Type 10

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Type 10
jp_type_10.png
GarageImage Type 10.jpg
ArtImage Type 10.png
Type 10

Description

The Type 10 is a rank Japanese medium tank with a battle rating of (AB), (RB), and (SB). It was introduced in Update "Winged Lions".

Also known as Hitomaru (kun-yomi pronunciation of the number 10), the Type 10 MBT was initially accepted into service in 2010 (with effect in 2012) to replace or complement the existing Type 74 and Type 90 main battle tanks. Compared to its predecessors, there was a bigger emphasis on the C4I system, weight reduction, and modular armour.

General info

Survivability and armour

The Type 10 was designed to be a lighter yet more protected version of its predecessor, the Type 90 (Kyumaru); thanks to advances in technology during the two decades and its overall design, the Type 10 reaches a high level of protection with an detachable composite block on the front of the hull, the turret has also been designed to fit new composite armour blocks. The overall protection of the hull front can reach up to 575-580 mm against kinetic rounds on average, while the turret is another story - with only frontal arc protection and around 500 mm of KE protection, chances are most darts at the same BR range can penetrate the turret with relatively ease, and turret sidescraping is not an option as the inner part of the turret has very little protection.

The lower glacis is yet another story, with its fairly large area and very low protection, it can be the death sentence of the Type 10 if the spalling after penetration spreads in a wide area and does fatal damage to the crew.

The huge hull can mitigate some spalling from KE rounds thanks to its relatively hollow battle compartment, but having only 3 crew members like the Type 90 means that a loss of 2 crew will result in a knock out.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade Expression error: Unexpected * operator. 1626 Expression error: Unexpected round operator. __.__
Realistic 1061 Expression error: Unexpected round operator. __.__

Modifications and economy

Armaments

Main armament

Main article: TKG (120 mm)

Type 10 utilises a new domestic 120 mm smoothbore gun, developed by Nippon Steel Works; thanks to new alloy technology used on this gun, the new gun can fire rounds at even higher bore pressure, thus enhancing the penetration even more than Type 90. Another key feature is the 14 round autoloader that reloads every 4 seconds, located at the back of the turret, making Type 10 a very formidable opponent in battle.

120 mm TKG Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 35 -7°/+10° ±180° Two-plane 28.6 __._ __._ __._ __._ 4.00 4.00 4.00 4.00
Realistic 17.9 __._ __._ __._ __._

Ammunition

The stock shell that comes with the tank is very familiar to JGSDF players: JM12A1 HEATFS, equivalent of DM12A1 and M830 HEATFS of NATO guns. At top tier, it struggles to penetrate any modern MBTs with composite armour with up to 900 mm CE protection and its explosive filler is nowhere near enough to overpressure any MBTs as well, just enough to ruin the day for lighter vehicles or SPAAGs. However, thanks to the Type 10's above average mobility, taking the flanks is still achievable; and the reload rate is forgiving for misplaced shots, players might still have a second chance to knock out the enemy's gun or the whole tank right away with its 4 second reload.

The first kinetic round is another familiar shell as well: JM33 APFSDS, equivalent of DM33, at tier I modification. Players who have experienced the Type 90 duo knows how the shell struggles when facing the masses of Soviet/Russian MBTs with sturdy front arc protection; only well-placed shots on their weak spots or lower glacis can knock them out. This is still far superior to the stock JM12A1, and should be a priority for research.

The final researchable shell is the brand new Type 10 APFSDS, which is also the latest shell of JGSDF that came commissioned with Type 10 itself. New technologies on this dart boost both its penetration and velocity - delivering a whopping 615 mm of penetration every 4 seconds can certainly be the nightmare of any tanks trying to break through the frontline.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
JM12A1 HEATFS 480 480 480 480 480 480
JM33 APFSDS 481 478 470 461 450 440
Type 10 APFSDS 615 613 604 592 582 571
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
JM12A1 HEATFS 1,140 13.5 0.05 0.1 2,150 65° 72° 77°
JM33 APFSDS 1,640 4.3 N/A N/A N/A 78° 80° 81°
Type 10 APFSDS 1,780 4.2 N/A N/A N/A 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
Visual
discrepancy
35 15 (+20) (+34) __
Notes
  • Hull empty: 15 (+20) shells
  • The autoloader contains 14 shells. Once these have all been fired, the autoloader must be replenished before being able to fire again.

Machine guns

The Type 10 mounts two machine guns; one pintle-mounted 12.7 mm and one coaxial mounted 7.62 mm. These can be used as deterrent for aircraft, clearing light obstacles or crew from open-top vehicles, or spotting enemy vehicles.

12.7 mm M2HB
Mount Capacity (Belt) Fire rate Vertical Horizontal
Pintle 1,000 (200) 577 -8°/+60° ±180°
7.62 mm Type 74
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 3,000 (250) 701 N/A N/A

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Relatively small profile.
  • Autoloaded 120 mm cannon, 4 second reload unaffected by crew or fire.
  • Extremely mobile, high power-to-weight of 27.3.
  • Fitted with hydropneumatic suspension, although this can only be operated when stationary.
    • Can lower the tank significantly, allowing you to hide behind relatively low hills and ridges.
  • Type 10 APFSDS round is competitive (Comparable to DM53, the 'improved' round on the Leopard 2A5).
  • Primary ammunition storage protected within blow-out containment in the rear of the turret.

Cons:

  • Only three crew, a well-placed shot can easily cause a full crew knock-out.
  • Can only carry 15 rounds before additional ammo is stored in the unsafe hull racks.
  • Hydropneumatic suspension ceases to work when the engine is hit.
  • Relatively poor gun depression of -7° (contemporary MBTs have -9° or -10°) unless the suspension is used

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins
Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

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  • topic on the official game forum;
  • other literature.


Japan medium tanks
Type 97  Chi-Ha · Chi-Ha Kai · Chi-Ha Kai TD · Chi-Ha Short Gun
Type 1  Chi-He · Chi-He (5th Regiment) · Ho-I
Type 3  Chi-Nu · Chi-Nu II
Type 4  Chi-To · Chi-To Late
Type 5  Chi-Ri II
Type 61 MBT  ST-A1* · ST-A2* · ST-A3* · Type 61
Type 74 MBT  ST-B2* · Type 74 (C) · Type 74 (E) · Type 74 (F) · Type 74 (G)
Type 90 MBT  Type 90 · Type 90 (B) · Type 90 (B) "Fuji"
Type 10 MBT  TKX (P)* · TKX* · Type 10
Other  Ka-Chi
USA  ▅M4A3 (76) W · ▅M47
  *Prototype