AB 41
Contents
Description
The Fiat-Ansaldo Autoblinda 41 or AB 41 is a rank I Italian light tank with a battle rating of 1.0 (AB/RB/SB). It was introduced in Update 1.85 "Supersonic".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour (hull, turret)
- Gun steel (main gun, machine gun)
- Wheel (tires)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 8 mm (22°) Upper Plate 8 mm (44-68°) Upper Glacis 8 mm (19-50°) Lower Glacis |
8 mm (29°) Top 8 mm (12°) Bottom |
8 mm (16°) Crew Compartment 18 mm (spherical) Rear MG Port 5 mm (33°) Engine Compartment 6 mm (27°) Lower plate |
6 mm Crew Compartment 6 mm (18°) Engine Compartment - Centre 8 mm (39°) Engine Compartment - Sides |
Turret | 18 mm (11°) Turret front 8 mm (cylindrical) Gun mantlet |
8 mm (24-25°) | 8 mm (17-18°) | 6 mm |
Notes:
- The wheels are 10 mm thick.
- The gun barrel is 10 mm thick while the coaxial machine gun is 5 mm thick.
- Viewports on the turret are 6 mm thick.
- Mudguards are 8 mm thick.
The armour of the AB 41 is very weak, and will not protect it from any weapons, including some light machine guns at close range. From the front an inexperienced enemy may shoot the turret, which is the most heavily armoured portion, but even that is easy to penetrate by all anti-tank weapons. From the side many shots will over penetrate, killing only two of the four crew members at most; from the side the crew is well spaced out. From the front the crew members are lined up, making it an easy one shot kill. The ammunition stowage is a large target from the side, but it will not always explode when hit.
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 87 | 43 | 7.4 | 124 | 153 | 16.76 | 20.68 |
Realistic | 78 | 39 | 71 | 80 | 9.59 | 10.81 |
Modifications and economy
Armaments
Main armament
20 mm Breda Mod.35 | Turret rotation speed (°/s) | Reloading rate (seconds) | ||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity (Belt) | Fire rate | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 456 (8) | 240 | -12°/+20° | ±180° | N/A | 22.9 | 31.6 | 38.4 | 42.5 | 45.2 | 7.80 | 6.90 | 6.36 | 6.00 |
Realistic | 14.3 | 16.8 | 20.4 | 22.6 | 24.0 |
Ammunition
- Default: API-T · HEFI-T* - Half the belt is composed of HEFI-T* shells, which will do negligible damage against armoured targets. However against aircraft and vehicles with exposed crew, they can prove deadly.
- Perforante mod.35: API-T - Intermediate usage until the better PzGr 40 can be used. Decent enough against light tanks and other vehicles from the rear.
- PzGr 40: HVAP-T · API-T - Highest penetrating belt. However, the post-penetration effects are very poor. In close combat, aiming for modules and crew members is advised. Its effects against angled armour is limited due to the nature of the HVAP shells, however the base penetration compensates such drawback.
Penetration statistics | ||||||
---|---|---|---|---|---|---|
Belt | Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | |
Default | 38 | 36 | 27 | 19 | 14 | 10 |
Perforante mod.35 | 38 | 36 | 27 | 19 | 14 | 10 |
PzGr 40 | 64 | 63 | 27 | 19 | 14 | 10 |
Belt details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Belt | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
Perforante mod.35 | API-T | 832 | 0.14 | 1.2 | 9 | 1.7 | 47° | 60° | 65° |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
5th rack empty |
6th rack empty |
7th rack empty |
8th rack empty |
9th rack empty |
10th rack empty |
11th rack empty |
12th rack empty |
13th rack empty |
14th rack empty |
15th rack empty |
Visual discrepancy |
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
57 | 53 (+4) | 49 (+8) | 45 (+12) | 41 (+16) | 37 (+20) | 33 (+24) | 29 (+28) | 25 (+32) | 21 (+36) | 17 (+40) | 13 (+44) | 9 (+48) | 6 (+51) | 3 (+54) | 1 (+56) | No |
Machine guns
8 mm Breda Mod. 38 | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Coaxial | 1,992 (24) | 600 | N/A | N/A |
Usage in battles
- Combat tactics
Even though the armour of the AB 41 is lacking, if played to its advantages it can become a vital part of achieving victory over the other team. This armoured car has 2 main things going for it: a very good mobility and a very effective, fast-firing autocannon that can decimate enemies at close to medium range.
With these advantages in mind, there are several playstyles for this vehicle:
- The first option is to play a harasser role. Using the excellent mobility, the AB 41 can get to the best positions on the map early and ambush enemy vehicles. Once you have struck and taken an enemy out, use the mobility to relocate to a new position and repeat the process.
- A second option is to use this vehicle to flank the enemy tanks while your teammates face them. Using your speed and mobility, you go around to take the enemy in a pincer movement.
- As third option, you can play it so as to get to cap zones before the other teams do, and afterwards use your vehicle as a support tank along with your teammates tanks taking up a position behind them and overextending when needed.
- Notable opponents
- S.35 - Very well armoured but slow (flank if possible)
- B1 bis - Very well armoured for its BR and can be very dangerous with several cannons (avoid if possible)
- T-70 / T-80 - Strong frontal armour that will be hard to penetrate (but thinner side and rear armour), if you find yourself fighting one of these try to flank its position and catch it off guard.
- Most tanks of this tier can be penetrated easily by your autocannon, but be careful as some of these tanks will carry .50 cal machine guns which can penetrate your armour.
- Defeating the AB 41
Being a very lightly armoured vehicle, it remains a vehicle easy to destroy: the 2 quickest ways to deal with the AB 41 are autocannons and HEAT/HE projectiles. But any shell with explosive filler will do. Avoid close quarters and engage from long distance to increase your armour advantage while decreasing the AB 41's firepower. You can also force your opponent to play on a terrain hindering its mobility (mud, snow, sand) to negate its main advantage. Aim for the driver or the engine to immobilize it, meaning almost certain death for an armoured car.
Pros and cons
Pros:
- Unlocks potent PzGr 40 APCR belt that is identical to the German 20 mm autocannons, giving it impressive close range penetration
- Reasonably fast on flat paved terrain especially roads
- Good acceleration
- Much quicker than other tracked competitors because it can steer both sides at 45° angle
- Very sharp turns
Cons:
- The armour protection is only barely adequate at stopping rifle-calibre bullets, everything else will shred it
- Only 8 rounds per magazine, which is quickly expended
- Long reload for a small magazine
- Individual shells don't do much internal damage upon penetration
- PzGr 40 belt requires unlocking a tier IV modification
- Default belt is 50/50 API-T and HEF-T Shells
- API-T rounds struggle at longer ranges or even at slightly angled armour
- Off-road mobility is lacklustre
- Sharp turns make it prone to tipping over
History
An advanced automotive design, with the similar AB 40 it gave the Italian Army a modern armoured car during the Second World War. The AB 41 had a 4x4 layout, with four-wheel steering and fully independent suspension. The freely rotating spare wheels, positioned midway along the sides of the hull, prevented the vehicle from bellying out when crossing obstacles. It also had a rear driver position. The AB 40 had 2 coaxial machine guns in the turret and a third rear-facing machine gun. The AB 41 had the 20 mm gun in place of one of the turret machine guns, and also had an increase in engine horsepower over the other design. In total 24 AB 40 and 560 AB 41s were built. They served in the reconnaissance units of armoured, motorized and cavalry divisions, as well as in independent recon companies and platoons, with 4 vehicles per platoon. The AB 40s only were used in North Africa, but AB 41s were active on all fronts, including 30 sent to Russia.
The Germans seized 37 AB 41 and another 20 in production when Italy fell in 1943. They used these, along with 102 AB 43s converted back to a 20 mm main gun, and known as AB 41/43s.
Media
- Skins
- Videos
See also
- Vehicles equipped with the same chassis
- Tanks of comparable role, configuration and era
External links
- [Wikipedia] Autoblindo Fiat-Ansaldo
- [Tanks Encyclopedia] Autoblinda AB 40/41/43
- [Military Factory] Autoblinda 40/41 (AB 40/41)
FIAT-Ansaldo | |
---|---|
Autoblindo | AB 41 · AB 43 |
Light Tanks | L6/40 · L6/40 (31 Rgt.) |
Medium Tanks | Celere Sahariano |
M11/39 | M11/39 |
M13/40 | M13/40 (I) · M13/40 (II) · M13/40 (III) |
M14/41 | M14/41 · M14/41 (47/40) |
M15/42 | M15/42 |
P40 | P40 · P40 "G.C. Leoncello" |
Tank Destroyers | |
L3/33 | L3/33 CC |
Semovente L40 | 47/32 L40 |
Semovente M41 | 75/18 M41 · 75/32 M41 · 90/53 M41M |
Semovente M42 | 75/34 M42 |
Semovente M43 | 105/25 M43 · M43 "G.C.Leoncello" · 75/34 M43 · 75/46 M43 |
SPAAs | M42 Contraereo |
Italy light tanks | |
---|---|
Italy | |
L6/40 | L6/40 · L6/40 (31 Rgt.) |
M11/39 | M11/39 |
Autoblindo | AB 41 · AB 43 |
Fiat 6614/6616 | FIAT 6614 · AUBL/74 · AUBL/74 HVG |
R3 Capraia | R3 T106 FA |
Centauro | Centauro I 105 · Centauro I 105 R · Centauro I 120 · Centauro RGO · VRCC |
Freccia | VBC (PT2) · Freccia |
Dardo | Dardo · VCC-80/60 · VCC-80/30 |
Other | C13 T90 |
USA | ▄M3A3 · ▄M24 · ▄M18 |
Hungary | |
WWII | Csaba · Toldi IIA |
Post | ◔BTR-80A · KF41 |