Difference between revisions of "ARL-44 (ACL-1)"

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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert the screenshot of the vehicle. If the novice player does not remember the vehicle by name, they will immediately understand what kind of vehicle it is talking about.''-->
 +
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 +
{{break}}
 +
The '''{{specs|name}}''' is a Rank {{specs|rank}} French heavy tank {{Battle-rating|1}}. It was introduced in [[Update 1.75 "La Résistance"]]. The ARL-44 (ACL-1) is the second heavy tank in the French tree. It is a well-rounded foe more suited for a medium tank role than an heavy one due to lacking armour (which is still very good). It distinguishes from previous French heavy tanks for having a potent gun. The ARL-44 (ACL-1) is a prototype design that would be finalized as the [[ARL-44]].
 +
 
 +
The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the [[Pz.Kpfw. V Ausf. D|Panther series]] or the [[Pz.Kpfw. VI Ausf. B (H)|Tiger&nbsp;II&nbsp;]], from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation.
 +
 
 +
As said above, armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, is is weaker than a stock [[Medium Tank M4A3 (76) W HVSS Sherman|M4A3 Sherman]] (not even the [[Assault Tank M4A3E2 Jumbo|''Jumbo'']] version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate.
 +
 
 +
At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend.
 +
 
 +
"Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack.
  
 
== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
+
<!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpfull for survival in combat?''
  
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''
+
''If necessary use a visual template to indicate the most secure and weak zones of the armour.''-->
 +
'''Armour type:'''
 +
{| class="wikitable"
 +
|-
 +
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 +
|-
 +
| Hull || 60 mm (48°) ''Front glacis'' <br> 60 mm (63°) ''Lower glacis'' <br> 100 mm (1-80°) ''Machine gun port'' || 50 + (25-50) + 50 mm || 20 mm (72°) ''Top'' <br> 35 mm (32°) ''Bottom'' || 20 mm
 +
|-
 +
| Turret || 100 mm (0-44°) ''Turret front'' <br> 80 (0-79°) + 30 mm ''Gun mantlet'' || 60 mm (3-44°) || 30 mm (0-51°) <br> 38 mm (0-21°) ''Rear hatch''|| 10 mm
 +
|-
 +
! Armour !! Sides !! Roof
 +
|-
 +
| Cupola || 60 mm || 10 mm
 +
|}
 +
'''Notes:'''
 +
* Suspension wheel are 15 mm thick while tracks are 20 mm thick.
 +
* 25 mm RHA plate separate the engine from the crew compartment.
 +
* Turret ring is 55 mm thick, with an additional 20 mm armour behind it.
 +
 
 +
The ARL-44 (ACL-1) has little frontal armour, and so can be taken out by most 4.0 tanks and above frontally. As always, surprise is an advantage, however the turn rate of the turret is not too bad, so caution is advised. Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy kill. Another thing to consider is this tank's ''large'' elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire.
  
 
=== Mobility ===
 
=== Mobility ===
''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''
+
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
!colspan="3" | Mobility characteristic
 +
|-
 +
! Weight (tons)
 +
!colspan="1" | Add-on Armour<br>weight (tons)
 +
!colspan="1" | Max speed (km/h)
 +
|-
 +
|rowspan="2" | 47.0 || colspan="1" rowspan="2" | N/A || colspan="1" | 40 (AB)
 +
|-
 +
|37 (RB/SB)
 +
|-
 +
!colspan="3" | Engine power (horsepower)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|775
 +
|954
 +
|-
 +
|''Realistic/Simulator''
 +
|531
 +
|600
 +
|-
 +
!colspan="3" | Power-to-weight ratio (hp/ton)
 +
|-
 +
!colspan="1" | Mode
 +
!Stock
 +
!Upgraded
 +
|-
 +
|''Arcade''
 +
|16.49
 +
|20.30
 +
|-
 +
|''Realistic/Simulator''
 +
|11.30
 +
|12.77
 +
|-
 +
|}
  
 
== Armaments ==
 
== Armaments ==
 
=== Main armament ===
 
=== Main armament ===
''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''
+
<!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''-->
 +
{{main|SA46 (75 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="6" | [[SA46 (75 mm)|75 mm SA46]]
 +
|-
 +
! colspan="3" rowspan="1" style="width:5em" |Capacity
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
! rowspan="1" | Stabilizer
 +
|-
 +
| colspan="3" | 37 || -10°/+20° || ±180° || N/A
 +
|-
 +
! colspan="6" | Turret rotation speed (°/s)
 +
|-
 +
! style="width:4em" |Mode
 +
! style="width:4em" |Stock
 +
! style="width:4em" |Upgraded
 +
! style="width:4em" |Prior + Full crew
 +
! style="width:4em" |Prior + Expert qualif.
 +
! style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| ''Arcade'' || 8.9 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
| ''Realistic'' || 8.9 || __.__ || __.__ || __.__ || __.__
 +
|-
 +
! colspan="4" | Reloading rate (seconds)
 +
|-
 +
! colspan="1" style="width:4em" |Stock
 +
! colspan="1" style="width:4em" |Prior + Full crew
 +
! colspan="1" style="width:4em" |Prior + Expert qualif.
 +
! colspan="1" style="width:4em" |Prior + Ace qualif.
 +
|-
 +
| 7.5 || __.__ || __.__ || __.__
 +
|-
 +
|}
 +
 
 +
===== Ammunition =====
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! colspan="6" | '''Penetration''' '''''in mm''''' '''@ 90°'''
 +
|-
 +
! 10m
 +
! 100m
 +
! 500m
 +
! 1000m
 +
! 1500m
 +
! 2000m
 +
|-
 +
| 75 mm Obus de rupture || APC || 124 || 120 || 103 || 81 || 70 || 60
 +
|-
 +
| 75 mm Obus de explosif || HE || 10 || 10 || 10 || 10 || 10 || 10
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="11" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" class="unsortable" | Type of <br /> warhead
 +
! rowspan="2" |Velocity <br /> in m/s
 +
! rowspan="2" |Projectile<br />Mass in kg
 +
! rowspan="2" | ''Fuse delay''
 +
''in m:''
 +
! rowspan="2" | ''Fuse sensitivity''
 +
''in mm:''
 +
! rowspan="2" | ''Explosive Mass in g<br /> (TNT equivalent):''
 +
! rowspan="2" | ''Normalization At 30° <br> from horizontal:''
 +
! colspan="3" | ''Ricochet:''
 +
|-
 +
! 0%
 +
! 50%
 +
! 100%
 +
|-
 +
| 75 mm Obus de rupture || APC || 700 || 6.5 || N/A || N/A || N/A || ° || 48° || 63° || 71°
 +
|-
 +
| 75 mm Obus de explosif || HE || 700 || 6.2 || 0.4 || 0.1 || 675 || +0° || 79° || 80° || 81°
 +
|-
 +
|}
  
=== Additional armament ===
+
===== [[Ammo racks|Ammo racks]] =====
''Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.''
+
[[File:Ammoracks {{PAGENAME}}.png|right|thumbnail|x250px|[[Ammo racks|Ammo racks]] of the {{specs|name}}.]]
 +
{| class="wikitable sortable" style="text-align:center"
 +
|-
 +
! class="wikitable unsortable" |Full<br /> ammo
 +
! class="wikitable unsortable" |1st<br />  rack empty
 +
! class="wikitable unsortable" |2nd<br />  rack empty
 +
! class="wikitable unsortable" |3rd<br />  rack empty
 +
! class="wikitable unsortable" |Visual<br /> discrepancy
 +
|-
 +
|| '''37''' || 25&nbsp;''(+12)'' || 13&nbsp;''(+24)'' || 1&nbsp;''(+36)'' || style="text-align:left" | no
 +
|-
 +
|}
 +
 
 +
Turret empty: 25&nbsp;(+12)
  
 
=== Machine guns ===
 
=== Machine guns ===
''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''
+
<!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft, but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.''-->
 +
{{main|MAC 31 (7.5 mm)}}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | [[MAC 31 (7.5 mm)|7.5 mm MAC 31]]
 +
|-
 +
! colspan="7" | ''Coaxial mount''
 +
|-
 +
! colspan="4" rowspan="1" style="width:5em" |Capacity (Belt capacity)
 +
! rowspan="1" | Fire rate <br> (shots/minute)
 +
! rowspan="1" | Vertical <br> guidance
 +
! rowspan="1" | Horizontal <br> guidance
 +
|-
 +
| colspan="4" | 5,000 (150) || 1,350 || N/A || N/A
 +
|-
 +
|}
  
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much".
 +
 
 +
Utilize the ARL-44 (ACL-1) as a medium tank. If possible, flank. Otherwise forward engagements are also an option, however, do not trust your armour. Always take out turret rings/gunners first, or, go for ammo racks. When the BR average is 3.0, you can also play this tank as a heavy, as most enemies will not be able to penetrate your armour.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
 
 
 
'''Pros:'''
 
'''Pros:'''
*
+
* Good gun
 +
* Ok mobility for a heavy tank
 +
* Hull turning is fast due to wide hull
 +
* Powerful engine
 +
* 5 crew members
 +
* Thick side armour enables strong angling
 +
* MAC 31 coaxial MG
 +
* Complex side armour negates HEAT rounds
 +
* -10° of gun depression
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Large profile
 +
* Many tanks at its BR can reliably penetrate its frontal armour.
 +
* No explosives in APC shots
 +
* Large elevation mechanism, often get damaged
 +
* Bad ammo storage layout makes ammo rack shots frequent
 +
* Track traction is subpar (pre-war track pattern)
 +
* Thin roof armour
 +
* Many shot traps
 +
* Long reload time
 +
* Only 2 shell choices
 +
* Weak 20 mm plate in turret back protects one of the main ammo racks.
 +
* Subpar reverse speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
  
 
== Media ==
 
== Media ==
Line 51: Line 253:
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{French heavy tanks}}

Revision as of 23:32, 15 December 2018

ARL-44 (ACL-1)
fr_arl_44_acl1.png
ARL-44 (ACL-1)
AB RB SB
3.7 3.7 3.7
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png
Show in game

Description

GarageImage ARL-44 (ACL-1).jpg


The ARL-44 (ACL-1) is a Rank III French heavy tank with a battle rating of 3.7 (AB/RB/SB). It was introduced in Update 1.75 "La Résistance". The ARL-44 (ACL-1) is the second heavy tank in the French tree. It is a well-rounded foe more suited for a medium tank role than an heavy one due to lacking armour (which is still very good). It distinguishes from previous French heavy tanks for having a potent gun. The ARL-44 (ACL-1) is a prototype design that would be finalized as the ARL-44.

The ARL-44 (ACL-1) bears very distinctive characteristics, with a WWI-style track system (similar to the Churchill) which runs across the whole side of its chassis. This tank is a mix of different inspirations, mainly late war German tank technology such as the Panther series or the Tiger II , from which it takes its slope frontal armour and tall profile. As France was reviving from WW2, its engineers were hard at work to catch up with tank technology, the ARL-44 series was a training ground for them. This is why this tank has rather weird design choices, coming from both experience and experimentation.

As said above, armour on this version of the ARL-44 is subpar as it can be penetrated by most foes it encounter from the front: with only 60 mm at 48°, is is weaker than a stock M4A3 Sherman (not even the Jumbo version). With that in mind, this tank should be kept a fair distance from the frontline. In order to put this "land battleship" to good use, it should be angled at about 25° facing towards the enemy. An even better way to maximise its armour is by keeping an hull-down position, using its -10° depression : turret armour is ~100 mm thick, with a bit of distance and angle, most rounds will not penetrate.

At 47 tons, this is not a light tank, even more so that its tracks have bad ground traction. What saves this vehicles from feeling too slow is its 954 HP engine, capable of maintaining its top speed even when climbing slight hills. Do not expect too much from this tank, especially in highly inclined and soft terrains. Don't forget its reverse speed of only -4 km/h won't get you out quick of the situations: don't overextend.

"Decent" might be a word that comes to mind while firing this tank's main gun. When compared to other tanks at the BR, it has about the same characteristics as other medium tank's gun, the only thing being its lack of HE filler. In order to get out of a fight alive, seek some allied fire as this tank as bad reload rate. Do not bring more than 24 shells in order to avoid filling that obvious turret ammo rack.

General info

Survivability and armour

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull 60 mm (48°) Front glacis
60 mm (63°) Lower glacis
100 mm (1-80°) Machine gun port
50 + (25-50) + 50 mm 20 mm (72°) Top
35 mm (32°) Bottom
20 mm
Turret 100 mm (0-44°) Turret front
80 (0-79°) + 30 mm Gun mantlet
60 mm (3-44°) 30 mm (0-51°)
38 mm (0-21°) Rear hatch
10 mm
Armour Sides Roof
Cupola 60 mm 10 mm

Notes:

  • Suspension wheel are 15 mm thick while tracks are 20 mm thick.
  • 25 mm RHA plate separate the engine from the crew compartment.
  • Turret ring is 55 mm thick, with an additional 20 mm armour behind it.

The ARL-44 (ACL-1) has little frontal armour, and so can be taken out by most 4.0 tanks and above frontally. As always, surprise is an advantage, however the turn rate of the turret is not too bad, so caution is advised. Be advised that this tank has 3 main ammo racks: between driver and machinegunner, in the turret's back and in the plain middle of the right track, shooting them down can be an easy kill. Another thing to consider is this tank's large elevation mechanism, a penetrating shot to the tank's center of mass may damage/disable it, making it very hard for this foe to return fire.

Mobility

Mobility characteristic
Weight (tons) Add-on Armour
weight (tons)
Max speed (km/h)
47.0 N/A 40 (AB)
37 (RB/SB)
Engine power (horsepower)
Mode Stock Upgraded
Arcade 775 954
Realistic/Simulator 531 600
Power-to-weight ratio (hp/ton)
Mode Stock Upgraded
Arcade 16.49 20.30
Realistic/Simulator 11.30 12.77

Armaments

Main armament

Main article: SA46 (75 mm)
75 mm SA46
Capacity Vertical
guidance
Horizontal
guidance
Stabilizer
37 -10°/+20° ±180° N/A
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 8.9 __.__ __.__ __.__ __.__
Realistic 8.9 __.__ __.__ __.__ __.__
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
7.5 __.__ __.__ __.__
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
75 mm Obus de rupture APC 124 120 103 81 70 60
75 mm Obus de explosif HE 10 10 10 10 10 10
Shell details
Ammunition Type of
warhead
Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
75 mm Obus de rupture APC 700 6.5 N/A N/A N/A ° 48° 63° 71°
75 mm Obus de explosif HE 700 6.2 0.4 0.1 675 +0° 79° 80° 81°
Ammo racks
Ammo racks of the ARL-44 (ACL-1).
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
Visual
discrepancy
37 25 (+12) 13 (+24) (+36) no

Turret empty: 25 (+12)

Machine guns

Main article: MAC 31 (7.5 mm)
7.5 mm MAC 31
Coaxial mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
5,000 (150) 1,350 N/A N/A

Usage in the battles

The ARL-44 (ACL-1) should be played as a medium tank. Combining a good penetrating gun, decent mobility and average but sloped armour, the tank is more suited to this role as most tanks (e.g. PzIV F2, G, H, J, KV-85, T-34-85(D-5T)) and tank destroyers (e.g. Marder III, Achilles, M10, ASU 57) it meets at its BR and above will be able to penetrate its upper glacis reliably at standard combat ranges (~500 m). Im the hands of a capable commander, this tank can be quite deadly. The key word with this tank is "do not expect too much".

Utilize the ARL-44 (ACL-1) as a medium tank. If possible, flank. Otherwise forward engagements are also an option, however, do not trust your armour. Always take out turret rings/gunners first, or, go for ammo racks. When the BR average is 3.0, you can also play this tank as a heavy, as most enemies will not be able to penetrate your armour.

Pros and cons

Pros:

  • Good gun
  • Ok mobility for a heavy tank
  • Hull turning is fast due to wide hull
  • Powerful engine
  • 5 crew members
  • Thick side armour enables strong angling
  • MAC 31 coaxial MG
  • Complex side armour negates HEAT rounds
  • -10° of gun depression

Cons:

  • Large profile
  • Many tanks at its BR can reliably penetrate its frontal armour.
  • No explosives in APC shots
  • Large elevation mechanism, often get damaged
  • Bad ammo storage layout makes ammo rack shots frequent
  • Track traction is subpar (pre-war track pattern)
  • Thin roof armour
  • Many shot traps
  • Long reload time
  • Only 2 shell choices
  • Weak 20 mm plate in turret back protects one of the main ammo racks.
  • Subpar reverse speed

History

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.

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