Yak-141

From War Thunder Wiki
Revision as of 23:02, 15 March 2023 by Colok76286 (talk | contribs) (Edits)

Jump to: navigation, search
Introducing Wiki 3.0
Yak-141
yak_141.png
GarageImage Yak-141.jpg
Yak-141
Research:400 000 Specs-Card-Exp.png
Purchase:1 080 000 Specs-Card-Lion.png

Description

The Yak-141 is a rank VIII Soviet supersonic VTOL jet fighter with a battle rating of 12.7 (AB/RB/SB). It was introduced in Update "Sky Guardians". Carrying R-27ERs and boasting a radar range of 70 km, the Yak-141 is a terrifying opponent with fantastic avionics and sensors able to sling the best missiles of its BR at all ranges. Despite the slightly awkward appearance, this plane is a fearsome predator.

General info

Flight performance

Air brakes
Allows you to dramatically reduce the flight speed by releasing special flaps
Drogue parachute
Reduces braking distance when landing on any runway
Max speed
at 11 000 m1 847 km/h
Turn time25 s
Max altitude15 000 m
EngineTumansky R79V-300
Type
Cooling systemAir
Take-off weight20 t

This jet is shockingly agile, particularly at very high speeds. In addition, being a VTOL jet, it is able to accelerate much more quickly than other aircraft. It is usually the first to the end of the runway, only initially outpaced by Harriers. It can bring enough fuel to afterburn to the middle of the largest of locations, strategically deploy its missiles, usually still afterburning, and return home with fuel to spare. It also has the ability to afterburn while thrust vectoring, which, combined with its manoeuvrability, powerful engines, and hovering potential, make it quite versatile at close ranges, able to outperform and elude the most nimble of conventional fighters. The only downside of this aircraft is its roll rate, which can impair its reactivity at close ranges.

Characteristics Max speed
(km/h at _,___ m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 15000 __._ __._ __._ __._ ___
Upgraded ___ ___ __._ __._ __._ __._

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
_ _ _ _ _
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 500 ___ ___ ___ ~__ ~__
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< ___ < ___ < ___ > ___

Engine performance

Engine Aircraft mass
Engine name Number Basic mass Wing loading (full fuel)
Soyuz R-79V-300 (Main) 1 _,___ kg ___ kg/m2
 Rybinsk (RKBM) RD-41 (Lift) 2
Engine characteristics Mass with fuel (no weapons load) Max Gross
Weight
Weight (each) Type _m fuel __m fuel __m fuel
___ kg Afterburning Vectoring-Nozzle Turbofan _,___ kg _,___ kg _,___ kg _,___ kg
Maximum engine thrust @ 0 m (RB/SB) Thrust to weight ratio @ 0 m (___%/WEP)
Condition 100% ___%/WEP _m fuel __m fuel __m fuel MGW
Stationary ___ kgf ___ kgf _.__ _.__ _.__ _.__
Optimal ___ kgf
(_ km/h)
___ kgf
(_ km/h)
_.__ _.__ _.__ _.__

Survivability and armour

Flares/Chaff
Aircraft countermeasures to distract IR and radar-guided missiles and also AA radar
Crew1 person
Speed of destruction
Structural0 km/h
Gear500 km/h

Most hits from a missile are fatal, as with any top tier jet, but if used properly, the Yak-141 can dodge even very advanced missiles with its combination of speed and agility. Because of its powerful engine, this aircraft can still fly and manoeuvre effectively even with extensive fuselage damage.

Modifications and economy

Repair costBasic → Reference
AB2 849 → 4 393 Sl icon.png
RB8 232 → 12 693 Sl icon.png
SB9 708 → 14 969 Sl icon.png
Total cost of modifications306 300 Rp icon.png
466 000 Sl icon.png
Talisman cost3 100 Ge icon.png
Crew training310 000 Sl icon.png
Experts1 080 000 Sl icon.png
Aces3 400 Ge icon.png
Research Aces1 280 000 Rp icon.png
Reward for battleAB / RB / SB
90 / 320 / 490 % Sl icon.png
250 / 250 / 250 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods booster.png
New boosters
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods jet engine.png
Engine
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods aerodinamic fuse.png
Fuselage repair
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods armor frame.png
Airframe
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods g suit.png
G-suit
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods armor cover.png
Cover
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods aerodinamic wing.png
Wings repair
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods jet engine extinguisher.png
EFS
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods pilon rocket.png
S-24
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-250
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods heli false thermal targets.png
Flares/Chaff
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods ammo.png
GSh_301_belt_pack
Research:
10 000 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon block rocket.png
B-8M1
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods pilon bomb.png
FAB-500
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods air to air type c midrange missile.png
R-27R
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mod arrow 0.png
Mods weapon.png
GSh_301_new_gun
Research:
9 900 Rp icon.png
Cost:
15 000 Sl icon.png
400 Ge icon.png
Mods pilon block rocket large.png
B-13L
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods air to air type c midrange missile.png
R-27ER
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mods air to air missile.png
R-60M
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mod arrow 0.png
Mods ammo.png
ns23_belt_pack
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
600 Ge icon.png
Mod arrow 0.png
Mods air to air type c midrange missile.png
R-27ET
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods air to air type c midrange missile.png
R-27T
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png
Mods weapon.png
ns23_new_gun
Research:
17 000 Rp icon.png
Cost:
26 000 Sl icon.png
680 Ge icon.png

Armaments

Ballistic Computer
CCIP (Guns) CCIP (Rockets) CCIP (Bombs) CCRP (Bombs)
Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png Icon GreenCheckmark.png

Offensive armament

Main article: GSh-30-1 (30 mm)

The Yak-141 is armed with:

  • A choice between two presets:
    • 1 x 30 mm GSh-30-1 cannon, belly-mounted (120 rpg)
    • 1 x 30 mm GSh-30-1 cannon + 60 x countermeasures

Suspended armament

Main articles: R-27ER, R-27R, R-27T, R-60M

The Yak-141 can be outfitted with the following ordnance presets:

  • Without load
  • 2 x R-60M missiles
  • 4 x R-60M missiles
  • 4 x R-27R missiles
  • 2 x R-27ER missiles
  • 4 x R-27T missiles
  • 128 x S-5K rockets
  • 80 x S-8KO rockets
  • 4 x S-24B rockets
  • 20 x S-13OF rockets
  • 16 x 100 kg OFAB-100 bombs (1,600 kg total)
  • 4 x 250 kg FAB-250M-62 bombs (1,000 kg total)
  • 4 x 500 kg FAB-500M-62 bombs (2,000 kg total)
  • 4 x ZB-500 incendiary bombs
  • 4 x 23 mm GSh-23L cannons (250 rpg = 1,000 total)

Custom loadout options

1 2 3 4
Hardpoints Yak-141.png
23 mm GSh-23L cannons (250 rpg) 1 1 1 1
100 kg OFAB-100 bombs 4 4 4 4
250 kg FAB-250M-62 bombs 1 1 1 1
500 kg FAB-500M-62 bombs 1 1 1 1
ZB-500 incendiary bombs 1 1 1 1
S-5K rockets 32 32 32 32
S-8KO rockets 20 20 20 20
S-13OF rockets 5 5 5 5
S-24B rockets 1 1 1 1
R-27ER missiles 1 1
R-27R missiles 1 1 1 1
R-27T missiles 1 1 1 1
R-60M missiles 1 1 1 1
Maximum permissible weight imbalance: 1,000 kg

Usage in battles

The Yak-141 is a very versatile aircraft, competitive if not dominant in all kinds of combat. It is a monster in long range engagements, with an advanced radar and almost flawless SARH missiles, as long as an opponent does not notch your radar, their lifetime is measured in seconds. This jet also excels in close combat, its cannon and R-60s making short work of opponents. For the tough cases, you can transition into relying on your VTOL ability to bring the fight to your strengths, stall speed fighting.

Long Range

As most initial engagements will begin at long range, it is recommended to bring two R-27ERs. These missiles are almost unilateral improvements on the R variants, with little sacrifice for a vast increase in range. Before enemies are spotted, switch the radar to HDN or head-on mode, so it searches slightly better for the hot aircraft you know are out there. It is also recommended to increase the scan azimuth of your radar so that you have a better chance of finding something. When contacts appear, you can filter out the AI planes based on distance and formation. They will be well ahead of the the first players, usually starting as one contact that slowly fragments. When other contacts come within range, it is recommended to use TWS or Track While Search mode to learn their placement in the sky and heading without alerting them of your attention. You can also use the "Switch selected target" function to check many different targets position and closing speed. Using this information, you can filter out targets based on closing speed and altitude. Contacts closing faster than about 700 m/s are probably missiles, while targets under about 450 m/s could easily notch your radar if they notice a lock. You also want to avoid targets that are hugging the ground as ground clutter can even fool pulse-Doppler radars when tracking a target less than 50 m from the surface. As for distance, while you can technically hit a target over 40 km from you, most pilots will begin notching when they see your missile approaching, if not as soon as the lock tone sounds. Therefore, it is advised to target hostiles under the 10 km range who will not have much time to react to your lock or missile.

Close Range

In head-ons, it is recommended to use your radar missiles, as they are essentially undodgeable if fired from more than about 4 km. However, it takes time to lock and launch, so sometimes it is better to sling an R-60 and hope for the best. While they are usually flared off the intended target, an R-60 can frequently parry an incoming missile, locking onto and destroying it instead. It is generally unwise to engage in a head-on that is too short range to use an R-27, as neither R-60s nor your single cannon is very effective. In most cases any damage in a close head on like this will be done to you, unless you are carrying gunpods. As with any other aircraft of this tier, it is ill-advised to enter a pitched, focused turnfight unless you are absolutely sure that no enemies are around, otherwise you will be a slow helpless target for a hungry missile. That said, the Yak-141 is a very dangerous opponent in a dogfight. It possesses the ability to vector its thrust and so turn in a way that belies your lumbering appearance. Your surprising turning ability can give you enough time, even when losing, to bleed their speed and force them to fight in a way that favors you. After a couple of turns, your speed will be low enough to engage your thrust vectoring. Lower your aft engine to about 55%, as it will still afterburn up to 57%, then use your fore engines to swing your nose toward your opponent. Your speed will continue to fall, but with the ability to hover, simply move to the center of your opponent's turn circle and transition to a dynamic hover, floating in the center of the circle while using your lead indicator to target them with your cannon. Try to get them to bleed until they stall or use your partial hover to outmanoeuvre them in a stall speed dogfight.

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

Cons:

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Videos

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


USSR jet aircraft
Bereznyak-Isayev  BI
Yakovlev  Yak-15 · Yak-15P · Yak-17 · Yak-23 · Yak-28B · Yak-30D · Yak-38 · Yak-38M · Yak-141
Mikoyan-Gurevich  MiG-9 · MiG-9 (l) · MiG-15 · MiG-15bis · MiG-15bis ISh · MiG-17 · MiG-17AS · MiG-19PT
  MiG-21F-13 · MiG-21PFM · MiG-21S (R-13-300) · MiG-21SMT · MiG-21bis
  MiG-23M · MiG-23ML · MiG-23MLD · MiG-27M · MiG-27K
  MiG-29 · MiG-29SMT
Lavochkin  La-174 · La-15 · La-200
Sukhoi  Su-9 · Su-11
  Su-7B · Su-7BKL · Su-7BMK · Su-17M2 · Su-17M4 · Su-22M3
  Su-24M
  Su-25 · Su-25BM · Su-25K · Su-25T · Su-25SM3 · Su-39
  Su-27 · Su-27SM
  Su-34
Ilyushin  IL-28 · IL-28Sh
Tupolev  Tu-14T