File:StoreImage H-81A-2 002.jpg
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| Date/Time | Thumbnail | Dimensions | User | Comment | |
|---|---|---|---|---|---|
| current | 19:58, 25 March 2022 | 1,920 × 1,080 (225 KB) | U44629479 (talk | contribs) | Category:Wallpapers |
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| File change date and time | 08:57, 15 March 2022 |
|---|---|
| JPEG file comment | game:t="War Thunder ( http://warthunder.com )"
cloudsOffsetX:r=0 cloudsOffsetZ:r=-950.867 strataCloudsOffsetX:r=0 strataCloudsOffsetZ:r=-3803.47 sunDir:p3=-0.538735, -0.837505, 0.0913768 moonDir:p3=0.914261, 0.397628, 0.077575 cloudsPos:p2=6352.92, -2453.96 version{ game_version:t="0.0.0.0" gui_version:t="" build_date:t="Mar 12 2022" build_time:t="01:47:09" build_number:i=20148 dbg_level:i=1 platform:t="win64" driver:t="DirectX 11" device:t="NVIDIA GeForce RTX 2080 Ti" cur_time:i=1647262814 video_vendor_info:t="NVIDIA GeForce RTX 2080 Ti, ver: 51165, 11263 MB (11264 MB), 300 MHz / 8000 MHz / 0 MHz, logical GPUs: 1, physical GPUs: 1" t_after_start:t="8589.78" } camera{ pos:p3=-1637.71, 1182.81, 2065.49 dir:p3=-0.889505, -0.456826, -0.00953135 itm:m=[[-0.266772, 0.502281, 0.822524] [-0.370963, 0.734182, -0.56865] [-0.889505, -0.456826, -0.00953135] [-1637.71, 1182.81, 2065.49]] type:i=1 } location{ hangar:b=no scene:t="levels/zhengzhou.bin" missionFile:t="gamedata/missions/training/testflight/testflight_zhengzhou.blk" environment:t="Day" weather:t="thin_clouds" gmtTime:r=2.04249 localTime:r=9.57582 sunDir:p3=-0.538735, -0.837505, 0.0913768 } skies{ level{
ground{
average_ground_albedo:r=0.1
min_ground_offset:r=81
ground_color:p3=1, 1, 1
}
clouds_settings{
maximum_averaging_ratio:r=0.75
quality:i=2
target_quality:i=2
competitive_advantage:b=yes
fastEvolution:b=no
}
}
sky{
mie2_thickness:p2=500, 500
mie2_altitude:p2=0.0123, 0.0123
mie2_scale:p2=10, 10
mie_height:p2=1.5018, 1.5018
mie_scale:p2=5.19592, 5.19592
mie_absorption_scale:p2=1, 1
mie_scattering_color:p3=1, 1, 1
mie_absorption_color:p3=1, 1, 1
mie_assymetry:p2=0.8, 0.8
mie_back_assymetry:p2=0.2, 0.2
mie_forward_weight:r=0.5
planet_scale:r=1
atmosphere_scale:r=1
rayleigh_scale:p2=1, 1
rayleigh_alt_scale:p2=1, 1
rayleigh_color:p3=1, 1, 1
solar_irradiance_scale:p3=1, 1, 1
multiple_scattering_factor:r=1.4
ozone_alt_dist:r=1
ozone_max_alt:r=1
ozone_scale:p2=1, 1
sun_brightness:r=1
moon_brightness:r=0.39
moon_color:p3=1, 1, 1
}
strata_clouds{
amount:p2=0.816217, 0.816217
altitude:p2=11.8302, 11.8302
}
clouds_weather_gen{
"layers[0].coverage":p2=0.35925, 0.35925
"layers[0].freq":p2=3, 3
"layers[0].seed":p2=0, 0
"layers[1].coverage":p2=0.516271, 0.516271
"layers[1].freq":p2=6, 6
"layers[1].seed":p2=0.5, 0.5
epicness:r=0.9
cumulonimbusCoverage:p2=0, 0
cumulonimbusSeed:p2=0, 0
worldSize:r=65536
}
clouds_form{
"layers[0].startAt":p2=0.860916, 0.860916
"layers[0].thickness":p2=4.77898, 4.77898
"layers[0].density":p2=1, 1
"layers[0].clouds_type":p2=0.5, 0.5
"layers[0].clouds_type_variance":p2=1, 1
"layers[1].startAt":p2=6.19135, 6.19135
"layers[1].thickness":p2=2.92797, 2.92797
"layers[1].density":p2=1, 1
"layers[1].clouds_type":p2=0.25, 0.25
"layers[1].clouds_type_variance":p2=0.5, 0.5
extinction:p2=0.789064, 0.789064
turbulenceStrength:p2=0.34811, 0.34811
shapeNoiseScale:i=5
cumulonimbusShapeScale:i=15
turbulenceFreq:i=5
}
clouds_rendering{
forward_eccentricity:r=0.73
back_eccentricity:r=0.42
forward_eccentricity_weight:r=0.75
erosion_noise_size:r=42
ambient_desaturation:r=0.5
ms_contribution:r=0.7
ms_attenuation:r=0.3
ms_ecc_attenuation:r=0.3
erosionWindSpeed:r=50
}
} postfx{ colorgrading:t="none" reinard:i=0 L_inv_white:r=0.3 uncharted_white:r=3 U_A:r=0.45 U_B:r=0.25 U_C:r=2.05 U_D:r=1.5 U_E:r=0.02 U_F:r=1.05 paper_white_nits:r=200 hdr_brightness:r=1 hdr_shadows:r=1 flare_halo:r=0.15 flare_ghosts:r=0.5 whiteTemp:r=6597.2 } player{ pos:p3=-1652.9, 1175.03, 2064.65 dir:p3=0.899916, -0.0797732, -0.428705 tm:m=[[0.899916, -0.0797732, -0.428705] [-0.122548, 0.897237, -0.424203] [0.41849, 0.434284, 0.797662] [-1652.9, 1175.03, 2064.65]] vel:p3=87.4082, 4.71699, -27.1641 full_name:t="H-81A-2" model_name:t="p_40c" file_name:t="p-40c_china" blk:t="gameData/flightModels/p-40c_china.blk" } network{ hid:t="b24dcb" } config_blk{ graphicsQuality:t="custom" language:t="English" renderer:t="win7" use_gamepad_cursor_control:b=no graphics{
fxTexScale:r=0.25
clipmapScale:r=1.5
texquality:t="high"
visRange:t="high"
anisotropy:i=16
shadowQuality:t="ultrahigh"
rendinstDistMul:r=2.19
grassRadiusMul:r=1.8
advancedShore:b=yes
highQualityModels:b=no
cloudsTexDiv:i=4
backgroundScale:r=1
lenseFlares:b=yes
forceEnemiesLowQuality:b=no
lastClipSize:i=8192
waterReflectionTexDiv:i=4
landquality:i=4
hqHangarWeather:b=yes
enableMsaaDeferredEdgePass:b=yes
waterQuality:t="ultrahigh"
enableSuspensionAnimation:b=yes
contactShadowsQuality:i=2
physicsQuality:i=5
tireTracksQuality:i=3
cloudsQuality:i=0
panoramaResolution:i=4096
fxDensityMul:r=1
dirtSubDiv:i=2
giQuality:t="high"
skyQuality:i=1
displacementQuality:i=3
ssaa:r=1
compatibilityShadowQuality:t="low"
mirrorQuality:i=10
fxTarget:t="ultrahigh"
riGpuObjects:b=yes
}
render{
grass:b=yes
shadows:b=yes
motionBlur:b=yes
fxReflection:b=no
selfShadows:b=yes
haze:b=yes
rendinstGlobalShadows:b=yes
rendinstSecLayer:b=yes
softFx:b=yes
waterReflection:b=yes
ssao:b=no
selfReflection:b=yes
ssaoQuality:i=2
blurShadowsQuality:i=0
ssrQuality:i=2
staticShadowsOnEffects:b=yes
}
directx{
maxaa:i=0
d3d9ex:b=yes
sRGBrw:b=yes
enableHdr:b=no
}
sound{
speakerMode:t="auto"
fmod_sound_enable:b=yes
fmodSynchronousMode:b=no
}
debug{
disableOverlay:b=yes
512mboughttobeenoughforanybody:b=no
noVignette:b=no
screenshotAsJpeg:b=yes
enableWebSocketStream:b=yes
WebSocketPort:i=8112
netLogerr:b=yes
}
video{
vsync:b=yes
adaptive_vsync:b=no
resolution:t="3840 x 2160"
instancing:t="auto"
mode:t="fullscreen"
disableFlipEx:b=no
AA:t="off"
compatibilityMode:b=no
supersampling:b=no
postfx_antialiasing:t="high_taa"
fonts:t="small"
windowed:b=no
alpha_to_coverage:b=yes
latency:i=0
vrStreamerMode:b=no
latencyFlash:b=no
temporalResolutionScale:r=1
vreye:t="left"
dlssQuality:i=2
perfMetrics:i=1
dlssSharpness:i=100
}
yunetwork{
curCircuit:t="test"
isExpertMode:b=yes
}
download{
peer_exchange:b=yes
dnl_speed_rate:i=1000
upl_speed_rate:i=1000
UTP:b=yes
seeding_on:b=yes
upl_limit:b=no
DHT:b=yes
dnl_limit:b=no
tracker_exchange:b=yes
}
oculus{
k1:r=0.5
k2:r=0.666
maxSeparation:r=0.064
positionTrackingScale:r=1
}
launcher{
startup_with_windows:b=no
hide_to_tray_option:b=no
bg_update:b=no
}
gameplay{
enableVR:b=no
}
} |

