Difference between revisions of "M36B2"

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{{About
 
|about = American tank destroyer '''{{PAGENAME}}'''
 
|usage = other versions
 
|link = M36 Jackson (Family)
 
}}
 
 
{{Specs-Card
 
{{Specs-Card
 
|code=us_m36b2
 
|code=us_m36b2
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
 
== Description ==
 
== Description ==
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
The '''M36B2''' tank destroyer, formally known as the 90 mm Gun Motor Carriage M36B2, is an improved modification of the [[M36 GMC]] tank destroyer deployed by the U.S. Army near the end of World War II and throughout the Korean War. The M36B2 shared many traits with the original M36 GMC, including the same armour layout, engine, and main anti-tank gun. Beginning in May 1945, the American Locomotive Company rebuilt 672 M10 hulls into the 90 mm Gun Motor Carriage M36B2 variant. In May 1945, the Montreal Locomotive Works delivered another batch of 52 M36B2s. As Germany in World War II unconditionally surrendered in May 1945, this upgraded variant of the M36B2 saw no combat following its introduction. Instead, it was heavily utilized by the U.S. Army and the Republic of Korea Army against Soviet-made North Korean armoured vehicles during the Korean War, which began five years later, in 1950. Because [[M26]] and [[M46]] tanks were in short supply, the M36B2 became one of the favoured armoured vehicles for MAP (Military Assistance Program) transfers.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} American tank destroyer {{Battle-rating}}. It was introduced in [[Update "Drone Age"]].
 
 
Introduced in [[Update "Drone Age"]], the M36B2 GMC performs extremely similarly to the original M36 GMC. Armoured turret cover shields were added to the M36B2, providing some modest protection against small artillery shrapnel and strafing by small-calibre aircraft machine guns. Despite this, the vehicle remains poorly armoured, leaving it vulnerable to strafing by large-calibre aircraft heavy machine guns or aircraft cannons. For the M36B2 variant, new HEAT-FS ammunition has become available, allowing it to engage strongly armoured enemy vehicles at a significantly greater range with reliability.
 
  
 
== General info ==
 
== General info ==
Line 19: Line 12:
 
{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 +
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
'''Armour type:'''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
* Rolled homogeneous armour (Turret, Hull)
+
* Cast homogeneous armour (Turret, Transmission area) -->
* Cast homogeneous armour (Gun mantlet, Transmission area)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
Line 29: Line 22:
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
| Hull || 38.1 mm (54°) ''Front glacis''<br>50.8-107.8 mm (6-70°) ''Transmission housing''
+
| Hull || 38.1 mm (54°) ''Front glacis''  
| 19.05 mm (38°) ''Top'' <br> 25.4 mm ''Bottom'' || 19.05 mm (31-36°) ''Top''<br>19.05 mm (13-45°) ''Bottom''
+
50.8-107.8 mm (6-70°) ''Transmission housing''  
| 19.5 mm<br>10 mm
+
| 19.05 mm (38°) ''Top'' <br> 25.4 mm ''Bottom'' || 19.05 mm (31-36°) ''Top''  
 +
19.05 mm (13-45°) ''Bottom''  
 +
| 19.5 mm
 +
10 mm
 
|-
 
|-
| Turret || 31.75 mm (5-53°) ''Turret front'' <br> 76.2 mm ''Gun mantlet'' || 31.75 mm (14-21°)  || 25.4 mm (0-22°) ||6.5 mm
+
| Turret || 31.75 mm (5-53°) ''Turret front'' <br> 76.2 mm (°) ''Gun mantlet'' || 31.75 mm (14-21°)  || 25.4 mm (0-22°) ||6.5 mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
* Tracks are 20 mm thick, bogies are 10 mm thick while the wheels are 20 mm thick.
 
* Small slivers of 5 mm armour hang off the top side hull armour, giving minuscule protections at those areas.
 
* Track blocks on the side hull armour allows an extra 20 mm of armour at their locations.
 
  
 
=== Mobility ===
 
=== Mobility ===
 
{{Specs-Tank-Mobility}}
 
{{Specs-Tank-Mobility}}
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
 +
''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.''
  
{{tankMobility|abMinHp=582|rbMinHp=363}}
+
{{tankMobility}}
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
Line 58: Line 52:
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|M3 (90 mm)}}
 
{{main|M3 (90 mm)}}
 
The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.
 
 
The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.
 
 
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
 
|-
 
|-
! colspan="5" | [[M3 (90 mm)|90 mm M3]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds)
+
! colspan="5" |[[M3 (90 mm)|90 mm M3]]|| colspan="5" |Turret rotation speed (°/s)|| colspan="4" |Reloading rate (seconds)
 
|-
 
|-
! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer
+
!Mode!!Capacity!!Vertical!!Horizontal!!Stabilizer
! Stock !! Upgraded !! Full !! Expert !! Aced
+
!Stock!!Upgraded!!Full!!Expert!!Aced
! Stock !! Full !! Expert !! Aced
+
!Stock!!Full!!Expert!!Aced
 
|-
 
|-
! ''Arcade''
+
!''Arcade''
| rowspan="2" | 47 || rowspan="2" | -10°/+20° || rowspan="2" | ±180° || rowspan="2" | N/A || 21.1 || 29.3 || 35.5 || 39.3 || 41.8 || rowspan="2" | 9.75 || rowspan="2" | 8.63 || rowspan="2" | 7.95 || rowspan="2" | 7.50
+
| rowspan="2" |47|| rowspan="2" |-10°/+20°|| rowspan="2" |±180°|| rowspan="2" |N/A||21.1||29.3||35.5||39.3||41.8|| rowspan="2" |9.75|| rowspan="2" |8.63|| rowspan="2" |7.95|| rowspan="2" |7.50
 
|-
 
|-
! ''Realistic''
+
!''Realistic''
| 14.3 || 16.8 || 20.4 || 22.6 || 24.0
+
|14.3||16.8||20.4||22.6||24.0
 
|-
 
|-
 
|}
 
|}
 +
 +
The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.
 +
 +
The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.
  
 
==== Ammunition ====
 
==== Ammunition ====
Line 86: Line 79:
 
* '''M304''': APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
 
* '''M304''': APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
 
* '''M82''': APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
 
* '''M82''': APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
* '''M348''': HEATFS; a HEAT round with very high penetration and excellent performance on angled armour
+
* '''M348''': HEATFS; a HEAT round with very high penetration and excellent performance on angled armor
 
* '''M313''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
 
* '''M313''': Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
  
{{:M3 (90 mm)/Ammunition|T33 shot, M71 shell, M313, M304 shot, M82 shot (M36B2), M348 shell}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| T33 shot || APBC || 175 || 172 || 160 || 146 || 134 ||122
 +
|-
 +
| M71 shell || HE ||13||13||13||13||13||13
 +
|-
 +
| M304 shot || APCR ||287||281||259||234||211||191
 +
|-
 +
| M82 shot || APCBC ||185||183||171||157||144||133
 +
|-
 +
| M348 shell || HEATFS ||305||305||305||305||305||305
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| T33 shot || APBC ||853||10.91||N/A||N/A||N/A||47°|| 60° ||65°
 +
|-
 +
| M71 shell || HE ||823||10.55||0||0.1||925||79°||80°||81°
 +
|-
 +
| M304 shot || APCR ||1021||7.62||N/A||N/A||N/A||66°||70°||72°
 +
|-
 +
| M82 shot || APCBC ||853||10.94||1.2||14||137.2||48°||63°||71°
 +
|-
 +
| M348 shell || HEATFS ||853||6.5||0.05||0.1||926.17||65°||72°||77°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive mass<br>(TNT equivalent) (g)
 +
|-
 +
| M313 ||821||10.7||13||5||20||50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.27.2.27''' -->
+
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 105: Line 156:
 
! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''47''' || 39&nbsp;''(+8)'' || 30&nbsp;''(+17)'' || 21&nbsp;''(+26)'' || 12&nbsp;''(+35)'' || 7&nbsp;''(+40)'' || 1&nbsp;''(+46)'' || No
+
| '''47''' ||39&nbsp;''(+8)''||30&nbsp;''(+17)''||21&nbsp;''(+26)''||12&nbsp;''(+35)''||7&nbsp;''(+40)''||1&nbsp;''(+46)''||No
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Racks 5 and 6 are first stage ammo racks. They total 11 shells and get filled first when loading up the tank.
 
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 - 3 - 4.
 
* Full reload speed will be realized as long as shells are available in the ready racks 5 and 6. If the ready rack is empty, a penalty to reload speed will occur.
 
* Simply not firing when the gun is loaded will move ammo from racks 1-4 into rack 6 then 5. Firing will interrupt the restocking of the ready rack.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
Line 120: Line 164:
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
<!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' -->
 
{{main|M2HB (12.7 mm)}}
 
{{main|M2HB (12.7 mm)}}
 +
 +
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
  
 
{| class="wikitable" style="text-align:center" width="50%"
 
{| class="wikitable" style="text-align:center" width="50%"
Line 127: Line 173:
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
|Pintle||1,000 (200)||577||-10°/+70°||±60°
+
|Pintle||1,000 (200)||576||-10°/+70°||±60°
 
|-
 
|-
 
|}
 
|}
Line 137: Line 183:
 
=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 +
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
  
 
'''Pros:'''
 
'''Pros:'''
  
* Fast speed
+
*
* Roof cover to protect from some air attacks
 
* Fast turret traverse
 
* Carries a powerful gun
 
* HEATFS and APCBC to fight German heavies and post-war vehicles
 
* Browning .50 cal to deal with light vehicles and aircraft
 
  
 
'''Cons:'''
 
'''Cons:'''
  
* Slow and lacking in manoeuvrability when stock
+
*
* Most opponents can penetrate your thin armour with autocannons, guns, and bombs
 
* Roof armor is 6.5 mm thick, meaning most cannons and rifle-calibre weaponry can knock out the crew
 
* HEATFS explodes on fences and bushes
 
* Useless APCR shell
 
* Stock APBC is mediocre
 
* HEATFS sometimes requires extra shots for destroying heavily-armoured targets
 
* First stage ammo rack in turret bustle is a guaranteed destruction if hit
 
  
 
== History ==
 
== History ==
Line 164: Line 199:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=us_m36b2 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 173: Line 205:
 
* ''reference to the series of the vehicles;''
 
* ''reference to the series of the vehicles;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 +
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
;Other M36B2s
+
* ''reference to the series of the vehicles;''
 
+
* ''links to approximate analogues of other nations and research trees.''
* [[M36B2 (Japan)]]
 
* [[M36B2 (France)]]
 
  
 
== External links ==
 
== External links ==
Line 188: Line 219:
 
* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer Ordnance Department}}
 
 
{{USA tank destroyers}}
 
{{USA tank destroyers}}

Revision as of 10:56, 15 September 2022

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M36B2
us_m36b2.png
GarageImage M36B2.jpg
M36B2

Description

The 90-mm Gun Motor Carriage M36B2 is a rank American tank destroyer with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 38.1 mm (54°) Front glacis

50.8-107.8 mm (6-70°) Transmission housing

19.05 mm (38°) Top
25.4 mm Bottom
19.05 mm (31-36°) Top

19.05 mm (13-45°) Bottom

19.5 mm

10 mm

Turret 31.75 mm (5-53°) Turret front
76.2 mm (°) Gun mantlet
31.75 mm (14-21°) 25.4 mm (0-22°) 6.5 mm

Notes:

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. _,___ __.__ __.__
Realistic _,___ __.__ __.__

Modifications and economy

Armaments

Main armament

Main article: M3 (90 mm)
90 mm M3 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 47 -10°/+20° ±180° N/A 21.1 29.3 35.5 39.3 41.8 9.75 8.63 7.95 7.50
Realistic 14.3 16.8 20.4 22.6 24.0

The 90 mm M3 is the same gun available for the Super Hellcat, the T25 or the M26 and stays reliably accurate until 800 m distance. Beyond 1,000 m the loss of accuracy becomes a real handicap. The high muzzle velocity of your shells grants you pretty flat firing trajectories and thus helps fire at moving targets from a distance. In that regard, using the "sight distance control" feature can increase your chances of successfully hitting enemy tanks.

The rotation speed of the gun is better than average compared to other tanks at the same rank or battle rating. Which makes tracking a target from a distance an easy task to perform as your targeting process is fast. Elevation and depression angles of the gun are important, allowing you to fire from unusual positions (behind a ridge, from uphill, etc.). Your reload time is similar to vehicles at the same BR, if not a little longer than average. Your recoil is important but not powerful enough to throw your gun off target after firing. Lacking a stabilizer, the tank can't reliably fire on the move.

Ammunition

The available ammunition allows for engaging all types of targets:

  • T33: APBC; a solid shot with an average penetration power and no explosive filler.
  • M71: HE; useful for destroying open and lightly armoured vehicles.
  • M304: APCR; a composite round with a very high penetration power but no explosive filler and will only penetrate flat vertical surfaces.
  • M82: APCBC; a capped armour-piercing shell with a ballistic cap that has a better but still average penetration power and an explosive filler. It will destroy any armoured target it penetrates.
  • M348: HEATFS; a HEAT round with very high penetration and excellent performance on angled armor
  • M313: Smoke; useful to blind enemy vehicles that are too remote for you to disable so that you can progress towards objectives.
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
T33 shot APBC 175 172 160 146 134 122
M71 shell HE 13 13 13 13 13 13
M304 shot APCR 287 281 259 234 211 191
M82 shot APCBC 185 183 171 157 144 133
M348 shell HEATFS 305 305 305 305 305 305
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
T33 shot APBC 853 10.91 N/A N/A N/A 47° 60° 65°
M71 shell HE 823 10.55 0 0.1 925 79° 80° 81°
M304 shot APCR 1021 7.62 N/A N/A N/A 66° 70° 72°
M82 shot APCBC 853 10.94 1.2 14 137.2 48° 63° 71°
M348 shell HEATFS 853 6.5 0.05 0.1 926.17 65° 72° 77°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive mass
(TNT equivalent) (g)
M313 821 10.7 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
47 39 (+8) 30 (+17) 21 (+26) 12 (+35) (+40) (+46) No

Machine guns

Main article: M2HB (12.7 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 576 -10°/+70° ±60°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


USA tank destroyers
M10  M10 GMC
M36  M36 GMC · M36B2
T95  T28 · T95
M109  M109A1
ATGM  LOSAT · M901
Wheeled  M3 GMC · T55E1
Other  M8 HMC · M50 · M56
China  ▃LVT(A)(4) (ZIS-2)