File list
This special page shows all uploaded files.
Date | Name | Thumbnail | Size | Description | Versions |
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16:50, 25 October 2024 | EEGS with a radar.jpg (file) | 155 KB | An example of EEGS with a radar. The lock is required. Category:In-game screenshots | 1 | |
16:48, 25 October 2024 | EEGS with a laser pointer.jpg (file) | 402 KB | Demonstartion of EEGS with TIALD laser pointer. Category:In-game screenshots | 1 | |
20:38, 23 October 2024 | KF41 ATGM exchange.jpg (file) | 348 KB | KF41 is being attacked by IR ATGM in the middle of nowhere while firing back. Category:In-game screenshots | 1 | |
20:18, 22 October 2024 | KF41 beats the opponent by sidestepping.jpg (file) | 494 KB | Self-explanatory. The surrounded KF41 spams smoke everywhere and blindsides the chinese MBT. Category:In-game screenshots | 1 | |
20:17, 22 October 2024 | KF41 point battle in arcade 1.jpg (file) | 333 KB | A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots | 1 | |
20:17, 22 October 2024 | KF41 point battle in arcade 4.jpg (file) | 305 KB | A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots | 1 | |
20:16, 22 October 2024 | KF41 point battle in arcade 3.jpg (file) | 325 KB | A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots | 1 | |
20:16, 22 October 2024 | KF41 point battle in arcade 2.jpg (file) | 339 KB | A part of series of pictures to explain how to fight around capture point in arcade. Category:In-game screenshots | 1 | |
20:14, 22 October 2024 | KF41 point battle in arcade 0.jpg (file) | 303 KB | A part of series of pictures to explain how to fight around capture point in arcade. This is a start (player arrived on a capture point) Category:In-game screenshots | 1 | |
20:13, 22 October 2024 | KF 41 point blank gun kill through LFP.jpg (file) | 434 KB | Appearantly Puma can penetrate leopard 2 LFP within 100 m range. Category:In-game screenshots | 1 | |
17:53, 19 October 2024 | Dardo parked on enemy spawn.jpg (file) | 433 KB | Self explanatory. Blind people are being blind. Category:In-game screenshots | 1 | |
17:51, 19 October 2024 | Dardo flank attack.jpg (file) | 462 KB | Self explanatory. Category:In-game screenshots | 1 | |
17:40, 19 October 2024 | VCC 80 30 commander scope camping.jpg (file) | 361 KB | Self explanatory. Category:In-game screenshots | 1 | |
17:39, 19 October 2024 | VCC 80 30 critical chokepoint.jpg (file) | 526 KB | VCC 80 30 is parked just outside of reach of most enemies, while being able to terrorize everyone around itself (all of the dead tanks are its work). The key is to stay low. Category:In-game screenshots | 1 | |
17:19, 19 October 2024 | KF41 dominating capture point.jpg (file) | 408 KB | KF41 endlessly fires spikes off the bridge capture point. Absolutely unfair from the victim point of view, but technically equally difficult to achieve. Category:In-game screenshots | 1 | |
17:15, 19 October 2024 | KF41 atgm lock on presentation.jpg (file) | 374 KB | KF41 aims spike at the tank, of which only the MG is visible (currenly in the smoke screen as well) Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD red inverted example.jpg (file) | 344 KB | Example for TVD color scheme red. This one is inverted. Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD red example.jpg (file) | 342 KB | Example for TVD color scheme red. Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD green inverted example.jpg (file) | 323 KB | Example for TVD color scheme green. This one is inverted. Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD green example.jpg (file) | 379 KB | Example for TVD color scheme green. Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD grayscale inverted example.jpg (file) | 320 KB | Example for TVD color scheme gray. This one is inverted. Category:In-game screenshots | 1 | |
17:03, 9 July 2024 | TVD grayscale example.jpg (file) | 314 KB | Example for TVD color scheme gray. Category:In-game screenshots | 1 | |
15:32, 25 June 2024 | Unkillable gripen counterattacks.jpg (file) | 424 KB | Gripen (JAS39C) was reduced to but a shadow of itself, but still manages to fight. Category:In-game screenshots | 1 | |
18:36, 4 June 2024 | Driver sight inside smoke.jpg (file) | 204 KB | Self explanatory. Since devs made smoke into a sprite, it's impossible to see while being inside of it when not using driver sight. So here is a use case. Category:In-game screenshots | 1 | |
17:57, 4 June 2024 | Commander scope with descriptions.jpg (file) | 619 KB | Category:In-game screenshots | 1 | |
17:57, 4 June 2024 | Gunner scope with descriptions.jpg (file) | 615 KB | Self explanatory. Tank mode. Category:In-game screenshots | 1 | |
18:37, 23 May 2024 | Autoflaps harrier pic3.jpg (file) | 387 KB | Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic2. Harrier automatically pulls flaps up into "takeoff mode" despite being in "landing mode", as plane is speeding up and would otherwise damage itself. This... | 1 | |
18:37, 23 May 2024 | Autoflaps harrier pic2.jpg (file) | 344 KB | Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic1 and pic3. Harrier automatically slowly puts flaps into "landing mode" as it slows down because it was requested on pic1 beforehand. Category:In-game screenshots | 1 | |
18:37, 23 May 2024 | Autoflaps harrier pic1.jpg (file) | 216 KB | Demonstration of automatic flaps on Harrier GR.3. Picture to be used in tandem with pic2 and pic3. Note flaps position despite "landing" formation being issued. This is due to the current speed. Category:In-game screenshots | 1 | |
18:36, 23 May 2024 | Flap protection Lightning F6 pic2.jpg (file) | 220 KB | Demonstration of flap blocker on Lightning. Used in tandem with pic1. Note current speed limits and plane flap position (currently blocked). Notification below only appears if pilot tries to use flaps while above speed limit. [[Category:In-game screens... | 1 | |
18:36, 23 May 2024 | Flap protection Lightning F6 pic1.jpg (file) | 380 KB | Demonstration of flap blocker on Lightning. Used in tandem with pic2. Note current speed limits and plane flap position (currently not blocked) Category:In-game screenshots | 1 | |
12:17, 28 April 2024 | SIDAM 25 impossible kill.jpg (file) | 370 KB | SIDAM fires HE-I belt at the back of TAM-2 and somehow kills it. Should be impossible by all means, but alas. Probably happens because of RNG on penetration from multiple hits. Category:In-game screenshots | 1 | |
12:17, 28 April 2024 | VBC PT2 opportunistic ambush .jpg (file) | 494 KB | VBC prototype shoots some absentminded people into the side while capturing a point. Category:In-game screenshots | 1 | |
12:17, 28 April 2024 | VBC PT2 flanking.jpg (file) | 495 KB | Medium range passive flanking on VBC prototype. Enemy is mostly concerned about what's infront of them, so APFSDS of this jeep can penetrate them at the shallow angle before they can even understand what is happening. Category:In-game screenshots | 1 | |
10:43, 28 April 2024 | Fox attacks soviet tank weakspot.jpg (file) | 471 KB | Self explanatory. APHE belt is used to deal fatal damage in one hit. Category:In-game screenshots | 1 | |
18:19, 25 February 2024 | VBC prototype ambush.jpg (file) | 468 KB | VBC (PT2) ambushes heavy tank and a light tank afterwards. Keeping low and pacing yourself is important to be able to repair after a fight, especially after facing a light tank (which can mark the tank for everyone). Category:In-game screenshots | 1 | |
19:07, 21 February 2024 | Zsu 23 4 ambushes medium tank.jpg (file) | 509 KB | ZSU shoots absentminded soviet medium tank to the side. Due to lacking bottom armour of the tank and quirks of the game it is possible (with some luck) to penetrate side armour near the fuel tank. Since it is possible, it will happen due to an insane f... | 1 | |
23:34, 20 February 2024 | ZSU 23 overhead fire.jpg (file) | 343 KB | ZSU 23 4 is firing over a building to hit a light tank. Works consistently despite low penetration values due to the RNG on "yellow" crosshair. Category:In-game screenshots | 1 | |
19:22, 19 February 2024 | OF40 survives rocket spam.jpg (file) | 328 KB | Self explanatory. The rocket spam vehicle in question is rakpanzer, firing at the turret. It's not as much consequence of great OF40 armour, but rather lack of mandatory ammo rack and complacency of the rocket user. That was the 7-th hit if you are cur... | 1 | |
11:16, 19 February 2024 | Vickers 7 surviving but crippled.jpg (file) | 417 KB | BMP-2M, 2S38 and T-64 firing on Vickers 7 at the same time but failing to destroy it. Every module is completely obliterated, though. Category:In-game screenshots | 1 | |
10:09, 19 February 2024 | BTR side ambush.jpg (file) | 536 KB | BTR ambushes Jpanther from the side. Achieved by hiding away from enemy sight long enough in AB. Category:In-game screenshots | 1 | |
10:08, 19 February 2024 | BTR back flank.jpg (file) | 500 KB | BTR flanked enemy team and shot them all in the back. Enemy must be really complacent for that to work. Category:In-game screenshots | 1 | |
10:07, 19 February 2024 | Stock btr vs heavy.jpg (file) | 400 KB | BTR can penetrate the vents of borderline immortal heavy tanks to destroy them in a few shots. Crosshair is on the vent that leads to the turret compartment. Category:In-game screenshots | 1 | |
16:06, 10 February 2024 | R3 area denial impossible.jpg (file) | 435 KB | R3 wedges itself in some pipes on a capture point, preventing enemy team from capturing a point. It can still fire over them, but main advantage is that no one can drive into a cap without being double tapped into submission. Fear, therefore, stops ene... | 1 | |
16:05, 10 February 2024 | R3 area denial easy.jpg (file) | 461 KB | R3 parks with its back near some trash to deny access to area. This is not as safe as general "turret only" strategy of the car, but it will do. Category:In-game screenshots | 1 | |
16:04, 10 February 2024 | R3 aim over hill good.jpg (file) | 395 KB | R3 parks not on a hill but perches on a random rock next to a hill, thus barely, but being able to aim over a ridge. Category:In-game screenshots | 1 | |
16:03, 10 February 2024 | R3 aim over hill bad.jpg (file) | 333 KB | R3 tries to aim over a hill, but it's a too high angle. Category:In-game screenshots | 1 | |
16:02, 10 February 2024 | R3 aiming over semi-flat terrain.jpg (file) | 382 KB | Italy map - blindsiding enemies around capture point, while defending the car with slight ground elevation. Due to it being a top-turret configuration, it can survive, unlike IS-3 on the right. Category:In-game screenshots | 1 | |
18:32, 3 February 2024 | С13 T90 side with marked empty space .jpg (file) | 161 KB | Side picture of C13 T90. The italian insignia is marking where the APHE and APDS shells are unlikely to deal damage. Naturally, painting your tank like that is not recommended, as it's too suspicious. Category:In-game screenshots | 1 | |
17:06, 3 February 2024 | FIAT attacks enemy tank through a window.jpg (file) | 359 KB | A low profile allows FIAT to fire shells through a window. Very obscure vantage point. Category:In-game screenshots | 1 |