Difference between revisions of "Eland 90 Mk.7"

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{{Specs-Card
 
{{Specs-Card
 
|code=uk_eland_90_mk_7
 
|code=uk_eland_90_mk_7
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg|ArtImage2_{{PAGENAME}}.png}}
+
|images={{Specs-Card-Image|GarageImage_{{PAGENAME}}.jpg}}
 
}}
 
}}
  
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{{Specs-Tank-Armour}}
 
{{Specs-Tank-Armour}}
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
 
<!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' -->
The armour of the Eland 90 Mk.7 is little to nonexistent. The fact it only has 10 mm of armour gives it extremely low survivability, even 7.62 mm MG can penetrate the armour on some areas. The crew is compacted inside a really small box, making 90% of the rounds fired at it (both main gun and machine guns) one shot potential. While the thin armour might not trigger APHE fuses, it will surely trigger HE, HEAT. Regardless, not triggering an APHE fuse leaves any incoming shell to act as a solid shot, severely damaging the crew.
+
''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.''
  
'''Armour type:'''
+
'''Armour type:''' <!-- The types of armour present on the vehicle and their general locations -->
 
+
<!-- Example: * Rolled homogeneous armour (Front, Side, Rear, Hull roof)
*Rolled homogeneous armour (hull, turret)
+
* Cast homogeneous armour (Turret, Transmission area) -->
*Structural steel (mudguards, storage boxes)
 
*Wheel (tires)
 
  
 
{| class="wikitable"
 
{| class="wikitable"
 
|-
 
|-
!Armour!!Front (Slope angle)!!Sides!!Rear!!Roof
+
! Armour !! Front (Slope angle) !! Sides !! Rear !! Roof
 
|-
 
|-
|Hull||10 mm (51°) ''Upper glacis''<br>10 mm (17°) ''Upper glacis''
+
| Hull || ___ mm || ___ mm ''Top'' <br> ___ mm ''Bottom'' || ___ mm || ___ - ___ mm
|10 mm (4°) ''Front half''<br>10 mm (6°) ''Rear half''
 
|10 mm ''Upper plate''<br>10 mm (46°) ''Upper glacis''<br>10 mm (20°) ''Lower glacis''
 
|10 mm (40°) ''Front glacis''<br>10 mm (44°) ''Rear glacis''
 
 
|-
 
|-
|Turret||12 mm (30°) ''Turret front''<br>12 mm (8°) ''Gun mantlet''
+
| Turret || ___ - ___ mm ''Turret front'' <br> ___ mm ''Gun mantlet'' || ___ - ___ mm || ___ - ___ mm || ___ - ___ mm
|10 mm (17-21°)<br>10 mm ''Viewports''
 
|10 mm (16°)||10 mm (16°) ''Front part''<br>10 mm ''Rear part''<br>8 mm ''Gunner hatch''
 
 
|-
 
|-
|Cupola|| colspan="4" style="text-align:center" |8 mm (spherical)
+
| Cupola || ___ mm || ___ mm || ___ mm || ___ mm
 
|-
 
|-
 
|}
 
|}
  
'''Notes:'''
+
'''Notes:''' <!-- Any additional notes which the user needs to be aware of -->
 
+
<!-- Example: * Suspension wheels are 20 mm thick, tracks are 30 mm thick, and torsion bars are 60 mm thick. -->
*Wheels are 10 mm thick.
 
*Storage boxes and mudguards are 5 mm thick.
 
*The belly is 8 mm thick.
 
*The gun barrel is 20 mm thick.
 
  
 
=== Mobility ===
 
=== Mobility ===
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{{tankMobility|abMinHp=139|rbMinHp=80}}
 
{{tankMobility|abMinHp=139|rbMinHp=80}}
 
The Eland 90 Mk.7, similar to the AML-90, are Formula 1 cars compared to the tanks seen at the battle rating. The low profile, weight, and the fact they are wheeled makes this vehicle extremely fast. However, this '''only''' applies to asphalt or solid ground maps. The mobility is significantly reduced in mud, water, sand and snow, reducing the speed from nearly 100 km/h down to 20 km/h.
 
  
 
=== Modifications and economy ===
 
=== Modifications and economy ===
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<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
<!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' -->
 
{{main|GT-2 (90 mm)}}
 
{{main|GT-2 (90 mm)}}
 
The Eland 90 uses the powerful 90 mm GT-2 low pressure cannon. The Eland 90 comes with a stock OCC 60-62 HEATFS ammunition, capable of penetrating most tanks at its BR at any distance. It should be noted that it only carries 29 rounds at max, 9 more rounds than the AML-90 but still a low count, and coupled with the poor survivability, commanders should always shoot to destroy in the least shots necessary, know center of mass, ammunition racks, etc to successfully engage a target.
 
  
 
{| class="wikitable" style="text-align:center" width="100%"
 
{| class="wikitable" style="text-align:center" width="100%"
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==== Ammunition ====
 
==== Ammunition ====
{{:GT-2 (90 mm)/Ammunition|OCC 60-62, OE 90 F1, OFUM PH90-F2}}
+
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="8" | Penetration statistics
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! colspan="6" | Penetration @ 0° Angle of Attack (mm)
 +
|-
 +
! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m
 +
|-
 +
| OCC 60-62 || HEATFS || 320 || 320 || 320 || 320 || 320 || 320
 +
|-
 +
| OE 90 F1 || HE || 13 || 13 || 13 || 13 || 13 || 13
 +
|-
 +
|}
 +
{| class="wikitable sortable" style="text-align:center" width="100%"
 +
! colspan="10" | Shell details
 +
|-
 +
! rowspan="2" data-sort-type="text" | Ammunition
 +
! rowspan="2" | Type of<br>warhead
 +
! rowspan="2" | Velocity<br>(m/s)
 +
! rowspan="2" | Projectile<br>Mass (kg)
 +
! rowspan="2" | Fuse delay<br>(m)
 +
! rowspan="2" | Fuse sensitivity<br>(mm)
 +
! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g)
 +
! colspan="3" | Ricochet
 +
|-
 +
! 0% !! 50% !! 100%
 +
|-
 +
| OCC 60-62 || HEATFS || 750 || 8.95 || 0.05 || 0.1 || 877.7 || 65° || 72° || 77°
 +
|-
 +
| OE 90 F1 || HE || 640 || 10.45 || 0 || 0.1 || 945 || 79° || 80° || 81°
 +
|-
 +
|}
 +
{| class="wikitable" style="text-align:center"
 +
! colspan="7" | Smoke shell characteristics
 +
|-
 +
! Ammunition
 +
! Velocity<br>(m/s)
 +
! Projectile<br>Mass (kg)
 +
! Screen radius<br>(m)
 +
! Screen deploy time<br>(s)
 +
! Screen hold time<br>(s)
 +
! Explosive Mass<br>(TNT equivalent) (g)
 +
|-
 +
| OFUM PH90-F2 || 640 || 10.2 || 13 || 5 || 20 || 50
 +
|-
 +
|}
  
 
==== [[Ammo racks]] ====
 
==== [[Ammo racks]] ====
[[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]]
+
<!-- [[File:Ammoracks_{{PAGENAME}}.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] -->
<!-- '''Last updated: 2.7.0.173''' -->
+
<!-- '''Last updated:''' -->
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
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! Visual<br>discrepancy
 
! Visual<br>discrepancy
 
|-
 
|-
| '''29''' || 27&nbsp;''(+2)'' || 23&nbsp;''(+6)'' || 17&nbsp;''(+12)'' || 11&nbsp;''(+18)'' || 6&nbsp;''(+23)'' || 1&nbsp;''(+28)'' || No
+
| '''29''' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __&nbsp;''(+__)'' || __
 
|-
 
|-
 
|}
 
|}
'''Notes''':
 
 
* Shells are modeled individually and disappear after having been shot or loaded.
 
* Racks 5 and 6 are first stage ammo racks. They total 10 shells and get filled first when loading up the tank.
 
* These racks are also emptied early: the rack depletion order at full capacity is: 5 - 6 - 1 - 2 etc. until 4.
 
* Simply not firing when the gun is loaded will move ammo from racks 1 to 4 into racks 6 then 5. Firing will interrupt the restocking of the ready racks.
 
  
 
=== Machine guns ===
 
=== Machine guns ===
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! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal
 
|-
 
|-
| Coaxial || 3,750 (250) || 500 || N/A || N/A
+
| Coaxial || 3,600 (250) || 500 || N/A || N/A
 
|-
 
|-
 
| Pintle || 2,000 (250) || 500 || -10°/+17° || ±120°
 
| Pintle || 2,000 (250) || 500 || -10°/+17° || ±120°
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== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
The Eland should be primarily used as a scout flanking vehicle due to its high speed, low profile, scouting capabilities and firepower (tremendous for such a small vehicle). The Eland has primarily 3 uses:
+
''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
 
 
'''Scouting:'''
 
 
 
When on large maps, the scouting ability should be used at its full potential. The low profile and high speed make it able to crawl to cover fast and without creating much suspicion, while marking targets for friendlies to engage.
 
 
 
'''Flanking:'''
 
 
 
Due to the high speed and really powerful gun, the Eland can be used to hit any enemy from the back. This tactic should be a "Hit n' Run", you should disable or destroy targets and leave before they can engage you. This is nothing hard for the Eland as long as the escape routes and alternative routes are clear and within easy access.
 
 
 
'''Sniping:'''
 
 
 
Despite the optics not having a huge zoom, it is enough to be able to detect, target, and engage enemy vehicles at all ranges thanks to the HEAT-FS round. Be aware of your ammo as it can only carry 29 shells, so make all shots count. It also creates a relatively small smoke trail when firing compared to other cannons at the battle rating (105 mm, other 90 mm, 122 mm) thanks to the muzzle brake. Bushes can also be used to make this vehicle nearly invisible, due to its already low profile. A bunch of branches can cover almost 70% of the front, making it a moving and deadly bush. It also creates a small engine sound that will be, most of the time, masked up by other tanks, giving you a stealth capability which can be exploited in urban combat.
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 157: Line 170:
 
* Smoke shells and smoke grenades to enhanced protection and support role
 
* Smoke shells and smoke grenades to enhanced protection and support role
 
* More lenient playstyle than the previous Ratel IFVs, thanks to reduced size while conserving firepower and mobility
 
* More lenient playstyle than the previous Ratel IFVs, thanks to reduced size while conserving firepower and mobility
* Small size significantly reduces probability of death via [[Artillery Support|artillery]] (unlike on the [[Ratel 90]] and [[Ratel 20|20]])
+
* Small size significantly reduces probability of overpressure death via [[Artillery Support|artillery]] (unlike on the [[Ratel 90]] and [[Ratel 20|20]])
 +
* APHE(C/BC/CBC) rounds often do not meet the threshold for fuse sensitivity, often leading to over-penetration
 
* It is essentially a slightly better [[AML-90]] - it has hydraulic brakes which allow for much needed reduction to braking distance
 
* It is essentially a slightly better [[AML-90]] - it has hydraulic brakes which allow for much needed reduction to braking distance
  
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* As a light wheeled vehicle, it has an unstable handling at high speed
 
* As a light wheeled vehicle, it has an unstable handling at high speed
* Very thin armour; easily destroyed by heavy machine guns and aircraft
+
* Its thin armour means it is easily destroyed by any calibre bigger than a heavy machine gun, making it particularly vulnerable to aircraft
 
* No stabilizer; the vehicle cannot effectively use the speed and firepower at the same time
 
* No stabilizer; the vehicle cannot effectively use the speed and firepower at the same time
 
* HEATFS damage is unreliable in some situations; the sensitivity of the fuse is the main concern
 
* HEATFS damage is unreliable in some situations; the sensitivity of the fuse is the main concern
Line 177: Line 191:
 
== Media ==
 
== Media ==
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
<!-- ''Excellent additions to the article would be video guides, screenshots from the game, and photos.'' -->
 
+
''Excellent additions to the article would be video guides, screenshots from the game, and photos.''
;Images
 
 
 
<gallery mode="packed-hover" heights="200">
 
File:ArtImage Eland 90 Mk.7.jpg|
 
</gallery>
 
 
 
;Skins
 
 
 
* [https://live.warthunder.com/feed/camouflages/?vehicle=uk_eland_90_mk_7 Skins and camouflages for the {{PAGENAME}} from live.warthunder.com.]
 
  
 
== See also ==
 
== See also ==
Line 195: Line 200:
 
;Vehicles with similar chassis
 
;Vehicles with similar chassis
  
* [[AML-90 (Family)]]
+
* [[AML-90]]
  
 
;Related service history
 
;Related service history
Line 209: Line 214:
 
* [[AEC Mk II]]
 
* [[AEC Mk II]]
 
* [[Crusader III]]
 
* [[Crusader III]]
 +
* [[M3/M5 Stuart (Family)]]
 
* [[T18E2]]
 
* [[T18E2]]
  
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* ''other literature.''
 
* ''other literature.''
  
{{TankManufacturer Sandock-Austral}}
 
 
{{Britain light tanks}}
 
{{Britain light tanks}}
 
[[Category:Wheeled ground vehicles]]
 
[[Category:Wheeled ground vehicles]]

Revision as of 22:35, 26 May 2021

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Eland 90 Mk.7
uk_eland_90_mk_7.png
GarageImage Eland 90 Mk.7.jpg
Eland 90 Mk.7

Description

The Eland 90 Mk.7 is a rank British light tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Ixwa Strike".

The Eland 90 Mk.7 is a light reconnaissance armoured car, built in 1962 by South Africa as a domestic variant of the French armoured car, the Panhard AML-90.

While the diminutive size and unpretentious look can be deceiving, this armoured car is sure to be one of the most agreeable light vehicles in the British ground forces. This combination of a remarkably mobile and small chassis plus satisfactory firepower is otherwise rarely found in British light vehicles; similarly to the reliable Crusader III and equal to the uncommon AEC Mk.II.

Meanwhile, Eland's weak armour is a problem for survival thus players will have to rely on flanking, scouting or ambushing tactics when engaging heavier armour.

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 139 Expression error: Unexpected round operator. __.__
Realistic 80 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: GT-2 (90 mm)
90 mm GT-2 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 29 -8°/+15° ±180° N/A 23.8 32.9 40.0 44.2 47.1 8.71 7.70 7.10 6.70
Realistic 14.9 17.5 21.3 23.5 25.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
OCC 60-62 HEATFS 320 320 320 320 320 320
OE 90 F1 HE 13 13 13 13 13 13
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
OCC 60-62 HEATFS 750 8.95 0.05 0.1 877.7 65° 72° 77°
OE 90 F1 HE 640 10.45 0 0.1 945 79° 80° 81°
Smoke shell characteristics
Ammunition Velocity
(m/s)
Projectile
Mass (kg)
Screen radius
(m)
Screen deploy time
(s)
Screen hold time
(s)
Explosive Mass
(TNT equivalent) (g)
OFUM PH90-F2 640 10.2 13 5 20 50

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
29 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

7.62 mm Browning MG4
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,600 (250) 500 N/A N/A
Pintle 2,000 (250) 500 -10°/+17° ±120°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Good mobility and acceleration with a dynamic reverse speed, even when stock
  • Small size; perfect for ambushes
  • 90 mm HEATFS provides great penetration; even more than the APDS found on the similarly ranked FV4202
  • Smoke shells and smoke grenades to enhanced protection and support role
  • More lenient playstyle than the previous Ratel IFVs, thanks to reduced size while conserving firepower and mobility
  • Small size significantly reduces probability of overpressure death via artillery (unlike on the Ratel 90 and 20)
  • APHE(C/BC/CBC) rounds often do not meet the threshold for fuse sensitivity, often leading to over-penetration
  • It is essentially a slightly better AML-90 - it has hydraulic brakes which allow for much needed reduction to braking distance

Cons:

  • As a light wheeled vehicle, it has an unstable handling at high speed
  • Its thin armour means it is easily destroyed by any calibre bigger than a heavy machine gun, making it particularly vulnerable to aircraft
  • No stabilizer; the vehicle cannot effectively use the speed and firepower at the same time
  • HEATFS damage is unreliable in some situations; the sensitivity of the fuse is the main concern
  • Only 3 crew members and ammo tightly storage within, likely to be disabled in a single hit
  • Wide turning radius (cannot turn on the spot due to lack of tracks)
  • Awful handling off-road, especially on snow and desert maps like Tunisia or Finland
  • Prior to researching "Brake System" modification it suffers insufficient braking power, amplified by the high power-to-weight ratio

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Vehicles with similar chassis
Related service history
Similar playstyle and role

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Britain light tanks
A13  A13 Mk I · A13 Mk I (3rd R.T.R.) · A13 Mk II · A13 Mk II 1939
A15  Crusader II · Crusader "The Saint" · Crusader III
A17  Tetrarch I
IFV  Warrior · Desert Warrior (Kuwait)
Wheeled  Daimler Mk II · AEC Mk II · Fox · Vickers Mk.11
Other  VFM5
South Africa 
SARC  SARC MkIVa · SARC MkVI (2pdr) · SARC MkVI (6pdr)
Ratel  Ratel 90 · Ratel 20
Rooikat  Rooikat Mk.1D · Rooikat 105 · Rooikat MTTD
Other  Concept 3 · Eland 90 Mk.7
USA  Stuart I · Stuart III