Difference between pages "VS-10" and "SF40 Light"

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{{About
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| about = German anti-air ferry '''{{PAGENAME}}'''
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| usage = the 88 mm version
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| link = SF40 Heavy
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}}
 
{{Specs-Card
 
{{Specs-Card
|code=germ_vs10_hydrofoil
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|code=germ_sf40_leichte_flakkampffaehre
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German hydrofoil torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} German anti-air ferry {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] in the fleet closed beta test.
  
 
== General info ==
 
== General info ==
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{{Specs-Fleet-Armour}}
 
{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
The survivability of the VS-10 is poor. With a crew of only 19 and almost no armour, the boat is very vulnerable against fast-firing autocannons that are common at this BR, especially on the sides. Due to its spaced profile, however, the VS-10 can take some damage and even a large calibre hit from a destroyer. Always make sure to make your bow (front) face enemy ships and try not to expose your vulnerable sides as much as possible.
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SF40 Leichte has the following armour layout:
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* [[2 cm/65 Flakvierling 38 (20 mm)|2 cm/65 Flakvierling 38]] gunshields: 12 mm, hardened armour
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* [[3,7 cm FlaK-Lafette C/36 (37 mm)|3,7 cm FlaK-Lafette C/36]] gunshield: 8 mm, hardened armour
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* Main turret platforms: 10 mm, rolled homogeneous armour
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* Deckhouse: 10 mm, rolled homogeneous armour
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* Hull: {{Annotation|15 mm|6.75 mm RHA}}, steel
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* Superstructure: {{Annotation|20 mm|0.8 mm RHA}}, wood
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{{Notice|Steel has an armour multiplier of 0.45, and wood has an armour multiplier of 0.04. The hull and superstructure are equivalent to 6.75 mm and 0.8 mm {{Annotation|RHA|rolled homogeneous armour}}, respectively.}}
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[[File:SF40 Leichte internals.png|thumb|SF40 Leichte internals (starboard side)]]
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While the SF40 Leichte certainly has above average armour for its battle rating, like many other rank I and II naval vessels, its armour is mostly negligible. Almost any weapon it faces can punch right through its armour without much issue. However, with its rather high crew complement of 42, SF40 Leichte proves to be quite survivable. With a stock crew, SF40 Leichte can lose 26 of its crew, and with an aced crew, this increases to a maximum loss of 30. In addition, due to its large size, the crew of SF40 Leichte is spread out, meaning that the loss of a single compartment isn't as significant as with smaller vessels.
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Despite that, there are a few notable weaknesses. The first is the central deckhouse just behind the bridge, which large, lightly armoured, and contains roughly half of the available crew. The second weakness is the four ammo racks, two in each pontoon. These are located one at the waterline below the front turret and one at the waterline below the back end of the deckhouse. These ammo racks are only partially underwater and, thanks to the reference points mentioned, are relatively easy to spot. Destroying these ammo racks is a quick and guaranteed way to destroy the SF40 Leichte.
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Aside from the wood, the bridge of SF40 Leichte is unarmoured. Being rather prominent, this commonly leads to loss of control.
  
 
=== Mobility ===
 
=== Mobility ===
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
{{NavalMobility
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Like all other barges in the game, SF40 Leichte is incredibly slow going both forwards and backwards. Because of its slow speed, turning is also extremely sluggish.
|SpeedForwardStockAB = 95
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|SpeedBackStockAB = 19
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SF40 Leichte has a total displacement of 160 tons: above average, but nowhere close to the highest at its battle rating, despite its size and apparent lack of speed.
|SpeedForwardStockRB = 95
 
|SpeedBackStockRB = 19
 
}}
 
  
The VS-10 has good mobility and acceleration, mainly due to its hydrofoil hull design, which maximizes its forward speed. The boat can reach a top speed of 155/111 km/h (AB/RB) when fully upgraded. However, the use of hydrofoils can make manoeuvring difficult as the ship tends to drift sideways at high speeds and deceleration is weak. The VS-10's reverse speed is mediocre, also due to the hydrofoils, the ship is very slow to move around in reverse, making retreating difficult.
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{{NavalMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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=== Primary armament ===
 
=== Primary armament ===
 
{{Specs-Fleet-Primary}}
 
{{Specs-Fleet-Primary}}
{{main|MG 151 (15 mm)}}
 
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
The main armament of the VS-10 consisted of six 15 mm MG 151 turrets, three at the bow, one on the bridge's roof, and the remaining two at the stern. If you're familiar with the [[LS 3]], it shouldn't take long to get used to the VS-10's armaments. Thanks to its rapid rate of fire of 750 rounds per minute and dense cone of fire, it is very deadly against any lightly-armoured boats it may come across. Being placed on a larger and taller platform, the MG 151 on the VS-10 has several improvements over the LS 3's such as improved effective range (up to 2.5 km), slower overheat time, larger ammo capacity, and faster reload time. The only drawback of the MG 151 on the VS-10 is that it's quite ineffective against armoured targets (especially Soviet armoured boats that are quite common at its BR), thus forcing the VS-10 to mainly rely on its torpedoes and artillery support to kill them.
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{{main|2 cm/65 Flakvierling 38 (20 mm)}}
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SF40 Leichte has four Flakvierling 38 turrets, each with four 20 mm cannons, in each corner of its rectangular deck for a total of 16 guns. Each gun has a rate of fire of 450 rounds per minute and has a magazine capacity of 40 rounds. They each have 2,000 rounds of ammunition available, for a total of 32,000 rounds. With a stock crew, they can be reloaded in 6.41 seconds, 5.5 seconds with an aced crew. The turrets can traverse both horizontally and vertically at a rate of 40°/s.
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{{Notice|Turrets are named sequentially, clockwise, starting at the bow}}
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{| class="wikitable" style="text-align:center" width="100%"
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! colspan="8" | '''Guidance for the Main Gun Turrets'''
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|-
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! colspan="2" rowspan="1" | No.1 Turret (front-right)
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! colspan="2" rowspan="1" | No.2 Turret (back-right)
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! colspan="2" rowspan="1" | No.3 Turret (back-left)
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! colspan="2" rowspan="1" | No.4 Turret (front-left)
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|-
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! Horizontal !! Vertical !! Horizontal !! Vertical !! Horizontal !! Vertical !! Horizontal !! Vertical
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|-
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| ±180° || -3°/+88° || ±180° || -3°/+88° || ±180° || -3°/+88° || ±180° || -3°/+88°
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|-
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|}
  
 
There are three ammunition types available:
 
There are three ammunition types available:
  
* Universal: {{Annotation|APIT|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|APIT|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
* 15 mm APIT belt: {{Annotation|APIT|Armour-piercing incendiary tracer}}{{-}}{{Annotation|APIT|Armour-piercing incendiary tracer}}{{-}}{{Annotation|APIT|Armour-piercing incendiary tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
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* '''20 mm HET magazines:''' {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP|Armour-piercing}}
* 15 mm HEIT belt: {{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|HEFI-T*|High-explosive fragmentation incendiary (self-destruct)}}{{-}}{{Annotation|APIT|Armour-piercing incendiary tracer}}
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* '''20 mm APT magazines:''' {{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP|Armour-piercing}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}
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{{:2 cm/65 Flakvierling 38 (20 mm)/Ammunition|HEF-T, AP, AP-T, HEF}}
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=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
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{{main|3.7 cm FlaK-Lafette C/36 (37 mm)}}
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SF40 has a single 3,7 cm FlaK-Lafette C/36 atop its central deckhouse. It has a rate of fire of 250 rounds per minute and fires from a 5-round magazine, with a total of 2,000 rounds of ammunition available. The gun can be reloaded in 0.25 seconds with a stock crew and in 0.13 seconds with an aced crew. It can traverse horizontally at a rate of 50°/s and vertically at a rate of 70°/s.
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{| class="wikitable" style="text-align:center"
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! colspan="2" | '''Guidance for the Secondary Gun Turret'''
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|-
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! Horizontal !! Vertical
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|-
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| ±180° || +1°/+80°
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|-
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|}
  
=== Additional armament ===
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There are three choices of ammunition available:
{{Specs-Fleet-Additional}}
 
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 
{{main|G7a (533 mm)}}
 
  
The VS-10 is equipped with two 533 mm G7a torpedoes. These torpedoes are quick, reaching speeds of 81 km/h without the torpedo modification, and with it, 76 km/h. Given the VS-10's role as a fast attack craft, it is not suggested to install the torpedo modification, as this craft should be used in the close combat role, as mentioned in the "Usage in Battles" section. Uninstalling the torpedo modification allows for faster target impact, reducing the chance of your prey dodging the torpedoes, and requiring lesser lead, which is useful given their location on the vessel. The two G7a torpedoes are fired from single tubes on either side of the craft. These tubes have a moderate outward spread, unlike the preceding boats in its tree, making firing both at the same target or within proximity of each other difficult, which is exacerbated by the craft's poor high-speed manoeuvrability.
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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* '''37 mm HE clips:''' {{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
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* '''37 mm APT clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
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{{:FlaK.43 (37 mm)/Ammunition|HEF-I, AP-T}}
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The main advantage of the VS-10 is its speed. It can be played in many ways, however, advancing to the middle of the map and holding down a position is advised. The armament can make short work of lesser-armoured vehicles, however, ships with many crews can pose a challenge. Many ships with guns over 70 mm can destroy the VS-10 in one shot. If faced with a difficult situation, it is advised that you retreat using the VS-10's superior speed. Important threats to this vehicle include the [[SF40 Leichte]] and other ships with large amounts of Anti-Air and secondary weapons.
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Because of its very slow speed, the SF40 Light will never be first to action in battle. Going full speed ahead, it can still take several minutes to reach the capture points on even small maps. How well the SF40 Light does in the battle depends not on how many enemies it can find, but rather how many enemies happen to run into it. To maximize this, the SF40 Light should be sailed towards the centre of action on every map right from spawn, whether that be capture points or likely paths that enemy boats may take. Here, the SF40 Light can leverage its high survivability and overwhelm its opponents with firepower.
  
When facing the VS-10, aim for the guns on the front deck and the torpedo launchers. Alternatively, aiming for centre mass is possible, however, the VS-10 will likely to be able to defend itself.
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The 20 mm Flakvierling 38 cannons are among the best in the game. Compared to other 20 mm naval cannons in the game, these have the largest explosive mass in the HE rounds, the greatest AP penetration with the AP rounds, as well as a decent rate of fire and muzzle velocity. Altogether, this allows the SF40 Light to quickly destroy any enemy boat with a single burst, especially since 12 guns can be brought on target at once. Two problems exist for this gun: the relatively small 40-round magazines (which means frequent reloads), and the maximum range of roughly 2.5 km (common for most guns of this calibre). The latter is a much greater issue. Whereas faster vessels with such a problem can evade or quickly get behind cover, the SF40 Light is essentially a stationary target for weapons like [[Bofors L/60 Mark 1 (40 mm)]] or large-calibre cannons (3-inch or larger). Boats armed with these can comfortably sit outside the SF40 Light's range and gradually chip away at the crew. This is even further accentuated when faced with destroyers, since they carry much larger guns and are generally unaffected by the SF40 Light's own 20 mm cannons (albeit you would still be able to kill their crew off by aiming at their superstructure). Armoured targets may also be an issue, despite the above-average penetration of the 20 mm cannons. While the 3,7 cm FlaK-Lafette C/36, with its higher penetration, can be used against such enemies, it cannot be fired directly forwards, nor can it hit any targets within approximately 1.5 km due to its maximum depression being 1° above the neutral position. It's often better to just pepper such targets with 20 mm AP and leave the 37 mm for anti-aircraft purposes.
  
=== Pros and cons ===
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The SF40 Light should obviously be angled in such a way that three of four turrets are on target at once to maximize damage. At the same time, though, it should be angled as little as possible. This not only shows as little of the side and as possible, but it also allows the middle of the three Flakvierling 38's to block the line-of-sight to the deckhouse. Protecting the deckhouse is vital because it contains roughly half of the available crew. However, if it has already been destroyed, angling like this is no longer so important. The other major weakness is the ammo racks, which cannot be removed by taking less ammunition. Close-range enemies on the side are a big threat, since here, it is easiest to hit the ammo racks, especially when taking advantage of the hit cam. Though ammo rack destruction is quite rare in practice, a knowledgeable enemy player can still quickly eliminate the SF40 Light with this method. Aside from these points, survivability of the SF40 Light tends to be very high because of its size and large crew complement.
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Enemy MTB torpedoes can be a threat, but only if launched at close-range, where the SF40 Light won't be able to evade in time. In this respect, long-range torpedo attacks aren't much of an issue, provided that they are spotted early enough. Even if torpedoes cannot be completely avoided, torpedoes can pass under the centre of the SF40 Light if necessary, between the two pontoons. Comparatively, greater threats are aerial torpedoes and rockets, guided bombs like the [[PC 1400 X (1,400 kg)|Fritz X]], and large bombs like the [[H.C. Mk.II (4,000 lb)|4,000 lb H.C. Mk.II]] or the [[FAB-5000 (5,000 kg)|FAB-5000]]. Because of the SF40 Light's large size and slow movement, it makes for a perfect target, since the SF40 Light's sluggishness may make evasion of these entirely impossible. Enemy aircraft should be prioritized.
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====Ammunition Choices====
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For the 20 mm Flakvierling 38 guns, 20 mm HET magazines should be the primary ammunition choice, since it contains the highest ratio of HE to AP rounds and, thus, is the most effective against enemy boats and aircraft. The maximum range of the HE rounds is roughly 2.0 km, while the AP rounds can reach a little further to 2.3 km, though there isn't much point in using the 20 mm APT magazines for this purpose. Still, several 20 mm APT magazines should for the occasional armoured targets.
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The primary ammunition choice of the 37 mm FlaK-Lafette C/36, or rather the only one that should really be taken, is 37 mm HE clips, again because of the higher HE to AP ratio. While the AP in this gun is more powerful than that of the 20 mm guns, there isn't much point to using it against surface targets because of its awkward firing arcs. It is, however, fantastic as an anti-aircraft gun.
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====Enemies worth noting:====
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* Various destroyers ([[Leopard]], [[USS Barker]], [[Frunze]]): due to its BR, the SF40 Light will face early destroyers with high-calibre guns that can be very deadly. Furthermore, the SF40 Light will be occasionally pitted in a larger maps that will further worsen its range and speed disadvantage, especially in encounter/conquest mode where you will be pretty much useless as everyone can outrange you. However, in a smaller map in domination mode, the SF40 Light's range and speed problem is somewhat negligible as everyone is closer to each other and that the larger vessels have to navigate through shallow waters to capture the base and bring themselves into your effective range of fire.
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=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
 
'''Pros:'''
 
'''Pros:'''
  
* Placement of the six gun turrets result in a very dense cone of fire against close-range ships and aircraft
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* Very large amount of 20 mm guns, 12 on target at once, 16 total
* Lots of ammo, with limited need to reload, ensures a continuous stream of fire
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* Strongest 20 mm HE and AP rounds compared to other 20 mm guns
* Quickly depletes the crews of unarmoured targets
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* High rate of fire and relatively quick reload time
* Very fast top speed for a boat (AB: 155 km/h / RB: 111 km/h)
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* High survivability
* Stable firing platform at high-speed thanks to the hydrofoils
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* Great anti-aircraft coverage
* Equipped with deadly G7a torpedoes
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* Very high ammunition capacity
  
 
'''Cons:'''
 
'''Cons:'''
  
* Hard to steer, and slower to decelerate when at high speed
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* Very low maximum speed and bad manoeuvrability
* Placement of gun turrets makes it hard to get all guns on target when engaging other ships
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* Approximately 2.5 km maximum range against small targets, 3.5 km against destroyers.
* Guns are inaccurate and slow to reload if jammed
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* 3,7 cm FlaK-Lafette C/36 is inadequate against surface targets
* Poor survivability due to low crew count and lack of armour
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* May struggle against armoured targets due to lack of large-calibre armament
* Lacks harder-hitting weaponry against larger, armoured vessels, outside the available torpedoes
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* Large, high-priority target, easily spotted and attracts enemy bombs and torpedoes
* Fixed torpedo launchers with very widespread are impractical in narrow waterways
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* If catching fire, it has a high chance of getting destroyed by ammunition detonation
* Hydrofoils make manoeuvring in shallow waters difficult
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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In July 1940, in preparation for Operation Seelöwe (Operation Sea Lion), the German Wehrmacht required a large amount of ocean-going transport and landing craft for the planned invasion of Great Britain. With no suitable craft available within the Kriegsmarine, the task also fell to other branches of the German military. Design proposals were submitted by the Heer and Luftwaffe, where the idea piqued the interest of aircraft designer Friedrich Siebel.
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He soon produced and presented a prototype, a catamaran made from two pontoons taken from an existing pontoon bridge design. The two pontoons were separated six metres apart and spanned by a wooden deck, with the entire craft powered by two aircraft engines. The design was seen as unsatisfactory due to its flimsy construction and low top speed of only 4 knots (7.4 km/h). Siebel produced another prototype in August 1940, this time with a steel-reinforced deck, the spacing between the pontoons reduced to 5.5 m, and the craft powered by two BMW 6U aircraft engines. This version solved the stability and speed problems of the previous prototype, increasing its top speed to 8 knots (14.8 km/h), and was met with enthusiasm by the Wehrmacht.
  
The VS-10 was an experimental hydrofoil torpedo boat that was constructed in Gebr. Sachsenberg, Hamburg. Ordered in 1942, this ship was constructed of a mixture of materials to include wood, steel, and other alloy metals. The VS-10 was able to achieve a maximum speed of 50 knots, due to its 6,000 hp engine. The VS-10 was later destroyed in 1944 during an allied bombing raid. A similar 'sister' ship to the {{PAGENAME}} was ordered, but due to the lateness of the war and lack of needed materials was never constructed.
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Named after its creator, the Siebelfähre (Siebel Ferry) proved to be a rather stable firing platform due to its catamaran design and wide width. The Luftwaffe experimented with an anti-aircraft version, mounting various anti-aircraft guns from 20 mm autocannons to the 8.8 cm Flak 36. These AAA versions were planned to provide anti-aircraft cover for the main landing force in the invasion. An order for 400 Siebelfähren was placed; however, in October 1940, Operation Seelöwe was cancelled before the order could be completed. Nevertheless, in 1941, the Luftwaffe continued to produce Siebelfähren. These new ones, along with any that had already been built, would be used by the Luftwaffe and Heer as transport craft, minelayers, AAA barges, and gunboats in the Mediterranean Sea, the Black Sea, and the Baltic Sea until the end of the war in 1945.
  
 
== Media ==
 
== Media ==
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;Skins
 
;Skins
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* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_sf40_leichte_flakkampffaehre Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
* [https://live.warthunder.com/feed/camouflages/?vehicle=germ_vs10_hydrofoil Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
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;Videos
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{{Youtube-gallery|SDDxf3pr0c0|'''Naval CBT - SF40 Light/Heavy review''' - ''TheCat PlaysGamez''|WOik7xFnNHQ|'''Unmatched Firepower - SF40 Leichte Flak Barge - Naval Forces''' - ''Virus''}}
  
 
== See also ==
 
== See also ==
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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<!-- ''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
* ''reference to the series of the ship;''
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* ''links to approximate analogues of other nations and research trees.'' -->
  
* ''reference to the series of the ship;''
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* [[SF40 Heavy]]
* ''links to approximate analogues of other nations and research trees.''
 
  
 
== External links ==
 
== External links ==
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* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [http://www.navypedia.org/ships/germany/ger_mb_vs10.htm <nowiki>[Navypedia]</nowiki> VS10 motor torpedo boat (hydrofoil)]
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* [[wikipedia:Siebel_ferry|[Wikipedia] Siebel ferry]]
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* [http://www.german-navy.de/kriegsmarine/ships/landingcrafts/siebel/index.html <nowiki>[German Naval History]</nowiki> Siebel Fähre History]
  
{{ShipManufacturer Sachsenberg-Werke}}
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{{Germany barges}}
{{Germany boats}}
 

Revision as of 16:49, 7 March 2023

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This page is about the German anti-air ferry SF40 Light. For the 88 mm version, see SF40 Heavy.
SF40 Light
germ_sf40_leichte_flakkampffaehre.png
GarageImage SF40 Light.jpg
SF40 Light

Description

The Siebelfähre 40 Light is a rank German anti-air ferry with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.79 "Project X" in the fleet closed beta test.

General info

Survivability and armour

SF40 Leichte has the following armour layout:

  • 2 cm/65 Flakvierling 38 gunshields: 12 mm, hardened armour
  • 3,7 cm FlaK-Lafette C/36 gunshield: 8 mm, hardened armour
  • Main turret platforms: 10 mm, rolled homogeneous armour
  • Deckhouse: 10 mm, rolled homogeneous armour
  • Hull: 15 mm, steel
  • Superstructure: 20 mm, wood
Msg-info.png Steel has an armour multiplier of 0.45, and wood has an armour multiplier of 0.04. The hull and superstructure are equivalent to 6.75 mm and 0.8 mm RHA, respectively.
SF40 Leichte internals (starboard side)

While the SF40 Leichte certainly has above average armour for its battle rating, like many other rank I and II naval vessels, its armour is mostly negligible. Almost any weapon it faces can punch right through its armour without much issue. However, with its rather high crew complement of 42, SF40 Leichte proves to be quite survivable. With a stock crew, SF40 Leichte can lose 26 of its crew, and with an aced crew, this increases to a maximum loss of 30. In addition, due to its large size, the crew of SF40 Leichte is spread out, meaning that the loss of a single compartment isn't as significant as with smaller vessels.

Despite that, there are a few notable weaknesses. The first is the central deckhouse just behind the bridge, which large, lightly armoured, and contains roughly half of the available crew. The second weakness is the four ammo racks, two in each pontoon. These are located one at the waterline below the front turret and one at the waterline below the back end of the deckhouse. These ammo racks are only partially underwater and, thanks to the reference points mentioned, are relatively easy to spot. Destroying these ammo racks is a quick and guaranteed way to destroy the SF40 Leichte.

Aside from the wood, the bridge of SF40 Leichte is unarmoured. Being rather prominent, this commonly leads to loss of control.

Mobility

Like all other barges in the game, SF40 Leichte is incredibly slow going both forwards and backwards. Because of its slow speed, turning is also extremely sluggish.

SF40 Leichte has a total displacement of 160 tons: above average, but nowhere close to the highest at its battle rating, despite its size and apparent lack of speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

SF40 Leichte has four Flakvierling 38 turrets, each with four 20 mm cannons, in each corner of its rectangular deck for a total of 16 guns. Each gun has a rate of fire of 450 rounds per minute and has a magazine capacity of 40 rounds. They each have 2,000 rounds of ammunition available, for a total of 32,000 rounds. With a stock crew, they can be reloaded in 6.41 seconds, 5.5 seconds with an aced crew. The turrets can traverse both horizontally and vertically at a rate of 40°/s.

Msg-info.png Turrets are named sequentially, clockwise, starting at the bow
Guidance for the Main Gun Turrets
No.1 Turret (front-right) No.2 Turret (back-right) No.3 Turret (back-left) No.4 Turret (front-left)
Horizontal Vertical Horizontal Vertical Horizontal Vertical Horizontal Vertical
±180° -3°/+88° ±180° -3°/+88° ±180° -3°/+88° ±180° -3°/+88°

There are three ammunition types available:

  • Universal: AP-T · AP · HEF-T · HEF
  • 20 mm HET magazines: HEF · HEF-T · HEF · AP
  • 20 mm APT magazines: AP · AP-T · AP · HEF

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP 36 35 27 20 15 11
AP-T 36 35 27 20 15 11
HEF 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 835 0.12 0 0.1 10.54 79° 80° 81°
AP 785 0.15 - - - 47° 60° 65°
AP-T 785 0.15 - - - 47° 60° 65°
HEF 835 0.12 0 0.1 10.54 79° 80° 81°

Secondary armament

SF40 has a single 3,7 cm FlaK-Lafette C/36 atop its central deckhouse. It has a rate of fire of 250 rounds per minute and fires from a 5-round magazine, with a total of 2,000 rounds of ammunition available. The gun can be reloaded in 0.25 seconds with a stock crew and in 0.13 seconds with an aced crew. It can traverse horizontally at a rate of 50°/s and vertically at a rate of 70°/s.

Guidance for the Secondary Gun Turret
Horizontal Vertical
±180° +1°/+80°

There are three choices of ammunition available:

  • Universal: AP-T · HEF-I
  • 37 mm HE clips: HEF-I · HEF-I · HEF-I · HEF-I · AP-T
  • 37 mm APT clips: AP-T · AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-I 3 3 3 3 3 3
AP-T 67 64 53 42 33 26
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-I 845 0.62 0 0.1 44.03 79° 80° 81°
AP-T 815 0.7 - - - 47° 60° 65°

Usage in battles

Because of its very slow speed, the SF40 Light will never be first to action in battle. Going full speed ahead, it can still take several minutes to reach the capture points on even small maps. How well the SF40 Light does in the battle depends not on how many enemies it can find, but rather how many enemies happen to run into it. To maximize this, the SF40 Light should be sailed towards the centre of action on every map right from spawn, whether that be capture points or likely paths that enemy boats may take. Here, the SF40 Light can leverage its high survivability and overwhelm its opponents with firepower.

The 20 mm Flakvierling 38 cannons are among the best in the game. Compared to other 20 mm naval cannons in the game, these have the largest explosive mass in the HE rounds, the greatest AP penetration with the AP rounds, as well as a decent rate of fire and muzzle velocity. Altogether, this allows the SF40 Light to quickly destroy any enemy boat with a single burst, especially since 12 guns can be brought on target at once. Two problems exist for this gun: the relatively small 40-round magazines (which means frequent reloads), and the maximum range of roughly 2.5 km (common for most guns of this calibre). The latter is a much greater issue. Whereas faster vessels with such a problem can evade or quickly get behind cover, the SF40 Light is essentially a stationary target for weapons like Bofors L/60 Mark 1 (40 mm) or large-calibre cannons (3-inch or larger). Boats armed with these can comfortably sit outside the SF40 Light's range and gradually chip away at the crew. This is even further accentuated when faced with destroyers, since they carry much larger guns and are generally unaffected by the SF40 Light's own 20 mm cannons (albeit you would still be able to kill their crew off by aiming at their superstructure). Armoured targets may also be an issue, despite the above-average penetration of the 20 mm cannons. While the 3,7 cm FlaK-Lafette C/36, with its higher penetration, can be used against such enemies, it cannot be fired directly forwards, nor can it hit any targets within approximately 1.5 km due to its maximum depression being 1° above the neutral position. It's often better to just pepper such targets with 20 mm AP and leave the 37 mm for anti-aircraft purposes.

The SF40 Light should obviously be angled in such a way that three of four turrets are on target at once to maximize damage. At the same time, though, it should be angled as little as possible. This not only shows as little of the side and as possible, but it also allows the middle of the three Flakvierling 38's to block the line-of-sight to the deckhouse. Protecting the deckhouse is vital because it contains roughly half of the available crew. However, if it has already been destroyed, angling like this is no longer so important. The other major weakness is the ammo racks, which cannot be removed by taking less ammunition. Close-range enemies on the side are a big threat, since here, it is easiest to hit the ammo racks, especially when taking advantage of the hit cam. Though ammo rack destruction is quite rare in practice, a knowledgeable enemy player can still quickly eliminate the SF40 Light with this method. Aside from these points, survivability of the SF40 Light tends to be very high because of its size and large crew complement.

Enemy MTB torpedoes can be a threat, but only if launched at close-range, where the SF40 Light won't be able to evade in time. In this respect, long-range torpedo attacks aren't much of an issue, provided that they are spotted early enough. Even if torpedoes cannot be completely avoided, torpedoes can pass under the centre of the SF40 Light if necessary, between the two pontoons. Comparatively, greater threats are aerial torpedoes and rockets, guided bombs like the Fritz X, and large bombs like the 4,000 lb H.C. Mk.II or the FAB-5000. Because of the SF40 Light's large size and slow movement, it makes for a perfect target, since the SF40 Light's sluggishness may make evasion of these entirely impossible. Enemy aircraft should be prioritized.

Ammunition Choices

For the 20 mm Flakvierling 38 guns, 20 mm HET magazines should be the primary ammunition choice, since it contains the highest ratio of HE to AP rounds and, thus, is the most effective against enemy boats and aircraft. The maximum range of the HE rounds is roughly 2.0 km, while the AP rounds can reach a little further to 2.3 km, though there isn't much point in using the 20 mm APT magazines for this purpose. Still, several 20 mm APT magazines should for the occasional armoured targets.

The primary ammunition choice of the 37 mm FlaK-Lafette C/36, or rather the only one that should really be taken, is 37 mm HE clips, again because of the higher HE to AP ratio. While the AP in this gun is more powerful than that of the 20 mm guns, there isn't much point to using it against surface targets because of its awkward firing arcs. It is, however, fantastic as an anti-aircraft gun.

Enemies worth noting:

  • Various destroyers (Leopard, USS Barker, Frunze): due to its BR, the SF40 Light will face early destroyers with high-calibre guns that can be very deadly. Furthermore, the SF40 Light will be occasionally pitted in a larger maps that will further worsen its range and speed disadvantage, especially in encounter/conquest mode where you will be pretty much useless as everyone can outrange you. However, in a smaller map in domination mode, the SF40 Light's range and speed problem is somewhat negligible as everyone is closer to each other and that the larger vessels have to navigate through shallow waters to capture the base and bring themselves into your effective range of fire.

Pros and cons

Pros:

  • Very large amount of 20 mm guns, 12 on target at once, 16 total
  • Strongest 20 mm HE and AP rounds compared to other 20 mm guns
  • High rate of fire and relatively quick reload time
  • High survivability
  • Great anti-aircraft coverage
  • Very high ammunition capacity

Cons:

  • Very low maximum speed and bad manoeuvrability
  • Approximately 2.5 km maximum range against small targets, 3.5 km against destroyers.
  • 3,7 cm FlaK-Lafette C/36 is inadequate against surface targets
  • May struggle against armoured targets due to lack of large-calibre armament
  • Large, high-priority target, easily spotted and attracts enemy bombs and torpedoes
  • If catching fire, it has a high chance of getting destroyed by ammunition detonation

History

In July 1940, in preparation for Operation Seelöwe (Operation Sea Lion), the German Wehrmacht required a large amount of ocean-going transport and landing craft for the planned invasion of Great Britain. With no suitable craft available within the Kriegsmarine, the task also fell to other branches of the German military. Design proposals were submitted by the Heer and Luftwaffe, where the idea piqued the interest of aircraft designer Friedrich Siebel.

He soon produced and presented a prototype, a catamaran made from two pontoons taken from an existing pontoon bridge design. The two pontoons were separated six metres apart and spanned by a wooden deck, with the entire craft powered by two aircraft engines. The design was seen as unsatisfactory due to its flimsy construction and low top speed of only 4 knots (7.4 km/h). Siebel produced another prototype in August 1940, this time with a steel-reinforced deck, the spacing between the pontoons reduced to 5.5 m, and the craft powered by two BMW 6U aircraft engines. This version solved the stability and speed problems of the previous prototype, increasing its top speed to 8 knots (14.8 km/h), and was met with enthusiasm by the Wehrmacht.

Named after its creator, the Siebelfähre (Siebel Ferry) proved to be a rather stable firing platform due to its catamaran design and wide width. The Luftwaffe experimented with an anti-aircraft version, mounting various anti-aircraft guns from 20 mm autocannons to the 8.8 cm Flak 36. These AAA versions were planned to provide anti-aircraft cover for the main landing force in the invasion. An order for 400 Siebelfähren was placed; however, in October 1940, Operation Seelöwe was cancelled before the order could be completed. Nevertheless, in 1941, the Luftwaffe continued to produce Siebelfähren. These new ones, along with any that had already been built, would be used by the Luftwaffe and Heer as transport craft, minelayers, AAA barges, and gunboats in the Mediterranean Sea, the Black Sea, and the Baltic Sea until the end of the war in 1945.

Media

Skins
Videos

See also

External links


Germany barges
Anti-air ferries  SF40 Light · SF40 Heavy
Naval ferry barges  AF D1 · AF D3