Scout AH.Mk.1

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This page is about the British helicopter Scout AH.Mk.1. For other version, see Wasp HAS.Mk.1.
Scout AH.Mk.1
scout_ah_mk1.png
GarageImage Scout AH.Mk.1.jpg
Scout AH.Mk.1
AB RB SB
8.7 8.3 8.7
Research:Free
Purchase:390 000 Specs-Card-Lion.png
Show in game

Description

The Scout AH.Mk.1 is a rank V British utility helicopter with a battle rating of 8.7 (AB/SB) and 8.3 (RB). It was introduced in Update 1.91 "Night Vision". It serves as an opening helicopter for British pilots that will familiarise them with the game's helicopter mechanics.

As a matter of fact, this is not a rookie friendly vehicle due to several vulnerabilities such as a lack of armour, countermeasures and insufficient weaponry. It will require practice and good tactics to get in tune with it and efficiently provide good close air support without being blown out of the air by enemy air defence.

On the other hand, the Scout AH.Mk.1 shares the same qualities as the later British helicopters; it is light, agile and fast.

General info

Flight performance

Max speed
at 1 000 m213 km/h
Max altitude5 400 m
EngineRolls-Royce Nimbus Mk.101
Power685 hp
Take-off weight2 t
Scout taking off from heliport to the mission

The flight performance of the Scout will prove to be rather satisfactory even when stock. It feels light, fast, and agile making it competent in evading the barrage of things that will rain at you, including tank shells. Its speed and acceleration are sufficient to allow good positioning when the match starts; setting the collective to 80% and keeping the pitch at +2.0°/-4.0° will usually be enough to reach top speed without gaining too much altitude or over-revving the propeller. Using the collective at 100% will increase thrust (useful when altitude is needed) but will reduce the horizontal speed drastically, making the helicopter prone to stalling during manoeuvres.

When manoeuvring to a different course keep in mind to not lose speed, the proper way to do this is to bank the helicopter towards the desired location before beginning the turn. This allows pilots to maintain their speed, indicated in the speed vector arrow at the centre of your heads up display (HUD).

The Scout only has one payload, so there is no negative performance impact. Using hover mode and locking the target from the gunner's sight considerably improves the chance of a ATGM impact but it's feasible to also hit tanks when on the move, thanks to the Scout's great agility and stability.

Characteristics Max Speed
(km/h at 1,000 m)
Max altitude
(metres)
AB RB
Stock 194 182 5400
Upgraded 232 213

Survivability and armour

Crew2 people
Speed of destruction
Structural330 km/h
Gear320 km/h

No armour

The Scout does not have any protective armour plates or bulletproof glass, due to the sacrifices this would require in performance. The pilot should keep this in mind when flying. Rushing into the middle of the battlefield will end with disastrous results as the crew and vital components are only protected by the thin fuselage walls.

The pilot, gunner, engine, transmission, main rotor, and tail rotors are all exposed to fire from missiles, rockets, cannons, and even small-calibre machine guns. However, it is sometimes possible to survive multiple hits due to the spacious layout of the vehicle's components. The low velocity of small-calibre rounds is sometimes inadequate to penetrate the Scout's fuselage panels.

The same cannot be stated from 20 mm cannons and beyond that will shred the helicopter into a million pieces.

Survivability improvement

The Flak jacket and Helicopter frame modules should be researched to increase the crew survivability against airburst shells that are extremely dangerous to your helicopter and crew. Pilots will be quick to notice the improvement in their helicopter's durability. A higher crew vitality (Pilot/Gunner) also improves survival.

Modifications and economy

Repair costBasic → Reference
AB9 954 → 12 561 Sl icon.png
RB2 938 → 3 707 Sl icon.png
SB4 952 → 6 249 Sl icon.png
Total cost of modifications113 800 Rp icon.png
210 000 Sl icon.png
Talisman cost2 100 Ge icon.png
Crew training110 000 Sl icon.png
Experts390 000 Sl icon.png
Aces1 700 Ge icon.png
Research Aces720 000 Rp icon.png
Reward for battleAB / RB / SB
100 / 300 / 430 % Sl icon.png
196 / 196 / 196 % Rp icon.png
Modifications
Flight performance Survivability Weaponry
Mods jet compressor.png
Compressor
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png
Mods cd 98 main rotor.png
Replacing helicopter blades
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods jet engine.png
Engine
Research:
28 000 Rp icon.png
Cost:
52 000 Sl icon.png
560 Ge icon.png
Mods heli flak jacket.png
Flak jacket
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png
Mods heli structure.png
Helicopter frame
Research:
13 000 Rp icon.png
Cost:
24 000 Sl icon.png
260 Ge icon.png
Mods armor cover.png
Cover
Research:
37 000 Rp icon.png
Cost:
68 000 Sl icon.png
750 Ge icon.png
Mods weapon.png
L8A1_new_gun
Research:
7 600 Rp icon.png
Cost:
14 000 Sl icon.png
155 Ge icon.png

Thanks to great speed and agility, the modules of main concern relate to protection and survivability, such as the NVD or Flak jacket. The "Arcade Assault" game mode can allow rookie pilots to research the main modifications needed to improve the Scout for optimal performance in Mixed Battles.

Armaments

Scout engaging enemy tanks from the flanks

Offensive armament

Weapon 12 x 7.62 mm L8A1 machine gun
Ammunition500 rounds
Fire rate600 shots/min
Main article: L8A1 (7.62 mm)

The Scout AH.Mk.1 is armed with:

  • 2 x 7.62 mm L8A1 machine guns, skid-mounted (250 rpg = 500 total)

The L8 MGs are rather inaccurate when not ungraded. British pilots should not rely on this to attack any ground target as they mostly serve to defend against pestilent air targets or helicopters on attack runs. A gun convergence of 600 m is enough to fire effectively without getting too close to the enemy.

Suspended armament

List of setups (1)
Setup 14 x AS.11 missiles
Main article: AGM-22

The Scout AH.Mk.1 can be outfitted with the following ordnance:

  • 4 x AGM-22 missiles

The AGM-22 missiles are usually good and enough to end with an armoured treat. Their SACLOS (Semi-Automatic Command to Line Of Sight) guidance requires the gunner to hold the reticule over the target until impact. It is recommended to aim for the sides of armoured vehicles, as some tanks are able to survive frontal ATGM impacts. Keep in mind the maximum range of 3 km and always anticipate a target's movement.

Usage in battles

As the Scout is such a weak target, the pilot must be aware of their surroundings and fight from the enemy's blind spots or flank, because a destroyed helicopter only assists the enemy's victory. Analyse and choose your side to engage in battle and preserve your helicopter.

Pilots should avoid high altitude combat with this helicopter for several reasons:

  • Increased vulnerability to SPAA and SAMs
  • Increased visibility to enemy pilots
  • Decrease in flight performance
  • Lack of cover

Mixed battles

The best flight approach is low as possible to the ground. The Scout can pass trees, houses, and mountains remaining almost undetected. Try to stay out of the enemy's half of the map, as their base AAA will likely detect you, and you are closer to newly spawned vehicles.

Instead, the Scout should support the allied offensive from a low, hidden spot, launching the ATGMs to strategically eliminate enemies causing problems to the allied team.

In a winning match, opt for SPAA hunting as they mostly will focus on protecting themselves from allied tanks or jets. If losing, pilots could look for a window of opportunity and quickly cap a distant point to assist the allied team in turning the tide of the battle.

  • In empty or flat maps, the Scout is of minimal effectiveness due to the lack of cover. Instead, an aircraft fitted with ATGMs or rockets would be more suitable.

Pros and cons

Scout leaving the combat zone swiftly after depletion of ATGMs

Pros:

  • Light and nimble - useful for evading enemy fire
  • Small and stealthy - one of the smallest helicopters, makes hiding easy
  • Perfect for nap-of-the-earth (NoE) flying
  • Decently fast even when stock
  • Powerful AGM-22 missiles. Able to destroy most of the tank's frontal armour at the battle rating.
  • Quite a strong frame, will often be heavily damaged but remain operable

Cons:

  • Limited weaponry (only 4 AGMs) and defensive 2x 7.62 mm machine guns
  • Exposed engine won't take a lot of damage before failing.
  • No countermeasures
  • Very vulnerable pilots and critical components due to lack of armour
  • Lengthy grind due to poor survivability
  • Other helicopters are very dangerous

History

Development on the Westland Scout began in the late 1950s, however not at the Westland company, but at Saunders-Roe. Saunders-Roe developed their Saro P.531 light utility helicopter, which itself was based on the design of a previous piston-powered helicopter. The Saro P.531 already had several prototypes built and tested by the time the company was acquisitioned by Westland, who in turn, decided to continue development of the P.531.

As a result, in the early 1960s, the Westland Scout was created. The Scout conducted its maiden flight in August 1960 and was well-received with both the British Army and Royal Navy during testing. Following the favorable reception, the helicopter was subsequently ordered into production for the Army as the Scout AH Mk.1.

As work on the Scout steadily progressed, Westland continued developing a navalized version of the vehicle in parallel. The 'Sea Scout', as it was initially designated, only featured several minor design differences from the base model, such as a wheeled undercarriage and foldable blades and tail section, along with some other differences. After being reviewed by the Royal Navy, the 'Wasp' as it eventually became known, entered service with the Royal Navy in 1963, alongside the Army's Scout.

Both versions of the helicopter took part in combat operations during their service, most notably in Borneo, the Falklands and Northern Ireland. In the end, around 280 machines of both types were built, including export models.

- From Devblog

Media

Skins
Images
Videos

See also

External links


Westland Aircraft Limited
Aircraft 
Fighters  Whirlwind Mk I · Whirlwind P.9
Turboprop  Wyvern S4
Helicopters
Attack  AH Mk.1 Apache**
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX
  *After World War II, Westland Aircraft focused on building helicopters and changed its name to Westland Helicopters.
  **Licensed AH-64D
See Also  Boeing Aircraft

Britain helicopters
Attack  AH Mk.1 Apache · Rooivalk Mk1F CSH · Superhind
Utility  Wessex HU Mk.5 · Scout AH.Mk.1 · Wasp HAS.Mk.1 · Lynx AH.Mk.1 · G-LYNX