Download War Thunder CDK
From War Thunder Wiki
Current Version
New game version fully supported
3dsmax 2025 support added
Fixed microdetail list for assets
Added option to colorise splineclasses and decals (old locations must be reexported)
Old versions
New game version fully supported
3dsmax 2024 support added, import tool added
Support for old version of Blender plugin is stopped
Duplicate names with existing assets are allowed now
New game version fully supported
3dsmax 2023 support added
Added sample effects
Fixed bug with colouring assets by texture palette
In-game textures quality fixed
28 march 2022 Attention! New version has copies of textures in new format, so it's recommended to delete previous version
New game version supported
New version of smoothness (now it is inverted roughness)
Support of .tif textures plus converted all sample textures to .tif
New game version supported
Added support for gameObj and proxymat
New game version supported
Support of patch resources fixed
New game version supported
Support for new blk file format
Sample for ground decal and tree added
Max source file for ship example added
Support for dagor 6 engine (2.01 version)
Support for dagor 6 engine (2.01 version)
Support of 3dsMax 2021 added
Usermade ObjectGroups are now visible and fully functional with example
Updated models and blk files
Assets from new locations added
Compatibility with new version of file storage
Updated models and blk files
Fixed alpha channel for track textures
Assets from new locations added
Fixed assert with user assets in DaEditor
New game version supported
3ds Max 2020 support added
New game version supported
Fixed bug with re-export of textures from CDK
All of the textures are now shown (some were previously hidden because of a bug)
Added composite files and other stuff from new locations
New game version supported
Support for 1.83 texture compressing
Support for helicopters, new ground vehicle models and new location technology has been added (index landclasses allows us to get even more details to landscape).
3d Max 2019 support has been added.
FX display bug has been fixed, collision pack were returned
Assets composites (groups of objects) have been added (as well as new assets for new locations).
The ability to incorporate AI controlled rolling stock has been added. The first AI train (as a test) will be available in the location “American Desert”.
DagorEd 5.0 support added
Due to the release of update 1.77 and the reworking of the collision model with new terrain technology, all custom assets (included custom hangars) need to be optimized. You can wait until the authors have updated the content on War Thunder Live or just download the latest CDK version and reload (download and upload) assets/missions, hangars and other content.
The basic textures for some ground vehicles have been changed. In the config of the custom camouflage you will need to change the name of the texture according to the list or download the camouflage from LIVE once again.
Rebuilt the previous version since the .exe file made on May 25th became corrupted
Game version 1.69 support added
Some bug fixes
Folders structure added
Intel HD support returned
Grass render in AssetViewer restored
Added visual display of collision
Fixed collision bug in user landclasses
Some crashes fixed
Game version 1.63 support added
Some bug fixes and stability improvements
Game version 1.59 support added
Automatic generation of location list for mission editor
Support of 3d studio Max 2017 was added
Locations export optimized
Added support for new sky and clouds rendering system
DagorEd, MissionEd - Compass added for better orientation
New weather system implemented, plus added ability to override weather preset in Environment mode
Game version 1.57.x.x support added
DagorEd, MissionEd, AssetViewer - fixed crashes on AMD, plus some minor bugfixes
DagorEd - fixed crash of detailed landclasses
AssetViewer - export textures to dds fixed
DagorEd - detailed landclasses added
Minimal requirements for central processor reduced
MissionEd - updated locations list
MissionEd, DagorEd - bug with water fixed
MissionEd, DagorEd - fog fixed
Compatible with PBR and version 1.53
AssetViewer - performance increased
MissionEd - avg_* locations fixed
MissionEd - fixed bug with wrong names of German tanks
DagorEd - fixed some extra warnings, that slowed down level export
DagorEd - ortho screenshot fixed
DagorEd - lastclip fixed
MissionEd - detailed heightmap fixed
AssetViewer - render fixed, environment became more user-friendly
DDS export fixed for damaged textures
DDS export fixed (for Photoshop users)
CDK crashes on several videocards fixed
The list of textures used for dynmodels added to assetviewer
Dynamic models view fixed in assetviewer and missioneditor