Vilkas

From War Thunder Wiki
Revision as of 04:19, 27 January 2024 by Colok76286 (talk | contribs) (Edits)

Jump to: navigation, search
Vilkas
germ_vilkas.png
GarageImage Vilkas.jpg
Vilkas
AB RB SB
10.7 10.7 10.7
Class:
MARKET

Description

The Pėstininkų kovos mašina Vilkas is an armoured fighting vehicle used by Lithuania, which was developed in collaboration with ARTEC GmbH. The vehicle's roots trace back to the German-Dutch "Boxer AFV" program, showcasing a joint effort by European nations to enhance their armoured capabilities. The Vilkas variant, specifically tailored for Lithuania, integrates advanced technologies and offers versatility in combat scenarios. Entering service in the Lithuanian Armed Forces in 2019, the Vilkas deployment represents Lithuania's strategic investment in a contemporary armoured platform, capable of meeting the challenges of modern warfare.

The Boxer Vilkas is an event gift German light tank introduced during Update "Air Superiority" as a reward for the 2023 Winter Extreme event. The Vilkas is a unique light tank choice for German top-tier players, providing fire-and-forget Spike missiles for use against tanks at longer ranges or against nearby helicopters. As such, the Vilkas presents a new playstyle to players of the German ground tree, allowing them to rush to a good position using mobility, and play as a "sniper" with decent firepower and long-range missile, or perhaps play the vehicle more aggressively and use the Spike missiles for dispatching helicopters and long-range targets of opportunity when needed. All in all, the Vilkas is a uniquely interesting vehicle to bolster the top lineups of the German tech tree.

General info

Survivability and armour

Smoke grenades
Creation of a smoke screen in front of the vehicle
Armourfront / side / back
Hull15 / 15 / 15
Turret8 / 8 / 8
Crew3 people
Visibility205 %

As an armoured fighting vehicle, the Vilkas can only shrug off heavy machine gun fire from the front, and light machine guns from the sides.

Armour type:

Armour Front (Slope angle) Sides Rear Roof
Hull ___ mm ___ mm Top
___ mm Bottom
___ mm 15 mm
Turret ___ - ___ mm Turret front
___ mm Gun mantlet
___ - ___ mm ___ - ___ mm 15 mm

Notes:

Mobility

Speedforward / back
AB115 / 21 km/h
RB and SB103 / 19 km/h
Number of gears14 forward
2 back
Weight36.5 t
Engine power
AB1 374 hp
RB and SB720 hp
Power-to-weight ratio
AB37.6 hp/t
RB and SB19.7 hp/t

Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 115 21 36.5 1,263 1,374 34.6 37.64
Realistic 103 19 721 720 19.75 19.73

Modifications and economy

Repair costBasic → Reference
AB3 537 → 5 984 Sl icon.png
RB3 375 → 5 710 Sl icon.png
SB4 494 → 7 603 Sl icon.png
Total cost of modifications212 800 Rp icon.png
351 000 Sl icon.png
Talisman cost2 800 Ge icon.png
Crew training200 000 Sl icon.png
Experts710 000 Sl icon.png
Aces2 100 Ge icon.png
Research Aces1 080 000 Rp icon.png
Reward for battleAB / RB / SB
140 / 170 / 220 % Sl icon.png
232 / 232 / 232 % Rp icon.png
Modifications
Mobility Protection Firepower
Mods new wheels.png
Tires
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods new car suspension.png
Suspension
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank break.png
Brake System
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank filter.png
Filters
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods new tank transmission.png
Transmission
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods new tank engine.png
Engine
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods tank tool kit.png
Improved Parts
Research:
3 300 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods extinguisher.png
Improved FPE
Research:
2 600 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods tank reinforcement ger.png
Crew Replenishment
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods smoke screen.png
Smoke grenade
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods new tank horizontal aiming.png
Horizontal Drive
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank ammo.png
30mm_173_HEI_ammo_pack
Research:
11 000 Rp icon.png
Cost:
17 000 Sl icon.png
380 Ge icon.png
Mods tank cannon.png
Adjustment of Fire
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods airstrike.png
Airstrike
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods scout streak.png
Scout UAV
Research:
8 500 Rp icon.png
Cost:
13 000 Sl icon.png
290 Ge icon.png
Mods new tank vertical aiming.png
Elevation Mechanism
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods scouting.png
Improved optics
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods tank ammo.png
30mm_173_APDS_FS_ammo_pack
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods thermal sight.png
NVD
Research:
9 400 Rp icon.png
Cost:
15 000 Sl icon.png
330 Ge icon.png
Mods art support.png
Artillery Support
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png
Mods tank laser rangefinder.png
Laser rangefinder
Research:
15 000 Rp icon.png
Cost:
23 000 Sl icon.png
520 Ge icon.png

Armaments

Laser rangefinder
Reduces the error and increases the maximum measurable distance of the rangefinder
Night vision device
Improves visibility by enhancing natural light or active illumination.
Thermal imager
Allows to see thermal radiation in the infrared range day and night

Main armament

30 mm Bushmaster 2 Mk.44 cannon
Two-plane stabilizer
Reduces the swing of the gun in two planes while moving
Ammunition600 rounds
First-order200 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
0.3 → 0.2 s
Fire rate201 shots/min
Vertical guidance-20° / 70°
30 mm Bushmaster 2 Mk.44 Turret rotation speed (°/s) Reloading rate (seconds)
Mode Capacity (Belt) Fire rate Vertical Horizontal Stabilizer Stock Upgraded Full Expert Aced Stock Full Expert Aced
Arcade 600 (200) 200 -10°/+60° ±180° Two-plane 54.5 75.5 91.7 101.4 107.9 13.00 11.50 10.60 10.00
Realistic 34.1 40.1 48.7 53.9 57.3

Ammunition

Penetration statistics
Ammunition Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
APDS 87 86 81 75 70 65
HEI-T 9 8 6 5 3 3
APFSDS 116 115 110 104 99 93
Shell details
Ammunition Velocity
(m/s)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (g)
Ricochet
0% 50% 100%
APDS 1,480 0.19 - - - 75° 78° 80°
HEI-T 1,080 0.36 0.1 0.1 54.4 79° 80° 81°
APFSDS 1,430 0.1 - - - 78° 80° 81°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
3 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Note:

  • If an ammunition fire occurs, the entirety of the ammunition storage will be lost.

Additional armament

Spike-LR II ATGM
Ammunition4 rounds
Belt capacity2 rounds
Fire rate120 shots/min
Main article: Spike-LR2MR
Spike-LR2MR missile Reloading rate (seconds)
Capacity (Belt) Vertical Horizontal Stabilizer Stock Full Expert Aced
4 (2) - - - 13.00 11.50 10.60 10.00

Ammunition

Penetration statistics
Ammunition Type of
warhead
Penetration @ 0° Angle of Attack (mm)
10 m 100 m 500 m 1,000 m 1,500 m 2,000 m
Spike-LR II ATGM (tandem) 900 900 900 900 900 900
Missile details
Ammunition Type of
warhead
Velocity
(m/s)
Range
(m)
Projectile
mass (kg)
Fuse delay
(m)
Fuse sensitivity
(mm)
Explosive mass
(TNT equivalent) (kg)
Ricochet
0% 50% 100%
Spike-LR II ATGM (tandem) 180 20,000 13.5 0.4 0.01 1.27 80° 82° 90°

Ammo racks

Full
ammo
1st
rack empty
2nd
rack empty
3rd
rack empty
4th
rack empty
5th
rack empty
6th
rack empty
Visual
discrepancy
2 __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __ (+__) __

Machine guns

Ammunition4 000 rounds
Belt capacity200 rounds
Reloadbasic crew → aces
10.4 → 8.0 s
Fire rate1 200 shots/min
Main article: MG3A1 (7.62 mm)
7.62 mm MG3A1
Mount Capacity (Belt) Fire rate Vertical Horizontal
Coaxial 4,000 (200) 1,200 - -

Usage in battles

The Vilkas is best played at medium range in a hull-down scenario, in order to use the Spike missiles and the cannon. In Realistic Battles, it is best to remain at a range (ideally further than 500 m) to use the Spike missiles efficiently, as they need at least 300 m distance to not overshoot the target. However, the 25 mm APFSDS is largely ineffective at range against heavily-armoured targets unless shooting sides at a flatter angle. At closer ranges, it is easier to damage cannon barrels and tracks, but depending on the distance, the Spike missiles may be infeasible or unusable. Thus, playing at medium ranges is the best option for the Vilkas. Remaining behind cover allows the crew to be safe from all kinetic munitions, but still vulnerable to overpressure damage from explosive munitions. In addition, if the turret's ammunition is destroyed, a fire can occur. If this occurs, you are very vulnerable, and must retreat to a capture point (if possible) to rearm. Rearming one 200-round 25 mm magazine takes less than a minute. The excellent power-to-weight ratio of the Vilkas enables quick movements and rotations, especially in uneven environments. In addition, the commander's thermal sight permits acquisition and firing of the Spike missiles while mostly concealed behind cover. However, due to the lackluster payload inside the Spike missiles, multiple missiles may be required to destroy a tank. You have only four of these and should conserve them.

Pros and cons

Pros:

  • Optics with thermal sensors for both the gunner and commander
  • IR tracking system and ballistic computer for aerial targets
  • Unmanned turret
  • High power-to-weight ratio enables superior mobility
  • Great maximum speed
  • Blowout panels

Cons:

  • Unreliable Spike missiles
  • Inconsistent damage from the Bushmaster cannon
  • All autocannon ammunition is lost if an ammunition fire occurs
  • Tall profile
  • Large steering circle
  • Mediocre reverse speed for a wheeled armoured vehicle

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.


Germany light tanks
Pz.II  Pz.II C · Pz.II C (DAK) · Pz.II C TD · Pz.II F · Pz.Sfl.Ic
Sd.Kfz.234  Sd.Kfz.234/1 · Sd.Kfz.234/2 · Sd.Kfz.234/2 TD
Marder  Marder A1- · Marder 1A3 · Begleitpanzer 57 · DF105
SPz PUMA  PUMA · PUMA VJTF
Wheeled  Sd.Kfz.221 (s.Pz.B.41) · Class 3 (P) · Radkampfwagen 90 · Boxer MGS
Other  Ru 251 · SPz 12-3 LGS
Argentina  TAM · TAM 2C · TAM 2IP · JaPz.K A2
Czechoslovakia  Pz.35(t) · Pz.38(t) A · Pz.38(t) F · Pz.38(t) n.A. · Sd.Kfz. 140/1
France  Pz.Sp.Wg.P204(f) KwK
Lithuania  Vilkas
USA  leKPz M41
USSR  SPz BMP-1