Scimitar F Mk.1
Contents
Description
The Scimitar F Mk.1 is a rank VI British jet fighter
with a battle rating of 8.3 (AB) and 8.7 (RB/SB). It was introduced in Update "Starfighters".
General info
Flight performance
The Scimitar F.1 is a relatively large and heavy aircraft, but it is still extremely capable because of its impressive engines. The Scimitar's two Rolls-Royce Avon 202 engines put out 4,650 kgf of thrust each, giving the Scimitar its fantastic climb rate of over 100 m/s. This outclasses similarly placed jets known for their climb rate (such as the MiG-15) by almost 2 times, and it's capable of gaining speed in a 45° climb. The impressive amount of power means that, assuming you aren't uptiered to 9.7, you will always be the first off the airfield and into combat. The Scimitar has a max speed of just over 1,160 km/h or mach 0.95 on the deck, enough to outrun anything at its BR, and even some missiles too.
The Scimitar turns surprisingly well for its size and weight, thanks to its all-flying tail, and large control surfaces. It will be able to hold its own in a turnfight with most, and can quickly accelerate out of trouble if needed. You should not be turning for too long, as the Scimitar still loses its energy quite quickly in a full turn.
However, we now come to the biggest con of the Scimitar: its rudder. The rudder will lock up gradually until about 700 km/h where it will lose 99% of its effect, making it unusable, and trying to turn or aim conventionally is impossible, often leading to the plane wobbling itself into an uncontrollable flatspin that you can't escape, because you have no rudder control. It is recommended because of this that you only engage low energy targets and use the element of surprise so they cannot evade. The Scimitar does get 4 x AIM-9B missiles, and these can be used on targets that use your lack of a rudder against you.
Characteristics | Max Speed (km/h at 0 m - sea level) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 1,156 | 1,152 | 15200 | 31.4 | 32.2 | 84.3 | 78.3 | 1,000 |
Upgraded | 1,170 | 1,163 | 29.4 | 30.0 | 122.4 | 102.0 |
Details
Features | |||||
---|---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear | Drogue chute |
✓ | ✓ | ✓ | ✓ | ✓ | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
1322 | 583.3 | 650 | 637 | 447 | ~11 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 620 | < 450 | < 620 | N/A |
Engine performance
Engine | Aircraft mass | |||||
---|---|---|---|---|---|---|
Engine name | Number | Empty mass | Wing loading (full fuel) | |||
Rolls-Royce Avon Mk.202 | 2 | 11,722 kg | 349 kg/m2 | |||
Engine characteristics | Mass with fuel (no weapons load) | Max Takeoff Weight | ||||
Weight (each) | Type | 6m fuel | 20m fuel | 22m fuel | ||
1,175 kg | Axial-flow turbojet | 12,817 kg | 15,341 kg | 15,702 kg | 19,731 kg | |
Maximum engine thrust @ 0 m (RB / SB) | Thrust to weight ratio @ 0 m (100%) | |||||
Condition | 100% | WEP | 6m fuel | 20m fuel | 22m fuel | MTOW |
Stationary | 4,652 kgf | N/A | 0.73 | 0.61 | 0.59 | 0.47 |
Optimal | 4,855 kgf (1,100 km/h) |
N/A | 0.76 | 0.63 | 0.62 | 0.49 |
Survivability and armour
The Scimitar has one glass 50 mm plate in front of the pilot, and one 12.7 mm steel plate behind the pilot. It has very low survivability because any wing damage will lead to a flatspin, due to its lack of rudder control.
Armaments
Offensive armament
The Scimitar F Mk.1 is armed with:
- 4 x 30 mm ADEN cannons, chin-mounted (160 rpg = 640 total)
Suspended armament
The Scimitar F Mk.1 can be outfitted with the following ordnance:
- Without load
- 4 x 1,000 lb M.C. 1,000 lb Mk.I bombs (4,000 lb total)
- 24 x AP Mk II rockets
- 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 12 x AP Mk II rockets (2,000 lb total)
- 4 x AIM-9B Sidewinder missiles
- 4 x AGM-12B Bullpup missiles
- 2 x AGM-12B Bullpup missiles + 2 x AIM-9B Sidewinder missiles
- 2 x 1,000 lb M.C. 1,000 lb Mk.I bombs + 2 x AIM-9B Sidewinder missiles (2,000 lb total)
Usage in battles
Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).
Modules
Tier | Flight performance | Survivability | Weaponry | ||
---|---|---|---|---|---|
I | Fuselage repair | Offensive 30 mm | 60 lb S.A.P. Mark I | ||
II | New boosters | Compressor | Airframe | 1000 LB MC | |
III | Wings repair | Engine | New 30 mm cannons | AGM-12B Bullpup | |
IV | G-suit | Cover | AIM-9B |
The poor rudder of the Scimitar makes getting two modifications a high priority. The New boosters modification provides a noticeable improvement to the rudder control of the Scimitar and is your absolute top priority, as any rudder improvement you can get will make getting guns on target, and flying the aircraft in general, more bearable. Even with the New boosters modification getting guns on target can still be rather hard; therefore the next priority is AIM-9B missiles as they give you another way to kill enemy aircraft, which is less reliant on rudder control. Even stock the Scimitar exhibits very impressive flight performance for it's battle rating, this means flight performance upgrades (with the exception of New boosters) are not as important as on other jets. Starting at tier one you will want to unlock the rockets (to start progressing towards AIM-9Bs), then at tier two unlock the New boosters modification and then the bombs. At tier three do your choice of flight performance modification followed by the Bullpups (unless you want the bullpups for Tank RB, in which case get them first); finally get the AIM-9Bs at tier 4. From here on you can unlock the remaining modifications according to user preference.
If you find unlocking modifications difficult due to the lack of rudder control then the stock ADEN belts are capable of killing light pillboxes / light ranks (and medium tanks with some more difficulty), allowing you to get a decent amount of RP per game through ground attack. The suspended armaments can also be used for ground attack or base bombing.
Pros and cons
Pros:
- Possibly the fastest subsonic jet in the game, will reach 1,161 km/h (Mach 0.95) in level flight at sea level
- Has very good acceleration
- Has four ADEN cannons, which are some of the best guns in the game
- Lots of cannon ammo
- Has good ground attack capability and is currently the only British jet with air-to-ground missiles
- Gets four air-to-air missiles (AIM-9B)
- It is practically impossible to break the wings off through over-speed as the aircraft stops accelerating due to drag before reaching the very high wing breaking speed
- It is very hard to break the wings by pulling positive Gs, generally wing breakage in the Scimitar only occurs when pulling negative Gs
- Capable of landing on carriers
Cons:
- Cannot make good use of its speed as rudder severely locks up at even moderately high speeds
- Combination of poor rudder and gun placement can make getting guns on target extremely hard
- Does not turn very well
- Asymmetric wing damage is liable to cause a non-recoverable flat spin
History
Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
See also
External links
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