Difference between revisions of "RBT-5"

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(Usage in battles: i started experimenting with the TT-250 in game and i started writing about how to effectively use them. this is what i for now have written, i will continue later)
(Added a description how to effectively use the TT-250 in-game from personal experience and testing. i will continue writing on it (im not done)
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
'''Normal usage (BT-5)'''
 
 
 
The RBT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capping tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.
 
The RBT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capping tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.
  
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* [[B1 bis]]: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.
 
* [[B1 bis]]: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.
  
'''TT-250 Usage'''
+
'''TT-250 usage'''
 +
 
 +
The RBT-5 carries 2 tank torpedo's that are powerful enough to destroy any vehicle it lands a hit on or even near some medium, light or SPAA tanks. but aiming them is pretty difficult and requires great precision: in order to be as accurate as possible always rely on your rangefinder, because getting a as precise measurements will ensure your hit that will result a instant elimination of the enemy. due to the starting angle of 9° the starting range of the Torpedo's is 350 meters, which limits you to be able to fire at targets closer than 350 meters. which will require you to make use of your main 45mm 20-K gun to neutralize them. You can use the TT-250 on various way's.
 +
 
 +
<u>To start</u> you can use the TT-250 to snipe still standing targets, the TT-250 has a astounding effective fire range of 1,800 meters which is more than enough to neutralize targets in the Tier I and II range. If you have spotted a target, start range finding right away. after you get its approximate range, fire your first torpedo and watch. after your Torpedo lands and misses <s>or destroys the target</s> adapt your second torpedo to a more precise measurement from what you saw in your first torpedo, usually still standing targets don't understand what that explosion was and mostly think it was a artillery or a bomb of a plane: and won't move. so fire away your second torpedo and most of the times that will overpressure or directly hit the target and eliminate them.
 +
 
 +
<u>secondly</u> you can use the TT-250 to blind fire the enemies, at the start of a match or when the enemies are capturing the point. First you need to know of each map how far the distance is of your spawn to the enemies, after you have figured that out you can fire away the 2 torpedo's a bit from each other. and it can effectively land you a elimination of the enemies at their spawn. the second way of blind firing is firing when the enemy is capturing a point, simply set the distance to the range that is displayed on the point and fire away. It can sometimes land you a kill or take down the enemies tracks.
  
The RBT-5 carries 2 tank torpedo's that are powerful enough to destroy any vehicle it lands a hit on or even near some medium, light or SPAA tanks. but aiming them is pretty difficult and requires great precision: in order to be as accurate as possible always rely on your rangefinder, because getting a as precise measurements will ensure your hit that will result a instant elimination of the enemy. due to the starting angle of 9° the starting range of the Torpedo's is 350 meters, which limits you to be able to fire at targets closer than 350 meters. which will require you to make use of your main 20-K gun to neutralize them.
+
''It is suggested to stay near a captured point so you may resupply your Torpedo's'' for more usage, the resupply takes approximately 8 seconds each
  
 
=== Pros and cons ===
 
=== Pros and cons ===
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* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew
 
* Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew
 
* Rockets may overshoot at close range, due to the affixed nature of the mounting
 
* Rockets may overshoot at close range, due to the affixed nature of the mounting
 +
* If the rockets get shot it can cause your tank to ammunition explode
  
 
== History ==
 
== History ==

Revision as of 09:40, 7 November 2022

This page is about the gift Soviet light tank RBT-5. For the regular version, see BT-5.
RBT-5
ussr_rbt_5.png
GarageImage RBT-5.jpg
RBT-5
AB RB SB
1.3 1.3 1.3
MARKET

Description

The RBT-5 is a premium gift rank I Soviet light tank with a battle rating of 1.3 (AB/RB/SB). It was available as a prize during the 2015 Thunder League as a giveaway prize for watching the Twitch stream, later every Dog-Tag owner who voted for Team Dislike earned one due to the "Champion" prize. It can now only be obtained via the War Thunder Market.

The RBT-5 is a regular BT-5 with mounts on the side of the turret to hold two 250 kg TT-250 "tank torpedo" rockets. These large calibre rockets are hard to aim as they're angled upwards but can destroy almost anything it hits.

This tank is quite unique. It has virtually no armour, weights only 11,5 tons and has a massive 400 HP engine (442 HP fully upgraded), giving it up to a 38 HP/Ton ratio. This paired with excellent Christie suspension allows it to drive like a race car among tanks. Gun is an adequate 45 mm 20-K cannon with decent penetration and quick reload.

Do remember: the RBT-5's two rockets are quite apart from each other, and that should be taken into account when aiming. The first rocket to be fired is the one on the left side of the turret.

General info

Survivability and armour

Armourfront / side / back
Hull13 / 15 / 13
Turret20 / 15 / 15
Crew3 people
Visibility77 %

Armour type:

  • Rolled homogeneous armour
Armour Front Sides Rear Roof
Hull 13 mm (62°) Front glacis
20 mm (18°) Driver port
30 mm (62°) Lower glacis
40 mm (13°) Plate joint
15 mm (1°) 13 mm (0-59°) 10 mm
Turret 20 mm (11-43°) Gun mantlet
15 mm Turret front
15 + 15 mm 15 mm 10 mm

Notes

  • Tracks and suspension wheel are both 15 mm thick.
  • Rocket mounts provide additional spaced armour of 15 mm on the turret sides.

Mobility

Speedforward / back
AB57 / 12 km/h
RB and SB51 / 10 km/h
Number of gears4 forward
1 back
Weight12.1 t
Engine power
AB763 hp
RB and SB400 hp
Power-to-weight ratio
AB63.1 hp/t
RB and SB33.1 hp/t
Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 57 12 12.1 566 763 46.78 63.06
Realistic 51 10 323 400 26.69 33.06

Modifications and economy

Repair cost
AB570 Sl icon.png
RB358 Sl icon.png
SB285 Sl icon.png
Crew training2 300 Sl icon.png
Experts15 000 Sl icon.png
Aces115 Ge icon.png
Research Aces320 000 Rp icon.png
Reward for battleAB / RB / SB
Talisman.png 2 × 40 / 40 / 50 % Sl icon.png
Talisman.png 2 × 112 / 112 / 112 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Mods new tank suspension.png
Suspension
Mods new tank break.png
Brake System
Mods new tank filter.png
Filters
Mods new tank transmission.png
Transmission
Mods new tank engine.png
Engine
Mods tank tool kit.png
Improved Parts
Mods extinguisher.png
Improved FPE
Mods tank reinforcement ussr.png
Crew Replenishment
Mods new tank horizontal aiming.png
Horizontal Drive
Mods tank ammo.png
45mm_AP_1942_ammo_pack
Mods tank cannon.png
Adjustment of Fire
Mods new tank vertical aiming.png
Elevation Mechanism
Mods art support.png
Artillery Support

Armaments

Main armament

Ammunition86 rounds
Reloadbasic crew → aces
3.8 → 2.9 s
Vertical guidance-8° / 25°
Main article: 20-K (45 mm)
45 mm 20-K Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 86 -8°/+25° ±180° N/A 15.2 21.1 25.6 28.3 30.1 3.77 3.33 3.07 2.90
Realistic 9.5 11.2 13.6 15.0 16.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
BR-240 APHEBC 70 67 58 47 39 32
BR-240SP AP 73 70 60 50 41 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
BR-240 APHEBC 760 1.43 1.2 9 29.26 48° 63° 71°
BR-240SP AP 757 1.43 N/A N/A N/A 47° 60° 65°

Ammo racks

Ammo racks of the BT-5
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
86 72 (+14) 57 (+29) 43 (+43) 29 (+57) 15 (+71) 1 (+85) No

Note:

  • Turret empty: 29 (+57) shells

Additional armament

TT-250 tank torpedo
Ammunition2 rounds
Vertical guidance9° / 50°
Flight speed135 m/s
Range1 800 m
Main article: TT-250
TT-250 tank torpedo
Capacity Vertical Horizontal Range
2 +9°/+50° N/A 350 - 1,800 m

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
TT-250 Rocket 83 83 83 83 83 83
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
TT-250 Rocket 135 6,500 250 0 0.1 130 79° 80° 81°

Machine guns

Ammunition1 890 rounds
Belt capacity63 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate600 shots/min
Main article: DT (7.62 mm)
7.62 mm DT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 1,890 (63) 600 N/A N/A

Usage in battles

The RBT-5 is really flexible when it comes to usage, as it has great mobility and firepower, which is pretty much all you need for a good tank. Given its great 53 km/h top speed, it is good to use the RBT-5 as a point-capping tank at the start of the match. It is better to travel on-road to fully utilise its speed to get to the point before the enemies do. Another good tactic is to manoeuvre to the flank of the frontline/point and attack from the side. Its speed makes it possible to go the furthest with the shortest time, surprising the enemies.

Once capped, the player can either quickly ambush behind a nearby cover waiting for the enemy to re-cap it, or just drive around the battlefield and help the teammates. Its 70 mm penetration and 29 g TNT will knock out pretty much anything around its BR with a single shot. If not, the 3 seconds reload allows it to finish them off easily. A sudden, close encounter is a hard test to the player's skills because the RBT-5 isn't very good at turning as its tracks are quite long and narrow. Its turret traverse of around 11 deg/sec is certainly not the best. Thus those two factors can sometimes cause the death of the RBT-5 so the player must respond fast and accurate.

Enemies worth noting:

  • Pz.IIs: Although not as fast as the RBT-5, the Pz.IIs still have an average speed of around 40km/h. Also, they are equipped with a deadly 20 mm autocannon that will punch holes on the RBT-5 with ease, and their rate of fire can quickly kill multiple crew. The RBT-5 has thin armour protecting only 3 crew, making it extremely vulnerable to those autocannons.
  • Sd.Kfz.234 series: These wheeled vehicles all have scary on-road speeds of more than 60 km/h, so in any map, with roads connecting to the points they can always get there first and set up an ambush. However, these vehicles are wheeled meaning they cannot turn in place, they are rather sluggish when trying to turn, and they have either slow turret traverse or no turret at all so the player can use this to their advantage. Wiggle/circle around them to avoid their guns and force them to turn, then aim carefully and immobile them. Note that the DT machine gun on the RBT-5 only has 10 mm penetration at most, making it almost impossible to go through their armour and kill any crew, so don't think of destroying these wheeled tanks with the MG.
  • M8 LAC, M3 Stuarts: These vehicles are equally fast, and the M8 can outrun the RBT-5 if it's travelling on road, allowing them to get to the point before the RBT-5 does. Therefore if America is on the other side the player might want to change their tactic and not to rush the point since low tier battles are always filled with fast tanks. The M8 has a roof-mounted .50 cal MG which easily tears the RBT-5's armour apart and kills the crew inside. Also, most of them have a vertical stabiliser that works at low speed, so avoid firing on the move with them.
  • B1 bis: A heavily armoured tank for its BR, but do not panic when you see it. Don't fire at a distance unless you are directly aiming at its side armour. The best option is to try and get as close to it as possible (point-blank range is ideal) and shoot straight at its side. However sometimes due to a variety of reasons the player might be unable to flank it and has to face it frontally. If that is the case, shoot the rather vertical driver's compartment and there's a great chance of penetration, killing the driver and the commander (which is also the gunner for the turret). Or, shoot between the two guns on the turret to kill the commander/gunner. Or, shoot at the near-vertical part of the curved gun mantlet of the big gun.

TT-250 usage

The RBT-5 carries 2 tank torpedo's that are powerful enough to destroy any vehicle it lands a hit on or even near some medium, light or SPAA tanks. but aiming them is pretty difficult and requires great precision: in order to be as accurate as possible always rely on your rangefinder, because getting a as precise measurements will ensure your hit that will result a instant elimination of the enemy. due to the starting angle of 9° the starting range of the Torpedo's is 350 meters, which limits you to be able to fire at targets closer than 350 meters. which will require you to make use of your main 45mm 20-K gun to neutralize them. You can use the TT-250 on various way's.

To start you can use the TT-250 to snipe still standing targets, the TT-250 has a astounding effective fire range of 1,800 meters which is more than enough to neutralize targets in the Tier I and II range. If you have spotted a target, start range finding right away. after you get its approximate range, fire your first torpedo and watch. after your Torpedo lands and misses or destroys the target adapt your second torpedo to a more precise measurement from what you saw in your first torpedo, usually still standing targets don't understand what that explosion was and mostly think it was a artillery or a bomb of a plane: and won't move. so fire away your second torpedo and most of the times that will overpressure or directly hit the target and eliminate them.

secondly you can use the TT-250 to blind fire the enemies, at the start of a match or when the enemies are capturing the point. First you need to know of each map how far the distance is of your spawn to the enemies, after you have figured that out you can fire away the 2 torpedo's a bit from each other. and it can effectively land you a elimination of the enemies at their spawn. the second way of blind firing is firing when the enemy is capturing a point, simply set the distance to the range that is displayed on the point and fire away. It can sometimes land you a kill or take down the enemies tracks.

It is suggested to stay near a captured point so you may resupply your Torpedo's for more usage, the resupply takes approximately 8 seconds each

Pros and cons

Pros:

  • 45 mm 20-K gun offers great penetration
  • 20-K gun offers a good rate of fire
  • The BR-240 APHEBC rounds deal the best damage and spalling at its rank, allowing for impressive post-penetration damage
  • Fast tank, with good acceleration and good overall mobility
  • Front armour, although very thin, may bounce shells thanks to the decent sloping of the glacis
  • Very powerful rockets, can even instantly destroy a Maus, allowing the RBT-5 to handle even formidable foes

Cons:

  • Equipped with only 2 rockets
  • Rockets are set at a fixed angle which further complicates aiming, does not allow for zeroing targets
  • Armour can only cope with rifle calibre rounds, could also deflect a few heavy machine gun rounds
  • Very vulnerable to quick-firing autocannons like the German 20 mm or the TShN
  • Terrible crew arrangement, a well-placed, penetrating shot will automatically take out the crew
  • Rockets may overshoot at close range, due to the affixed nature of the mounting
  • If the rockets get shot it can cause your tank to ammunition explode

History

Main article: History of the BT-5

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Kharkov Design Bureau for Mechanical Engineering named after A. A. Morozov
Light Tanks 
BT-5  BT-5 · RBT-5
BT-7  BT-7 · BT-7M · BT-7A (F-32)
Medium Tanks 
T-34-76  T-34 (Prototype) · T-34 (1940) · T-34 (1941) · T-34 (1st Gv.T.Br.) · T-34 (1942) · T-34E STZ · T-34E
T-34-57  T-34-57 · T-34-57 (1943)
T-34-85  T-34-85 (D-5T) · T-34-85 · T-34-85E
T-34-100  T-34-100
T-44  T-44 · T-44-100 · T-44-122
Main Battle Tanks 
T-54  T-54 (1947) · T-54 (1949) · T-54 (1951)
T-64  T-64A (1971) · T-64B
Export/Captured 
T-34  ▀T 34 747 (r) · ▄T-34 · ▄T-34-85 · ␗T-34 (1943) · ␗Т-34-85 (S-53)
T-54  ▄T-54
See Also  Uralmashzavod · Uralvagonzavod

USSR light tanks
T-26  T-26 · T-26 (1st Gv.T.Br.) · T-26-4 · T-26E
BT  BT-5 · RBT-5 · BT-7 · BT-7 TD · BT-7M · BT-7A (F-32)
T-50  T-126 · T-50
T-70  T-70 · T-80
PT-76  PT-76B · PT-76-57 · Object 906
BMP  BMP-1 · BMP-2 · BMP-2M · BMP-3
BMD  BMD-4
2S25  2S25 · 2S25M
Wheeled  BA-11 · BTR-80A
Other  T-60 · Object 685 · 2S38
China  ▂Type 62

USSR premium ground vehicles
Light tanks  BA-11 · RBT-5 · BT-7A (F-32) · T-26 (1st Gv.T.Br.) · T-26E · T-126 · PT-76-57 · 2S38
Medium tanks  T-34 (Prototype) · T-34 (1st Gv.T.Br.) · T-34E · T-34-57 (1943) · T-34-85E · T-34-100 · T-44-122 · TO-55 · T-55AM-1 · T-72AV (TURMS-T) · T-80UD · Т-80U-Е1
  ▂M3 Medium · ▂M4A2 · ▂T-III · ▂T-V · ▂МК-IX "Valentine"
Heavy tanks  SMK · T-35 · ▂MK-II "Matilda" · KV-1E · KV-2 (1940) · KV-2 (ZiS-6) · KV-122 · KV-220 · IS-2 "Revenge" · Object 248 · IS-6 · T-10A
Tank destroyers  BM-8-24 · BM-13N · BM-31-12
  SU-57 · SU-76D · SU-76M (5th Gv.Kav.Corps) · SU-85A · SU-100Y · SU-122P · Object 120
SPAA  ▂Phòng không T-34 · ZUT-37