Difference between pages "T-72A" and "Type T-14 (mod. 1)"

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{{Specs-Card|code=ussr_t_72a}}
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{{About
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| about = premium Japanese motor torpedo boat '''{{PAGENAME}}'''
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| usage = the regular version
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| link = Type T-14
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}}
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{{Specs-Card
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|code=jp_t14_class_mod01
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
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}}
  
 
== Description ==
 
== Description ==
<!--In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.-->
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<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage {{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium rank {{Specs|rank}} Japanese motor torpedo boat {{Battle-rating}}. It was introduced in [[Update 1.89 "Imperial Navy"]] with the [[wt:en/game/changelog/current/999|release of the Japanese fleet open beta test]]. The Type T-14 (Mod. 01) differs from the standard Type T-14 variant by possessing a 25 mm Type 96 autocannon, whereas the standard version has a 13.2 mm Type 93 machine gun.
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Soviet medium tank {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
<!--Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?
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{{Specs-Fleet-Armour}}
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<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 +
[[File:Jp t14 class mod01.jpg|thumb|In-game art of the T-14 (Mod. 01)]]
 +
The Type T-14 has no armour, just a wooden hull which is 40 mm thick along with a 15 mm thick wooden superstructure. With 7 crew members, the boat cannot take many hits despite its small profile and survive. The crew compartment is located on frontal half of the boat while the ammunition supply, engine and fuel compartment sits on the rear half of the boat where the area is slightly above the water level. On top of the crew, compartment is a 25 mm turret free from obstruction by the boat's obstruction, giving it a complete 360-degree firepower coverage around the boat at the expense of protection. The torpedo bays, along with the depth charge racks, rest on the boat's rear half-section and are susceptible to explosion by gunfire.
  
If necessary use a visual template to indicate the most secure and weak zones of the armour.-->
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=== Mobility ===
 
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{{Specs-Fleet-Mobility}}
The T-72A's hull armour is practically the same as the T-64A's; textolite middle sandwiched between two RHA plates. The difference is that the T-72As upper glacis is angled at one degree further back than that of the T-64A and the use of Quartz core instead of Hard Hardness Rolled Armor (HHR) in the turret. Like the T-64 and T-80 line, the T-72A has a carousel-type autoloader centred under the turret. This means that a penetrating hit to the centre of the tank has a high chance of leading to an ammunition detonation and subsequent launch of the turret. This is however slightly less likely to happen with the T-72As type of autoloader, where the charges are stored horizontally (as "=") in comparison to the T-64/-80 type, where the charge sits vertically and is easier to hit.
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<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
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The {{PAGENAME}} has a top speed of 61 km/h (38 mph) which can be reached within 10 seconds. The boat also can go from 0 km/h to its top speed in reverse (20 km/h or 12.5 mph) in 7 seconds when in full back throttle. It takes approximately 12 seconds to halt the boat from its maximum forward speed. Its top speed doesn't quite stack up when compared to the other low tier MTBs, as it's one of the slowest in game. However its ability to turn and its general agility is great, and can comfortably dodge torpedoes or hazardous terrain.
Spare ammunition not inside the 22 round carousel is however spread more randomly around the fighting compartment. Therefore, bringing only 23 rounds (for 1 in the gun and 22 in the carousel) limits the chance of the spare ammo detonating in the case of i.e. a turret hit. There are two diesel tank ammo racks within the tank - one to the right of the driver and one between the engine and fighting compartment (with some loose ammo above it). It doesn't take much to realize that like most Soviet MBTs, the T-72A is rather explosive if extra ammo is taken, so great care is needed when showing the hull. The driver should also be aware of having only 3 crew members; if one is knocked out they should be sure to return to an objective point as soon as possible to get a new one.
 
  
=== Mobility ===
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{{NavalMobility}}
<!--Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.-->
 
  
{| class="wikitable"
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=== Modifications and economy ===
! colspan="3" |Mobility characteristic
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{{Specs-Economy}}
|-
 
! Weight (tons) || colspan="1" | Add-on Armour<br>weight (tons) || colspan="1" |Max speed (km/h)
 
|-
 
| rowspan="2" |41.0
 
| colspan="1" rowspan="2" | 0.9
 
| colspan="1" |67 (AB)
 
|-
 
|60 (RB/SB)
 
|-
 
! colspan="3" |Engine power (horsepower)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|1,209
 
|_,___
 
|-
 
|''Realistic/Simulator''
 
|690
 
|780
 
|-
 
! colspan="3" |Power-to-weight ratio (hp/ton)
 
|-
 
! colspan="1" |Mode
 
!Stock
 
!Upgraded
 
|-
 
|''Arcade''
 
|28.49
 
|__.__
 
|-
 
|''Realistic/Simulator''
 
|16.83
 
|__.__
 
|-
 
|}
 
  
== Armaments ==
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== Armament ==
=== Main armament ===
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{{Specs-Fleet-Armaments}}
<!--Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.-->
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=== Primary armament ===
{{main|2A46M (125 mm)}}
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{{Specs-Fleet-Primary}}
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<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 +
{{main|25 mm/60 Type 96 (25 mm)}}
  
{| class="wikitable" style="text-align:center"
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The cream of the crop is the boat's fearsome 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, the cannon comes with three belts: universal, APT belts and HEI belts.
! colspan="6" |[[2A46M (125 mm)|125 mm 2A46M]]
 
|-
 
! colspan="3" rowspan="1" |Capacity
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
! rowspan="1" |Stabilizer
 
|-
 
| colspan="3" | 44 || -6°/+13° || ±180° || Two-plane
 
|-
 
! colspan="6" |Turret rotation speed (°/s)
 
|-
 
! style="width:4em" |Mode
 
! style="width:4em" |Stock
 
! style="width:4em" |Upgraded
 
! style="width:4em" |Prior + Full crew
 
! style="width:4em" |Prior + Expert qualif.
 
! style="width:4em" |Prior + Ace qualif.
 
|-
 
|''Arcade''
 
| 19.0 || __.__ || __.__ || __.__ || __.__
 
|-
 
|''Realistic''
 
| 11.9 || __.__ || __.__ || __.__ || __.__
 
|-
 
! colspan="4" |Reloading rate (seconds)
 
|-
 
! colspan="1" |Stock
 
! colspan="1" |Prior + Full crew
 
! colspan="1" |Prior + Expert qualif.
 
! colspan="1" |Prior + Ace qualif.
 
|-
 
|7.10 || 7.10 || 7.10 || 7.10
 
|-
 
|}
 
  
===== Ammunition=====
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* '''Universal:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEF|High-explosive fragmentation}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEI|High-explosive incendiary}}
{| class="wikitable sortable" style="text-align:center" width="100%"
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* '''25 mm APT belt:''' {{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|AP-T|Armour-piercing tracer}}{{-}}{{Annotation|HEF|High-explosive fragmentation}} - Recommended against Russian armoured river boats.
! colspan="8" | Penetration statistics
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* '''25 mm HEIT belts:''' {{Annotation|HEF-T*|High-explosive fragmentation tracer (self-destroying)}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}}{{-}}{{Annotation|HEI|High-explosive incendiary}} - Recommended belt
|-
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{{:25 mm/60 Type 96 (25 mm)/Ammunition|HEF-T*, HEI, HEF, AP-T}}
! rowspan="2" data-sort-type="text" | Ammunition
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=== Additional armament ===
! rowspan="2" class="unsortable" | Type of <br /> warhead
+
[[File:T 14 Mod 01 3.jpg|thumb|The T-14 (Mod. 01) Firing]]
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
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{{Specs-Fleet-Additional}}
|-
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<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
! 10m
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{{main|Type 2 (450 mm)|Type 95 depth charge}}
! 100m
 
! 500m
 
! 1000m
 
! 1500m
 
! 2000m
 
|-
 
| 3BM9 || APFSDS || 321 || 317 || 303 || 285 || 268 || 249
 
|-
 
| 3BM22 || APFSDS || 425 || 420 || 415 || 405 || 393 || 380
 
|-
 
| 3BM15 || APFSDS || 440 || 430 || 420 || 410 || 405 || 400
 
|-
 
| 3BK12M || HEATFS || 440 || 440 || 440 || 440 || 440 || 440
 
|-
 
| 3OF26 || HE || 42 || 42 || 42 || 42 || 42 || 42
 
|-
 
|}
 
{| class="wikitable sortable" style="text-align:center" width="100%"
 
! colspan="11" | Shell details
 
|-
 
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" class="unsortable" | Type of <br /> warhead
 
! rowspan="2" |Velocity <br /> in m/s
 
! rowspan="2" |Projectile<br />Mass in kg
 
! rowspan="2" | ''Fuse delay''
 
''in m:''
 
! rowspan="2" | ''Fuse sensitivity''
 
''in mm:''
 
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 
! colspan="3" | ''Ricochet:''
 
|-
 
! 0%
 
! 50%
 
! 100%
 
|-
 
| 3BM9 || APFSDS || 1,800 || 3.6 || N/A || N/A || N/A || +1.5° || 72° || 73° || 75°
 
|-
 
| 3BM22 || APFSDS || 1,760 || 4.83 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| 3BM15 || APFSDS || 1,780 || 3.88 || N/A || N/A || N/A || +1.5° || 76° || 77° || 78°
 
|-
 
| 3BK12M || HEATFS || 905 || 19 || 0.0 || 0.1 || 2,530 || +0° || 65° || 72° || 75°
 
|-
 
| 3OF26 || HE || 850 || 23 || 0.1 || 0.1 || 5,240 || +0° || 79° || 80° || 81°
 
|-
 
|}
 
  
=== Machine guns ===
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The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower tiers, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.
<!--Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.-->
 
{{main|NSVT (12.7 mm)|PKT (7.62 mm)}}
 
  
{| class="wikitable" style="text-align:center"
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The boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.
|-
 
! colspan="7" |[[NSVT (12.7 mm)|12.7 mm NSVT]]
 
|-
 
! colspan="7" |''Pintle mount''
 
|-
 
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
|-
 
| colspan="4" | 300 (150) || 700 || -10°/+60° || ±180°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" |[[PKT (7.62 mm)|7.62 mm PKT]]
 
|-
 
! colspan="7" |''Coaxial mount''
 
|-
 
! colspan="4" rowspan="1" |Capacity (Belt capacity)
 
! rowspan="1" |Fire rate<br>(shots/minute)
 
! rowspan="1" |Vertical<br>guidance
 
! rowspan="1" |Horizontal<br>guidance
 
|-
 
| colspan="4" | 1,250 (250) || 700 || N/A || N/A
 
|-
 
|}
 
  
 
== Usage in battles ==
 
== Usage in battles ==
<!--Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->
+
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
  
The T-72A play-style is near identical to the T-64A (and with that, Soviet MBTs from here on). One of the key differences between the two vehicles is the T-72A's stronger armour. The quartz core composed turret will also bounce many shots and can even eat up some of the strongest ATGMs. In terms of armament, the T-72A boasts the very powerful and accurate [[2A46M (125 mm)|2A46M]] that Soviet high-rank tankers will quickly become familiar and fall in love with. Make sure to research the 3BM15 sabot rounds as soon as you can (after Parts and FPE of course), as the stock round has mediocre penetration for a sabot.
+
This ship has the advantage of being fairly versatile, it can engage targets at close to mid range and deal considerable damage across distances. However, at this range the cannon is fairly hard to aim accurately unless you're fighting larger vessels. At close range your cannon will be much easier to land accurately, but in tandem you'll take more damage from enemies firing back at you. Aim to spread your shots over all compartments on enemy vessels, as your cannon will deal considerable structural damage to your enemies, try to avoid firing at the same section over and over. If you're more confident with how to lead the cannon try fighting at range, as you'll be able to dish out more damage than you'll likely take, keeping you in the fight longer. If you're not so familiar with the gun playing at close range is also a good idea, as the gun is much easier to aim at closer range, allowing you to take out small enemy boats in one or two magazines. Alternatively, you can reduce the throttle of the ship (to full ahead or slower) to stabilise the ship in rough condition, allowing you to aim easier. Also, make sure you always flush your magazine to reload it after every engagement, your fire time on target is quite short, and you're going to want to maximize it as much as possible, you don't want to engage with half a magazine, as the following reload will severely cut your potential damage.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!--Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->
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<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
  
* Mounts the same powerful 125 mm 2A46 gun as on the T-64 and T-80 (though an earlier version)
+
* Small profile compared to other equivalent boats
* Low profile, small target compared to other countries' main battle tanks
+
* Excellent armament for a premium reserve boat - huge firepower improvement over its non-premium counterpart.
* Early unlocked laser rangefinder makes sniping long distances easier
+
* Manoeuvrable and responsive
* Due to thick frontal armour and correct angling, able to deflect most rounds from counterpart tanks of other countries
+
* 25 mm autocannon's HEI belts don't have a lot of tracers, useful for attacking enemies unnoticed
* Very accurate gun due to the high muzzle velocity of the APFSDS rounds, very effective long-range sniper
+
* AP belts for fighting armoured craft
* Autoloader continues working even if fighting a fire or replacing a crew member, ready to use upon the fire being extinguished or the gunner having been replaced
+
* Main gun is small, and hard to knock out
 +
* 360 degree fire arc
 +
* Can engage targets at range
  
 
'''Cons:'''
 
'''Cons:'''
  
* Ammo carousel means your first stage rounds all are centred below the turret; can be easily detonated through a hit to the hull
+
* Not the fastest boat compared to its contemporaries
* Very slow reverse speed and traverse speed, a problem in situations where you cannot back away from an attacking enemy
+
* Poor survivability due to low crew count
* 3-man crew makes tank able to be knocked out easier; once one crewmember is knocked out, you have to be very careful not to get hit again
+
* Poor compartment spacing, allowing the enemies to damage multiple compartments of the boat quickly
* Gun depression inadequate for most hull-down situations, e.g. sniping from a hill or down a valley
+
* Main gun is very unstable in rougher sea conditions
* Not very good stock APFSDS shell with around only 320 mm of penetration at close ranges
+
* Slow rate of fire
* Its 2A46 125 mm gun is an early type; the stock ammunition is lacklustre and it cannot fire ATGMs like the T-64B, T-80B, and T-80U
+
* Low ammo count in the magazine
* Glacis armour is not reliable until the addon armour plate is unlocked (a tier IV modification)
+
* 25 mm autocannon's HEI belts have little amount of tracers, which makes aiming harder[[File:T 14 Mod 01 1.jpg|thumb|T-14 (Mod. 01) Engaging an R-Boot]]
  
 
== History ==
 
== History ==
<!--Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->
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''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
Development of the T-72 began shortly after the production of the T-64 highlighted several problems which negatively impacted production rates. Among these problems was an unreliable engine, which couldn’t be produced at the high rates needed for a smooth production of the T-64 to take place.
+
== Media ==
 
+
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
In response, the Uralvagonzavod plant began working on a modified version of the T-64, which would use a more reliable and readily available engine, in order to provide the army with a tank fit for mass-production. Apart from this, changes were also made to the armor layout, in order to simplify production and decrease costs. This work resulted in the creation of the Object 172.
 
 
 
Development of the Object 172 continued, and after some trials, the vehicle entered service with the Soviet Army in August 1973, receiving its official designation T-72. Shortly afterwards, the vehicle was permitted for mass production, following the issuing of an official decree in 1974.
 
 
 
The T-72 was also heavily exported to and produced by nations of the Warsaw Pact as well as other countries worldwide, although these vehicles received certain downgrades compared to native Soviet models. Despite this, the T-72 quickly became one of the most widely used tanks in the world, participating in more conflicts than a single devblog could ever cover.
 
 
 
Since production began in 1974, over 20,000 T-72 tanks were built across several modifications in the Soviet Union/Russia alone, with production of more modern variants still ongoing today, even in other countries as well.
 
 
 
''- From [https://warthunder.com/en/news/5945-development-t-72a-the-globetrotter-en Devblog]''
 
  
== Media ==
+
;Skins
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
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* [https://live.warthunder.com/feed/camouflages/?vehicle=jp_t14_class_mod01 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
== See also ==
 
== See also ==
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
+
* ''reference to the series of the ship;''
* ''reference to the series of the vehicles;''
 
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
  
 
== External links ==
 
== External links ==
<!--''Paste links to sources and external resources, such as:''
+
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on tank;''
+
* ''other literature.'' -->
* ''other literature.''-->
 
  
* [[wt:en/news/5945-development-t-72a-the-globetrotter-en|[Devblog<nowiki>]</nowiki> T-72A: The Globetrotter]]
+
* [[wt:en/news/4303-development-t-14-class-torpedo-boat-single-engine-seafarer-en/|[Development<nowiki>]</nowiki> T-14 Class torpedo boat: Single-Engine Seafarer]]
  
{{USSR medium tanks}}
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{{Japan boats}}
 +
{{Japan premium ships}}

Latest revision as of 23:41, 14 February 2023

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Use Wiki 3.0
This page is about the premium Japanese motor torpedo boat Type T-14 (mod. 1). For the regular version, see Type T-14.
Type T-14 (mod. 1)
jp_t14_class_mod01.png
GarageImage Type T-14 (mod. 1).jpg
Type T-14 (mod. 1)

Description

The Type T-14 (mod. 1) is a premium rank Japanese motor torpedo boat with a battle rating of (AB), (RB), and (SB). It was introduced in Update 1.89 "Imperial Navy" with the release of the Japanese fleet open beta test. The Type T-14 (Mod. 01) differs from the standard Type T-14 variant by possessing a 25 mm Type 96 autocannon, whereas the standard version has a 13.2 mm Type 93 machine gun.

General info

Survivability and armour

In-game art of the T-14 (Mod. 01)

The Type T-14 has no armour, just a wooden hull which is 40 mm thick along with a 15 mm thick wooden superstructure. With 7 crew members, the boat cannot take many hits despite its small profile and survive. The crew compartment is located on frontal half of the boat while the ammunition supply, engine and fuel compartment sits on the rear half of the boat where the area is slightly above the water level. On top of the crew, compartment is a 25 mm turret free from obstruction by the boat's obstruction, giving it a complete 360-degree firepower coverage around the boat at the expense of protection. The torpedo bays, along with the depth charge racks, rest on the boat's rear half-section and are susceptible to explosion by gunfire.

Mobility

The Type T-14 (mod. 1) has a top speed of 61 km/h (38 mph) which can be reached within 10 seconds. The boat also can go from 0 km/h to its top speed in reverse (20 km/h or 12.5 mph) in 7 seconds when in full back throttle. It takes approximately 12 seconds to halt the boat from its maximum forward speed. Its top speed doesn't quite stack up when compared to the other low tier MTBs, as it's one of the slowest in game. However its ability to turn and its general agility is great, and can comfortably dodge torpedoes or hazardous terrain.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded
RB/SB Stock ___ ___
Upgraded

Modifications and economy

Armament

Primary armament

The cream of the crop is the boat's fearsome 25 mm Type 96 autocannon, which makes the boat a bane against any boats/ships around its BR range. The HE type rounds this gun fires will have no trouble knocking out PT boats and even larger support vessels, sometimes even wiping out an enemy boat in one magazine. The cannon has a great fire arc, being able to traverse 360 degrees, which makes knocking out ships sneaking up on your rear a lot easier. Additionally due to the HE this boat can engage targets at range and still do damage. However, the gun is not stabilised and will bounce around a lot in rougher seas, and this combined the slow rate of fire means a lot of your shots will commonly miss, but when a shot lands it will do a lot of damage, the cannon comes with three belts: universal, APT belts and HEI belts.

  • Universal: HEF-T* · HEF · AP-T · HEI
  • 25 mm APT belt: AP-T · AP-T · AP-T · HEF - Recommended against Russian armoured river boats.
  • 25 mm HEIT belts: HEF-T* · HEI · HEI · HEI - Recommended belt

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEF-T* 2 2 2 2 2 2
HEI 2 2 2 2 2 2
HEF 2 2 2 2 2 2
AP-T 55 53 43 33 25 19
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEF-T* 900 0.24 0 0.1 8.5 79° 80° 81°
HEI 900 0.26 0 0.1 5.52 79° 80° 81°
HEF 900 0.25 0 0.1 23.93 79° 80° 81°
AP-T 900 0.28 - - - 47° 60° 65°

Additional armament

The T-14 (Mod. 01) Firing

The Type T-14 is armed with two Type 2 torpedoes, they will easily destroy any large vessel at the lower tiers, but as the maximum range is only 3 kilometers you'll need to get a bit closer to the target or choke point than you would with other torpedoes.

The boat can carry six Type 95 depth charges, which can be dropped to maim other naval targets, they have rather limited viability though as most MTBs will be able to outrun the explosion, however they are useful for sneaking up on the larger ships, as if you can reach them unnoticed one or two of these depth charges will sink the vessel.

Usage in battles

This ship has the advantage of being fairly versatile, it can engage targets at close to mid range and deal considerable damage across distances. However, at this range the cannon is fairly hard to aim accurately unless you're fighting larger vessels. At close range your cannon will be much easier to land accurately, but in tandem you'll take more damage from enemies firing back at you. Aim to spread your shots over all compartments on enemy vessels, as your cannon will deal considerable structural damage to your enemies, try to avoid firing at the same section over and over. If you're more confident with how to lead the cannon try fighting at range, as you'll be able to dish out more damage than you'll likely take, keeping you in the fight longer. If you're not so familiar with the gun playing at close range is also a good idea, as the gun is much easier to aim at closer range, allowing you to take out small enemy boats in one or two magazines. Alternatively, you can reduce the throttle of the ship (to full ahead or slower) to stabilise the ship in rough condition, allowing you to aim easier. Also, make sure you always flush your magazine to reload it after every engagement, your fire time on target is quite short, and you're going to want to maximize it as much as possible, you don't want to engage with half a magazine, as the following reload will severely cut your potential damage.

Pros and cons

Pros:

  • Small profile compared to other equivalent boats
  • Excellent armament for a premium reserve boat - huge firepower improvement over its non-premium counterpart.
  • Manoeuvrable and responsive
  • 25 mm autocannon's HEI belts don't have a lot of tracers, useful for attacking enemies unnoticed
  • AP belts for fighting armoured craft
  • Main gun is small, and hard to knock out
  • 360 degree fire arc
  • Can engage targets at range

Cons:

  • Not the fastest boat compared to its contemporaries
  • Poor survivability due to low crew count
  • Poor compartment spacing, allowing the enemies to damage multiple compartments of the boat quickly
  • Main gun is very unstable in rougher sea conditions
  • Slow rate of fire
  • Low ammo count in the magazine
  • 25 mm autocannon's HEI belts have little amount of tracers, which makes aiming harder
    T-14 (Mod. 01) Engaging an R-Boot

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Japan boats
Motor torpedo boats  Type T-1 · Type T-14 · Type T-14 (mod. 1) · Type T-38 · Type T-51a · Type T-51b
  PT-802 · PT-808 · PT-15
Motor gun boats  Ha-Go (mod. 1) · Type 4 (mod. 2) · Type 4 (Mod 4)
  Asagao (YTE-01) · PG 02
Armoured gun boats  Soukou-Tei · Soukou-Tei No.4
Gunboats  Chidori

Japan premium ships
Motor torpedo boats  Type T-14 (mod. 1) · Type T-51a
Motor gun boats  Type 4 (Mod 4) · PG 02
Sub-chasers  Type K-8 No.13
Frigates  Akebono
Destroyers  IJN Satsuki · IJN Nenohi · IJN Hayanami · IJN Kiyoshimo · IJN Yuudachi · JDS Yūgure (DD-184)
Light cruisers  IJN Yubari · IJN Mikuma
Heavy cruisers  IJN Myoko
Battleships  IJN Yamashiro