Speed forward - stock in AB | SpeedForwardStockAB | Measured sustained speed flanking forwards. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 83
- Auto value
- empty
| Number | optional |
---|
Speed back - stock in AB | SpeedBackStockAB | Measured sustained speed full reverse. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 20
- Auto value
- empty
| Number | optional |
---|
Turn time - stock in AB | TurnTimeStockAB | Measured average time in seconds after at least 2 full 360° turns (recommended average of 3 turns). Table will round the displayed value if needed, but use the number in the provided precision for calculations. - Default
- empty
- Example
- 16.43
- Auto value
- empty
| String | optional |
---|
Turn speed - stock in AB | TurnSpeedStockAB | Measured average sustained speed while turning. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 35
- Auto value
- empty
| Number | optional |
---|
Turn time - fully upgraded in AB | TurnTimeSpadedAB | Measured average time in seconds after at least 2 full 360° turns (recommended average of 3 turns). Table will round the displayed value if needed, but use the number in the provided precision for calculations. - Default
- empty
- Example
- 11.1
- Auto value
- empty
| String | optional |
---|
Turn speed - fully upgraded in AB | TurnSpeedSpadedAB | Measured average sustained speed while turning. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 33
- Auto value
- empty
| Number | optional |
---|
Speed forward - stock in RB | SpeedForwardStockRB | Measured sustained speed flanking forward. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 53
- Auto value
- empty
| Number | optional |
---|
Speed back - stock in RB | SpeedBackStockRB | Measured sustained speed full reverse. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 17
- Auto value
- empty
| Number | optional |
---|
Turn time - stock in RB | TurnTimeStockRB | Measured average time in seconds after at least 2 full 360° turns (recommended average of 3 turns). Table will round the displayed value if needed, but use the number in the provided precision for calculations. - Default
- empty
- Example
- 18.433
- Auto value
- empty
| String | optional |
---|
Turn speed - stock in RB | TurnSpeedStockRB | Measured average sustained speed while turning. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 35
- Auto value
- empty
| Number | optional |
---|
Turn time - fully upgraded in RB | TurnTimeSpadedRB | Measured average time in seconds after at least 2 full 360° turns (recommended average of 3 turns). Table will round the displayed value if needed, but use the number in the provided precision for calculations. - Default
- empty
- Example
- 16.6
- Auto value
- empty
| String | optional |
---|
Turn speed - fully upgraded in RB | TurnSpeedSpadedRB | Measured average sustained speed while turning. If the speed flickers between two values in-game - pick the one that shows most of the time, if both show about as often - the higher one. - Default
- empty
- Example
- 35
- Auto value
- empty
| Number | optional |
---|