File:F-16 ADF Radar gunsight.jpg
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The big circle in the right, show where your bullets will fly, taking into account the distance to the locked target.
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 09:21, 8 October 2023 | 1,920 × 1,080 (332 KB) | U30821137 (talk | contribs) |
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| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-1602.7 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-6410.79 sunDir:p3=-0.497746, -0.859089, -0.119226 moonDir:p3=0.884835, 0.438759, 0.156709 cloudsPos:p2=-2572.51, 1612.6 version{ game_version:t="2.29.0.88" gui_version:t="2.29.0.90" build_date:t="Oct 6 2023" build_time:t="05:41:03" build_number:i=17426 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce 840M" cur_time:i=1696756681 video_vendor_info:t="GeForce 840M, ver: 41634, 2047 MB (2048 MB), 135 MHz / 1001 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1, notebook" t_after_start:t="1479.92" } camera{ pos:p3=3339.67, 1002.41, -4239.93 dir:p3=0.725497, -0.0714037, 0.684511 itm:m=[[0.568936, 0.621872, -0.538132] [-0.387254, 0.779857, 0.49179] [0.725497, -0.0714037, 0.684511] [3339.67, 1002.41, -4239.93]] type:i=2 } location{ hangar:b=no scene:t="levels/wake_island.bin" missionFile:t="gamedata/missions/training/testflight/testflight_wake_island_jet.blk" environment:t="Day" weather:t="cloudy" gmtTime:r=-1.30313 localTime:r=9.76354 sunDir:p3=-0.497746, -0.859089, -0.119226 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=16
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=1
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=300, 300
mie2_altitude:p2=0.0123, 0.0123
mie2_scale:p2=15, 15
mie_height:p2=0.987645, 0.987645
mie_scale:p2=5.13879, 5.13879
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.8, 0.8
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=1
rayleigh_scale:p2=1, 1
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1.4
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
haze_strength:r=1
haze_min_angle:r=0
haze_peak_hour_offset:r=0
moon_brightness:r=0.32
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=0.714814, 0.714814
altitude:p2=10.629, 10.629
}
clouds_weather_gen{
"layers[0].coverage":p2=0.456799, 0.456799
"layers[0].freq":p2=2, 2
"layers[0].seed":p2=19281.2, 19281.2
"layers[1].coverage":p2=0.532645, 0.532645
"layers[1].freq":p2=3, 3
"layers[1].seed":p2=10879.2, 10879.2
epicness:r=1
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=0.813467, 0.813467
"layers[0].thickness":p2=8.55259, 8.55259
"layers[0].density":p2=1.13614, 1.13614
"layers[0].clouds_type":p2=0.45982, 0.45982
"layers[0].clouds_type_variance":p2=0.884193, 0.884193
"layers[1].startAt":p2=6.5, 6.5
"layers[1].thickness":p2=3.5, 3.5
"layers[1].density":p2=1, 1
"layers[1].clouds_type":p2=0.306052, 0.306052
"layers[1].clouds_type_variance":p2=0.689036, 0.689036
extinction:p2=0.777362, 0.777362
turbulenceStrength:p2=0.25, 0.25
shapeNoiseScale:i=9
cumulonimbusShapeScale:i=4
turbulenceFreq:i=1
}
clouds_rendering{
forward_eccentricity:r=0.73
back_eccentricity:r=0.42
forward_eccentricity_weight:r=0.75
erosion_noise_size:r=42
ambient_desaturation:r=0.5
ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
}
} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6075.35 } player{ pos:p3=3336.94, 1002.03, -4243.4 dir:p3=0.730689, -0.0335928, 0.681884 tm:m=[[0.730689, -0.0335928, 0.681884] [-0.5202, 0.619443, 0.587949] [-0.442139, -0.784323, 0.435145] [3336.94, 1002.03, -4243.4]] vel:p3=218.171, 12.6589, 160.157 full_name:t="F-16A ADF" model_name:t="f_16a_block_15_adf" file_name:t="f_16a_block_15_adf" blk:t="gameData/flightModels/f_16a_block_15_adf.blk" } network{ hid:t="1d64b11" } config_blk{ forcedLauncher:i=0 renderer3:t="auto" use_release_candidate:b=yes tencent:b=no rdseed:i=22179 releaseChannel:t="ReleaseCandidate" doShowDriversOutdated:b=yes clientType:t="auto" graphicsQuality:t="low" use_gamepad_interface:b=no use_gamepad_cursor_control:b=no use_eac:b=yes renderer2:t="auto" hdClient:b=no lastTimeSetWin64:i=1649698463 language:t="English" distr:t="ep46ox1wj" firstRun:b=no firstYup:b=no firstDownload:b=no firstDownloaded:b=no firstGameShow:b=no firstGameRun:b=no video{
mode:t="fullscreen"
postfx_antialiasing:t="none"
vsync:b=yes
adaptive_vsync:b=no
resolution:t="1920 x 1080"
instancing:t="auto"
compatibilityMode:b=no
driver:t="auto"
alpha_to_coverage:b=no
disableFlipEx:b=no
oculus:b=no
windowed:b=no
pxFonts:b=yes
vrMode:b=no
fonts:t="big"
latency:i=0
dlssQuality:i=-1
perfMetrics:i=1
latencyFlash:b=no
temporalResolutionScale:r=1
vrStreamerMode:b=no
vreye:t="left"
dlssSharpness:i=0
xessQuality:i=-1
}
graphics{
advancedShore:b=no
fxDensityMul:r=0.3
tireTracksQuality:i=0
enemiesQuality:t="low"
waterReflectionTexDiv:i=16
clipmapScale:r=0.5
backgroundScale:r=0.85
anisotropy:i=1
lenseFlares:b=no
grassRadiusMul:r=0.1
shadowQuality:t="ultralow"
cloudsQuality:i=2
skyQuality:i=2
rendinstDistMul:r=0.5
dirtSubDiv:i=1
texquality:t="medium"
enableSuspensionAnimation:b=no
landquality:i=0
lastClipSize:i=4096
panoramaResolution:i=1024
physicsQuality:i=1
foamQuality:t="high"
waterRefractionEnabledFor:i=1
foliageReprojection:b=yes
displacementQuality:i=0
contactShadowsQuality:i=0
ssaa:r=1
waterQuality:t="low"
giQuality:t="low"
riGpuObjects:b=no
forceEnemiesLowQuality:b=no
hqHangarWeather:b=no
mirrorQuality:i=0
fxTarget:t="low"
compatibilityShadowQuality:t="low"
dynamicHoles:b=yes
waterEffectsQuality:t="low"
}
launcher{
carouselImagesListUrlOverride:t="127.0.0.1:23456/web/carousel-images.csv"
startup_with_windows:b=no
hide_to_tray_option:b=yes
enableCarousel:b=no
carouselHtmlUrlOverride:t="127.0.0.1:23456/web/carousel.html"
overrideCarouselUrls:b=yes
preload:b=yes
enable_carousel:b=yes
bg_update:b=no
bg_tray:b=yes
}
render{
fxReflection:b=no
grass:b=no
waterReflection:b=no
rendinstGlobalShadows:b=no
wake:b=no
softFx:b=no
haze:b=no
ssaoQuality:i=0
shadows:b=yes
waterRefraction:b=no
ssrQuality:i=0
motionBlur:b=no
staticShadowsOnEffects:b=no
selfReflection:b=no
}
download{
dnl_speed_rate:i=1100
upl_speed_rate:i=50
tracker_exchange:b=yes
upl_limit:b=yes
peer_exchange:b=no
UTP2:b=no
seeding_on:b=no
DHT:b=no
dnl_limit:b=yes
UTP:b=yes
}
directx{
d3d9ex:b=yes
maxaa:i=0
enableHdr:b=no
}
yunetwork{
enableWebStatus:b=no
webStatusPort:i=23456
webStatusLocalhostOnly:b=yes
isExpertMode:b=no
curCircuit:t="production"
}
oculus{
maxSeparation:r=0.0005
predictionEnabled:b=no
zeroParallaxDist:r=3
magnetometerEnabled:b=no
k1:r=0.5
fovMul:r=1.2
edgeScale:r=0.95
k2:r=0.666
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=no
}
debug{
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=yes
enableNvHighlights:t="off"
}
gameplay{
enableVR:b=no
}
} |
|---|

