Difference between pages "M24 (Italy)" and "Sho't Kal Dalet (Great Britain)"

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{{Specs-Card|code=it_m24_chaffee}}
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{{About
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| about = medium tank '''{{PAGENAME}}'''
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| usage = other versions
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| link = Sho't (Family)
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}}
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{{Specs-Card
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|code=uk_centurion_shot_kal_d
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|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|StoreImage_{{PAGENAME}}_001.jpg|StoreImage_{{PAGENAME}}_003.jpg|StoreImage_{{PAGENAME}}_004.jpg|StoreImage_{{PAGENAME}}_005.jpg}}
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}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
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The '''{{Specs|name}}''' is a premium gift rank {{Specs|rank}} British medium tank {{Battle-rating}}. It was introduced as a [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|premium pack]] in [[Update 1.85 "Supersonic"]]. It was removed from the store at the start of the Israeli [[wt:en/news/7573-development-zachlam-m3-tager-half-track-abroad-en|ground forces CBT]].
{{Break}}
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The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light tank {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
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While based on the Centurion tank, it differs from it by its new gun stabilizer, new fire control system, additional ERA armour and a new Continental diesel engine (whose integration brought modifications to the rear part of the hull).
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The M24 Chaffee has thin armour on all sides, and can only effectively resist machine gun fire or very low-penetrating shells. Its crews are also very close to each other, increasing the chance of it getting one-shotted. The V-shaped gun mantlet might bounce some small caliber shells if you are lucky enough. However, don't rely on it as the rest of the tank is still poorly protected.
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The base survivability towards various forms of APDS and APHE/APCBC is virtually the same as that of the [[Centurion Mk 10]] in the regular tech tree, but now you will encounter less of these munitions, with HEAT and APFSDS rounds being your primary threat now. The upper front plate and the turret "forehead" will easily bounce APDS and APCBC/APHE rounds from various 100 mm and 105 mm guns at beyond 500 m range. APFSDS rounds, however, will penetrate through your tank at any angle and at any range.
 +
 
 +
But the really interesting and unique aspect about Sho't Kal Dalet is the entire array of ERA tiles that cover the front and side of the tank. They even cover the turret "forehead", turret cheeks and most importantly, the turret ring. Apart from the ERA themselves, there is a considerable amount of air gap behind the ERA tiles and the tank skin which acts as an additional spaced armour against HEAT projectiles. This setup makes your tank immune to any HEAT, ATGM and HEATFS round that penetrates 400-450 mm RHAe by default, easily eliminating the threat posed by 105 mm DM12, 100 mm 3BK17M and 3BK5 rounds (most commonly used chemical energy rounds at this BR). ATGMs and higher calibre HEAT rounds(like the 650 mm penetration 120 mm DM12 round from Leopard 1A1A1 L/44) will have no trouble penetrating your ERA tiles.
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Protection against autocannon fire with virtually any belt is mediocre at best, with frontal protection somewhat decent but side armour is too thin for APDS belts of cannon fire from BMP-2 and Gepards.
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 +
The interior layout suffers from the same drawback as the regular Centurion, with ammunition littered throughout the fighting compartment. Any penetration in the hull at the centre of mass is sure to hit the ammo rack resulting in a catastrophic explosion of the tank. The ammunition rack next to the driver can be eliminated by taking less number of rounds but doesn't help the survivability much.
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The commander in Sho't Kal Dalet sits in a pretty exposed position on the turret with his head directly behind the commander's cupola, resulting in him getting knocked out pretty often by potshots when the tank is in a hull down position.
  
 
'''Armour type:'''
 
'''Armour type:'''
  
*Rolled homogeneous armour
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* Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
*Cast homogeneous armour (Gun mantlet)
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* Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
  
 
{| class="wikitable"
 
{| class="wikitable"
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! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 25.4 mm (60°) ''Front glacis'' <br> 25.4 mm (44°) ''Lower glacis'' || 25.4 mm (13°) ''Front'' <br> 12.7 mm (13°) ''Rear'' || 12.7 mm (71-74°) ''Top'' <br> 19 mm (1-43°) ''Bottom'' || 12.7 mm
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| Hull || 127.2 mm (57°) ''Upper glacis'' <br> 76.2 mm (46°) ''Lower glacis'' || 50.8 mm (12°) || 38 mm () ''Top'' <br> 20 mm (62°) ''Bottom'' || 5 - 29 mm
|-
 
| Turret || 38.1 mm (8-40°) ''Turret front'' <br> 38.1 mm (1-45°) ''Gun mantlet'' || 25.4 mm (17-26°) || 25.4 mm || 12.7 mm
 
 
|-
 
|-
! Armour !! Sides !! Roof
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| Turret || 89 mm ''Turret front'' <br> 100 - 200 mm ''Gun mantlet'' || 89 mm || 89 mm || 29 - 50.8 mm
 
|-
 
|-
| Cupola || 38.1 mm || 38.1 mm
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| Cupola || 152 mm || 90 - 152 mm || 90 mm || 29 mm
 
|-
 
|-
 
|}
 
|}
 +
 
'''Notes:'''
 
'''Notes:'''
  
* Suspension wheels and tracks are 15 mm thick.
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* Tracks and suspension wheels are both 20 mm thick.
* Belly armour is 12.7 mm thick.
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* The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
* Gun barrel is 20 mm thick.
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* Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
* Gun breech is 300 mm thick in structural steel
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* An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
 +
* Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
 +
* Each block Blazer ERA provides 260 mm worth of Chemical Energy protection
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{{tankMobility|abMinHp=459|rbMinHp=262}}
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When it comes to mobility, the {{PAGENAME}} has an edge over every other British MBT at a similar BR thanks to its decent 750 hp Continental diesel engine with 2,400 RPM. It can reverse itself at a decent -12 km/h (2 gears) and hit speeds up to 48 km/h (5 gears) in RB. While it's not the best as compared to [[Leopard A1A1]] and [[Centauro]], it is more than enough to get you into a good firing position early in the match or switch firing positions after scoring a few kills.
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{{tankMobility|abMinHp=1,162|rbMinHp=663}}
  
The M24 travels at an average of 40 km/h on/off-road which is the average light tank speed. It also responds fast when reversing. Thanks to its short and wide tracks it is able to turn quickly. However the acceleration is poor, making it feel sluggish when performing short range manoeuvres.
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armaments ==
 
== Armaments ==
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{{Specs-Tank-Armaments}}
 
=== Main armament ===
 
=== Main armament ===
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{{Specs-Tank-Weapon|1}}
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
{{main|M6 (75 mm)}}
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{{main|Sharir (105 mm)}}
  
The tank offers the 75 mm M6 gun, which only differs from the [[M4|M4]]/[[M4A1|M4A1]] Sherman's 75 mm M3 gun with its slower reloading rate due to the smaller confines of the M24 Chaffee. The shells come in handy for certain tanks; they generally penetrate armour very well. It is rare to experience a ricochet or be to unable to penetrate any armour.
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The main gun of the Sho't Kal is the Israeli modification of the legendary Royal Ordnance L7 cannon, dubbed as [[Sharir (105 mm)]]. It can fire an assortment of APFSDS, HEATFS, HESH and Smoke rounds, effectively making you an effective hunter for virtually every tank at your BR. The gun is devastatingly accurate and quick firing, taking only 6.7 seconds for each shot at 8.3 BR.
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M6 (75 mm)|75 mm M6]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
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! colspan="5" | [[Sharir (105 mm)|105 mm Sharir]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
 
|-
 
|-
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
 
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
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|-
 
|-
 
! ''Arcade''
 
! ''Arcade''
| rowspan="2" | 48 || rowspan="2" | -10°/+15° || rowspan="2" | ±180° || rowspan="2" | Vertical || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 8.45 || rowspan="2" | 7.47 || rowspan="2" | 6.89 || rowspan="2" | 6.50
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| rowspan="2" | 72 || rowspan="2" | -10°/+18° || rowspan="2" | ±180° || rowspan="2" | Two-plane || 22.85 || 31.62 || 38.40 || 42.47 || 45.18 || rowspan="2" | 8.71 || rowspan="2" | 7.70 || rowspan="2" | 7.10 || rowspan="2" | 6.70
 
|-
 
|-
 
! ''Realistic''
 
! ''Realistic''
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==== Ammunition ====
 
==== Ammunition ====
{| class="wikitable sortable" style="text-align:center" width="100%"
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{{:Sharir (105 mm)/Ammunition|M152, M156, M111, M416}}
! colspan="8" | Penetration statistics
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|-
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Your main round for most of the situations is the M111 "Hetz" APFSDS. It can penetrate 195mm RHAe at 60 degrees at point blank range and 177mm RHAe at 60 degrees at 2,000 m, and comes with a muzzle velocity of 1,455 m/s, making the M111 one of the strongest penetrating kinetic rounds at 8.3 BR against sloped surfaces. You'll use this round 9/10 times in your engagements. It'll chew up Leopards, T-54s, T-55s, OF-40, Centauros, IS-3s, AMX-30s, STBs and Type 74s at all ranges.
! rowspan="2" data-sort-type="text" | Ammunition
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! rowspan="2" | Type of<br>warhead
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This round will struggle to penetrate T-10M, IS-4M, IS-7 and Maus if facing from an "awkward angle". In such a scenario, disable the gun barrel and reposition yourself to take a side shot if the situation permits or disengage from combat.
! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)'''
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|-
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The default round, the M152 HEATFS round, is a very good round overall, penetrating 400 m at 0 degrees and 200 mm at 60 degrees at any range. However, its usefulness is mitigated by the fact that it has low muzzle velocity than the APFSDS and can be detonated by fences and walls in its path. Carry a few of them to deal with T-10M, IS-4M and Maus at long ranges. Don't try to use the M152 against IS-7 as it has a very complex array of spaced armour behind its main armour.
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
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|-
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The M156 is a typical British 105 mm HESH round found on all tanks using the L7 guns and its derivatives. Like any HESH round, use it against tanks with surfaces directly in contact with crew and modules(i.e no spaced armour or side skirts). M156 works best against surfaces 100-150 mm in thickness and sloped at 30-60 degrees. This creates the maximum amount of spalling and results in catastrophic damage to crew and modules.
| M72 shot || AP || 91 || 88 || 78 || 66 || 57 || 49
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|-
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For example, if you're facing an AMX-30 or T-54/55 from front, hitting the left side of the lower front plate is an easy temptation for initiating an ammo rack explosion, however, players keep forgetting that the ammunition rack is surrounded in front by a fuel tank, which will absorb shaped charges and HESH spalling, making HEAT and HESH rounds not worth the attempt (APFSDS and higher calibre APDS rounds, like the ones from Conqueror, Conway, Chieftains and Challenger Mk.2 will, however, punch through and blow up the ammo rack anyway). You can, however, fire the HESH on the sloped but thin turret, which will surely kill at least two crew members in the turret and disable the gun breech.
| M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10
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|-
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Remember, as with HEAT rounds, it can be triggered by obstacles in its path and spaced armour will nullify its effectiveness.
| M61 shot || APCBC || 104 || 101 || 90 || 78 || 68 || 59
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|-
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Use the M156 primarily to destroy enemy IFVs and SPAAAs at close to medium ranges.
|}
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{| class="wikitable sortable" style="text-align:center" width="100%"
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The final round is the M416 smoke round, an often neglected but very useful round. Be creative with this round and use it to harass enemy snipers or cover friendly axis of advances.
! colspan="10" | Shell details
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|-
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All in all, the Sho't by virtue of the M111 and a quick firing Sharir cannon, has one of the most brutal firepowers at long range at its BR.
! rowspan="2" data-sort-type="text" | Ammunition
 
! rowspan="2" | Type of<br>warhead
 
! rowspan="2" | Velocity<br>(m/s)
 
! rowspan="2" | Projectile<br>Mass (kg)
 
! rowspan="2" | Fuse delay<br>(m)
 
! rowspan="2" | Fuse sensitivity<br>(mm)
 
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 
! colspan="3" | Ricochet
 
|-
 
! 0% !! 50% !! 100%
 
|-
 
| M72 shot || AP || 619 || 6.3 || N/A || N/A || N/A || 47° || 60° || 65°
 
|-
 
| M48 shell || HE || 463 || 6.3 || 0.4 || 0.5 || 666 || 79° || 80° || 81°
 
|-
 
| M61 shot || APCBC || 618 || 6.79 || 1.2 || 14.0 || 63.7 || 48° || 63° || 71°
 
|-
 
|}
 
{| class="wikitable" style="text-align:center"
 
! colspan="7" | Smoke shell characteristics
 
|-
 
! Ammunition
 
! Velocity<br>(m/s)
 
! Projectile<br>Mass (kg)
 
! Screen radius<br>(m)
 
! Screen deploy time<br>(s)
 
! Screen hold time<br>(s)
 
! Explosive Mass<br>(TNT equivalent) (g)
 
|-
 
| M64 || 381 || 6.9 || 13 || 5 || 20 || 50
 
|-
 
|}
 
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_M24.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
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[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
 +
<!-- '''Last updated: 2.17.0.42''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! 1st<br>rack empty
 
! 1st<br>rack empty
 
! 2nd<br>rack empty
 
! 2nd<br>rack empty
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! 3rd<br>rack empty
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! 4th<br>rack empty
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! 5th<br>rack empty
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! 6th<br>rack empty
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! 7th<br>rack empty
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''48''' || 25&nbsp;''(+23)'' || 1&nbsp;''(+47)'' || No
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| '''72''' || 68&nbsp;''(+4)'' || 63&nbsp;''(+9)'' || 33&nbsp;''(+39)'' || 25&nbsp;''(+47)'' || 12&nbsp;''(+60)'' || 5&nbsp;''(+67)'' || 1&nbsp;''(+71)'' || No
 
|-
 
|-
 
|}
 
|}
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'''Notes''':
 +
 +
* Racks 6 and 7 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
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* These racks are also emptied early: the rack depletion order at full capacity is: 6 - 7 - 1 - 2 - 3 - 4 - 5
 +
* To go into battle with the frontal ammo rack empty, pack 33&nbsp;''(+39)'' shells.
  
 
=== Machine guns ===
 
=== Machine guns ===
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{{Specs-Tank-Weapon|2}}
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{{Specs-Tank-Weapon|3}}
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{{Specs-Tank-Weapon|4}}
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
{{main|M2HB (12.7 mm)|M1919A4 (7.62 mm)}}
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{{main|M2HB (12.7 mm)|FN MAG 60-40 (7.62 mm)}}
  
The two machine guns on the M24 Chaffee are the good old [[M2HB (12.7 mm)|.50 cal M2HB]] and the [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M24. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some low rank medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.
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The Sho't comes with 2 coaxial machine guns and 2 roof-mounted machine guns, providing an extremely concentrated stream of small arms and heavy machine-gun fire to target harassing aircraft and helicopters. Although not as effective as the 20 mm autocannons on some other tanks, it's still quite useful.
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Pintle || 1,000 (200) || 576 || -10°/+70° || ±60°
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| Coaxial || 1,000 (200) || 577 || N/A || N/A
 
|-
 
|-
 
|}
 
|}
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
! colspan="5" | [[M1919A4 (7.62 mm)|7.62 mm M1919A4]]
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! colspan="5" | [[FN MAG 60-40 (7.62 mm)|7.62 mm FN MAG 60-40]]
 
|-
 
|-
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 1,800 (250) || 500 || N/A || N/A
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| Coaxial || 1,200 (200) || 600 || N/A || N/A
 +
|-
 +
| Pintle (loader) || 1,800 (200) || 600 || -10°/+5° || -120°/+80°
 +
|-
 +
| Pintle (commander) || 1,800 (200) || 600 || -10°/+50° || -80°/+120°
 
|-
 
|-
 
|}
 
|}
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The M24 ''Chaffee'' is a very good tank with a fairly interesting play style. Instead of being permanently stationed at a single point and continuously firing at an enemy, this tank offers impressive manoeuvrability and speed which allows it to perform impressive flanking manoeuvres. The M24 can travel at around 38 km/h forward and -25 km/h backwards. Its reverse speed is very good if a quick getaway by going backwards is needed. Thus, this tank excels at "peek-a-boo" tactics in which one hides behind a rock or other large piece of cover and repeatedly inches out to fire at an enemy.
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The Sho't Kal Dalet should be played in a reserved role, taking advantage of its reliable long-ranged Sharir cannon and exceptional protection against shaped charges. Its frontal armour is suited to withstand most HEAT warheads commonly found around its BR.
  
An extension of this "peek-a-boo" tactic is to also use the tank's mobility for "scoot-and-shoot" tactics by firing and then moving to another firing location so as to prevent enemy tanks and tank destroyers from accurately guessing range. This can be difficult, however, as you must be very versed in your own tank's ballistics to make shots as you will have to estimate range on the fly. Don't think this means firing on the move - if you are going faster than 16 km/h (10 mph), the stabilizer will not allow for accurate shots, and it is only a vertical stabilizer.
+
The Sho't Kal Dalet's main armament is perfectly capable of disposing of '''all''' threats it encounters thanks to its M111 APFSDS round. Well placed centre of mass attacks will take out even the mighty IS-7 from the front. At long ranges, up to 2,200 m, the Sho't Kal Dalet's rangefinder provides accurate target information (with rangefinding crew skills) to engage even the heaviest targets accurately.
  
'''Do not:''' Continuously shoot at a tank without backing up/moving. The vehicle's armour is very thin and will most likely be destroyed if it stays in one position and does not stop changing positions. Always try to get the first shot off in a head-on attack. Typically, the best shell to use is the M61 shell but it can also be beneficial to have M72 shells as well.
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[[File:ShotKalDalet_WurstSalat_001.jpg|thumb|right|432x432px|Hull down on "Berlin"]]
 +
Its armour, while good, is not reliable and only provides protection from ATGMS or HEAT attacks.
  
Another way to go around is to flank the enemy. If attacking with a more direct approach, keep hidden behind a building or boulder and pop out every now and then to take a shot at the enemy. Also, prioritize targets who are busy fighting others and cannot retaliate. Usually, after the first shot, it may disable their tank depending on what it is. Disabling the enemy tank's crew, tracks, engine, etc. allows for retaliation without the risk of any incoming enemy shells.
+
Paired with its good gun depression Sho't Kal Dalet's strengths clearly lie in long-ranged engagements preferably in hull-down positions.
  
'''<big>Enemies worth noting</big>''':
+
That does not mean Sho't Kal Dalet is not capable of close-range fast-paced engagements.
  
* Sd.Kfz.234 series: The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The [[Sd.Kfz.234/2|''Sd.Kfz.234/2'']] (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50mm gun. But it cannot turn in place, has a very slow turret traverse and only 8mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The [[Sd.Kfz.234/3|''Sd.Kfz.234/3'']] and [[Sd.Kfz.234/4|''Sd.Kfz.234/4'']], although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
+
The Sho't Kal Dalet is a true MBT as it is versatile in its playstyles and not just a long-ranged fighter,
  
* [[KV-1]], [[KV-IB (Germany)|KV-IB]], [[KV I C 756 (r) (Germany)|KV I C 756 (r)]]: The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90mm. For the KV-1B, '''do not''' try and fire at its turret from the front and side, as they are 105mm thick and will never get penetrated. For the KV I C 756, aim for the cupola (50m) or the gun mantlet (50mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
+
it has decent mobility and a fully stabilized L7 at its disposal which makes it a decent close combat platform as well, but a reserved careful approach is still needed to not find itself at a disadvantage to faster opponents.
  
* [[Churchill Mk I]], [[Churchill Mk III]], [[Pz.Kpfw. Churchill (Germany)|Pz.Kpfw. Churchill]]: The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells. 
+
Otherwise, the slow turret and hull traverse can leave its vulnerable side exposed very quickly. Thanks to its generous arsenal of smoke dispensers and reverse speed it is possible to disengage if needed fairly well.
* [[M4A2]] / [[M4A4 (1st PTG)|A4]]: these Sherman tanks are widely used by over 3 nations that spread across both the Allied and the Axis side, so no matter which nation you play they can be quite tough to destroy in the hands of a skilled tanker. Given the rather weak penetration of your short 75mm gun, their hull can be almost impossible to penetrate when angled, hull down or 300m away. For a M4A4, there are 2 apparent bulges on the upper front plate, a penetration through there is a guaranteed kill most of the times. But in case the opponent covers them up or when it's a M4A2, aim for the middle parts of the gun mantlet or the turret armor unprotected by the mantlet, you can at least make them defenseless. 
 
  
=== Modules ===
+
But the Sho't Kal Dalet does not have the mobility to evade faster opponents like the Leopard family.
{| class="wikitable"
 
! Tier
 
! colspan="2" | Mobility
 
! Protection
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Tracks
 
|
 
| Parts
 
| Horizontal Drive
 
|
 
|
 
|-
 
| II
 
| Suspension
 
| Brake System
 
| FPE
 
| Adjustment of Fire
 
| Airstrike
 
| M61 shot
 
|-
 
| III
 
| Filters
 
|
 
| Crew Replenishment
 
| Elevation Mechanism
 
| Smoke grenade
 
|
 
|-
 
| IV
 
| Transmission
 
| Engine
 
|
 
| Artillery Support
 
| Improved optics
 
| M64
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:'''
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
* Decent mobility: good top speed and great turning ability
+
'''Pros:'''
* Uses the same gun as the 75mm Shermans: various shell types, great penetration & damage and excellent gun depression. M61 shell can one shot common tanks like the T-34 series, M4A1, Cromwell or even the KV-1.
+
 
* Fast turret traverse allows it to track agile targets easily
+
* Great fully stabilized 105 mm L7 cannon
* Low profile allows it to easily hide behind small bushes or rocks, increasing survivability
+
* E.R.A. grants improved protection against HEAT warheads
* Equipped with a vertical plane stabilizer, allowing for more accurate shots on the move or shoot-n-scoot tactics
+
* Four machine guns in total; good for warding off pesky low-flying planes and helicopters
* Pintle mounted HMG allows for air defense and some anti tank ability (eg. GAZ trucks, SU-76, [[ZSD63]])
+
* Decent mobility compared to other British MBTs at the same BR
* 13 smoke grenades allow escaping from dangerous situation for many times
 
* Effective even in uptiers if used for flanking shots or hunting soft targets
 
* Very fast reverse allowing it to retreat from danger quickly
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Low survivability: all-round thin armour and closely packed crews. Can get one-shot by common guns like 75mm M3, 76mm F-34 and 75mm Kwk 40
+
* Somewhat slow in comparison to other medium tanks at its rank
* Acceleration is rather sluggish, especially on soft terrains
 
* On-road top speed is still inferior to some wheeled vehicles like the [[Sd.Kfz.234/2]]
 
* Shells drop dramatically at long distances, making distant / moving targets hard to shoot at
 
* Reload time is pretty slow for a light tank
 
* Low ammo count can be a problem in long games or RB/SB matches
 
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
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===Development===
+
{{main|Centurion_Mk_10#History|l1=History of the Centurion Mk 10}}
As early as 1942, the light tanks [[M3 Stuart|M3]] and [[M5A1|M5 ''Stuart'']] have been seen as severely lacking in the modernizing design of tanks and how they fight. The armour was seen as insufficient and the [[M3 (37 mm)|37 mm gun]] was also deemed useless against even the standard German tanks like the [[Pz.III J|Panzer III]] and [[Pz.IV F2|Panzer IV]]. The system needed an upgrade, specifically a light tank that mounts the [[M3 (75 mm)|75 mm gun]] seen on the [[M4|''Shermans'']]. An attempt to mount a 75 mm gun on a ''Stuart'' was deemed inefficient as it reduced ammo stowage and left the armour too thin on the design.
 
  
In April 1943, the U.S. Ordnance Department worked with Cadillac to start on a project for the new light tank, designated ''Light Tank T24''. The powertrain and transmission of the M5 ''Stuart'' were used with the ultimate goal of producing a vehicle weighing less than 20 tons. This left the vehicle with relatively thin armour to stay lightweight. At the time, a lighter 75 mm gun was developed for mounting on the [[B-25J-20|B-25 Mitchell bomber]] without sacrificing performance, and this was mounted onto the light tank in development. The tank used 410 mm wide tracks with a torsion bar suspension that greatly improves cross-country travel. The engine was a Cadillac 44T24 V-8 petrol engine. The chassis was designed with the expectation that it would be used as a basis of many different vehicle roles so it was called the "Light Combat Team". The light tank end design had a low profile at 9 ft. 1 in. height and featuring a crew of five with a three-man turret, an improvement over the two-man turrets of the Stuarts. The first finished vehicle arrived on October 15, 1943, and was deemed a success, starting a contract for 1,000 units that was later raised to 5,000 units. The vehicle was classified as the '''Light Tank M24''' and as the ''' ''Chaffee'' ''' by the British after US General Adna R. Chaffee, Jr., who helped develop some of America's earliest tank designs. The vehicle was produced by Cadillac and Massey-Harris from April 1944 to August 1945 with a total of 4,731 units produced.
+
In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt's own rearmament efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.
  
===Combat usage===
+
Although the Centurion, or Sho't as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn't very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.
The first batch of M24s reached the battlefields of Europe in November of 1944 and first assigned to the U.S. 2nd Cavalry Group in France. The M24 gradually entered widespread use by December 1944, some ''Chaffees'' went to the British to replace their ''Stuart'' tanks as well. The M24s were first used in the Battle of the Bulge with the 2nd and 42nd Cavalry Reconnaissance Squadron sent to support the southern sector of the battle. The ''Chaffees'' were slow to enter use in the front-lines as even by the end of the war, some armoured division did not have the M24 light tanks. Despite that, the reception of the ''Chaffee'' was positive even though it may not have the firepower to fight the better German tanks like the [[Panther G|Panther tanks]]. The 75 mm gun gave the crew much more firepower than the earlier 37 mm. The light armour, though allowing the tank to pick up speed, was penetrable by most anti-tank weapons in service by Germany. The effect of the M24 ''Chaffee'' in World War II was deemed insignificant as it was not used in great numbers in comparison to the ''Stuarts'' in service since the start of the war.
 
  
The M24 ''Chaffee'' served a greater role in the Korean War and were sent in large numbers to combat the North Korean Armoured Forces, however, they were severely under-gunned with their 75 mm cannon and the light armour was easily destroyed by the Soviet-supplied [[T-34-85]] tanks. Plus, the deficiency in crew training also contributed to the poor performance of the M24 against the North Koreans. Due to their inferiority, they were used as a delaying measure until better tanks like the [[M4A3 (76) W|M4A3E8 ''Shermans'']] and [[M26|M26 ''Pershings'']] could be brought in. Once with supports with these better tanks, the Chaffees were relegated to reconnaissance roles, where they served with better results.
+
In the following Middle Eastern conflicts of the late '60s and early '70s, the Sho't had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.
  
The M24, after being replaced in America by the [[M41A1|M41 ''Walker Bulldog'']], was sent to many other countries for use. The French Army deployed the M24s during their fighting in Indochina and famously in the Battle for Dien Bien Phu. Some M24s went to the hands of the ARVN in South Vietnam to support the troops during the Vietnam War. The Pakistani Army used them as well in 1971 against India during the Indo-Pakistani War. The M24 ''Chaffee'' was also adapted in different roles by using the chassis for different designs, such as the ''[[M19|M19 TGMC anti-air gun]]'' and self-propelled guns with the ''M37 105 mm HMC'' and ''M41 155 mm HMC''.
+
In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho't Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.
  
The ''Chaffee'' had turned out to be one of the greatest light tanks the Allies developed during World War II. Though arriving too late to be a main turning factor for the war, the design has turned out to be so reliable that some countries like Uruguay still operate modernized versions. Austria has since retired its M24 fleet, but their turrets still serve on as bunkers.
+
The upgraded Sho't Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.
  
=== In-game description ===
+
The Sho't Kal Dalet was the last mass-produced modification of the Israeli Centurion before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.
The experience of the M3 and M5 light tanks in the western desert proved that the era of light tanks with angular bodies and vertical suspension had come to a close. In 1943 work began on a completely new tank with the popular Hydromatic transmission and a carburetor engine made by Cadillac. The assignment, outside of strengthening the armament, was to keep the maximum weight below 18 short tons. As a result, a new hull with heavily sloped armor plates was developed. The turret gained a streamlined look with 37 mm armor.
 
  
The running gear was made up of five rubber-coated weight-bearing wheels and three supporting rollers in addition to forward, leading, and rear guiding wheels. The tank's main gun was a 75 mm M6 cannon with anti-recoil mechanisms around the barrel, something that made it much smaller. The tanks were fitted with coaxial and bow-mounted 7.62 mm machine guns.
+
''- From [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|Devblog]]''
 
 
The first T24 light tank prototype entered trials in October 1943. It turned out to be such a success that 1,000 units were quickly ordered, a number that later jumped to 5,000. Production took place at Cadillac and Massay-Harris factories, where 4,415 tanks were assembled between March 1944 and October 1945. The T24 was officially accepted two months after full-scale production began, receiving a new M24 designation. It entered combat in fall 1944 and was the American army's primary light tank through the end of the war.
 
 
 
The tanks sent to the UK via Lend-Lease were referred to as Chaffees.
 
 
 
The successful tank had a long career, fighting in the Korean, First Indochina, Vietnam, and Third Indo-Pakistani wars.
 
 
 
=== '''In Italian service''' ===
 
During the export of the M24 Chaffee, many nations were asking for it, including Italy. At the beginings of 1950, Italy ordered the second biggest M24 order in history, consisting of 518 units bought when Italy accessed NATO.
 
  
 
== Media ==
 
== Media ==
Line 275: Line 227:
 
;Skins
 
;Skins
  
* [https://live.warthunder.com/feed/camouflages/?vehicleCountry=italy&vehicleType=tank&vehicleClass=light_tank&vehicle=it_m24_chaffee Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
+
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_centurion_shot_kal_d Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
  
 
;Videos
 
;Videos
{{Youtube-gallery|v0-hKVu3_Ws|'''Carro Leggero Italian M24 Chaffee - Gameplay''' - ''Bennyvee'' (Review starts at 2:36)}}
+
{{Youtube-gallery|YzUXH6GmH2E|'''The Shooting Range #130''' - ''Metal Beasts'' section at 01:05 discusses the {{Specs|name}}.|738ayWyFsEs|'''{{Specs|name}} Tank Review''' - ''Napalmratte''}}
  
 
== See also ==
 
== See also ==
Line 287: Line 239:
 
;Vehicles equipped with the same chassis
 
;Vehicles equipped with the same chassis
  
* [[M24 (Family)]]
+
* [[Centurion (Family)]]
 
 
;Vehicles equipped with the same gun
 
 
 
* [[AMX-13-M24]]
 
  
 
;Other vehicles of similar configuration and role
 
;Other vehicles of similar configuration and role
  
* [[AMX-13 (FL11)]]
+
* [[M60A1 RISE (P)]]
 +
* [[AMX-30B2 BRENUS]]
  
 
== External links ==
 
== External links ==
 
<!-- ''Paste links to sources and external resources, such as:''
 
<!-- ''Paste links to sources and external resources, such as:''
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
* ''encyclopedia page on the tank;''
 
 
* ''other literature.'' -->
 
* ''other literature.'' -->
''Paste links to sources and external resources, such as:''
 
  
* ''topic on the official game forum;''
+
* [[wt:en/news/5912-development-sho-t-kal-dalet-conquering-the-desert-en|[Devblog] Sho't Kal Dalet: Conquering the Desert]]
* ''encyclopedia page on the tank;''
+
* [[wikipedia:Sho't#Sho't_Kal_Alef/Bet/Gimel/Dalet|[Wikipedia] Sho't Kal Dalet]]
* ''other literature.''
+
* [https://tanks-encyclopedia.com/modern/Israel/Shot-MBT.php <nowiki>[Tanks Encyclopedia]</nowiki> Sho't MBT]
  
{{Italy light tanks}}
+
{{TankManufacturer Israeli Ordnance Corps}}
 +
{{Britain medium tanks}}
 +
{{Britain premium ground vehicles}}

Latest revision as of 21:30, 16 January 2023

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This page is about the medium tank Sho't Kal Dalet (Great Britain). For other versions, see Sho't (Family).
▄Sho't Kal Dalet
uk_centurion_shot_kal_d.png
GarageImage Sho't Kal Dalet (Great Britain).jpg
StoreImage Sho't Kal Dalet (Great Britain) 001.jpg
StoreImage Sho't Kal Dalet (Great Britain) 003.jpg
StoreImage Sho't Kal Dalet (Great Britain) 004.jpg
StoreImage Sho't Kal Dalet (Great Britain) 005.jpg
▄Sho't Kal Dalet

Description

The ▄Sho't Kal Dalet is a premium gift rank British medium tank with a battle rating of (AB), (RB), and (SB). It was introduced as a premium pack in Update 1.85 "Supersonic". It was removed from the store at the start of the Israeli ground forces CBT.

While based on the Centurion tank, it differs from it by its new gun stabilizer, new fire control system, additional ERA armour and a new Continental diesel engine (whose integration brought modifications to the rear part of the hull).

General info

Survivability and armour

The base survivability towards various forms of APDS and APHE/APCBC is virtually the same as that of the Centurion Mk 10 in the regular tech tree, but now you will encounter less of these munitions, with HEAT and APFSDS rounds being your primary threat now. The upper front plate and the turret "forehead" will easily bounce APDS and APCBC/APHE rounds from various 100 mm and 105 mm guns at beyond 500 m range. APFSDS rounds, however, will penetrate through your tank at any angle and at any range.

But the really interesting and unique aspect about Sho't Kal Dalet is the entire array of ERA tiles that cover the front and side of the tank. They even cover the turret "forehead", turret cheeks and most importantly, the turret ring. Apart from the ERA themselves, there is a considerable amount of air gap behind the ERA tiles and the tank skin which acts as an additional spaced armour against HEAT projectiles. This setup makes your tank immune to any HEAT, ATGM and HEATFS round that penetrates 400-450 mm RHAe by default, easily eliminating the threat posed by 105 mm DM12, 100 mm 3BK17M and 3BK5 rounds (most commonly used chemical energy rounds at this BR). ATGMs and higher calibre HEAT rounds(like the 650 mm penetration 120 mm DM12 round from Leopard 1A1A1 L/44) will have no trouble penetrating your ERA tiles.

Protection against autocannon fire with virtually any belt is mediocre at best, with frontal protection somewhat decent but side armour is too thin for APDS belts of cannon fire from BMP-2 and Gepards.

The interior layout suffers from the same drawback as the regular Centurion, with ammunition littered throughout the fighting compartment. Any penetration in the hull at the centre of mass is sure to hit the ammo rack resulting in a catastrophic explosion of the tank. The ammunition rack next to the driver can be eliminated by taking less number of rounds but doesn't help the survivability much.

The commander in Sho't Kal Dalet sits in a pretty exposed position on the turret with his head directly behind the commander's cupola, resulting in him getting knocked out pretty often by potshots when the tank is in a hull down position.

Armour type:

  • Rolled homogeneous armour (Hull, Roof, Turret roof, Cupola roof, Side skirts, Smoke launchers)
  • Cast homogeneous armour (Turret, Gun mantlet, Cupola sides)
Armour Front (Slope angle) Sides Rear Roof
Hull 127.2 mm (57°) Upper glacis
76.2 mm (46°) Lower glacis
50.8 mm (12°) 38 mm (8°) Top
20 mm (62°) Bottom
5 - 29 mm
Turret 89 mm Turret front
100 - 200 mm Gun mantlet
89 mm 89 mm 29 - 50.8 mm
Cupola 152 mm 90 - 152 mm 90 mm 29 mm

Notes:

  • Tracks and suspension wheels are both 20 mm thick.
  • The steel boxes around the turret and the hull give a 4 mm additional protection, though this seems to be a negligible addition.
  • Skirting are placed on the sides of the Centurion, giving an additional 6 mm of side protection and can act as spaced armour.
  • An internal structural plate of 17 mm thickness separates the forward ammo rack from the driver as seen in X-ray mode.
  • Another internal 17 mm structural plate with large openings separates the driving compartment from the fighting compartment.
  • Each block Blazer ERA provides 260 mm worth of Chemical Energy protection

Mobility

When it comes to mobility, the Sho't Kal Dalet (Great Britain) has an edge over every other British MBT at a similar BR thanks to its decent 750 hp Continental diesel engine with 2,400 RPM. It can reverse itself at a decent -12 km/h (2 gears) and hit speeds up to 48 km/h (5 gears) in RB. While it's not the best as compared to Leopard A1A1 and Centauro, it is more than enough to get you into a good firing position early in the match or switch firing positions after scoring a few kills.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1,162 Expression error: Unexpected round operator. __.__
Realistic 663 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: Sharir (105 mm)

The main gun of the Sho't Kal is the Israeli modification of the legendary Royal Ordnance L7 cannon, dubbed as Sharir (105 mm). It can fire an assortment of APFSDS, HEATFS, HESH and Smoke rounds, effectively making you an effective hunter for virtually every tank at your BR. The gun is devastatingly accurate and quick firing, taking only 6.7 seconds for each shot at 8.3 BR.

105 mm Sharir Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 72 -10°/+18° ±180° Two-plane 22.85 31.62 38.40 42.47 45.18 8.71 7.70 7.10 6.70
Realistic 14.28 16.80 20.40 22.56 24.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
M152 HEATFS 400 400 400 400 400 400
M156 HESH 127 127 127 127 127 127
M111 APFSDS 337 335 330 322 314 306
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
M152 HEATFS 1,174 10.5 0.05 0.1 1.27 65° 72° 77°
M156 HESH 731 11.4 0.1 4 3.17 73° 77° 80°
M111 APFSDS 1,455 4.2 - - - 78° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy
time (s)
Screen hold
time (s)
Explosive mass
(TNT equivalent) (g)
M416 732 11.6 20 5 25 50

Your main round for most of the situations is the M111 "Hetz" APFSDS. It can penetrate 195mm RHAe at 60 degrees at point blank range and 177mm RHAe at 60 degrees at 2,000 m, and comes with a muzzle velocity of 1,455 m/s, making the M111 one of the strongest penetrating kinetic rounds at 8.3 BR against sloped surfaces. You'll use this round 9/10 times in your engagements. It'll chew up Leopards, T-54s, T-55s, OF-40, Centauros, IS-3s, AMX-30s, STBs and Type 74s at all ranges.

This round will struggle to penetrate T-10M, IS-4M, IS-7 and Maus if facing from an "awkward angle". In such a scenario, disable the gun barrel and reposition yourself to take a side shot if the situation permits or disengage from combat.

The default round, the M152 HEATFS round, is a very good round overall, penetrating 400 m at 0 degrees and 200 mm at 60 degrees at any range. However, its usefulness is mitigated by the fact that it has low muzzle velocity than the APFSDS and can be detonated by fences and walls in its path. Carry a few of them to deal with T-10M, IS-4M and Maus at long ranges. Don't try to use the M152 against IS-7 as it has a very complex array of spaced armour behind its main armour.

The M156 is a typical British 105 mm HESH round found on all tanks using the L7 guns and its derivatives. Like any HESH round, use it against tanks with surfaces directly in contact with crew and modules(i.e no spaced armour or side skirts). M156 works best against surfaces 100-150 mm in thickness and sloped at 30-60 degrees. This creates the maximum amount of spalling and results in catastrophic damage to crew and modules.

For example, if you're facing an AMX-30 or T-54/55 from front, hitting the left side of the lower front plate is an easy temptation for initiating an ammo rack explosion, however, players keep forgetting that the ammunition rack is surrounded in front by a fuel tank, which will absorb shaped charges and HESH spalling, making HEAT and HESH rounds not worth the attempt (APFSDS and higher calibre APDS rounds, like the ones from Conqueror, Conway, Chieftains and Challenger Mk.2 will, however, punch through and blow up the ammo rack anyway). You can, however, fire the HESH on the sloped but thin turret, which will surely kill at least two crew members in the turret and disable the gun breech.

Remember, as with HEAT rounds, it can be triggered by obstacles in its path and spaced armour will nullify its effectiveness.

Use the M156 primarily to destroy enemy IFVs and SPAAAs at close to medium ranges.

The final round is the M416 smoke round, an often neglected but very useful round. Be creative with this round and use it to harass enemy snipers or cover friendly axis of advances.

All in all, the Sho't by virtue of the M111 and a quick firing Sharir cannon, has one of the most brutal firepowers at long range at its BR.

Ammo racks

Ammo racks of the Sho't Kal Dalet (Great Britain)
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
7th
rack empty
Visual
discrepancy
72 68 (+4) 63 (+9) 33 (+39) 25 (+47) 12 (+60) (+67) (+71) No

Notes:

  • Racks 6 and 7 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
  • These racks are also emptied early: the rack depletion order at full capacity is: 6 - 7 - 1 - 2 - 3 - 4 - 5
  • To go into battle with the frontal ammo rack empty, pack 33 (+39) shells.

Machine guns

The Sho't comes with 2 coaxial machine guns and 2 roof-mounted machine guns, providing an extremely concentrated stream of small arms and heavy machine-gun fire to target harassing aircraft and helicopters. Although not as effective as the 20 mm autocannons on some other tanks, it's still quite useful.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,000 (200) 577 N/A N/A
7.62 mm FN MAG 60-40
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,200 (200) 600 N/A N/A
Pintle (loader) 1,800 (200) 600 -10°/+5° -120°/+80°
Pintle (commander) 1,800 (200) 600 -10°/+50° -80°/+120°

Usage in battles

The Sho't Kal Dalet should be played in a reserved role, taking advantage of its reliable long-ranged Sharir cannon and exceptional protection against shaped charges. Its frontal armour is suited to withstand most HEAT warheads commonly found around its BR.

The Sho't Kal Dalet's main armament is perfectly capable of disposing of all threats it encounters thanks to its M111 APFSDS round. Well placed centre of mass attacks will take out even the mighty IS-7 from the front. At long ranges, up to 2,200 m, the Sho't Kal Dalet's rangefinder provides accurate target information (with rangefinding crew skills) to engage even the heaviest targets accurately.

Hull down on "Berlin"

Its armour, while good, is not reliable and only provides protection from ATGMS or HEAT attacks.

Paired with its good gun depression Sho't Kal Dalet's strengths clearly lie in long-ranged engagements preferably in hull-down positions.

That does not mean Sho't Kal Dalet is not capable of close-range fast-paced engagements.

The Sho't Kal Dalet is a true MBT as it is versatile in its playstyles and not just a long-ranged fighter,

it has decent mobility and a fully stabilized L7 at its disposal which makes it a decent close combat platform as well, but a reserved careful approach is still needed to not find itself at a disadvantage to faster opponents.

Otherwise, the slow turret and hull traverse can leave its vulnerable side exposed very quickly. Thanks to its generous arsenal of smoke dispensers and reverse speed it is possible to disengage if needed fairly well.

But the Sho't Kal Dalet does not have the mobility to evade faster opponents like the Leopard family.

Pros and cons

Pros:

  • Great fully stabilized 105 mm L7 cannon
  • E.R.A. grants improved protection against HEAT warheads
  • Four machine guns in total; good for warding off pesky low-flying planes and helicopters
  • Decent mobility compared to other British MBTs at the same BR

Cons:

  • Somewhat slow in comparison to other medium tanks at its rank

History

In the late 1950s, Israel struck a deal with Great Britain to purchase a number of Centurion Mk.5 tanks as a response to Egypt's own rearmament efforts at the time. Deliveries continued well into the 1960s, with Israel fielding more than 300 Centurion tanks prior to the Six-Day War in 1967.

Although the Centurion, or Sho't as it was called by the Israelis, was the most modern tank in service with the IDF at the time, it wasn't very liked among Israeli tank crews due to its low reliability in desert conditions. Therefore, the decision was made to modernize the vehicles in May 1967 by replacing the petrol engine with a more powerful and reliable Continental diesel engine. Further upgrades included the fitting of a new transmission, larger fuel tanks and other minor improvements.

In the following Middle Eastern conflicts of the late '60s and early '70s, the Sho't had proven its effectiveness in combat. However, after the devastating tank losses of the Yom Kippur War, Israeli engineers realized the importance of crew protection and work on an indigenous tank design, that would become the Merkava, began.

In the meantime, the vehicles that were already in service had to be modernized in order to prevent a repeat of the high losses of the Yom Kippur War in potential future conflicts. This modernization effort primarily focused on the addition of the Blazer ERA package to the Sho't Kal and Magach tanks, which would reduce the effectiveness of chemical munitions fired at the vehicles.

The upgraded Sho't Kal Dalet, as it was known, proved the effectiveness of the upgrade during the Israeli invasion of Lebanon in 1982, where it fared well against ATGMs and RPGs.

The Sho't Kal Dalet was the last mass-produced modification of the Israeli Centurion before it was replaced by the more modern Merkava tank models. In total, Israel had purchased and used over 1,100 Centurion tanks, with some still being in limited service today as APCs, ARVs or CEVs.

- From Devblog

Media

Skins
Videos

See also

Vehicles equipped with the same chassis
Other vehicles of similar configuration and role

External links


Israeli Ordnance Corps (חיל החימוש)
Medium Tanks  M-51 · M-51 (W)
MBTs 
Magach  Magach 1 · Magach 2 · Magach 3 · Magach 3 (ERA) · ▃Magach 3 (ERA) · Magach 5
  Magach 6 · Magach 6A · Magach 6B · Magach 6C · Magach 6R · Magach 6M · Gal Batash
Sho't  Sho't · Sho't Kal Alef · Sho't Kal Gimel · Sho't Kal Dalet · ▄Sho't Kal Dalet
Tiran  Tiran 4 · Tiran 4S
Merkava  ▃Merkava Mk.1 · Merkava Mk.1B · Merkava Mk.2B · ▃Merkava Mk.2B · Merkava Mk.2D
  Merkava Mk.3B · Merkava Mk.3C · ▃Merkava Mk.3D · Merkava Mk.4B · Merkava Mk.4M
Tank destroyers  Zachlam Tager
See Also  Chrysler Defense · Department of Tank Design · Morozov Design Bureau

Britain medium tanks
Valentine  Valentine I · Valentine IX · Valentine XI
Cromwell  Cromwell I · Cromwell V · Cromwell V (RP-3)
Cromwell derivatives  Challenger · Avenger · Comet I · Comet I "Iron Duke IV" · Charioteer Mk VII
Centurion  Centurion Mk 1 · Centurion Mk.2 · Centurion Mk 3 · Centurion Mk.5 AVRE · Centurion Mk 10 · Centurion Action X · FV4202
Vickers MBT  Vickers Mk.1 · Vickers Mk.3 · Vickers Mk.7
Chieftain  Chieftain Mk 3 · Chieftain Mk 5 · Chieftain Mk 10
Challenger 1  Challenger Mk.2 · Challenger Mk.3 · Challenger DS
Challenger 2  Challenger 2 · Challenger 2 (2F) · Challenger 2 TES · Challenger 2 OES · Challenger 2E · Challenger 2 Black Night
Challenger 3  Challenger 3 TD
Australia  A.C.I · A.C.IV · Centurion Mk.5/1
South Africa  Olifant Mk.1A · Olifant Mk.2 · TTD
India  Vijayanta · Bhishma TWMP
Israel  ▄Sho't Kal Dalet
Jordan  Khalid
Sweden  ▄Strv 81 (RB 52)
USA  Grant I · Sherman II · Sherman Firefly · Sherman IC "Trzyniec"

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram