Pbv 501

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Pbv 501
sw_pbv_501.png
GarageImage Pbv 501.jpg
Pbv 501
AB RB SB
6.7 6.7 6.7
Class:
Research:71 000 Specs-Card-Exp.png
Purchase:210 000 Specs-Card-Lion.png

Description

The Pansarbandvagn 501 was the Swedish designation for the BMP-1, acquired from Germany after the fall of the Soviet Union. In defense decisions 92, Sweden wanted to invest a portion of the military funding to mechanized infantry, during this decision they decided to buy 433 vehicles of different BMP-1 models. These Pbv 501 were sent to the Czech Republic to be modified to Swedish standards and would be used until 2010, when the Pbv 501 were sold to the Czech Republic which later sold them to Iraq.

The Pbv 501 was introduced in Update "Kings of Battle". Compared to other BMP-1s, it lacks the ATGMs most BMP vehicles are equipped with in-game, decreasing the vehicle's effectiveness at long range. However, it is still equipped with its 73 mm 2A28 gun, a familiar weapon for those who are experienced with the BMP-1. Its thin armor leaves much to be desired, but its autoloaded gun and good mobility make it a good brawler in close range engagements.

General info

Survivability and armour

ESS
Creation of a smoke screen in the direction of movement of the vehicle
Armourfront / side / back
Hull19 / 18 / 16
Turret23 / 19 / 13
Crew3 people
Visibility70 %

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm ___ - ___ mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm ___ - ___ mm
Cupola ___ mm ___ mm ___ mm ___ mm

Notes:

Mobility

Amphibious
The design allows you to swim and control movement in the water
Speedforward / back
AB73 / 12 km/h
RB and SB66 / 11 km/h
Number of gears10 forward
2 back
Weight11.9 t
Engine power
AB572 hp
RB and SB300 hp
Power-to-weight ratio
AB48.1 hp/t
RB and SB25.2 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 73 12 11.9 465 572 39.08 48.07
Realistic 66 11 265 300 22.27 25.21

Modifications and economy

Repair costBasic → Reference
AB2 669 → 3 835 Sl icon.png
RB3 260 → 4 684 Sl icon.png
SB4 368 → 6 276 Sl icon.png
Total cost of modifications61 600 Rp icon.png
102 400 Sl icon.png
Talisman cost1 800 Ge icon.png
Crew training61 000 Sl icon.png
Experts210 000 Sl icon.png
Aces890 Ge icon.png
Research Aces570 000 Rp icon.png
Reward for battleAB / RB / SB
110 / 150 / 200 % Sl icon.png
178 / 178 / 178 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new tank traks.png
Tracks
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods new tank suspension.png
Suspension
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank break.png
Brake System
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank filter.png
Filters
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank engine.png
Engine
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods tank reinforcement sw.png
Crew Replenishment
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods engine smoke screen system.png
ESS
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
4 100 Rp icon.png
Cost:
6 800 Sl icon.png
210 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods airstrike.png
Airstrike
Research:
2 800 Rp icon.png
Cost:
4 700 Sl icon.png
145 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
5 100 Rp icon.png
Cost:
8 500 Sl icon.png
260 Ge icon.png
Mods art support.png
Artillery Support
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png
Mods scouting.png
Improved optics
Research:
4 000 Rp icon.png
Cost:
6 600 Sl icon.png
210 Ge icon.png

Armaments

Main armament

Autoloader
Automatically feeds projectiles into the breech. The speed does not depend on the skills of the loader
Ammunition40 rounds
Reload6.0 s
Vertical guidance-4° / 30°
Main article: 2A28 (73 mm)

Just like the BMP-1, the Pbv 501 is armed with the 2A28 main cannon. However, it lacks an ATGM launcher compared to the BMP-1, which decreases the vehicle's long range engagement capabilities.

The PG-9 HEAT will be your primary choice of ammunition in combat. Capable of penetrating up to 300 mm of armour, a well placed shot fired at the enemy tanks will usually result in most critical components being damaged if not destroyed. However, care must be taken as the Pbv 501 lacks any sort of stabilizer, which severely reduces the chances of hitting a target while going full speed. The vehicle comes equipped with a cruise control setting of CC BATTLE, however, which keeps the gun stable albeit at a very low (around 3-4kph) moving speed - something that may let you get an accurate shot off in certain situations.

The OG-9 HE is best left ignored. The PG-9 HEAT shell mentioned above has actual armor penetration while the OG-9 does not, and also overpressures light vehicles on a decently placed hit. As open top vehicles start becoming less and less common on the battlefield, OG-9 is simply irrelevant and there is very little reason to take the shell over its HEAT counterpart.

The cannon is equipped with an autoloader, allowing for a consistent 6 second reload. As this tank lacks ATGMs, the turret speed compared to the BMP-1 has been slightly improved. However, the cannon has a few shortcomings that may necessitate some player compensation. First off, the ballistic performance of the rounds are fairly mediocre, at 665 m/s for the PG-9 HEAT and 290 m/s for the OG-9 HE, making long range shots a challenge if the player is inexperienced with the gun's ballistics. Second, the gun depression is limited to only -4°, similar to other Russian tanks in the Swedish Tech Tree. This will make a change of play-style necessary, as most Swedish tanks have good gun depression and can frequently use terrain features almost no other nations can utilize.

73 mm 2A28 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Autoloader
Arcade 40 -4°/+30° ±180° - 19.0 26.4 32.0 35.4 37.6 6.00
Realistic 11.9 14.0 17.0 18.8 20.0

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
PG-9 HEAT 300 300 300 300 300 300
OG-9 HE 11 11 11 11 11 11
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
PG-9 HEAT 665 2.6 0 0.01 918.75 65° 72° 77°
OG-9 HE 290 3.7 0.05 0.1 735 79° 80° 81°

Ammo racks

Ammo racks of the Pbv 501
Full
ammo
1st
rack empty
Visual
discrepancy
40 1 (+39) No

The single ammunition rack consists of a shell chamber located around the turret basket.

Machine guns

Ammunition2 000 rounds
Belt capacity1 000 rounds
Reload8.0 s
Fire rate700 shots/min
Main article: PKT (7.62 mm)

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

7.62 mm PKT
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 2,000 (1,000) 700 - -

Usage in battles

The Pbv 501 is in essence a BMP-1 stripped of its ATGM armament. To some this may seem like an unacceptable downgrade - the 4 missiles the BMP-1 carries have good explosive mass, speed and let the vehicle engage far away targets effectively, and this is a valid point. However, the Pbv 501 makes up for it by having a full 1 BR lower placement than the regular BMP-1, and still retains the 2A38 73mm cannon. The 2A38 is an acquired taste; To those who don't like the low velocity and sometimes middling damage, the gun is a lackluster weapon, while to those who know the ballistics it can be a surprisingly effective cannon with a good reload rate.

Most of the Pbv 501's uses will be in urban combat. The vehicle lacks the weaponry to handle long range engagements, and even with good aim at the helm the lacking muzzle velocity and inability to use terrain hamper the vehicle's long range capabilities. At close range, however, these are less of a concern, and the fairly low profile and punchy, moderately fast reloading cannon serve the vehicle well. As the gun isn't an autocannon it has the raw punching power to knock out components more consistently, and the overall damage isn't too bad either. As Sweden's other vehicles generally excel at long range but lack close range advantages like the Ikv 91 or VIDAR, the Pbv 501 can add some valuable brawling capabilities (albeit as a glass cannon) to the lineup.

Pros and cons

Pros:

  • Low silhouette
  • Punchy gun with an autoloader
  • High power-to-weight ratio and quick acceleration
  • Excels at urban brawling, something Swedish vehicles generally aren't suited for
  • Has access to scouting

Cons:

  • No ATGMs unlike other BMP-1s
  • Thin armour
  • Lacking gun depression of -4 compared to the common -10 or more on other contemporary Swedish vehicles
  • Poor cannon ballistics
  • Sometimes has inconsistent spalling

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Sweden light tanks
L-60  Strv m/38 · Strv m/39 · Strv m/39 TD · Strv m/40L
Strv m/41  Strv m/41 S-I · Strv m/41 S-II
Ikv 91  Ikv 91 · Ikv 91-105
CV 90  Strf 9040B · Strf 9040C · Strf 9040 BILL
  CV 90105 · CV 90120
Wheeled  Pbil m/40 · U-SH 405
Other  Strv m/31 · Strv 74 · Pbv 501
Finland  Vickers Mk.E · ▄T-26E · BT-42 · ▄PT-76 · CV 9030FIN · CT-CV 105HP
Denmark  CV 9035DK