M8 HMC (China)

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␗M8 HMC
us_m8_scott.png
␗M8 HMC
AB RB SB
1.3 1.3 1.3
Research:2 900 Specs-Card-Exp.png
Purchase:700 Specs-Card-Lion.png
Show in game

Description

The ␗75 mm Howitzer Motor Carriage M8 is a rank I Chinese tank destroyer with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forward and backwards.

Game Mode Mobility characteristics Engine power (horsepower) Power-to-weight ratio (hp/ton)
Max Speed (km/h) Weight (t) AoA Weight Stock Upgraded Stock Upgraded
Arcade 69 15.6 N/A 420 518 26.92 33.21
Realistic 64 262 296 16.79 18.97

Armaments

Main armament

Main article: Howitzer M2 (75 mm)
75 mm M2 Howitzer
Capacity Vertical
guidance
Horizontal
guidance
46 -20°/+40° ±180°
Turret rotation speed (°/s)
Mode Stock Upgraded Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
Arcade 5.28 7.31 __.__ __.__ 10.45
Realistic 3.57 4.20 5.10 5.64 6.00
Reloading rate (seconds)
Stock Prior + Full crew Prior + Expert qualif. Prior + Ace qualif.
4.29 3.80 3.50 3.30
Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
M48 shell HE 10 10 10 10 10 10
M66 HEAT 89 89 89 89 89 89
Shell details
Ammunition Velocity
in m/s
Projectile
Mass in kg
Fuse delay

in m:

Fuse sensitivity

in mm:

Explosive Mass in g
(TNT equivalent):
Normalization At 30°
from horizontal:
Ricochet:
0% 50% 100%
M48 shell 381 6.3 0.4 0.5 666 +0° 79° 80° 81°
M66 304 6.0 0.0 0.1 548.13 +0° 62° 69° 73°
Smoke characteristic
Ammunition Velocity
in m/s
Projectile
Mass in kg
Screen radius
in m
Screen time
in s
Screen hold time
in s:
Explosive Mass in g
(TNT equivalent):
M64 381 6.9 13 5 20 50
Ammo racks
Ammo racks of the M8 Scott.
Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
Visual
discrepancy
46 35 (+11) 23 (+23) 12 (+34) (+45) No

Machine guns

Main article: M2HB (12.7 mm)
12.7 mm M2HB
Pintle mount
Capacity (Belt capacity) Fire rate
(shots/minute)
Vertical
guidance
Horizontal
guidance
400 (200) 576 -5°/+70° ±180°

Usage in battles

In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun caliber and destructive potential means that enemies the light tank previously have difficulty destroying are now more easily dealt with. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks.

Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it.

Tanks like the Panzer IV F2 and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy.

Pros and cons

Pros:

  • 12.7 mm heavy machine gun is very good at dealing with AA vehicles and soft targets.
  • 75 mm HEAT round can handle most contemporary adversaries.
  • Fast reloads for the caliber.
  • Low muzzle velocity shell's parabolic path can allow for shooting over hills.
  • Speed and mobility akin of the Stuart light tanks.

Cons:

  • Open-top turret exposes crew to artillery and aircraft strafing fire.
  • Thin armour.
  • Shells have low muzzle velocity, not good for long-range fighting.
  • Very slow turret traverse rate.
  • Bad steering at high speeds.

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


China tank destroyers
PLA 
Gun vehicles  PLZ83 · PLZ83-130 · PLZ05 · PTZ89
Missile vehicles  AFT09
ROC 
Missile vehicles  CM25
USA 
Gun vehicles  ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC
Missile vehicles  ␗M113A1 (TOW)
USSR 
Gun vehicles  ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100