USS Alaska

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Introducing Wiki 3.0
USS Alaska
us_battlecruiser_alaska_class.png
GarageImage USS Alaska.jpg
USS Alaska
AB RB SB
7.0 7.0 7.0
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Alaska-class, USS Alaska (CB-1), 1944 is a rank VI American battlecruiser with a battle rating of 7.0 (AB/RB/SB). It was introduced in Update "Drone Age".

General info

Survivability and armour

Armourfront / side / back
Citadel260 / 228 / 108 mm
Main fire tower325 / 152 / 133 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement34 253 t
Crew1 979 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB71 / 21 km/h
RB61 / 18 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 71 21
RB/SB Stock ___ ___
Upgraded 61 18

Modifications and economy

Repair costBasic → Reference
AB26 458 → 34 448 Sl icon.png
RB32 079 → 41 766 Sl icon.png
Total cost of modifications306 000 Rp icon.png
479 000 Sl icon.png
Talisman cost2 600 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces2 400 Ge icon.png
Research Aces950 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
220 / 220 / 220 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
630 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods ship venting.png
Ventilation
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
630 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
630 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods tank ammo.png
127mm_usa_mk32_common_sap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mod arrow 0.png
Mods tank ammo.png
305mm_us_mk8_navy_ap_ammo_pack
Research:
12 000 Rp icon.png
Cost:
19 000 Sl icon.png
300 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mods tank ammo.png
127mm_usa_mk46_special_common_sap_ammo_pack
Research:
17 000 Rp icon.png
Cost:
27 000 Sl icon.png
430 Ge icon.png
Mod arrow 0.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods he frag proxi fuze ship.png
127mm_usa_mk31_aavt_radio_fuse_ammo_pack
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
13 000 Rp icon.png
Cost:
20 000 Sl icon.png
330 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
25 000 Rp icon.png
Cost:
39 000 Sl icon.png
630 Ge icon.png

Armament

Primary armament

3 х Turret3 x 12-inch/50 Mark 8 cannon
Ammunition480 rounds
Vertical guidance-3° / 45°

Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: {{main|Weapon name (calibre)}}. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.

Secondary armament

6 х Turret2 x 5 inch/38 Mk.12 cannon, mount Mk.32
Ammunition720 rounds

Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control Select secondary weapon. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.

Anti-aircraft armament

14 х Turret4 x 40 mm Bofors L/60 Mark 2 gun
Ammunition8000 rounds
Belt capacity4 rounds
Fire rate156 shots/min
34 х Turret20 mm/70 Oerlikon Mk.II autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Scout plane

Main article: OS2U-1

Located midships are two catapults with one OS2U-1 scout plane each which provide unique offensive and defensive abilities, expanding tactical options. Ship-launched scout planes fly just like regular tree units but lack munition choices and cockpit views. Alongside the typical abilities of strafing, dropping 2 x 100 lb bombs, and capping zones, the OS2U-1 and other scout planes have the added ability to lay down smoke cover (up to 3 times). Captains will be wise to remember to utilize the aircraft and consider when best to use it, for example to cap a point early or late in the match, to create a smoke screen to stymie enemy bombardment and repair, to attack enemy units directly, or perhaps something completely new! With two scout planes one can risk a cap attempt at the beginning of the match, saving the second for any opportunity that presents itself.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Alaska is a versatile warrior capable of achieving multiple objectives. However, its generally unwise to spawn Alaska (unless you are in a tight squad) as your first ship and there are three reasons: First, you have to face the most intense early-game combat and may not spare focus to do multi-tasking. Second, Alaska's low damage output won't help you and your teammate win the early fight. Third, Alaska is tanky indeed but to absorb damage in this ship is the least optimal use and Arizona suits this role much better than her.

After securing the early game, you may spawn Alaska as your second ship and pursue for the mid-late game. Depending on the situation, you may chase down weakened opponent capital ships; sail straight towards one objective and secure the others with your floatplane; repel air raid and deny irregular motorboat tactics with your powerful autocannon arrays. Eventually you will claim a victory in this ship.

Pros and cons

Pros:

  • Good survivability
  • Excellent top speed and maneuverable
  • Massive amount of AA defenses
  • Two scout seaplanes

Cons:

  • Full potential is locked behind high tier modifications (max top speed and floatplanes), stock ship is hardship
  • Low damage output, she has difficulties in securing kills
  • One deadly weak spot above waterline

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


New York Shipbuilding Corporation
Gun Destroyers (DD) 
Porter-class  USS Porter
Cruiser, Light (CL) 
Cleveland-class  USS Cleveland
Fargo-class  USS Fargo
Worcester-class  USS Roanoke
Large Cruisers (CB) 
Alaska-class  USS Alaska
Battleships (BB) 
Wyoming-class  USS Arkansas

USA battlecruisers
Alaska-class  USS Alaska