Sd.Kfz.222

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Revision as of 06:06, 10 March 2023 by AnthonyIrwin (talk | contribs) (mobility and protection)

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Introducing Wiki 3.0
germ_sdkfz_222.png
GarageImage Sd.Kfz.222.jpg
ArtImage Sd.Kfz.222.png
Sd.Kfz.222
AB RB SB
1.7 2.0 2.0
Class:
Research:4 000 Specs-Card-Exp.png
Purchase:2 100 Specs-Card-Lion.png

Description

The le.Pz.Sp.Wg. (2 cm) Ausf.B 5.Serie is a rank I German SPAA with a battle rating of 1.7 (AB) and 2.0 (RB/SB). It was introduced in Update "Sky Guardians".

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull30 / 8 / 8
Turret14 / 8 / 8
Crew3 people
Visibility68 %

Armor protection is, mediocre, to say the least. Almost the entire car is comprised of 8mm sloped steel plates, which is barely enough to stop normal 7.62mm AP bullets. HMGs and autocannons will be your biggest bain as they will easily shred your car up from any angle. In fact, if aimed at precisely from certain angles the 8mm of armor can be pierced by the larger coaxial MGs, such as British BESAs, swedish 8mm MGs and even your own 7.92 MG34s (this can be a rare occurance, but don't discount it). Only the front of the car, with a 30mm radiator housing and 14.5mm front plate, can offer protection against rifle caliber fire, but anything bigger than that will basically fling you back to the garage. The open turret also means that chemical shells (i.e. HE, HEAT and the HESH round from the Lancia 3ro) are an instant death even if they miss; avoid them at all times.

Armour type:

Armour Front (Slope angle) Sides Rear
Hull 30 mm RHA at 35° (lower front),

14.5mm RHA at 33°(upper front)

8 mm RHA at 35° (upper side),
8 mm RHA at 34° (lower side, sloped inwards)
8mm RHA, sloped at 39°
Turret 8 mm RHA at 33° (Turret front )
8 mm Gun mantlet
8mm RHA at 35° 8mm RHA at 35°

Notes:

  • Mudguards and stowage boxes are 4mm structural steel
  • Wheels (including the cosmetic one on the right side) are 10mm

Mobility

Speedforward / back
AB98 / 17 km/h
RB and SB91 / 16 km/h
Number of gears6 forward
1 back
Weight5.0 t
Engine power
AB172 hp
RB and SB90 hp
Power-to-weight ratio
AB34.4 hp/t
RB and SB18.0 hp/t

The Closest vehicle to the Sd.kfz 222 is its smaller brother, the Sd.kfz 221. The 221 is considerably faster than the 222 and has a better h.p per ton ratio, making it accelerate better, leading it to have better cruising capabilities. On the other hand, the 222 is easier to control at speed and can be brought to engage enemies much faster thanks to its slower speeds. Overall, like most armoured cars, the 222 will move rapidly on roads, less so on regular ground and will get bogged down in soft terrain.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 98 17 5 _,___ 172 __.__ 34.4
Realistic 91 16 _,___ 90 __.__ 18

Modifications and economy

Repair costBasic → Reference
AB198 → 270 Sl icon.png
RB190 → 259 Sl icon.png
SB263 → 358 Sl icon.png
Total cost of modifications4 440 Rp icon.png
2 700 Sl icon.png
Talisman cost300 Ge icon.png
Crew training600 Sl icon.png
Experts2 100 Sl icon.png
Aces45 Ge icon.png
Research Aces110 000 Rp icon.png
Reward for battleAB / RB / SB
20 / 20 / 20 % Sl icon.png
100 / 100 / 100 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
55 Ge icon.png
Mods new car suspension.png
Suspension
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
50 Ge icon.png
Mods new tank break.png
Brake System
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
50 Ge icon.png
Mods new tank filter.png
Filters
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
70 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods new tank engine.png
Engine
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
55 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
50 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
70 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
55 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_HE_ammo_pack
Research:
220 Rp icon.png
Cost:
135 Sl icon.png
55 Ge icon.png
Mods aa cannon.png
Adjustment of Fire
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
50 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_AP_ammo_pack
Research:
200 Rp icon.png
Cost:
120 Sl icon.png
50 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
70 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
280 Rp icon.png
Cost:
170 Sl icon.png
70 Ge icon.png
Mods art support.png
Artillery Support
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png
Mods tank ammo.png
20mm_kwk_30_APCR_ammo_pack
Research:
360 Rp icon.png
Cost:
220 Sl icon.png
90 Ge icon.png

Armaments

Main armament

Ammunition180 rounds
Belt capacity10 rounds
Reloadbasic crew → aces
7.8 → 6.0 s
Fire rate450 shots/min
Vertical guidance-7° / 85°
Main article: KwK38 (20 mm)

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

20 mm KwK38 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 180 (10) 450 -7°/+85° ±180° - __._ __._ __._ __._ __._ _.__ _.__ _.__ _.__
Realistic __._ __._ __._ __._ __._

Ammunition

  • Default: API-T · HEFI-T*
  • Sprgr.: HEFI-T*
  • PzGr.: API-T
  • PzGr.40: HVAP-T

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
HEFI-T* 5 4 3 2 2 2
API-T 37 34 23 14 9 6
HVAP-T 48 45 31 20 13 8
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
HEFI-T* 900 0.12 0.1 0.1 10.2 79° 80° 81°
API-T 800 0.15 - - - 47° 60° 65°
HVAP-T 1,050 0.1 - - - 66° 70° 72°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
18 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition2 700 rounds
Belt capacity150 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate900 shots/min
Main article: MG34 (7.92 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.92 mm MG34
Mount Capacity (Belt) Fire rate Vertical Horizontal
___ (___) ___ __° __°

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany anti-aircraft vehicles
Wheeled  Sd.Kfz.222
Half-track  Sd.Kfz.251/21 · Sd.Kfz. 6/2
Flakpanzer IV  Wirbelwind · Ostwind · Ostwind II · Kugelblitz · Zerstörer 45
Other Flakpanzers  Flakpanzer I · Flakpanzer 38 · Flakpanzer 341
Wiesel AWC  Wiesel 1A4 · Ozelot
Radar SPAAG  Gepard · Gepard 1A2
Missile SPAA  FlaRakPz 1 · FlaRakRad