IJN Haruna

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Revision as of 15:07, 24 August 2022 by 島風 (talk | contribs) (Pros and cons)

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Introducing Wiki 3.0
IJN Haruna
jp_battlecruiser_haruna.png
GarageImage IJN Haruna.jpg
IJN Haruna
AB RB SB
7.0 7.0 7.0
Class:

Description

The Kongo-class, IJN Haruna, 1945 (榛名, namesake: Mount Haruna) is a gift rank V Japanese battleship with a battle rating of 7.0 (AB/RB/SB). It was introduced during Update "Danger Zone" as a reward for the 2022 Summer Quest event.

Haruna is the fourth and last of the Kongō-class Battlecruiser (later Fast-Battleship), being commissioned in 1915 on the same day as her sister ship, Kirishima.

Seeing almost every major naval action in the Pacific conflict, She sailed with the southern fleet in prepration of the battle of Singapore, covered the Japanese landings in Malaya and Dutch East Indies, engaged in the battle of midway and fought in the Guadalcanal Campaign. From 1943 onward she would primarily move between bases as escort and cover for withdrawals and transfers.

She would sink in the port of Kure Naval Base after several days of bombarding by Task Force 38 on 28 July 1945.

General info

Survivability and armour

Armourfront / side / back
Citadel279 / 203 / 127 mm
Main fire tower254 / 254 / 254 mm
Hull25 mm (steel)
Superstructure16 mm (steel)
Number of section9
Displacement36 314 t
Crew1 442 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB66 / 29 km/h
RB57 / 25 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 66 29
RB/SB Stock ___ ___
Upgraded 57 25

Modifications and economy

Repair costBasic → Reference
AB25 256 → 32 883 Sl icon.png
RB30 621 → 39 868 Sl icon.png
Total cost of modifications281 000 Rp icon.png
417 000 Sl icon.png
Talisman cost2 200 Ge icon.png
Crew training230 000 Sl icon.png
Experts790 000 Sl icon.png
Aces1 800 Ge icon.png
Research Aces780 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
202 / 202 / 202 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods ship venting.png
Ventilation
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
356mm_jp_type91_navy_apc_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods tank ammo.png
152mm_jp_common_type4_navy_sap_ammo_pack
Research:
11 000 Rp icon.png
Cost:
16 000 Sl icon.png
240 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods tank ammo.png
356mm_jp_ordinary_type0_navy_sap_ammo_pack
Research:
16 000 Rp icon.png
Cost:
24 000 Sl icon.png
350 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
14 000 Rp icon.png
Cost:
21 000 Sl icon.png
310 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
23 000 Rp icon.png
Cost:
34 000 Sl icon.png
500 Ge icon.png

Armament

Primary armament

4 х Turret2 x 36 cm/45 Type 41 cannon
Ammunition180 rounds
Vertical guidance-5° / 43°
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Ordinary SAP SAPCBC 301 280 248 222 199 168
Type 91 APC APCBC 635 593 476 476 431 366
Type 0 Common HE 85 85 85 85 85 85
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Ordinary SAP SAPCBC 780 635.6 0 12 68,640 48° 63° 71°
Type 91 APC APCBC 771 671.3 18 12 12,210 48° 63° 71°
Type 0 Common HE 805 621.0 0 0.1 32,450 79° 80° 81°

Secondary armament

8 х Turret15 cm/50 Type 41 cannon
Ammunition150 rounds
Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
1,000 m 2,500 m 5,000 m 7,500 m 10,000 m 15,000 m
Type 0 HE HE 35 35 35 35 35 35
Type 4 SAP SAP 81 68 52 40 34 34
Shell details
Ammunition Type of
warhead
Velocity
(m/s)
Projectile
Mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive Mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
Type 0 HE HE 850 45.26 0 0.1 3,170 79° 80° 81°
Type 4 SAP SAP 850 45.26 8 7 2,920 47° 60° 65°

Anti-aircraft armament

6 х Turret2 x 5 inch/40 Type 89 cannon
Ammunition400 rounds
30 х Turret3 x 25 mm/60 Type 96 automatic cannon
Ammunition4500 rounds
Belt capacity15 rounds
Fire rate261 shots/min
2 х Turret2 x 25 mm/60 Type 96 automatic cannon
Ammunition3000 rounds
Belt capacity15 rounds
Fire rate261 shots/min
24 х Turret25 mm/60 Type 96 automatic cannon
Ammunition1500 rounds
Belt capacity15 rounds
Fire rate261 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Scout plane

Main article: Aichi E13A1

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Pros:

  • Exceptional 14" guns with the most potent SAP round in the game and comfortable gun arcs
  • Very fast for her size
  • Good AA protection, 25mm AA guns don't cost crew count (the animated crew models don't affect the gameplay)
  • Workable armor above waterline; turtleback around the magazines
  • Access to floatplanes

Cons:

  • Extremely weak underwater protection, vulnerable to large caliber diving shots from heavy cruiser or above
  • Subject to flooding and capsizing in addition due to aforementioned weakness
  • 127mm batteries are categorized into AAA group and hence no combined manual control or ammo options

History

Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: https://wiki.warthunder.com/(Ship-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Skins

See also

External links


Japan battleships
Kawachi-class  IJN Settsu
Fusō-class  IJN Fuso · IJN Yamashiro
Ise-class  IJN Ise · IJN Hyuga
Kongō-class  IJN Kongo · IJN Haruna
Nagato-class  IJN Mutsu