File list
This special page shows all uploaded files.
| Date | Name | Thumbnail | Size | Description | Versions |
|---|---|---|---|---|---|
| 15:51, 14 August 2019 | Sensor error - ground echo.JPG (file) | 42 KB | Screenshot shows radar ground echo collision (multipath) and a way of countering it. Category:In-game screenshots | 1 | |
| 15:34, 14 August 2019 | Sensor error - counter unstable lock.jpg (file) | 201 KB | Screenshot displays how you should aim to counter unstable radar lock. Category:In-game screenshots | 1 | |
| 15:28, 14 August 2019 | Sensor error - unstable lock sniper.jpg (file) | 255 KB | Screenshot shows how problematic is unstable lock error for SPAA when they use sniper aim. Category:In-game screenshots | 1 | |
| 12:59, 14 July 2019 | Vertical ATGM tactics - Counter-sniping.jpg (file) | 857 KB | On this screenshot, Type 60 ATM removed enemy sniper in one shot, while hiding behind terrain. Category:In-game screenshots | 1 | |
| 12:34, 14 July 2019 | General flanking example - attack from enemy own base.jpg (file) | 692 KB | Screenshot shows justified use of spawncamping spot on vietnam. Begleitpanzer 57 hides in such a spot nobody in their mind would ever look at. Because of this, it can take out everyone on A point and let his team win. Category:In-game screenshots | 1 | |
| 18:22, 12 July 2019 | General flanking example - late game flank low rank.jpg (file) | 411 KB | Screenshot shows a flank attack using "radio communication" via aircraft support and situational awareness in low rank. We are helping the cornered tank destroyer by doing this. Category:In-game screenshots | 1 | |
| 17:26, 12 July 2019 | General flanking example - Far flank example.jpg (file) | 638 KB | Screenshot shows a flank attack directly from behind of an enemy. Minimap tells general player movement (green = us, yellow = enemy flank team, red = enemy main push) Category:In-game screenshots | 1 | |
| 22:03, 10 July 2019 | Smoke attack - encounter with multiple tanks attack.jpg (file) | 248 KB | Screenshot shows Warrior attacking heavy tanks from smoke screen. Category:In-game screenshots | 1 | |
| 21:59, 10 July 2019 | Smoke attack - encounter with multiple tanks.jpg (file) | 513 KB | Screenshot shows a desperate situation on berlin map with warrior being cornered by three heavy tanks. Category:In-game screenshots | 1 | |
| 21:01, 10 July 2019 | Vertical ATGM tactics - use of new sniper spots.jpg (file) | 733 KB | Screenshot shows type 60 ATM sitting in the middle of a map on a rocky mountain, which is hard to reach by any tank, let alone to be used for sniping on both B and A points. Category:In-game screenshots | 1 | |
| 20:51, 10 July 2019 | Vertical ATGM tactics - use improbable attack angles.jpg (file) | 646 KB | Screenshot shows a result of an indirect attack with ATGM over a wall deep inside of enemy territory. Category:In-game screenshots | 1 | |
| 20:37, 10 July 2019 | Vertical ATGM tactics - direct mountain flank.jpg (file) | 1,020 KB | Screenshot shows that vertical ATGM can attack enemy in their cover easily, while being unnoticed even by players around the capture point. Category:In-game screenshots | 1 | |
| 05:09, 6 July 2019 | Vertical ATGM tactics - Snipe from unexpected places.jpg (file) | 764 KB | Screenshot shows Striker assaulting B point from low ground, while being surrounded by enemy. Category:In-game screenshots | 1 | |
| 03:24, 6 July 2019 | Vertical ATGM tactics - ambush attack.jpg (file) | 863 KB | Screenshot showcases Striker attacking Sheridan over cover, while remaining invisible. Category:In-game screenshots | 1 | |
| 03:14, 6 July 2019 | Sniping tactics - Special sniper cave.jpg (file) | 657 KB | Screenshot showcases special sniper spot on "middle east" which is useable by east team. It is a haven for scout and sniper tanks, and allows to snipe all three capture points, while being mostly concealed. Category:In-game screenshots | 1 | |
| 03:07, 6 July 2019 | Sniping tactics - High ground out of sight.jpg (file) | 421 KB | Screenshot shows hostile Striker using high ground on edge of a map, just far enough away from general sniper spotting directions to not be noticed. Only missiles are visible. It is also far enough for normal tanks to fail spotting it regardless. [[Ca... | 1 | |
| 03:01, 6 July 2019 | Sniping tactics - stay out of sight mozdok south team.jpg (file) | 830 KB | Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for south team. [[Category:In-game screens... | 1 | |
| 03:00, 6 July 2019 | Sniping tactics - stay out of sight mozdok north team.jpg (file) | 558 KB | Scheenshot from single cap mozdok map, which is notorious for being a "shooting range with no cover". This is a sniping spot which allows to hide from most of opponents and reduce the amount of incoming fire for north team. [[Category:In-game screensh... | 1 | |
| 02:49, 6 July 2019 | Wall flank - result.jpg (file) | 516 KB | Screenshot showcases the end result of a successfull flank with through-wall attacks. Category:In-game screenshots | 1 | |
| 02:41, 6 July 2019 | Wall flank - transfer into normal flank.jpg (file) | 432 KB | Screenshot showcases a successfull flank into weakened enemy team, after "wall flank" cleanup. Category:In-game screenshots | 1 | |
| 02:32, 6 July 2019 | Wall flank - SPG attacks by keen vision.jpg (file) | 427 KB | Screenshot shows Ho-Ri destroying enemy heavy tank through a wall. High keen vision was used instead of "scouting". Category:In-game screenshots | 1 | |
| 02:25, 6 July 2019 | Wall flank - Scout supports SPG.jpg (file) | 350 KB | Screenshot shows Ho-Ri firing through wall with a help of scout. Category:In-game screenshots | 1 | |
| 02:17, 6 July 2019 | Wall flank - beginning.jpg (file) | 370 KB | Screenshot is used in a series. Shows situation in a typical failed flank - Ho-Ri is forced to fight a bunch of tanks it can't really destroy frontally. Category:In-game screenshots | 1 | |
| 02:08, 6 July 2019 | Wall flank - scout duel.jpg (file) | 291 KB | Screenshot showcases Warrior and OBJ-906 scouting eachother on map of alaska and trying to destroy eachother through a wall. It may look like Warrior won, but any of their allies is free to join the duel at any moment. Category:In-game screenshots | 1 | |
| 02:01, 6 July 2019 | General flanking example - avoiding threats.jpg (file) | 823 KB | Screenshot shows Panther II, which managed to avoid entire enemy team for a long time using tunnels and smart movement. Their game is finally over, when the scout tank notices them. Category:In-game screenshots | 1 | |
| 01:59, 6 July 2019 | General flanking example - late game flank.jpg (file) | 738 KB | Screenshot showcases Swingfire using radio communication to freely flank enemy medium tank. Category:In-game screenshots | 1 | |
| 01:41, 6 July 2019 | General flanking example - getting to the capture point.jpg (file) | 807 KB | Self explanatory. Screenshot is supposed to help notice some important details of maps, when you are playing "flanker" Category:In-game screenshots | 1 | |
| 01:28, 6 July 2019 | Vision example - smoke set in.jpg (file) | 266 KB | Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is third in series, to show how enemy looks like with smoke being present. Only the "scouted" target is visible, per rules. Category:In-game screenshots | 1 | |
| 01:26, 6 July 2019 | Vision example - smoke didn't set in.jpg (file) | 336 KB | Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is second in series, to show how enemy looks like with no smoke being present, but not quite setting in yet (5 or 2 second delay still didn't pass) [[Category:In-ga... | 1 | |
| 01:23, 6 July 2019 | Vision example - no smoke.jpg (file) | 544 KB | Screenshot showcases vision and smoke mechanics in arcade battle mode. This screenshot is first in series, to show how enemy looks like with no smoke present. Category:In-game screenshots | 1 | |
| 01:20, 6 July 2019 | Maxed out keen vision - wall detection.jpg (file) | 793 KB | Screenshot shows at which range away from corner of cover Maxed keen vision will spot enemy tank behind a stone wall. Category:In-game screenshots | 1 | |
| 01:18, 6 July 2019 | Maxed out keen vision - wall detection failure.jpg (file) | 793 KB | Tank destroyer is trying to see enemy tank, but despite maximum keen vision possible it cannot. Enemy tank is located in marked area. Category:In-game screenshots | 1 | |
| 01:08, 6 July 2019 | Maxed out keen vision - through cover.jpg (file) | 739 KB | Tank destroyer is using maximal keen vision while being infront of it's cover, to see enemy over it. This generally requires extremely high skill level, as well as at least "expert" crew. Category:In-game screenshots | 1 | |
| 01:03, 6 July 2019 | Maxed out keen vision - over corner.jpg (file) | 589 KB | Tank destroyer is pushing limits of keen vision by trying to spot enemy tank around corner. Category:In-game screenshots | 1 | |
| 01:00, 6 July 2019 | Maxed out keen vision - over distance.jpg (file) | 878 KB | Maxed out keen vision allows tank destroyer to notice a person behind a building far away. You can tell, that enemy is behind building, because the mark is darkened. Category:In-game screenshots | 1 | |
| 00:49, 6 July 2019 | Average keen vision example.jpg (file) | 684 KB | Screenshot shows, that tank should be visibly exposed to get marked by people with no keen vision. In reality, there is a lot of trees and trash in between two tanks, but for convenience screenshot was taken from another angle. [[Category:In-game scre... | 1 | |
| 00:37, 6 July 2019 | General flanking example - flanker overlooks enemy.jpg (file) | 602 KB | In this screenshot, flanking tank destroyer fails to notice enemy tank, which stumbled upon it. File:General flanking example - enemy overlooks flanker.jpg | 1 | |
| 00:36, 6 July 2019 | General flanking example - enemy overlooks flanker.jpg (file) | 611 KB | Enemy tank fails to notice tank destroyer and drives pas it, oblivious to it's demise. Category:In-game screenshots | 1 | |
| 15:54, 2 July 2019 | Radio communication AB example.jpg (file) | 847 KB | This screenshot shows the power of the "radio communication" skill combined with air support in arcade mode. Category:In-game screenshots | 1 | |
| 23:33, 1 July 2019 | General flanking example - end of the flank.jpg (file) | 757 KB | Screenshot shows overall success of initial flank attack during showcased mission. Type 60 ATM is heavily damaged, but managed to completely ruin a 4 tank attack on B point and even do damage on C. Category:In-game screenshots | 1 | |
| 23:28, 1 July 2019 | General flanking example - Flank another capture point.jpg (file) | 522 KB | Screenshot used in combination with other 2 to show, how oblivious enemy can sometimes be to cross-map flanking. Category:In-game screenshots | 1 | |
| 23:26, 1 July 2019 | General flanking example - Observation.jpg (file) | 580 KB | Screenshot shows the importance of looking around, when player has the time. In this case player noticed an easy target on other capture point. Category:In-game screenshots | 1 | |
| 23:17, 1 July 2019 | General flanking example - reason for picking up special tanks.jpg (file) | 568 KB | Screenshot shows that while flanking opponents, you will sometimes meet adequate resistance, and thus specialized tanks should be chosen for flanking instead of just using average vehicles. Category:In-game screenshots | 1 | |
| 23:11, 1 July 2019 | General flanking example - opening.jpg (file) | 590 KB | Type 60 ATM stealth-climbed on top of enemy plateau and unleashed an attack on unsuspecting enemy party. To increase morale damage and to remove risk of being scouted, light tank was targeted first. Category:In-game screenshots | 1 | |
| 23:05, 1 July 2019 | General flanking example - sneaking in.jpg (file) | 757 KB | Type 60 ATM sneaks on top of plateau of El Alamein on enemy side of the map. Player looks towards enemy spawn point to not get caught off guard. Category:In-game screenshots | 1 | |
| 23:00, 1 July 2019 | General flanking example - map explanation.jpg (file) | 36 KB | Flanking explanation for "second battle of of El Alamein" map. Green arrow represents flank route, red arrows represent enemy main push force, yellow arrows represent enemy flank force. Category:In-game screenshots | 1 | |
| 23:17, 8 June 2019 | Type 60 ATM american desert AB improvised hulldown.jpg (file) | 515 KB | On maps with destructible enviroment, Type 60 ATM can use broken houses as a cover against other tanks. Category:In-game screenshots | 1 | |
| 22:58, 8 June 2019 | Normandy AB Type 60 ATM last stand.jpg (file) | 445 KB | When a lot of enemies are stalled on type 60 ATM position, or it simply is out of ammo, in arcade one should call-in bomber. Carpet bombing entire street in such conditions can destroy entire tank squads. Category:In-game screenshots | 1 | |
| 22:55, 8 June 2019 | Normandy AB Type 60 ATM hulldown.jpg (file) | 547 KB | Risky type 60 ATM defence on a capture point. Hulldown is a main part of this strategy, to give enemy something to fire at, but to scare them enough to stop them from advancing. Category:In-game screenshots | 1 | |
| 18:12, 1 June 2019 | 105 mm hesh hullbreaks through addon armour.jpg (file) | 652 KB | Self explanatory. | 1 |

