Yer-2 (M-105)
This page is about the Soviet bomber Yer-2 (M-105). For other versions, see Yer-2 (Family). |
Contents
[hide]Description
The Yer-2 (M-105) is a rank III Soviet bomber with a battle rating of 3.7 (AB), 3.3 (RB), and 4.0 (SB). It has been in the game since the start of the Open Beta Test prior to Update 1.27.
General info
Flight performance
Characteristics | Max Speed (km/h at 4,000 m) |
Max altitude (metres) |
Turn time (seconds) |
Rate of climb (metres/second) |
Take-off run (metres) | |||
---|---|---|---|---|---|---|---|---|
AB | RB | AB | RB | AB | RB | |||
Stock | 429 | 414 | 7200 | 48.0 | 49.0 | 7.9 | 7.8 | 1,800 |
Upgraded | 463 | 445 | 46.1 | 47.0 | 11.6 | 9.6 |
Details
Features | ||||
---|---|---|---|---|
Combat flaps | Take-off flaps | Landing flaps | Air brakes | Arrestor gear |
✓ | ✓ | ✓ | X | X |
Limits | ||||||
---|---|---|---|---|---|---|
Wings (km/h) | Gear (km/h) | Flaps (km/h) | Max Static G | |||
Combat | Take-off | Landing | + | - | ||
556 | 300 | 447 | 418 | 270 | ~4 | ~3 |
Optimal velocities (km/h) | |||
---|---|---|---|
Ailerons | Rudder | Elevators | Radiator |
< 290 | < 300 | < 270 | > 330 |
Survivability and armour
There is 8.5 mm of steel plate armour on the seat of the pilot, and 10 mm of steel armour for both gunners at the rear of the aircraft. Fuel tanks are all around the plane so the chances of catching on fire are high. The pilot is rather hard to hit, considering they are seated at an elevated position when compared to the rest of the crew, which enemy fighters or interceptors might not be aiming for since the gunners are the most dangerous defensive components of the aircraft, and it's not easy to aim for that extended cockpit.
Modifications and economy
Armaments
Suspended armament
The Yer-2 (M-105) can be outfitted with the following ordnance:
- 12 x 50 kg FAB-50sv bombs (600 kg total)
- 12 x 100 kg FAB-100sv bombs (1,200 kg total)
- 14 x 100 kg FAB-100sv bombs (1,400 kg total)
- 4 x 250 kg FAB-250sv bombs (1,000 kg total)
- 6 x 250 kg FAB-250sv bombs (1,500 kg total)
- 4 x 500 kg FAB-500sv bombs (2,000 kg total)
- 6 x 500 kg FAB-500sv bombs (3,000 kg total)
- 2 x 1,000 kg FAB-1000 bombs (2,000 kg total)
- 2 x 1,000 kg FAB-1000 bombs + 4 x 500 kg FAB-500sv bombs (4,000 kg total)
Defensive armament
The Yer-2 (M-105) is defended by:
- 1 x 7.62 mm ShKAS machine gun, nose turret (500 rpg)
- 1 x 7.62 mm ShKAS machine gun, dorsal turret (1,200 rpg)
- 1 x 7.62 mm ShKAS machine gun, ventral turret (1,075 rpg)
Usage in battles
The Yer-2 (M-105) was an impressive aircraft for its time, considering that it was still able to fly while carrying its hefty bombload. (Although there was a crash of the prototype, which was designated Stal-7, during takeoff. This led to the arrest of the original designer before Yermolaev undertook the design.) In Arcade battles, the weight of the aircraft doesn't affect the gameplay too much. However, that's a different story for players who play this aircraft in Air RB. The weight of the bomb-load significantly affects the performance of the aircraft, making it a pain to fly to its destination because it has a subpar climb rate, and is painfully slow (stock: average of ~263 km/h at 5,000 m). Luckily, this is a long range bomber, and this allows you to spawn at an altitude of 4,000 m. The player should not start diving immediately because the slow speed and the lack of defensive armaments on the aircraft makes this aircraft an easy target for enemy fighters, especially for those with 8 x .50 cal machine guns. As a long range bomber, your best ally would be altitude. The higher you are, the more chance you have at surviving (enemy aircraft would usually leave you alone when you're at 5,000 m). Avoid flying into the middle of the battlefield to improve your chances. Try taking routes around the map and far from the battle because it won't be long before fighters start appearing at your rear. If an enemy does appear on your six, drop your bomb-load immediately at the target and return to base. If you weren't able to do so, return to the base anyway. Cut your engines (if your altitude is at least 4,000 m) and start diving to the direction of the airbase, this will diminish the chances of causing a fire, and pray that you're able to take him down before they do the same to you.
Manual Engine Control
MEC elements | ||||||
---|---|---|---|---|---|---|
Mixer | Pitch | Radiator | Supercharger | Turbocharger | ||
Oil | Water | Type | ||||
Controllable | Controllable Not auto controlled |
Controllable Not auto controlled |
Controllable Not auto controlled |
Separate | Controllable 2 gears |
Not controllable |
Pros and cons
Pros:
- Impressive bomb loadout options
- Gets a Long Range Bomber air-spawn at 4,500 m altitude
- Ability to deal massive damage to the targets with its immense bomb-load
- Engine doesn't overheat easily when using WEP
Cons:
- Terrible climb rate for its BR
- Subpar speed for its BR
- Weak defensive armament
- Poor performance at high altitude
- Very easy target to be destroyed, littered with fuel tanks, and is an easy target in general
- Difficult to takeoff with larger bomb loads if with mostly stock performance
History
[Expand]Archive of the in-game description |
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Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the aircraft;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- other literature.
[Expand]Yermolaev Design Bureau (Ермолаев Опытное конструкторское бюро) |
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[Expand]USSR bombers |
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