Difference between revisions of "F-84F (Italy)"

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{{Specs-Avia-Armour}}
 
{{Specs-Avia-Armour}}
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.-->''
 +
 
 +
The F-84F is quite a sturdy aircraft, but do not expect to take a lot of bullets, because most opponents have cannons which will destroy any aircraft in one burst. It usually is able to take a beating when facing less armed opponents, in which case you may survive long enough to win a engagement.
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).-->''
 +
 
 +
The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role,  where most of enemies cant simply run away from it. In air battles it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the slower, and heavier the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics wont be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament. However unlike other aircraft at its battle rating, the F-84F does not have a lack of durability or low ammo count, which means a player has the ability to aid their teammates in a more supportive role, for example the aircraft can be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1000 lb Mk.83 bombs and somewhat less impressive selection of rockets which max out at 24 HVAR rockets.
  
 
===Radars===
 
===Radars===
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
<!--''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".-->''
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'''Pros:'''  
  
'''Pros:'''
+
* High top speed
 +
* Large payload capacity
 +
* Somewhat survivable
 +
* Can be used for many roles
  
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Average overall flight characteristics
 +
* No air-to-air missiles
 +
* No countermeasures
  
 
*
 
*
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== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).-->''
 
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===
 
=== [[wt:en/news/6990-development-f-84f-thunderstreak-en|Devblog]] ===
 
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.
 
In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.
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* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
+
<!--''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
  
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
* ''links to approximate analogues of other nations and research trees.''
+
* ''links to approximate analogues of other nations and research trees.-->'' [[F-84F (Germany)]]  [[F-84F (France)]]  [[F-84F (IAF)]]  [[F-84F]] (USA)
  
 
== External links ==
 
== External links ==
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* ''other literature.'' -->
 
* ''other literature.'' -->
  
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]
+
* [https://forum.warthunder.com/index.php?/topic/510660-f-84f-thunderstreak/ Official data sheet - more details about the performance]
  
 
{{AirManufacturer Republic}}
 
{{AirManufacturer Republic}}
 
{{Italy jet aircraft}}
 
{{Italy jet aircraft}}

Revision as of 00:12, 27 August 2021

Introducing Wiki 3.0
This page is about the Italian strike aircraft F-84F (Italy). For other versions, see F-84 (Family).
f-84f_italy.png
GarageImage F-84F (Italy).jpg
▄F-84F
AB RB SB
9.0 8.3 8.7
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png

Description

The ▄F-84F Thunderstreak is a rank VI Italian strike aircraft with a battle rating of 9.0 (AB), 8.3 (RB), and 8.7 (SB). It was introduced in Update "Hot Tracks".

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 0 m1 102 km/h
Turn time28 s
Max altitude12 500 m
EngineWright J65-W-7
TypeJet
Cooling systemAir
Take-off weight9 t
Characteristics Max Speed
(km/h at 0 m - sea level)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 1,089 1,066 12500 29.9 31.2 31.1 29.2 3,000
Upgraded 1,111 1,102 26.3 28.0 45.5 38.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
1187 417 533 515 417 ~11 ~3
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 630 < 600 < 650 N/A

Engine performance

Engine Aircraft mass
Engine name Number Basic Mass Wing loading (full fuel)
Wright J65-W-7 1 6,667 kg 279 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 9m fuel 20m fuel 30m fuel
1,260 kg Axial-flow turbojet 7,177 kg 7,800 kg 8,367 kg 8,935 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (100%)
Condition 100% WEP 9m fuel 20m fuel 30m fuel MTOW
Stationary 3,470 kgf N/A 0.48 0.44 0.41 0.39
Optimal 3,470 kgf
(0 km/h)
N/A 0.48 0.44 0.41 0.39

Survivability and armour

Crew1 person
Speed of destruction
Structural1 187 km/h
Gear417 km/h

The F-84F is quite a sturdy aircraft, but do not expect to take a lot of bullets, because most opponents have cannons which will destroy any aircraft in one burst. It usually is able to take a beating when facing less armed opponents, in which case you may survive long enough to win a engagement.

Modifications and economy

Repair costBasic → Reference
AB2 902 → 3 920 Sl icon.png
RB8 501 → 11 484 Sl icon.png
SB10 207 → 13 789 Sl icon.png
Total cost of modifications120 400 Rp icon.png
194 000 Sl icon.png
Talisman cost2 300 Ge icon.png
Crew training110 000 Sl icon.png
Experts380 000 Sl icon.png
Aces2 000 Ge icon.png
Research Aces830 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 310 / 600 % Sl icon.png
208 / 208 / 208 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods aerodinamic fuse.png
Fuselage repair
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods jet compressor.png
Compressor
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods booster.png
New boosters
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods jet engine.png
Engine
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods g suit.png
G-suit
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods armor frame.png
Airframe
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mods armor cover.png
Cover
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods ammo.png
bmg50_belt_pack
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 1.png
Mods napalm fire bomb.png
BLU-1
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mods pilon bomb.png
Mk81
Research:
4 800 Rp icon.png
Cost:
7 600 Sl icon.png
250 Ge icon.png
Mod arrow 0.png
Mods pilon rocket.png
FRC mk.2
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mod arrow 1.png
Mods pilon bomb.png
Mk82
Research:
6 800 Rp icon.png
Cost:
11 000 Sl icon.png
350 Ge icon.png
Mod arrow 0.png
Mods weapon.png
bmg50_new_gun
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mods pilon bomb.png
Mk83
Research:
7 500 Rp icon.png
Cost:
12 000 Sl icon.png
390 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
Aero X-6A
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png
Mods pilon bomb.png
Mk84
Research:
9 800 Rp icon.png
Cost:
16 000 Sl icon.png
510 Ge icon.png

Armaments

Offensive armament

Main article: M3 Browning (12.7 mm)

The F-84F (Italy) is armed with:

  • 4 x 12.7 mm M3 Browning machine guns, nose-mounted (300 rpg = 1,200 total)
  • 2 x 12.7 mm M3 Browning machine guns, wing-mounted (300 rpg = 600 total)

Suspended armament

Main articles: FFAR Mighty Mouse, HVAR

The F-84F (Italy) can be outfitted with the following ordnance:

  • Without load
  • 12 x HVAR rockets (inner pylons)
  • 12 x HVAR rockets (outer pylons)
  • 24 x HVAR rockets
  • 42 x FFAR Mighty Mouse rockets
  • 4 x 250 lb LDGP Mk 81 bombs (1,000 lb total)
  • 4 x 500 lb LDGP Mk 82 bombs (2,000 lb total)
  • 4 x 1,000 lb LDGP Mk 83 bombs (4,000 lb total)
  • 2 x 2,000 lb LDGP Mk 84 bombs (4,000 lb total)

Usage in battles

The F-84F has the somewhat common base armament of 6 x M3 Browning machine guns. This combined with its large ammo capacity makes for an aircraft well-suited to dogfighting. Achieving air superiority should be the primary task for all F-84F pilots, the F-84F also excels in a support role, where most of enemies cant simply run away from it. In air battles it has access to an air spawn, which means that you are able to engage enemies more quickly, giving the F-84F a very aggressive type of play-style. It is recommended to bring minimal fuel to boost its acceleration and climb rate, do note that bringing a lot of payload will seriously affect your overall mobility, the more payload the slower, and heavier the aircraft is. If you are inclined to bring a lot of payload, make sure you dispose of it before entering a dogfight, as more often than not you will be knocked out as your flight characteristics wont be on par with most enemies you'll face. When the first enemies engage with allies, go over them and find target with low energy state and destroy it. Do not chase lonely planes, as although enemy might look like easy 1-v-1 victory, the low top speed makes it very hard to catch somebody. Try not to engage in a prolonged dogfight, because the F-84F has rather poor energy retention and when caught slow even good acceleration won't save the plane. In prolonged turn fight, one may find themselves losing even against jets like the MiG-15. Another thing is that you have an adequate amount of munitions, so in theory you could stay in combat for a long time if you time your shots and selectively engage enemies you have the edge over. Destroying bombers and attackers is also a feasible option thanks to the powerful armament. However unlike other aircraft at its battle rating, the F-84F does not have a lack of durability or low ammo count, which means a player has the ability to aid their teammates in a more supportive role, for example the aircraft can be employed in ground strike or destruction of enemy bases with its more than sufficient maximum bomb load of 4 x 1000 lb Mk.83 bombs and somewhat less impressive selection of rockets which max out at 24 HVAR rockets.

Radars

The F-84F is equipped with an AN/APG-30 rangefinding radar, located in the nose of the aircraft. It will automatically detect other planes within the scanning area and display the range to the closest target. It is linked with a gyro gunsight and can help with aiming at close range.

AN/APG-30 - Rangefinding radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
2,750 m 300 m ±9° ±9°

Pros and cons

Pros:

  • High top speed
  • Large payload capacity
  • Somewhat survivable
  • Can be used for many roles

Cons:

  • Average overall flight characteristics
  • No air-to-air missiles
  • No countermeasures

History

Devblog

In the late 1940's, the manufacturer 'Republic' sought to improve the performance of the F-84 in order to bring it closer in line with the F-86 Sabre. As a result, it developed a new variant of the Thunderjet, designated F-84F. The new aircraft featured, among other changes, a new swept wing and a more powerful engine than its predecessor. Although Republic initially intended the new aircraft to be an extensive modernization of the base F-84, possessing a high degree of part compatibility with preceding variants, in the end, only less than 20% of the parts were interchangeable, resulting in the F-84F Thunderstreak becoming its own independent design.

Following its maiden flight in the early 1950's, the F-84F was ordered into production. However, the USAF focus on strategic bombers at the time resulted in some critical component manufacturing processes being prioritized for bomber production, ultimately leading to a staggered production start of the new F-84F.

The Thunderstreak officially entered service with the USAF in 1954, but was quickly phased out of active service due to engine issues before being reactivated in the early 1960's as tensions between the two superpowers began to rise again. Ultimately, the F-84F kept flying under American colors well into the early 1970's before finally being retired as newer aircraft replaced the Thunderstreak in active service.

The F-84F was also widely exported to NATO members. Chiefly among them were Germany, France, Italy, Belgium, Greece, China, the Netherlands as well as others. In total, well over 2,100 F-84F Thunderstreaks were built, with the Greek Air Force being the last to retire their F-84Fs in 1991.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

F-84F (Germany) F-84F (France) F-84F (IAF) F-84F (USA)

External links


Republic Aviation Corporation
Fighters  P-43A-1
  P-47D-22-RE · P-47D-25 · P-47D-28 · P-47M-1-RE · ⋠P-47M-1-RE · P-47N-15
Jet Aircraft  F-84B-26 · F-84F · F-84G-21-RE
  F-105D
Export  J9 Early*
  ␗P-43A-1
  ▄Thunderbolt Mk.1 · ▄P-47D-22-RE · ␗P-47D-23-RA · ▂P-47D-27 · ␗P-47D-30 · ▄P-47D-30 · ␗F-47N-25-RE
  ◄F-84F · ▄F-84F (Italy) · ▄F-84F (France) · F-84F IAF · F-84F
  ␗F-84G-21-RE · ▄F-84G-21-RE · ▄F-84G-26-RE · ␗F-84G-31-RE
Captured  ▀P-47D-16-RE · ▀P-47D
  *The company was named "Seversky Aircraft Company" before being renamed in 1939

Italy jet aircraft
Aerfer  Sagittario 2 · Ariete
Fiat  G.91 pre-serie · G.91 R/1 · G.91 R/4 (Portugal) · G.91 Y · G.91 YS
AMX International  AMX · AMX A-1A (Brazil)
Panavia  Tornado ADV · ▄Tornado IDS · ▄Tornado IDS (1995)
  Foreign:
Vampire  Vampire FB 52A
F-84  ▄F-84F · ▄F-84G-21-RE
F-86  CL-13 Mk.4 · ▄F-86K
F-104  ▄F-104G · F-104S · ▄F-104S TAF (Turkey) · F-104S.ASA
F-16  ▄F-16A ADF
AV-8  ▄AV-8B Plus
Hungary 
Mikoyan-Gurevich  ◔MiG-15bis · ◔MiG-17PF · ◔MiG-21MF · ◔MiG-21bis-SAU · ◔MiG-23MF · ◔MiG-29
Ilyushin  ◔IL-28
Sukhoi  ◔Su-22M3
Saab  ◔JAS39EBS HU C