RN Bartolomeo Colleoni

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Revision as of 15:43, 20 August 2021 by WarPlayerDe (talk | contribs) (Primary armament: betterd writing)

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Introducing Wiki 3.0
it_cruiser_bartolomeocolleoni_1940.png
GarageImage RN Bartolomeo Colleoni.jpg
RN Bartolomeo Colleoni
AB RB SB
4.7 4.7 4.7
Research:48 000 Specs-Card-Exp.png
Purchase:180 000 Specs-Card-Lion.png

Description

The Alberto da Giussano-class, RN Bartolomeo Colleoni, 1932 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel20 / 24 / 20 mm
Main fire tower23 / 23 / 23 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement6 954 t
Crew521 people

Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.

Mobility

Speedforward / back
AB80 / 34 km/h
RB69 / 29 km/h

Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 80 34
RB/SB Stock ___ ___
Upgraded 69 29

Modifications and economy

Repair costBasic → Reference
AB5 842 → 7 915 Sl icon.png
RB6 858 → 9 292 Sl icon.png
Total cost of modifications45 600 Rp icon.png
97 800 Sl icon.png
Talisman cost1 300 Ge icon.png
Crew training52 000 Sl icon.png
Experts180 000 Sl icon.png
Aces700 Ge icon.png
Research Aces390 000 Rp icon.png
Reward for battleAB / RB / SB
360 / 600 / 100 % Sl icon.png
154 / 154 / 154 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
3 000 Rp icon.png
Cost:
6 400 Sl icon.png
280 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
1 700 Rp icon.png
Cost:
3 600 Sl icon.png
155 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
1 900 Rp icon.png
Cost:
4 100 Sl icon.png
175 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
2 500 Rp icon.png
Cost:
5 400 Sl icon.png
230 Ge icon.png

Armament

Primary armament

The Light Crusier have 4 turrets with 2 150mm cannons each. They can load normal HE rounds APHE rounds or HE-VT. The fire rate is slow, but in the meatime the player can controll the secendary guns to damage the target even more then the main guns did. The Main guns fire 150mm shells, with good balistics, that should easliy destroy every Destroyer in front, side or back of the ship. The HE rounds do alot of damage to superstructer of these kind of ships. APHE shells destroys very good egines and amored turrets. The HE-VT shell is most times usless against, everything.

All the guns can shot often at the same time because the backturrets can turn pretty far to the front that only a little angle is needed to use all guns in the front. Again to the damage. As sad they destroy quick smaller ships but start to struggle against big ships. Even if you hit the engine of a light crusier the damage will not spread far. The HE and HE-VT shells are pretty usless against most light crusier hulls.

Secondary armament

The Bartolomeo provides as secendary armament 3 Turrets with 2 100mm Guns each. They are positioned in the middle of the ship. Most times only 2 Trurrets can shot at the same time cause of the placement. They reload cpmared to the main Guns pretty quick that makes them good to youse if the main Guns reload. It can youse 3 diffrent shell types but only 2 are really usefull. The caped amor penetrating high explosive round and the stock highexplosiv round. The AP one is usfull against any other ship at the Br. . If they land a hit they do qoite some damage to smaler ships and boats but they lose alot of power angainst cruser.

The HE shells are usefull against smaller boats and most destroyers. They can be used agaist aircraft because the third shell for the secendarys , the acctual anti-aircraft shell has problems to land hits or even damgae a plain.

Anti-aircraft armament

2 х Turret40 mm/39 Vickers-Terni mod.1915/1917, Modif.1930 autocannon
Ammunition1500 rounds
Belt capacity50 rounds
Fire rate200 shots/min
4 х Turret2 x 13.2 mm Breda Model 31 machine gun
Ammunition6000 rounds
Belt capacity30 rounds
Fire rate500 shots/min

An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control Select anti-aircraft weapons. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.

Additional armament

The only adable armament are Torpedos. They weight around 1 ton and have 4km range. If they hit, they do alot of damage but the short range limits is use.The tubes are on both side of the ships and pretty limeted to each side so there is no alround torpedo cover.

Usage in battles

Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).

Pros and cons

Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".

Pros:

-Balanced amor layout

-More than adequate firepower

-Enough survivability

-Sufficient maneuverability

Cons:

-Short ranged Torpedos

-Insufficient 100mm Canons

-Not good enough AA to hold a plain back

History

The Bartolomeo Colleoni is are the ship of theAlbert-di-Giussano class. They distinguished themselves by high speed and less amor then other Cruiser.

There were 3 other ships of this type build, so in total 4 ships.

First, when build, the Bartolomeo Colleoni was send to Shanghai, from where it get orderd back at the start of WW2. There it was kept near Kreta with another light Crusier. They engaged 4 british Destroyer and hunted after them. They fled north to another Destroyer, the legendary Sydney,and another ship as well.

They started to battle. After 1 hour of fighting the Bartolomeo Colleoni got hit and couldn't move anymore. The Bartolomeo Colleoni didn't stopped fighting and fired everything it had. But it wasn't enough, the Bartolomeo Colleoni took Torpedo hits and sunk, 121 sailors died. The other Italian Destroyer got damaged and fled. The fight lasted one and a half hour. The Sydney needed to retreat after it took some light damage and was in need of ammo.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna