M24 (China)

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us_m24_chaffee.png
␗M24
AB RB SB
3.3 3.7 3.7
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png
Show in game

Description

The ␗Light Tank M24 Chaffee is a rank II Chinese light tank with a battle rating of 3.3 (AB) and 3.7 (RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

The M24 Chaffee has thin armour on all sides, and can only effectively resist machine gun fire or very low-penetrating shells. Its crews are also very close to each other, increasing the chance of it getting one-shotted. The V-shaped gun mantlet might bounce some small caliber shells if you are lucky enough. However, don't rely on it as the rest of the tank is still poorly protected.

Armour Front (Slope angle) Sides Rear Roof
Hull 25.4 mm (60°) Front glacis
25.4 mm (44°) Lower glacis
25.4 mm (13°) Front
12.7 mm (13°) Rear
12.7 mm (71-74°) Top
19 mm (1-43°) Bottom
12.7 mm
Turret 38.1 mm (8-40°) Turret front
38.1 mm (1-45°) Gun mantlet
25.4 mm (17-26°) 25.4 mm 12.7 mm

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 63 26 18.4 459 565 24.95 30.71
Realistic 57 24 262 296 14.24 16.09

The M24 (China) travels at an average of 40 km/h on/off-road which is the average light tank speed. It also responds fast when reversing. Thanks to its short and wide tracks it is able to turn quickly. However the acceleration is poor, making it to feel sluggish when performing short manoeuvres.

Armaments

Main armament

Main article: M6 (75 mm)

The 75 mm M6 gun has two types of AP, one HE and one smoke shell to choose from. The M61 shot, which is an APCBC, is generally better than the M72 AP. It has 63.7g explosives which brings a deadly blast once penetrated, has better penetration (104mm max) and it has a slightly lower chance of ricocheting. With the M61 shot, the Chaffee is able to one-shot plenty of tanks at its BR.

105 mm M68 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 48 -10°/+15° ±180° Vertical 14.28 16.80 24.00 26.60 28.20 8.45 7.47 6.89 6.50
Realistic 14.28 16.80 20.40 22.60 24.00
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 90°
10m 100m 500m 1000m 1500m 2000m
M72 shot AP 91 88 78 67 57 49
M48 shell HE 10 10 10 10 10 10
M61 shot APCBC 104 101 90 78 68 59
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M72 shot 619 6.3 N/A N/A N/A -1° 47° 60° 65°
M48 shell 463 6.3 0.4 0.5 666 +0° 79° 80° 81°
M61 shot 618 6.79 1.2 14 63.7 +4° 48° 63° 71°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M64 381 6.9 13 5 20 50
Ammo racks
Ammo rack of the M24 Chaffee
Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
48 25 (+23) (+47) No

Machine guns

The two machine guns on the M24 Chaffee are the good old .50 cal M2HB and the 7.62 mm M1919A4. The roof-mounted .50 cal can traverse 360 degrees and has great depression & elevation, posting a big threat to any plane that is flying too close to the M24. It has an unbelievable penetration of 31mm at 10m, meaning it can easily penetrate plenty of lightly armoured vehicles and even the side of some low rank medium tanks. The 7.62mm, on the other hand, can only efficiently damage exposed crews due to its low penetration.

12.7 mm M2HB
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Commander cupola 1,00 (200) 576 -10°/+70° ±60°
7.62 mm M1919A4
Mount Capacity
(Belt capacity)
Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
Coaxial 1,800 (250) 500 N/A N/A

Usage in battles

The M24 Chaffee is a very agile little tank. Its good speed allows the player to quickly cap a point early on in the game, or get to some flanking positions easily to get some side shots with the powerful 75mm cannon. When doing flanking manoeuvres, remember to always look around you, especially to the directions where the enemies are most likely to appear. This can increase the player's survivability on the battlefield a lot, as the M24 has little to no armour and is very likely to get one-shotted by the common 75mm & 76mm guns. In a surprise close-quarter encounter, you must be confident and aim carefully. Slow yourself down and the stabiliser will help a lot. Overall the M24 perfectly fits a guerrilla-warfare play style (hit-n-run).

Enemies worth noting:

  • Sd.Kfz.234 series: The M24, although agile, is still not the fastest tank at its rank. When your opposite team has Germany, you might want to reconsider the option of capping a point straight away, since the German Sd.Kfz.234 series are very likely to be there first. The Sd.Kfz.234/2 (also known as the Puma) is a turreted 8-wheel vehicle with a small profile, extremely high on-road speed and a powerful 50mm gun. But it cannot turn in place, has a very slow turret traverse and only 8mm of side hull armour, so a good tactic is to circle with it and utilise your stabiliser, fast turret and the piercing .50 cal. In an intense tank "dogfight", you might miss your shots. Don't worry, your reliable .50 cal got you! It can penetrate the sides, or even the front of the puma easily. The Sd.Kfz.234/3 and Sd.Kfz.234/4, although being equally deadly, are turretless. You can use some quick turns to avoid their guns or tear through the thin armour plate protecting their gunners with your .50 cal.
  • KV-1, KV-IB, KV I C 756 (r): The famous KV series can cause a bit of troubles too. They are well know for their well-protected hull and turrets. The M24 can manoeuvre to point-blank range, line up your gun so it's pointing dead flat at the armour and fire. The 104mm penetration of the M61 shell should punch a hole in the KV's armour with ease. If you are close enough but do not have the space to manoeuvre, shoot their gun barrel to prevent them from getting a shot off, then go for their turret ring or the vertical part on their gun mantlet, which is only 90mm. For the KV-1B, do not try and fire at its turret from the front and side, as they are 105mm thick and will never get penetrated. For the KV I C 756, aim for the cupola (50m) or the gun mantlet (50mm) to knock out the turret crew or the gun breech. Don't shoot at anywhere else, the shell won't penetrate.
  • Churchill Mk I, Churchill Mk III, Pz.Kpfw. Churchill: The Churchills, with their complex hulls and sturdy turrets, can be quite hard to kill at range. Again, maneuver as close to them as possible, the idea distance being no more than 200m. If they are angling their hull but facing their turret at you, only go for the turret. For the Mk I Churchills, aim at the near-vertical part of their rounded cheeks to ensure successful penetrations. For the Mk III and the German Churchill, also aim for their flat turret which is at most 89mm. The shell should go in easily and knock out most, if not all of the crew. Only when you are facing their hull without any angles should you shoot the hull, otherwise shoot the turret only, as their big tracks can easily get in front of the frontal hull. The side hull have multiple layers of armor, some of which are weirdly angled and can absorb plenty of shells.

Modules

Tier Mobility Protection Firepower
I Tracks Parts Horizontal Drive
II Suspension Brake System FPE Adjustment of Fire Airstrike M61 Shot
III Filters Crew Replenishment Elevation Mechanism Smoke grenade
IV Transmission Engine Artillery Support Improved optics M64

Pros and cons

Pros:

  • Decent mobility: good top speed and great turning ability
  • Uses the same gun as the 75mm Shermans: various shell types, great penetration & damage and good gun depression
  • 13 smoke grenades allow escaping from dangerous situation for many times
  • Access to a vertical stabiliser
  • Powerful roof-mounted .50 cal
  • Fast turret traverse
  • Small profile

Cons:

  • Acceleration is rather sluggish, especially on soft terrains
  • On-road top speed is still inferior to some wheeled vehicles like the Sd.Kfz.234/2
  • Thin armour and closely packed crews severely decrease survivability
  • Shells drop dramatically at long distances
  • Reload time is pretty slow for a light tank

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China light tanks
Type 63  Object 211 · Type 63 · ZTS63
Type 62  Type 62
WZ551  ZSL92 · PTL02 · WMA301
ZBL08  ZLT11
Type 86  ZBD86
WZ502  ZBD04A
ROC  M41D · M64
Type 59  QN506
USA  ␗M8 LAC · ␗M3A3 Stuart · ␗M3A3 (1st PTG) · ␗M5A1 · ␗M24 · ␗M18 GMC · ␗M41A3
USSR  ␗T-26 · T-26 No.531 · ␗PT-76