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Basic Information[1]
This page is a basic guide to what variables in the CDK effect what aspects of a missile's flight performance, whether it be speed, aerodynamics, guidance type or anything in between. All documented variables and meanings are listed below.
Seekers
Many of these variables are unreliable and are usually dependent on other variables like amount of engines or engine heat on the missile target.
Infrared Seeker variables
Variable
|
Effect on missile
|
rangeBand0
|
Rear aspect maximum lock distance
|
rangeBand1
|
All aspect maximum lock distance
|
fov
|
Field of view of the missile, often the small circle on the HUD (degrees)
|
lockAngleMax
|
How far the seeker can traverse before launch, often the larger circle on the HUD (degrees)
|
angleMax
|
How far the seeker can traverse after launch (degrees)
|
warmUpTime
|
Time it takes to warm up the missiles seeker (seconds)
|
workTime
|
How long the seeker can remain active (seconds)
|
gateWidth
|
Inner field of view of the IR seeker, generally ignoring new heat sources outside of it
|
minAngleToSun
|
How close the missile has to look towards to sun before locking it (degrees)
|
Flight Performance
Stat Card Related variables (Don't actually affect flight performance)
Variable
|
Effect on missile
|
loadFactorMax
|
Maximum G force of the missile
|
rangeMax
|
Maximum range of the missile
|
Aerodynamic Related variables
Variable
|
Effect on missile
|
startSpeed
|
Speed the missile will start at, if it is zero it gets the velocity of the vehicle (m/s)
|
endSpeed
|
Maximum speed limit that the missile can achieve (m/s)
|
maxDistance
|
How far a missile is allowed to travel from its point of launch
|
timeLife
|
How long a missile is allowed to travel from its point of launch
|
CxK
|
In flight drag coefficient
|
finsAoaHor
|
Maximum horizontal fin deflection angle (from 0 to 1) (finsAoa × 90°)
|
finsAoaVer
|
Maximum vertical fin deflection angle (from 0 to 1) (finsAoa × 90°)
|
Speed Related variables
Variable
|
Effect on missile
|
force
|
Amount of force the motor of a missile will produce (Newtons)
|
timeFire
|
How long the force will be applied (Seconds)
|
Maneuverability Related variables
Variable
|
Effect on missile
|
propNavAccelMax
|
The maximum amount of G force a missile is allowed to pull
|
thrustVectoringAngle
|
Angle of which the missile can deflect its thrust
|
mass
|
Mass of the missile before being fired
|
massEnd
|
Mass of the missile after rocket motor has burnt out
|
loadFactorLimit
|
Maximum amount of G force an aircraft can pull while still being able to fire the missile
|
timeOut
|
Amount of time a missile is forced to fly straight before moving towards a target
|
- ↑ Zetaris. “The Missile Mechanics of War Thunder.” YouTube, 5 Aug. 2020, www.youtube.com/watch?v=l1r5USq486Y. Accessed 9 June 2024.