Z32

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Introducing Wiki 3.0
germ_destroyer_class1936a_mob_z32.png
GarageImage Z32.jpg
Z32
AB RB SB
4.7 4.7 4.7
Class:
Research:14 000 Specs-Card-Exp.png
Purchase:32 000 Specs-Card-Lion.png

Description

The Type 1936A (Mob)-class, Z32, 1942 is a rank II German destroyer with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update 1.87 "Locked On".

General info

Survivability and armour

Armourfront / side / back
Main fire tower30 / 20 / 15 mm
Hull16 mm (steel)
Superstructure8 mm (steel)
Number of section7
Displacement3 597 t
Crew343 people

The Z32 offers very little additional protection except the basic hull with 16 mm of steel armour and a superstructure with 8 mm of steel armour. The gun shields on the single 15 cm mounts are 12.7 mm thick and the gun shields on the 20 mm Flakvierlings measure 8 mm of armour, therefore only offering protection from small calibre machine gun fire.

The only significantly armoured part of the ship is the twin 15 cm turret on the front, with around 30 mm of armour frontally and 20 mm on the sides, offering enough protection to resist some early destroyer rounds, thus making it last longer in bow-in engagements.

Having no additional armour means most cannon, autocannon and even machine gun equipped ships can punch through its hull, meaning this destroyer isn't any more survivable than its predecessors in terms of armour.

A small difference, however, is the slightly larger crew complement with 343 men, even surpassing the complement of the Z22 Anton Schmitt with 323 crew, and making this the 3rd highest destroyer crew count after the USS Sumner and the Leningrad.

Mobility

Speedforward / back
AB84 / 31 km/h
RB68 / 25 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 31
RB/SB Stock ___ ___
Upgraded 68 25

A larger gun calibre whilst retaining the same number of guns as on the regular Type 1936 results in a displacement of 3,597 tons and a speed of around 68 km/h, making the ship slightly slower than its predecessors, although hardly noticeable.

Modifications and economy

Repair costBasic → Reference
AB1 886 → 2 451 Sl icon.png
RB2 888 → 3 754 Sl icon.png
Total cost of modifications13 700 Rp icon.png
19 800 Sl icon.png
Talisman cost860 Ge icon.png
Crew training9 200 Sl icon.png
Experts32 000 Sl icon.png
Aces320 Ge icon.png
Research Aces250 000 Rp icon.png
Reward for battleAB / RB / SB
160 / 400 / 100 % Sl icon.png
130 / 130 / 130 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods ship venting.png
Ventilation
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png
Mods tank ammo.png
150mm_ger_c36_naval_he_base_fuse_ammo_pack
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods tank ammo.png
37 mm Spgr Lh 37
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
550 Rp icon.png
Cost:
790 Sl icon.png
100 Ge icon.png
Mods he frag dist fuse ship.png
150mm_ger_c36_naval_he_dist_fuse_ammo_pack
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
620 Rp icon.png
Cost:
890 Sl icon.png
115 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
690 Rp icon.png
Cost:
1 000 Sl icon.png
130 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
1 100 Rp icon.png
Cost:
1 600 Sl icon.png
200 Ge icon.png

Armament

Primary armament

Turret2 x 15 cm/48 KC/36 cannon
Ammunition240 rounds
Vertical guidance-10° / 65°
3 х Turret15 cm/48 KC/36 cannon
Ammunition120 rounds
Vertical guidance-10° / 30°

The main armament of the Z32 comes in the form of 5 powerful 15 cm/48 KC/36 cannons, in 3 single mounts aft and one twin mount at the front. The large calibre of these cruiser guns result in a rather slow reload of 7.5 seconds and therefore a maximum of 8 rounds per minute. This however is compensated by the large amount of explosive filler and shrapnel the shells release on impact, as well as the noticeably better muzzle velocity retention, giving a much easier time aiming at longer ranges.

Weapon placements: 15cm main guns (red), torpedo launchers (green), 3.7 cm secondary weapons (yellow) and 2 cm anti-air cannons (blue)

The turret traverse of a mere 10°/sec for the single mounts, and 7°/sec for the twin mount encourages a more careful approach to targets at longer range, as a quick turn with the guns at close range is simply not possible.

The HE shell has a TNT equivalent of 3.91 kg and a muzzle velocity of 835 m/s, making it a great choice for medium ranges against destroyers of any kind.

The second shell type, a semi-armour piercing capped shell, has good penetration, a TNT equivalent of 3.32 kg and a muzzle velocity of 835 m/s. Furthermore, this is the only destroyer shell able to reliably threaten a large portion of cruisers at ranges of 5,000 m. An accurate player will be able to ammorack most early interwar cruisers, or at least cripple them severely.

The last shell, an HE with time fuse, can be used against aircraft if aimed carefully.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Spgr. L/4.5 Kz (m.Hb) HE 37 37 37 37 37 37
Spgr. L/4.4 Bdz (m.Hb) SAPBC 115 97 74 57 45 36
Spgr. L/4.5 Zt.Z HE-TF 37 37 37 37 37 37
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(s)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spgr. L/4.5 Kz (m.Hb) HE 835 45.5 0 0.1 3.91 79° 80° 81°
Spgr. L/4.4 Bdz (m.Hb) SAPBC 835 45.5 0.015 7 3.32 48° 63° 71°
Spgr. L/4.5 Zt.Z HE-TF 835 44.8 0 0.1 3.91 79° 80° 81°

Secondary armament

2 х Turret2 x 3.7 cm SK C/30 mounting
Ammunition4000 rounds

The secondary armament is provided with 2 twin 3.7 cm SK C/30 mounts, both in the middle of the ship, one port and one starboard. These have a fire rate of 30 round per minute and provide antishipping capabilities against smaller patrol vessels with HE and AP, as well as minor anti-air support with time fused HE shells.

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spgr L/4.1 Lh 37 HE 2 2 2 2 2 2
Psgr L'spur Zerl APCBC 87 84 71 58 48 39
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Spgr L/4.1 Lh 37 HE 1,000 0.75 0 0.1 27.4 79° 80° 81°
Psgr L'spur Zerl APCBC 1,000 0.82 1.3 15 37.4 48° 63° 71°

Anti-aircraft armament

4 х Turret2 cm/65 C/38 automatic cannon
Ammunition2000 rounds
Belt capacity40 rounds
Fire rate480 shots/min
2 х Turret4 x 2 cm/65 Flakvierling 38 automatic cannon
Ammunition8000 rounds
Belt capacity40 rounds
Fire rate480 shots/min

The main anti-air defence consists of six 20 mm emplacements in total. Four in single mounts distributed in the front, aft and in the middle of the ship, and two quad mounts located in front of the bridge and between the second and third main gun. This gives the Type 1936A decent anti-air capabilities for close range encounters, although for longer ranges, this calibre is insufficient.

Additional armament

Setup 18 x 533 mm G7a torpedo
Main article: G7a (533 mm)

The Type 1936A features 2 quadruple torpedo mounts in the middle of the ship, attached in the centre for a full traverse to both sides, enabling a full broadside of 8 torpedoes.

The torpedoes are the standard 533 mm G7a torpedoes of the German navy, with a maximum speed of 81 km/h, a maximum travel distance of 14 km and an explosive warhead of 358.4 kg of TNT. Not particularly outstanding in any kind or form, but still useful for screening capture points or chokepoints and close range panic launching.

Usage in battles

The Z32 is an excellent ship, boasting massive firepower. Due to its non-existent armour, good muzzle velocity, slow firing and slow traversing guns, the Type 1936A is best used on medium or long ranges, where evasive manoeuvres can be made and enemies have a harder time hitting you. Following this, the Type 1936A should not be in the first line of attack, it should be played more like a support, staying further away, and making use of its longer range weaponry. When engaging at close range, the insufficient rate of fire becomes apparent and multiple enemies from different directions can easily overwhelm the slow reacting destroyer, in these situations a precise shot in the ammorack can do the trick and is much more reliable than with smaller calibres. Furthermore, the large calibre is capable to overcome even the anti-fragmentation armour of American destroyers without losing much of your explosive power, and therefore countering those American vessels.

Having the semi-armour piercing (SAP) shell equipped gives the Type 1936A another, more unique role, namely the role of a cruiser killer, being one of the few destroyers to be able to do so. Since your destroyer is the definition of a glass cannon, even more when facing cruisers, it is important to stay concealed behind islands or simply by not shooting whilst closing in to a range of around 4-6 km. A few salvoes into the sides of the cruiser where the ammo is located is usually enough for most early interwar cruiser designs like the USS Trenton, the Krasny Kavkaz, or the Köln.

Pros and cons

Pros:

  • Excellent long range firepower
  • Powerful SAP round against cruisers
  • High explosive mass
  • Large crew compartment
  • Effective close range anti-air

Cons:

  • No hull armour
  • Slow turret traverse
  • Lacklustre anti-air suite at longer ranges
  • Slow firing cannons, every salvo counts

History

Even before the outbreak of WW2, the Naval High Command of the Kriegsmarine was concerned about the firepower of its most modern destroyer vessels. Fearing they may be outgunned by comparable vessels of other nations, a study was initiated in 1936 about the possible upgunning of the Type 1934 and 1936 class destroyers with 15cm main guns.

The study quickly revealed that, although this upgrade was theoretically feasible, in practice it resulted in severe stability issues on the affected vessels and actually hampered their abilities more than increasing them.

However, whilst the Type 1934 and 1936 class destroyers kept their original 12.8cm main guns as a result of the conducted study, the Naval High Command didn't wish to abandon the idea completely and ordered for modifications to be made to the existing Type 1936 design in order to accomodate for the desired firepower upgrade.

This resulted in the creation of Type 1936A which was ordered into production in 1938 and consisted of a total of 8 ships. Although this class was designed to allow for the realization of the desired firepower upgrade, it still suffered from the same problems highlighted by the initial study and was known to have reliability issues with its steam turbines.

In 1940, the first of a total of 7 Type 1936 (Mob) destroyers were laid down. These were designed in an effort to address some of the known issues of the upgunned Type 1936 destroyers as well as to simplify their design in order to allow for shorter construction times.

Only a handful of the upgraded Type 1936A and 1936A (Mob) destroyers were lost in combat during WW2. In fact, more than half of the ships of these two classes survived the war and were used by several allied nations post-war, including the US, UK, USSR and France. The last remaining ships of this class were decommissioned from active service in the late 1950s.

- From Devblog

Media

Skins

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Deutsche Schiff- und Maschinenbau Aktiengesellschaft
Destroyers 
Type 1934A  Kleber**
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Marceau*** · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47
Battleships 
Nassau-class  SMS Westfalen*
  *Previously Aktien-Gesellschaft „Weser"
  **Z6 Theodor Riedel before war reparation to France
  ***Z31 before war reparation to France

Germany destroyers
  Torpedo boats
Type 1924  Jaguar · Leopard · Luchs
Type 1939  T22 · T31
  Destoyers
Type 1934A  Z12 Erich Giese · Z15 Erich Steinbrinck
Type 1936  Z20 Karl Galster · Z22 Anton Schmitt
Type 1936A  Z25 · Z32
Type 1936B  Z43
Type 1936C  Z46 · Z47