File:Shot 2023.01.26 12.51.59.jpg
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full ring, but radar says too close
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current | 11:58, 26 January 2023 | 1,920 × 1,080 (301 KB) | PolnischerBandit (talk | contribs) |
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JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-15555.6 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-62222.5 sunDir:p3=-0.416846, -0.902993, -0.104128 moonDir:p3=0.845285, 0.518582, 0.128704 cloudsPos:p2=-2572.51, 1612.6 version{ game_version:t="2.23.0.83" gui_version:t="2.23.0.89" build_date:t="Jan 25 2023" build_time:t="09:58:30" build_number:i=16520 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce 840M" cur_time:i=1674733919 video_vendor_info:t="GeForce 840M, ver: 41634, 2047 MB (2048 MB), 135 MHz / 1001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1, notebook" t_after_start:t="2414.22" } camera{ pos:p3=-352.55, 1035.99, -5961.3 dir:p3=0.913391, -0.100004, 0.394608 itm:m=[[0.396744, 0.00160547, -0.917928] [0.091163, 0.994986, 0.0411425] [0.913391, -0.100004, 0.394608] [-352.55, 1035.99, -5961.3]] type:i=1 } location{ hangar:b=no scene:t="levels/wake_island.bin" missionFile:t="gamedata/missions/training/testflight/testflight_wake_island_navy_jet.blk" environment:t="Day" weather:t="cloudy" gmtTime:r=-1.30313 localTime:r=9.76354 sunDir:p3=-0.416846, -0.902993, -0.104128 } skies{ level{ ground{ average_ground_albedo:r=0.1 min_ground_offset:r=16 ground_color:p3=1, 1, 1 } clouds_settings{ maximum_averaging_ratio:r=0.75 quality:i=1 target_quality:i=2 competitive_advantage:b=yes fastEvolution:b=no } } sky{ mie2_thickness:p2=300, 300 mie2_altitude:p2=0.0123, 0.0123 mie2_scale:p2=15, 15 mie_height:p2=1.05723, 1.05723 mie_scale:p2=6.77603, 6.77603 mie_absorption_scale:p2=1, 1 mie_scattering_color:p3=1, 1, 1 mie_absorption_color:p3=1, 1, 1 mie_assymetry:p2=0.8, 0.8 mie_back_assymetry:p2=0.2, 0.2 mie_forward_weight:r=0.5 planet_scale:r=1 atmosphere_scale:r=1 rayleigh_scale:p2=1, 1 rayleigh_alt_scale:p2=1, 1 rayleigh_color:p3=1, 1, 1 solar_irradiance_scale:p3=1, 1, 1 multiple_scattering_factor:r=1.4 ozone_alt_dist:r=1 ozone_max_alt:r=1 ozone_scale:p2=1, 1 sun_brightness:r=1 haze_strength:r=1 haze_min_angle:r=0 haze_peak_hour_offset:r=0 moon_brightness:r=0.32 moon_color:p3=1, 1, 1 } strata_clouds{ amount:p2=0.603341, 0.603341 altitude:p2=9.26446, 9.26446 } clouds_weather_gen{ "layers[0].coverage":p2=0.46155, 0.46155 "layers[0].freq":p2=2, 2 "layers[0].seed":p2=23121, 23121 "layers[1].coverage":p2=0.483973, 0.483973 "layers[1].freq":p2=3, 3 "layers[1].seed":p2=20778.7, 20778.7 epicness:r=1 cumulonimbusCoverage:p2=0, 0 cumulonimbusSeed:p2=0, 0 worldSize:r=65536 } clouds_form{ "layers[0].startAt":p2=0.863991, 0.863991 "layers[0].thickness":p2=8.16512, 8.16512 "layers[0].density":p2=1.04028, 1.04028 "layers[0].clouds_type":p2=0.529279, 0.529279 "layers[0].clouds_type_variance":p2=0.949773, 0.949773 "layers[1].startAt":p2=6.5, 6.5 "layers[1].thickness":p2=3.5, 3.5 "layers[1].density":p2=1, 1 "layers[1].clouds_type":p2=0.282471, 0.282471 "layers[1].clouds_type_variance":p2=0.691333, 0.691333 extinction:p2=0.883535, 0.883535 turbulenceStrength:p2=0.25, 0.25 shapeNoiseScale:i=9 cumulonimbusShapeScale:i=4 turbulenceFreq:i=1 } clouds_rendering{ forward_eccentricity:r=0.73 back_eccentricity:r=0.42 forward_eccentricity_weight:r=0.75 erosion_noise_size:r=42 ambient_desaturation:r=0.5 ms_contribution:r=0.7 ms_attenuation:r=0.3 ms_ecc_attenuation:r=0.3 erosionWindSpeed:r=50 } } postfx{ colorgrading:t="none" reinard:i=3 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6080.17 } player{ pos:p3=-336.483, 1031.84, -5954.42 dir:p3=0.91662, 0.00877323, 0.399663 tm:m=[[0.91662, 0.00877323, 0.399663] [-0.0101025, 0.999948, 0.00121957] [-0.399632, -0.0051555, 0.916661] [-336.483, 1031.84, -5954.42]] vel:p3=206.093, -1.89251, 88.6153 full_name:t="F-14A Early" model_name:t="f_14a_early" file_name:t="f_14a_early" blk:t="gameData/flightModels/f_14a_early.blk" } network{ hid:t="1d64b11" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" use_release_candidate:b=yes tencent:b=no rdseed:i=22179 releaseChannel:t="ReleaseCandidate" doShowDriversOutdated:b=yes clientType:t="auto" graphicsQuality:t="low" use_gamepad_interface:b=no clientBitType:t="auto" use_gamepad_cursor_control:b=no use_eac:b=yes renderer2:t="auto" hdClient:b=no language:t="English" distr:t="0000000000" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no lastTimeSetWin64:i=1649698463 video{ mode:t="fullscreen" postfx_antialiasing:t="none" vsync:b=yes adaptive_vsync:b=no resolution:t="1920 x 1080" instancing:t="auto" compatibilityMode:b=no driver:t="auto" alpha_to_coverage:b=no disableFlipEx:b=no oculus:b=no windowed:b=no pxFonts:b=yes vrMode:b=no fonts:t="big" latency:i=0 dlssQuality:i=-1 perfMetrics:i=1 latencyFlash:b=no temporalResolutionScale:r=1 vrStreamerMode:b=no vreye:t="left" dlssSharpness:i=0 xessQuality:i=-1 } graphics{ advancedShore:b=no fxDensityMul:r=0.3 tireTracksQuality:i=0 enemiesQuality:t="low" waterReflectionTexDiv:i=16 clipmapScale:r=0.5 backgroundScale:r=0.85 anisotropy:i=1 lenseFlares:b=no grassRadiusMul:r=0.1 shadowQuality:t="ultralow" cloudsQuality:i=2 skyQuality:i=2 rendinstDistMul:r=0.5 dirtSubDiv:i=1 texquality:t="medium" enableSuspensionAnimation:b=no landquality:i=0 lastClipSize:i=4096 panoramaResolution:i=1024 physicsQuality:i=1 foamQuality:t="high" waterRefractionEnabledFor:i=1 foliageReprojection:b=yes displacementQuality:i=0 contactShadowsQuality:i=0 ssaa:r=1 waterQuality:t="low" giQuality:t="low" riGpuObjects:b=no forceEnemiesLowQuality:b=no hqHangarWeather:b=no mirrorQuality:i=0 fxTarget:t="low" compatibilityShadowQuality:t="low" dynamicHoles:b=yes waterEffectsQuality:t="low" } launcher{ carouselImagesListUrlOverride:t="127.0.0.1:23456/web/carousel-images.csv" startup_with_windows:b=no hide_to_tray_option:b=no enableCarousel:b=no carouselHtmlUrlOverride:t="127.0.0.1:23456/web/carousel.html" overrideCarouselUrls:b=yes preload:b=yes enable_carousel:b=yes bg_update:b=no bg_tray:b=yes } render{ fxReflection:b=no grass:b=no waterReflection:b=no rendinstGlobalShadows:b=no wake:b=no softFx:b=no haze:b=no ssaoQuality:i=0 shadows:b=yes waterRefraction:b=no ssrQuality:i=0 motionBlur:b=no staticShadowsOnEffects:b=no selfReflection:b=no } download{ dnl_speed_rate:i=400 upl_speed_rate:i=100 tracker_exchange:b=yes upl_limit:b=yes peer_exchange:b=no UTP2:b=no seeding_on:b=no DHT:b=no dnl_limit:b=yes UTP:b=yes } directx{ d3d9ex:b=yes maxaa:i=0 enableHdr:b=no } yunetwork{ enableWebStatus:b=no webStatusPort:i=23456 webStatusLocalhostOnly:b=yes isExpertMode:b=no curCircuit:t="production" } oculus{ maxSeparation:r=0.0005 predictionEnabled:b=no zeroParallaxDist:r=3 magnetometerEnabled:b=no k1:r=0.5 fovMul:r=1.2 edgeScale:r=0.95 k2:r=0.666 } sound{ speakerMode:t="auto" fmod_sound_enable:b=no } debug{ screenshotAsJpeg:b=yes 512mboughttobeenoughforanybody:b=yes enableNvHighlights:t="off" } gameplay{ enableVR:b=no }} |
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