Difference between pages "AMX-13 (SS.11)" and "SC-497"

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(Well, I added an image of the tank and where it can be hit, and I wrote a little in the "Survivability and Armour" and "Mobility" paragraphs.)
 
(Ammunition: Converted to transclusion)
 
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{{Specs-Card|code=fr_amx_13_75_ss11}}
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{{Specs-Card
{{About
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|code=us_sc_497
|about=light tank '''{{PAGENAME}}'''
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
|usage=other uses
 
|link=AMX-13 (Family)
 
 
}}
 
}}
  
 
== Description ==
 
== Description ==
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} American sub-chaser {{Battle-rating}}. It was introduced in [[Update 1.79 "Project X"]] as part of the fleet closed beta test.
{{break}}
 
The '''{{specs|name}}''' is a gift Rank {{specs|rank}} French light tank {{Battle-rating}}. It was introduced in [[Update 1.75 "La Résistance"]]. After [[Update 1.81 "The Valkyries"]] this vehicle was removed from purchase. [[Update 1.83 "Masters of the Sea"]] saw the return of this vehicle for 7,480 Golden Eagles.
 
 
 
The AMX-13 (SS.11) only difference from the AMX-13 light tank series is that rack of four deadly SS.11 missiles in the oscillating turret front. Everything else from the two protruding radio antennas to thee four smoke dischargers are quite identical to the original [[AMX-13]] model.
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?''
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->The AMX-13 SS.11 is quite a typical light. No armour to speak about, except for a frontal plate able to stop some AA rounds, but this is undermined by having four missiles that behave like ammunition racks in the open on top of the gun. The survival of the tank depends on speed and stealth. (The 8,8mm KwK 43 which is usual at this tier will literally enter one side and exit the other one no matter where it shoots from).
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Being a wooden-hulled ship, the SC-497 will not be able to handle much gunfire. Her only armour consists of .50 inch (12.7 mm) anti-fragmentation armour on the three Oerlikon mounts. As a result, her survivability is very lacking, and any firefights should be avoided if possible.
  
'''Armour type:'''
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In terms of vital components, the SC-497 doesn't fare well either. Her gun ammunition magazines lie completely above the water, meaning that any precisely-made shots from an enemy craft could detonate your ammunition storage. The engines are lower-mounted in the hull, but could still possibly be damaged by well-placed hits. The SC-497 has just 22 crewmen, which is rather mediocre for a ship of it's class. In general, survivability isn't your strength, and any firefights should be avoided if possible.
  
* Cast homogeneous armour (Turret base, Turret front)
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=== Mobility ===
* Rolled homogeneous armour
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{{Specs-Fleet-Mobility}}
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
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Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.
  
{| class="wikitable"
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{{NavalMobility}}
|-
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
| Hull || 20 mm (67°) ''Front glacis'' <br> 20-40 mm (5-50°) ''Lower glacis'' || 20 mm || 15 mm ''Top'' <br> 15 mm (45°) ''Bottom'' || 10 mm <br> 5 mm ''Engine grille''
 
|-
 
| Turret || 40 mm (32-47°) ''Turret front'' <br> 40 mm (12-41°) ''Turret base'' <br> 40 mm (15-75°) ''Barrel shroud'' || 20 mm (0-30°) ''Turret'' <br> 20 mm (12-14°) ''Turret base'' || 20 mm ''Turret bustle'' <br> 20 mm (17-22°) ''Pivot ball'' <br> 10 mm (77-90°) ''Turret underside'' || 10 mm
 
|-
 
! Armour !! Sides !! Roof
 
|-
 
| Cupola || 20 mm || 10 mm
 
|-
 
|}
 
'''Notes:'''
 
  
* Suspension wheels and tracks are 15 mm thick.
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=== Modifications and economy ===
* Belly armour is 10 mm thick.
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{{Specs-Economy}}
* 8 mm Structural steel firewall separates the driver from the engine.
 
* The track and wheel on the front glacis offer about 15 mm structural steel thickness.
 
  
=== Mobility ===
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== Armament ==
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
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{{Specs-Fleet-Armaments}}
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=== Primary armament ===
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
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{{main|Bofors L/60 Mark 3 (40 mm)}}
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This ship is armed with an excellent 40 mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt, as it gives a good balance between AP and HE shells.
  
{{tankMobility|abMinHp= 418|rbMinHp= 239}}The AMX-13 SS.11 is a quite speedy light. Not [[Ru 251]] levels, but still fast enough to get you to the spot you want to be in. 270hp for 15 500kg equals to about 17,4hp/t, which gives an OK acceleration, and good top speed.  But, at 6.7 speed gets less and less effective as your opposition gets higher velocity, better accuracy and stabilisation devices. Therefore, you should use the mobility to get to stealthy positions (like the bushes around the temple at C on Japan). That's where this tank shines.
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* '''Universal:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* '''40 mm AP clips:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}
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* '''40 mm HE clips:''' {{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|HEFI-T|High-explosive fragmentation incendiary tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
  
== Armaments ==
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{{:Bofors L/60 Mark 3 (40 mm)/Ammunition|HEFI-T, AP-T}}
=== Main armament ===
 
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 
{{main|SA50 (75 mm)}}  
 
  
{| class="wikitable" style="text-align:center"
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=== Secondary armament ===
|-
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{{Specs-Fleet-Secondary}}
! colspan="6" | [[SA50 (75 mm)|75 mm SA50 L/57]]
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<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
|-
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{{main|20 mm/70 Oerlikon Mk.II (20 mm)}}
! style="width:5em" rowspan="1" colspan="3" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
! rowspan="1" | Stabilizer
 
|-
 
| colspan="3" | 36 || -6°/+13° || ±180° || N/A
 
|-
 
! colspan="6" | Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
| ''Arcade'' || 28.56 || 39.55 || _.__ || _.__ || _.__
 
|-
 
| ''Realistic'' || 17.9 || 21.0 || _.__ || _.__ || _.__
 
|-
 
! colspan="4" | Reloading rate (seconds)
 
|-
 
! style="width:4em" colspan="1" |Stock
 
! style="width:4em" colspan="1" |Prior + Full crew
 
! style="width:4em" colspan="1" |Prior + Expert qualif.
 
! style="width:4em" colspan="1" |Prior + Ace qualif.
 
|-
 
| 45.0 || _.__ || _.__ || _.__
 
|-
 
|}
 
  
===== Ammunition =====
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The ship has three Oerlikon 20 mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="8" | Penetration statistics
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 
|-
 
! 10m
 
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| POT-51A || APC || 168 || 163 || 140 || 110 || 95 || 82
 
|-
 
| 75mm HE || HE || 10 || 10 || 10 || 10 || 10 || 10
 
|-
 
| PCOT-51P || APCBC || 180 || 176 || 163 || 150 || 136 || 126
 
|-
 
|}
 
Important notice: You '''CAN NOT''' penetrate the turret of a [[Tiger II (H)|Tiger II H]] or [[Tiger II (10.5 cm Kw.K)|Tiger II H 105]] frontally no matter what shell you use (yes it says you can but it's such a low chance that you should never count on it)
 
{| width="100%" class="wikitable sortable" style="text-align:center"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! class="unsortable" rowspan="2" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| POT-51A || APC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
| 75mm HE || HE || 753 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 
|-
 
| PCOT-51P || APCBC || 1,000 || 6.4 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 
|-
 
|}
 
  
===== [[Ammo racks|Ammo racks]] =====
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* '''Universal:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}
[[File:Ammoracks_{{PAGENAME}}.png|right|thumbnail|250px|[[Ammo racks|Ammo racks]] of the {{PAGENAME}}.]]
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* '''20 mm HE:''' {{Annotation|HEF-T|High-explosive fragmentation tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
{| class="wikitable sortable" style="text-align:center"
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* '''20 mm AP:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF-I|High-explosive fragmentation incendiary}}
|-
 
! class="wikitable unsortable" |Full<br /> ammo
 
! class="wikitable unsortable" |1st<br />  rack empty
 
! class="wikitable unsortable" |2nd<br />  rack empty
 
! class="wikitable unsortable" |3rd<br />  rack empty
 
! class="wikitable unsortable" |4th<br />  rack empty
 
! class="wikitable unsortable" |5th<br />  rack empty
 
! class="wikitable unsortable" |6th<br />  rack empty
 
! class="wikitable unsortable" |7th<br />  rack empty
 
! class="wikitable unsortable" |Visual<br /> discrepancy
 
|-
 
|| '''36''' || 31&nbsp;''(+5)'' || 27&nbsp;''(+9)'' || 22&nbsp;''(+14)'' || 17&nbsp;''(+19)'' || 12&nbsp;''(+24)'' || 6&nbsp;''(+30)'' || 1&nbsp;''(+35)'' || style="text-align:left" | no
 
|-
 
|}
 
  
Rack #6 and #7 are ready racks for the autoloader.
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{{:20 mm/70 Oerlikon Mk.II (20 mm)/Ammunition|HEF-T, AP-T, HEF-I}}
  
 
=== Additional armament ===
 
=== Additional armament ===
<!--''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''-->
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{{Specs-Fleet-Additional}}
{| class="wikitable" style="text-align:center"
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
|-
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{{main|Mk.6 depth charge|K-gun Mk.9 depth charge|7.2 in T37}}
! colspan="6" | 164 mm SS-11 ATGM
 
|-
 
! style="width:5em" rowspan="1" colspan="3" |Capacity
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Flight <br> speed (m/s)
 
! rowspan="1" | Range (m)
 
|-
 
| colspan="3" | 4 || N/A || 150 || 6,500
 
|-
 
|}
 
  
=== Machine guns ===
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The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 
{{main|MAC 31 (7.5 mm)}}
 
 
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 
|-
 
! colspan="7" | ''Coaxial mount''
 
|-
 
! style="width:5em" rowspan="1" colspan="4" |Capacity (Belt capacity)
 
! rowspan="1" | Fire rate <br> (shots/minute)
 
! rowspan="1" | Vertical <br> guidance
 
! rowspan="1" | Horizontal <br> guidance
 
|-
 
| colspan="4" | 4,950 (150) || 1,350 || N/A || N/A
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
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<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
The AMX-13 is a flanker. This combined with the SS.11 ATGMs on board gives the ability to do two different styles. Either to zoom around (shoot’n’scoot) or stand far back and send missiles flying towards the enemies. In RB though, the missiles are controlled by WASD, making aiming a little bit more difficult. Furthermore, avoid getting shot at '''all cost!''' The armour might save you from 0.50 cals, but 14.5 mm and larger will destroy the vehicle in its entirety. Flanking is a viable option, done in the same way as M18, without the penetration needed for frontal armour.
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She is an incredibly well-balanced ship in game. Small, good speed, powerful weapons, manoeuvrable.
  
The AMX-13 (SS.11) is exceptionally fast and agile, but sacrifices armour to achieve this. Due to this, it's best to use this tank as either a hit-and-fade flanker or as a standoff sniper, especially with the SS.11 ATGMs onboard.
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Use her as your first boat or your last in the match. The highly accurate and powerful 40 mm Bofors will let you pick off the small, fast torpedo boats as they rush a cap. One can also get early damage to larger ships, but do not stay exposed for too long. The 40 mm can overheat, but quickly cools down. Toward the end of the matches, players often take out small boats or aircraft, and that is where SC-497 shines. The cluster of 3 x 20 mm will easily take down any aircraft that comes close. Equipping depth charges is very individual, as successful use depends on playstyle. As long as one uses her smartly, one will do brilliantly.
  
Try to get around areas that enemy tanks would not typically expect a light tank to be and wait in ambush position for enemy tanks to pass through. Due to being able to get a shot at the sides, the cannon should be used for the first shot, and especially so due to the auto-loading system able to load in rounds in about six seconds. Utilize the SS.11 missiles during these reload times to ensure that the enemy target is annihlated.
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=== Pros and cons ===
 
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
As a stand off sniper, don't be anywhere too near the front line where allies and enemies are duking it out. Try to stay around the corner, only peeking out a bit only to hit at an enemy not paying attention with the 75 mm cannon, or precision targeting with the SS.11 missiles. Take care not to hit any allies when firing the missiles from a distance.
 
  
=== Pros and cons ===
 
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they can be substituted with softer forms such as "inadequate" and "effective".''-->
 
 
'''Pros:'''
 
'''Pros:'''
[[File:AMX-13 SS.11 damage areas.png|thumb|Areas and their respective damage on the AMX-13 SS.11, frontally. Blue: A hit here will make the tank immobile, either from engine damage or driver incapacitation.
 
  
Green: A hit here can take out its return fire capabilities, but it may still move around.
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* Powerful 40 mm Bofors gun forward mount with excellent fire arc
 
+
* Excellent AA defence with 3 x 20 mm cannons
Red: A hit here might take the tank out from loss of crew.
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* Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges
 
+
* Small size, hard to hit
Orange: A hit here could ignite the ammunition in the tank, which usually ends bad for the tank that was hit.
+
* Very good manoeuvrability for size
 
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* Wooden hull (floats longer if damaged)
This is also true for the side, but from the side, the rear is filled with ammunition and the front is the engine compartment.]]
+
* Full calibre AP shells tend to pass right through without causing too much damage due to the light armour, APHE shells cant even trigger their fuse
 
 
* Main cannon autoloader with 12 shots ready to go
 
* Nice cannon that will penetrate sides of other vehicles
 
* A total of four (4) SS.11 Missiles ready to go
 
* SS.11 penetrates 600 mm of 90 degrees RHA at any range
 
* SS.11 has a rather small guidance dead zone of about 200 meters compared to other missiles (RB/SB)
 
* For once, oscillating turret of AMX-13 is not only a downside, as it allows to fire SS.11 over cover (mostly useful in AB)
 
* AMX-13 low profile allows for easier concealability among terrain
 
* Mobile enough to flank
 
* Has great acceleration to get up to speed
 
* Has a lot of smoke dischargers, which cover a lot of terrain in one go
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Cannon may not be reliable enough to penetrate vehicles from the front at this rank
+
* Wooden hull (no protection from fire)
* After the auto-loader is emptied, gun will not reload until it is rearmed, which takes a long time
+
* No armour, can be easily shredded by heavy machine guns, when close enough even light machine guns can go trough
* SS.11 still has a guidance dead zone, which means, in very close combat you have to aim in between the tank and opponent to hit the target, or it will just fly over them
+
* Average speed, even when fully upgraded
* Missiles are aimed with WASD movement keys, tank must be stopped when guiding missile to target (RB/SB)
+
* 40 mm gun may overheat
* Missile racks cover up a portion of the sight from the tank gunner's persepctive
+
* Depth charges have limited use, could cause ammo explosions if hit
* Non-existent armour, but will protect against the .50 cal M2 frontally. Anywhere else it goes right through
+
* Mousetrap range is too short to be useful
* Aerial strafing may penetrate through the roof armour
+
* No artillery support
* HESH (High Explosive Squash Head) and HE obliterates this vehicle
 
* SPAA can and will obliterate the AMX-13
 
* Three crew members in a cramped tank means an inability to take a loss without dip in combat efficiency or outright destruction
 
* Top speed is rather poor for a light tank
 
* Smoke dischargers fire all at once, player will have to make the most of that one screen
 
  
 
== History ==
 
== History ==
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article.''-->
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<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
Initial development of the AMX-13 began after WW2 ended. In 1946, the French army needed a new fighting vehicle to support paratrooper units. This new vehicle needed to be fast and lightweight with a maximum weight of 13 tons.The contract was awarded to the state-owned Atelier de Construction d'Issy-les-Moulineaux (AMX) company, which was located close to Paris. AMX was able to quickly design the new vehicle and build the first prototypes in just 3 years.After successfully blazing through initial trials, AMX started producing the AMX-13 in the early 1950s. Production continued well into the 1980s as the aging AMX-13 was continually modernized, modified, and upgraded.The AMX-13 SS.11 is a modernized version of the AMX-13 developed during the Cold War. By 1962, the AMX-13’s standard 75mm cannon had become less effective against the armour of contemporary tanks, some of which had begun using composite armour.
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The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493. She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the "Splinter fleet" (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters "SC" (steel hull were called PC).  One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway. The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway. Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum).
  
In 1962, the French military high command approved modernization work for the AMX-13 to upgrade and increase the AMX-13’s firepower. However, while increasing firepower was the primary goal, the French high command didn’t want to exceed the AMX-13’s weight. This limited options and ruled out major upgrades, so the engineers decided to mount four SS.11 first generation ATGM launchers to the front of the turret.The changes were incremental but achieved the desired effect. Thanks to the ATGMs, the AMX-13 could now effectively engage targets up to 3km away and penetrate up to 600mm of steel armour—something previously impossible for the 75mm cannon alone.The AMX-13 SS.11 joined the ranks of the French army in the 1960s and continued to serve for well over two decades.
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== Media ==
 
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<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
''- From [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en Devblog]''
 
  
== Media ==
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;Skins
<!--''Excellent additions to the article would be video guides, screenshots from the game, and photos.''-->
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* [https://live.warthunder.com/feed/camouflages/?vehicle=us_sc_497 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
{{Youtube-gallery|sY_f5S8BuoU|Premium Vehicles - AMX-13 SS.11|G-sMfeWsEq0|'''The Shooting Range #148''' - ''Metal Beasts'' section at 04:17 discusses the AMX-13 (SS.11).}}
 
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
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''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
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* ''reference to the series of the ship;''
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
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''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
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* ''other literature.''
* ''other literature.''-->
 
 
 
* [https://warthunder.com/en/news/5149-development-amx-13-ss-11-en [Devblog<nowiki>]</nowiki> AMX-13 SS.11]
 
  
{{France light tanks}}
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{{ShipManufacturer Westergard Boat Works, Inc.}}
{{France premium ground vehicles}}
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{{USA sub-chasers}}
[[Category:ATGM vehicles]]
 

Latest revision as of 22:08, 5 March 2023

This version of the wiki is no longer supported
Use Wiki 3.0
SC-497
us_sc_497.png
GarageImage SC-497.jpg
SC-497

Description

The 110 ft SC-497 is a rank American sub-chaser with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.79 "Project X" as part of the fleet closed beta test.

General info

Survivability and armour

Being a wooden-hulled ship, the SC-497 will not be able to handle much gunfire. Her only armour consists of .50 inch (12.7 mm) anti-fragmentation armour on the three Oerlikon mounts. As a result, her survivability is very lacking, and any firefights should be avoided if possible.

In terms of vital components, the SC-497 doesn't fare well either. Her gun ammunition magazines lie completely above the water, meaning that any precisely-made shots from an enemy craft could detonate your ammunition storage. The engines are lower-mounted in the hull, but could still possibly be damaged by well-placed hits. The SC-497 has just 22 crewmen, which is rather mediocre for a ship of it's class. In general, survivability isn't your strength, and any firefights should be avoided if possible.

Mobility

Manoeuvrability is very good for size (if a bit slow). Turn, start, stop, all happen quick enough to counter threats, duck into cover, or get ideal fire angles.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

This ship is armed with an excellent 40 mm Bofors gun. The gun is great at clearing out PT boats, and with good aim can pop PT boats in a single hit with ammo detonations. The gun however does jam quite often under sustained fire. Use the default mixed belt, as it gives a good balance between AP and HE shells.

  • Universal: AP-T · HEFI-T
  • 40 mm AP clips: AP-T · AP-T · AP-T · HEFI-T
  • 40 mm HE clips: HEFI-T · HEFI-T · HEFI-T · AP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T 3 3 3 3 3 3
AP-T 81 78 68 58 49 41
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T 874 0.9 0 0.1 67.13 79° 80° 81°
AP-T 874 0.89 - - - 47° 60° 65°

Secondary armament

The ship has three Oerlikon 20 mm cannons for a secondary armament. These are great guns that will deal well against aircraft and PT boats, but they will rip into larger ships with ease. As with the Bofors, keep them on the default mixed belt for the same reasons listed above.

  • Universal: HEF-T · HEF-I · AP-T
  • 20 mm HE: HEF-T · HEF-I · AP-T · HEF-I
  • 20 mm AP: AP-T · AP-T · AP-T · HEF-I

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T 2 2 2 2 2 2
AP-T 34 32 24 17 12 8
HEF-I 2 2 2 2 2 2
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T 830 0.12 0 0.1 6.57 79° 80° 81°
AP-T 830 0.12 - - - 47° 60° 65°
HEF-I 830 0.12 0 0.1 11.17 79° 80° 81°

Additional armament

The ship has "Mouse cage" (like "Hedgehog") charge launchers and depth charges. These are not very useful, and can be detonated by enemy gunfire. However, they pack a large punch if aimed right at close range.

Usage in battles

She is an incredibly well-balanced ship in game. Small, good speed, powerful weapons, manoeuvrable.

Use her as your first boat or your last in the match. The highly accurate and powerful 40 mm Bofors will let you pick off the small, fast torpedo boats as they rush a cap. One can also get early damage to larger ships, but do not stay exposed for too long. The 40 mm can overheat, but quickly cools down. Toward the end of the matches, players often take out small boats or aircraft, and that is where SC-497 shines. The cluster of 3 x 20 mm will easily take down any aircraft that comes close. Equipping depth charges is very individual, as successful use depends on playstyle. As long as one uses her smartly, one will do brilliantly.

Pros and cons

Pros:

  • Powerful 40 mm Bofors gun forward mount with excellent fire arc
  • Excellent AA defence with 3 x 20 mm cannons
  • Option to use depth charges, K-gun (side launched) and forward firing "Hedgehog" like "Mousetrap" mortar depth charges
  • Small size, hard to hit
  • Very good manoeuvrability for size
  • Wooden hull (floats longer if damaged)
  • Full calibre AP shells tend to pass right through without causing too much damage due to the light armour, APHE shells cant even trigger their fuse

Cons:

  • Wooden hull (no protection from fire)
  • No armour, can be easily shredded by heavy machine guns, when close enough even light machine guns can go trough
  • Average speed, even when fully upgraded
  • 40 mm gun may overheat
  • Depth charges have limited use, could cause ammo explosions if hit
  • Mousetrap range is too short to be useful
  • No artillery support

History

The SC-497 is the first of the 110 foot long, wooden hull sub-chaser class closely based on the experimental SC-493. She was built by the Fisher Boat Company of Detroit, possibly a forgotten division of the gargantuan General Motors manufacturing conglomerate. Eventually 438 units where built and used worldwide and extensively as one of the "Splinter fleet" (for its wooden hull). It was eventually decided to call wooden hull boats sub-hunters "SC" (steel hull were called PC). One third (142) of this boats were lent to allies as part of the Lend-Lease program, with 78 to the Soviet Union, 50 to France, 8 to Brazil, 3 to Mexico, and 3 to Norway. The three for Norway was shipped (placed on a ship and literally shipped) to UK and given to the Free Norwegian navy used for supplying resistance groups in Norway. Service continued a few years after the war, others sold to other navies serving for a few more years before eventually disappearing. Today only 2 exist, the charter boat MV Cape Pine, and the Royal Norwegian Navy HNoMS Hitra (formerly SC-718) which is in her WW2 configuration (she is active RN boat, but operates as a museum).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Westergard Boat Works, Inc
Submarine Chasers 
110’ SC  SC-497

USA sub-chasers
SC-497 · PC-451 · Carmi (PC-466)