping off to 12 mm at 1,000 m; while the tracer round in the HEI belt has 10 mm of penetration at 10 m, dropping off to 6 mm at 1,000 m. Their traverse is very good, covering up to +80°, however overall these are just two dual machine guns of a relatively low calibre, which is the weakest secondary armament.

Additional armament

Setup 118 x 610 mm Type 90 torpedo
Setup 28 x Type 95 depth charge
Setup 318 x 610 mm Type 90 torpedo
2 x Type 95 depth charge
Graphic detailing port firing arcs for each of the launchers, with a total firing arc of 90° and an overlapping arc of 40°

The Fubuki-class has three triple torpedo mounts of a 610 mm calibre. They can carry an onboard reload so total amount of torpedoes are 18. Spare torpedo storage are placed on side of funnel and 2nd turret. These torpedoes are the Type 90, which have good speed - 85 km/h or 52 mph - and 7 or 15 km range respectively (Torpedo Mode modification off/on). The Type 90 carries 480 kg of TNT equivalent explosives, which is only beaten out by the Type 93s found, between others, in subsequent Yugumo. Overall, they are strong torpedoes for their 4.0 BR, given their good range, fast speed and large explosive filler. Torpedo Mode modification is a tier IV, making it a time-taking unlock.

Unlike on the IJN Mutsuki, launchers on the Ayanami have a much more intuitive setup, with the first, front launcher covering the widest firing arc (80°), but also being the first one to fire when manoeuvring bow-first towards the enemy. Second, middle launcher having relatively decent 66° firing arc and oriented towards rear of the ship is also fairly usable. The tricky one is the third launcher, aiming exactly perpendicular to the ship, and having a very narrow field of fire. It plays more of a support role, forcing the ship to expose its entire length to the enemy. Overall though, it's a very practical setup, making Fubuki-class an extremely dangerous enemy, able to release torpedoes without you knowing it, or cover an entire strait with a wall of torpedoes.

The Ayanami can mount eight Type 95 depth charges, located near the rear of the vessel. They have a 100 kg TNT equivalent filler but are less effective at this point without submarines in the game at this time.

Usage in battles

Fubuki-class is a good long-range combatant. Fast shell travel speed of her guns enables effective engagement at ranges where enemies would struggle with a response, which is further aided by a relatively fast and long-range torpedoes (that can trade speed for a significant increase in range with the Torpedo Mode modification).

The ship can also be effectively used as a kiter, owning it to a rear-heavy primary armament and an ability to deploy a significant number of a powerful, long-range torpedoes. However, an average speed for the BR makes it far more challenging to choose the engagements when compared to faster Mutsuki.

Pros and cons

Pros:

  • Exceptionally high shell speed
  • Effective torpedoes for its battle rating
  • Torpedoes have exceptional range, allowing it to potentially "snipe" enemy ships outside of their gun range
  • Large torpedo armament, with 9 tubes and 18 torpedoes

Cons:

  • Inadequate secondary armament
  • Poses very little threat to the aircraft
  • Outgunned within the range of secondaries by any other destroyer in the same BR
  • Lack of AP shells means it cannot effectively damage ship interiors or fight armoured ships

History

The Special-Type Destroyers represented in-game with IJN Ayanami were designed in 1922 due to the Washington Naval Treaty. Under the criteria of a speed of 39 knots (72 km/h), a 4,000 nautical mile range and a strong torpedo armament, the class were ordered in 1923. Their armament and size were very good for their time and remained a fair enemy up to the end of WW II. They were designed to 'cruise' in the Pacific, as the bow was shaped to provide protection against the weather. Built between June 1928 and March 1933, they fall into three main groups: The Fubuki class, using the Type 3 'A' mount, the Ayanami class, using the Type 3 'B' mount and with other changes, and the Akatsuki class, which had three boilers and a torpedo launcher/turret. However, their heavyweight caused stability issues and after the Fourth Fleet Incident, they were rebuilt in 1935-1937 with more ballast, a slightly different bridge, and less gun and torpedo ammunition. Eight Ayanamis also were retrofitted with Type 3 'C' guns. These rebuilds increased their weight further to 2,000 tons, and over 2,400 with a full load. IJN Ayanami was sunk in November 1942, when the battleship USS Washington shelled her and caused heavy damage resulting in its scuttling by fellow Ayanami-class ship, Uranami.

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Fujinagata Shipyards (藤永田造船所)
Sub Chasers (駆潜艇) 
No.4 Type  Type K-7 No.4
Destroyers (DD) 
Mutsuki-class  IJN Satsuki
Ayanami-class  IJN Ayanami

Japan destroyers
  IJN
Momi-class  IJN Momi
Mutsuki-class  IJN Mutsuki · IJN Satsuki
Fubuki-class  IJN Ayanami
Hatsuharu-class  IJN Hatsuharu · IJN Nenohi
Shiratsuyu-class  IJN Yuudachi
Yugumo-class  IJN Yugumo · IJN Hayanami · IJN Kiyoshimo
Shimakaze-class  IJN Shimakaze
Akizuki-class  IJN Akizuki · IJN Hatsuzuki
  JMSDF
Ariake-class*  JDS Yūgure (DD-184)
Harukaze-class  JDS Harukaze (DD-101)
Murasame-class  JDS Murasame (DD-107)
  * Modified Fletcher-class destroyers