File:GarageImage IJN Amagi.jpg
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 12:13, 10 September 2024 | 1,920 × 1,080 (497 KB) | U5014050 (talk | contribs) |
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| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.933786, -0.340335, 0.110521 moonDir:p3=0.974239, -0.208133, 0.0868288 cloudsPos:p2=2887.33, -362.451 version{ game_version:t="2.39.0.9" gui_version:t="2.39.0.9" build_date:t="Sep 10 2024" build_time:t="10:00:45" build_number:i=18587 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce GTX 1650 SUPER" cur_time:i=1725969182 video_vendor_info:t="NVIDIA GeForce GTX 1650 SUPER, ver: 56070, 4095 MB (4096 MB), 300 MHz / 6001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="156.06" } camera{ pos:p3=-2773.7, 38.0693, 386.278 dir:p3=0.465972, -0.121873, -0.876366 itm:m=[[-0.882948, 0, -0.469472] [0.0572161, 0.992546, -0.107608] [0.465972, -0.121873, -0.876366] [-2773.7, 38.0693, 386.278]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="17" weather:t="clear" gmtTime:r=17 localTime:r=17 sunDir:p3=0.933786, -0.340335, 0.110521 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=27
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=2
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=500, 500
mie2_altitude:p2=0.0123, 0.0123
mie2_scale:p2=19, 19
mie_height:p2=1.2, 1.2
mie_scale:p2=1.30921, 1.30921
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.834509, 0.834509
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=0.75
rayleigh_scale:p2=0.870829, 0.870829
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
haze_strength:r=1
haze_min_angle:r=0
haze_peak_hour_offset:r=0
moon_brightness:r=1
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=0.974579, 0.974579
altitude:p2=8, 8
}
clouds_weather_gen{
"layers[0].coverage":p2=0.549669, 0.549669
"layers[0].freq":p2=3, 3
"layers[0].seed":p2=1100.39, 1100.39
"layers[1].coverage":p2=0.41546, 0.41546
"layers[1].freq":p2=6, 6
"layers[1].seed":p2=327, 327
epicness:r=0.99
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=0.863112, 0.863112
"layers[0].thickness":p2=8, 8
"layers[0].density":p2=0.7742, 0.7742
"layers[0].clouds_type":p2=0.5, 0.5
"layers[0].clouds_type_variance":p2=1, 1
"layers[1].startAt":p2=6.55238, 6.55238
"layers[1].thickness":p2=4.08266, 4.08266
"layers[1].density":p2=1.03616, 1.03616
"layers[1].clouds_type":p2=0.308045, 0.308045
"layers[1].clouds_type_variance":p2=0.5, 0.5
extinction:p2=1.84132, 1.84132
turbulenceStrength:p2=0.655607, 0.655607
shapeNoiseScale:i=7
cumulonimbusShapeScale:i=5
turbulenceFreq:i=3
}
clouds_rendering{
forward_eccentricity:r=0.85
back_eccentricity:r=0.16
forward_eccentricity_weight:r=0.5
erosion_noise_size:r=62.8
ambient_desaturation:r=0.5
ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
}
} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6120.41 } player{ pos:p3=-2663, 1.0116, 180 dir:p3=-0.882948, 8.35276e-05, -0.469471 tm:m=[[-0.882948, 8.35276e-05, -0.469471] [-8.35276e-05, 1, 0.000335011] [0.469471, 0.000335011, -0.882948] [-2663, 1.0116, 180]] vel:p3=0, 0, 0 full_name:t="IJN Amagi" model_name:t="battlecruiser_amagi" file_name:t="ships/jp_battlecruiser_amagi" blk:t="gameData/units/ships/jp_battlecruiser_amagi.blk" model_pos:p3=-2663, 1, 180 current_unit_name:t="jp_battlecruiser_amagi" loaded_unit_name:t="jp_battlecruiser_amagi" loaded_skin:t="" } network{ hid:t="4c8222" } config_blk{ releaseChannel:t="" renderer3:t="auto" rdseed:i=41 graphicsQuality:t="movie" language:t="English" doShowDriversOutdated:b=yes use_eac:b=yes forcedLauncher:i=0 use_release_candidate:b=no lastTimeSetWin64:i=1649818903 hangarBlk:t="garageimage_big_ship.blk" yunetwork{
curCircuit:t="production"
isExpertMode:b=yes
webStatusLocalhostOnly:b=yes
webStatusPort:i=23456
enableWebStatus:b=no
}
oculus{
edgeScale:r=0.95
magnetometerEnabled:b=no
maxSeparation:r=0.0005
predictionEnabled:b=no
k2:r=0.666
k1:r=0.5
fovMul:r=1.2
zeroParallaxDist:r=3
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=yes
bg_update:b=yes
bg_tray:b=yes
}
graphics{
enableSuspensionAnimation:b=yes
backgroundScale:r=1
clipmapScale:r=1.5
cloudsQuality:i=0
contactShadowsQuality:i=2
tireTracksQuality:i=3
texquality:t="high"
fxDensityMul:r=1
grassRadiusMul:r=1.35
rendinstDistMul:r=1.8
advancedShore:b=yes
lenseFlares:b=yes
anisotropy:i=16
dirtSubDiv:i=2
displacementQuality:i=3
landquality:i=4
panoramaResolution:i=3072
ssaa:r=1
shadowQuality:t="ultrahigh"
lastClipSize:i=8192
skyQuality:i=1
waterQuality:t="ultrahigh"
physicsQuality:i=5
riGpuObjects:b=yes
giQuality:t="high"
compatibilityShadowQuality:t="low"
mirrorQuality:i=10
fxTarget:t="high"
dynamicHoles:b=yes
waterEffectsQuality:t="high"
}
download{
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=no
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
seeding_on:b=no
upl_limit:b=no
UTP2:b=no
}
directx{
enableHdr:b=no
maxaa:i=0
}
render{
ssrQuality:i=1
staticShadowsOnEffects:b=yes
haze:b=yes
ssaoQuality:i=2
rendinstGlobalShadows:b=yes
grass:b=yes
softFx:b=yes
shadows:b=yes
selfReflection:b=yes
}
debug{
enableNvHighlights:t="auto"
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=yes
netLogerr:b=yes
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
}
video{
resolution:t="1920 x 1080"
vsync:b=no
adaptive_vsync:b=no
compatibilityMode:b=no
vrMode:b=yes
postfx_antialiasing:t="low_taa"
instancing:t="auto"
alpha_to_coverage:b=yes
driver:t="auto"
windowed:b=no
mode:t="fullscreen"
fonts:t="medium"
dlssQuality:i=-1
perfMetrics:i=1
latencyFlash:b=no
dlssSharpness:i=0
temporalResolutionScale:r=1
latency:i=0
vrStreamerMode:b=no
vreye:t="left"
xessQuality:i=-1
monitor:t="auto"
}
gameplay{
enableVR:b=no
}
} |
|---|

