File:Alaska Armor and Internals.jpg
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Armor and Internal Layout of USS Alaska
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 11:31, 27 November 2022 | 1,907 × 1,729 (1,022 KB) | U61132522 (talk | contribs) |
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| Orientation | Normal |
|---|---|
| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=0 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=0 sunDir:p3=0.595958, -0.536524, 0.597475 moonDir:p3=0.689377, -0.40599, 0.599943 cloudsPos:p2=3255.12, 414.936 version{ game_version:t="2.21.1.79" gui_version:t="2.21.1.82" build_date:t="Nov 24 2022" build_time:t="16:22:03" build_number:i=16326 dbg_level:i=0 platform:t="win64" driver:t="DirectX 11" device:t="Intel(R) Iris(R) Plus Graphics" cur_time:i=1669545826 video_vendor_info:t="No info about graphics from vendor" t_after_start:t="968.55" } camera{ pos:p3=-2728.21, 30.8845, 281.506 dir:p3=0.460177, -0.218035, -0.860639 itm:m=[[-0.881855, 0, -0.471521] [0.102808, 0.975941, -0.192275] [0.460177, -0.218035, -0.860639] [-2728.21, 30.8845, 281.506]] type:i=9 } location{ hangar:b=yes scene:t="levels/hangar_field.bin" missionFile:t="gameData/scenes/hangar_field_mission.blk" environment:t="14.5" weather:t="clear" gmtTime:r=14.5 localTime:r=14.5 sunDir:p3=0.595958, -0.536524, 0.597475 } skies{ level{
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mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=0.75
rayleigh_scale:p2=0.874527, 0.874527
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ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
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} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6218.26 } player{ pos:p3=-2663, 0.972534, 180 dir:p3=-0.882948, 8.35276e-05, -0.469472 tm:m=[[-0.882948, 8.35276e-05, -0.469472] [-8.35276e-05, 1, 0.000335011] [0.469472, 0.000335011, -0.882948] [-2663, 0.972534, 180]] vel:p3=0, 0, 0 full_name:t="USS Alaska" model_name:t="battlecruiser_alaska_class" file_name:t="ships/us_battlecruiser_alaska_class" blk:t="gameData/units/ships/us_battlecruiser_alaska_class.blk" model_pos:p3=-2663, 1, 180 current_unit_name:t="us_battlecruiser_alaska_class" loaded_unit_name:t="us_battlecruiser_alaska_class" loaded_skin:t="default" } network{ hid:t="3a4ceea" } config_blk{ clientBitType:t="auto" releaseChannel:t="" renderer3:t="auto" rdseed:i=41 graphicsQuality:t="custom" language:t="English" doShowDriversOutdated:b=yes use_eac:b=yes forcedLauncher:i=0 use_release_candidate:b=no lastTimeSetWin64:i=1654753578 oculus{
edgeScale:r=0.95
magnetometerEnabled:b=no
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k1:r=0.5
fovMul:r=1.2
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launcher{
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graphics{
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cloudsQuality:i=2
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tireTracksQuality:i=0
texquality:t="low"
fxDensityMul:r=0.2
grassRadiusMul:r=0.1
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advancedShore:b=no
lenseFlares:b=no
anisotropy:i=1
dirtSubDiv:i=1
displacementQuality:i=0
landquality:i=0
panoramaResolution:i=1024
ssaa:r=1
shadowQuality:t="ultralow"
lastClipSize:i=4096
waterQuality:t="low"
clipmapScale:r=0.5
skyQuality:i=2
physicsQuality:i=0
giQuality:t="low"
riGpuObjects:b=no
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mirrorQuality:i=0
fxTarget:t="low"
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download{
peer_exchange:b=yes
dnl_limit:b=no
DHT:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=250
seeding_on:b=yes
upl_limit:b=no
UTP2:b=no
}
directx{
enableHdr:b=no
maxaa:i=0
}
yunetwork{
webStatusLocalhostOnly:b=yes
webStatusPort:i=55444
curCircuit:t="production"
enableWebStatus:b=no
}
render{
ssrQuality:i=0
staticShadowsOnEffects:b=no
haze:b=no
ssaoQuality:i=0
rendinstGlobalShadows:b=no
grass:b=no
softFx:b=no
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selfReflection:b=no
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debug{
enableNvHighlights:t="auto"
screenshotAsJpeg:b=yes
512mboughttobeenoughforanybody:b=no
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sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
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video{
resolution:t="auto"
vsync:b=no
adaptive_vsync:b=no
compatibilityMode:b=no
vrMode:b=no
postfx_antialiasing:t="none"
instancing:t="auto"
alpha_to_coverage:b=no
driver:t="auto"
windowed:b=no
mode:t="fullscreen"
fonts:t="big"
latency:i=0
dlssQuality:i=-1
perfMetrics:i=1
latencyFlash:b=no
dlssSharpness:i=0
temporalResolutionScale:r=1
vrStreamerMode:b=no
vreye:t="left"
}
gameplay{
enableVR:b=no
}
} |

