Difference between revisions of "F-16A ADF"

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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
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''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
''The need for a new air superiority fighter was first brought to the attention of the US government during the Vietnam war, after F-4 phantom II's began taking heavy losses. The head of the Department of defense during most of the Vietnam war, Robert Magnamera, decided that dog fighting was simply obsolight, and put out an order for a new fighter jet with focus on weaponry, and versatility. The result of this order was the General Dynamics f111 Aardvark. which was nothing less than a huge, overweight, swing wing fying brick. While on paper the deign was most certainly impressive, it simply was not able to compete with mig21s, due to the unreliability of its weapons. Matter of fact, according to a post war analysis, only 15 percent of all aim9 sidewinders fired hit their target, the AIM-7 sparrow was even worse, with only 8% of those missiles hitting their target. In other worlds, only 1 in 10 missiles hit their target on average. That means, with the Aardvark which could only carry 8 , even if the pilot survived long enough to get all their missiles off, statistically speaking, all 8 of those missiles were likely to miss. Let alone, in a dogfight, not only did the Aardvark have a turning radios, comparable to the titanic, but it did not even have a internal gun, meaning that if and when it got into a turn fight with the comparatively nimble mig21, it would be shot down just like that. Indeed, it was seemingly obvious that this new multi-million dollar aircraft could not compete, however the government having just spent hundreds-of-millions of dollars on the project struggled to accept this. The thought of starting again from scratch was not seriously considered until a meeting in a bar, when John Boyd ran into Harry Hillaker, an aeronautical engineer who was the lead project engineer for general dynamics, and the man most responsible for the F-111. John Boyd promptly said "My name is John Boyd and I am a fighter pilot and I understand that you worked on the F-111, and what I want to know is why you guys built a god damn 85 thousand pound airplane and called it a fighter" Naturally Hillaker thought he was just some hothead who didn't know what he was talking about, but none the less, Hillaker did one of the most respectable things a man could do, he pulled out a chair and said "Sit down John" and a few minutes later they found themselves in deep agreement frantically scratching down ideas on cocktail napkins, talking about drag pullers thrust to weight rations lift coefficients. To Hillakers astonishment, this was not just some loudmouthed fighter jock, Boyd was talking to him in mathematics, and he know what he was talking about, and to Boyd's amazement, Hillaker was not just some puffed up company hack, he too wanted to build the best fighter aircraft possible, and knew full well, that his F-111 was wrong for every single reason that Boyd had flung at him. Now all they had to do, was convince the Pentagon that their now shiny fighter jet was in fact terrible, and that that if they were to have any chance against huge number of better soviet planes they would have to start again from scratch. So, Boyd had a meeting with general Walter Camble Sweeney Junior. Boyd had prepared an EM (Energy Maneuverability) brief, that would take about 5 to 6 hours to deliver, but when he arrived at the meeting, he was told that he had an allocated 20 minutes to speak with the general. He wasted no time, and began the brief by explaining that his energy maneuverability theory was simply a way to quantify a fighter aircraft's performance. He showed comparisons of where American jet aircraft excelled in blue, and where soviet aircraft excelled in red. there were just 2 things in blue, being altitude and speed, and the rest was a sea of red. While Boyd remained calm, the generals face just became more and more grimacing as he was being told that american aircraft were simply outclassed in most every aspect by soviet fighters. When the time ended Boyd turned to Sweeney ans said "Unless you have any questions General, that will be all." Sweeney looked like a man being woken up from a nightmare. "where do you think your going" he said. "Sir your agent said we had 20 minutes" replied Boyd "We've used up our time" Sweeney stared at him for a moment, and then back at the slides showing that the Russians had jets that were enormously better in almost every way. "Continue the brief" he said, then turned to his agent and instructed "cancel all my appointments for today." After several hours, the general had had enough, and told him to pack up for the day, and meet him again at 8 am the following morning, but before that he asked why there where no slides on the new F-111, had he not had time to run the data yet? Boyd had been waiting for just this moment, he advanced the projector several places and both men looked up at the screen, at the EM diagram for the General Dynamics F-111 Aardvark. Boyd didn't say a word, he didn't have to, the data was indisputable. The screen compared the F-111 to every jet in the soviet inventory, the slide was solid red, everywhere, against everything, no matter the altitude no matter the speed, it would lose in every engagement. Unlike many other decorated officers would have, Sweeney saw what was there, not what he wanted to be there, so he asked Boyd, "Major, based on your extensive research, any recommendations on what to do with this aircraft?" Boyd replied, "Well, If it where up to me, id pull the wings off, remove the bomb bay, put benches in it, paint the thing yellow, and turn it into a high speed taxi." Boyd proved that the most important thing for a fighter jet to have was the ability to change its energy state as quickly as possible, so that if its best turning speed is 450 knots, then it can change its speed to 450 knots and keep it there for a sustained period of time. It is indeed so that that conversation sparked the idea that allowed the f16 to come into the world. It was a couple years after this meeting when the order for a new lightweight close-range fighter aircraft was put out in 1972, and it officially entered service several years after this meeting when the F-16 entered service. The first operational F-16A ADF was delivered in January 1979 to the 388th Tactical Fighter Wing at Hill AFB. The F-16 was built under an agreement between the U.S. and four NATO countries: Belgium, Denmark, the Netherlands, and Norway. These countries jointly produced with the U.S. an initial 348 F-16s for their air forces. There were questions about the design of the f-16, largely due to the fact that the YF-16 became the world’s first aircraft to be aerodynamically unstable by design. With a rearward center of gravity, its natural tendency is to nose up rather than down. However any concerns were quickly quelled after testing. After it entered service it was immediately recognized as a excellent aircraft with great weaponry and incredible maneuverability. To this day the f-16 has never been shot down, and it serves in the air force of over 10 countries. In the USAF, the F-35 ultimately replaced the F-16, however it is still recognized as one of the greatest fighters of all time.''
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== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->

Revision as of 18:10, 28 December 2022

Introducing Wiki 3.0
F-16A ADF
f_16a_block_15_adf.png
GarageImage F-16A ADF.jpg
F-16A ADF
AB RB SB
12.7 12.7 13.0
Research:200 000 Specs-Card-Exp.png
Purchase:1 100 000 Specs-Card-Lion.png

Description

The F-16A Block 15 ADF Fighting Falcon is a rank VIII American jet fighter with a battle rating of 12.7 (AB/RB) and 13.0 (SB). It was introduced in Update "Apex Predators".

General info

Flight performance

Arrestor gear
Accelerates braking by grabbing the brake cable on the deck of the aircraft carrier
Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Max speed
at 10 973 m2 146 km/h
Turn time19 s
Max altitude15 240 m
EnginePratt & Whitney F100-PW-220
Type
Cooling systemAir
Take-off weight15 t

Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.

Characteristics Max speed
(km/h at 10,973 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 2,093 2,063 15240 20.3 20.6 252.7 240.2 ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 482 N/A ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Pratt & Whitney F100-PW-220 1 _,___ kg ___ kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
1,470 kg ___ _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear482 km/h

Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.

Modifications and economy

Repair costBasic → Reference
AB3 174 → 4 424 Sl icon.png
RB9 162 → 12 771 Sl icon.png
SB10 789 → 15 039 Sl icon.png
Total cost of modifications316 000 Rp icon.png
486 000 Sl icon.png
Talisman cost3 200 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 100 000 Sl icon.png
Aces3 600 Ge icon.png
Research Aces1 350 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 500 % Sl icon.png
256 / 256 / 256 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods booster.png
New boosters
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods jet engine.png
Engine
Research:
100 000 Rp icon.png
Cost:
155 000 Sl icon.png
2 000 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods armor frame.png
Airframe
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods armor cover.png
Cover
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mods ammo.png
M60_belt_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
330 Ge icon.png
Mod arrow 1.png
Mods g suit.png
G-suit
Research:
24 000 Rp icon.png
Cost:
37 000 Sl icon.png
490 Ge icon.png
Mods air to air missile.png
AIM-9L
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png
Mods weapon.png
M60_new_gun
Research:
20 000 Rp icon.png
Cost:
31 000 Sl icon.png
410 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon RedXCross.png Icon RedXCross.png Icon RedXCross.png

Offensive armament

Main article: M61A1 (20 mm)

The F-16A ADF is armed with:

  • A choice between two presets:
    • 1 x 20 mm M61A1 cannon, wing root-mounted (512 rpg)
    • 1 x 20 mm M61A1 cannon + 60 x countermeasures

Suspended armament

The F-16A ADF can be outfitted with the following ordnance presets:

  • 1 x 300 gal drop tank
  • 2 x AIM-9L Sidewinder missiles
  • 6 x AIM-9L Sidewinder missiles
  • 2 x AIM-7M Sparrow missiles

Custom loadout options

1 2 3 4 5 6 7
Hardpoints F-16A ADF.png
AIM-7M Sparrow missiles 1 1
AIM-9L Sidewinder missiles 1 1 1 1 1 1
300 gal drop tanks 1

Usage in battles

Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


General Dynamics Corporation
Jet Fighters  F-16A · F-16A ADF · F-16C
Strike Aircraft  F-111A · F-111F
Export  ▄F-16A ADF · ▄F-16A · ▄F-16AM · ␗F-16A MLU · F-16AJ · Netz · F-16D Barak II · F-16C Barak II
  F-111C
See also  SABCA

USA jet aircraft
  Fighters
F9F  F9F-2 · F9F-5 · F9F-8
F-80  F-80A-5 · F-80C-10
F-84  F-84B-26 · F-84F · F-84G-21-RE
F-86  F-86A-5 · F-86F-25 · F-86F-2 · F-86F-35
F-89  F-89B · F-89D
F-100  F-100D
F-104  F-104A · F-104C
F-4  F-4C Phantom II · F-4E Phantom II · F-4J Phantom II · F-4S Phantom II
F-5  F-5A · F-5C · F-5E · F-20A
F-8  F8U-2 · F-8E
F-14  F-14A Early · ▄F-14A IRIAF · F-14B
F-15  F-15A · F-15C MSIP II · F-15E
F-16  F-16A · F-16A ADF · F-16C
Other  P-59A · F2H-2 · F3D-1 · F3H-2 · F4D-1 · F11F-1
  Strike Aircraft
FJ-4  FJ-4B · FJ-4B VMF-232
A-4  A-4B · A-4E Early
A-7  A-7D · A-7E · A-7K
AV-8  AV-8A · AV-8C · AV-8B Plus · AV-8B (NA)
A-10  A-10A · A-10A Late · A-10C
F-111  F-111A · F-111F
Other  A-6E TRAM · F-105D · F-117
  Bombers
B-57  B-57A · B-57B