Difference between revisions of "RN Raimondo Montecuccoli"

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== Description ==
 
== Description ==
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
 
<!-- ''In the first part of the description, cover the history of the ship's creation and military application. In the second part, tell the reader about using this ship in the game. Add a screenshot: if a beginner player has a hard time remembering vehicles by name, a picture will help them identify the ship in question.'' -->
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{Break}}
 
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Italian light cruiser {{Battle-rating}}. It was introduced in [[Update "Starfighters"]].
  
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The Montecuccoli is adequately protected from aircraft by 8 dual-mounted 37 mm/54 Breda Mod.38 autocannons, and 10 single-mounted 20 mm/70 Oerlikon 3S autocannons. In conjunction with the secondary armament, the AI will have no trouble removing smaller targets during a battle leaving the player safe to engage larger targets with the primary armament.
 
The Montecuccoli is adequately protected from aircraft by 8 dual-mounted 37 mm/54 Breda Mod.38 autocannons, and 10 single-mounted 20 mm/70 Oerlikon 3S autocannons. In conjunction with the secondary armament, the AI will have no trouble removing smaller targets during a battle leaving the player safe to engage larger targets with the primary armament.
 
=== Torpedo armament ===
 
<!-- ''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.'' -->
 
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}
 
 
Graced with 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes in dual mounts along the sides of the main funnel, the Montecuccoli can achieve excellent firing angles for these torpedoes while also leaving them protected while charging an enemy. With torpedo mode enabled, the torpedoes travel 12 km with a speed of 56 km/h, while disabled the torpedo travels 4 km at a speed of 93 km/h. Because of the low amount of torpedoes (4 total), it is recommended to disable the torpedo mode as it allows the ship to more reliably aim the torpedoes while brawling.
 
 
=== Special armament ===
 
{{Specs-Fleet-Special}}
 
<!-- ''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'' -->
 
{{main|B TG depth charge}}
 
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
  
 
=== Additional armament ===
 
=== Additional armament ===
 
{{Specs-Fleet-Additional}}
 
{{Specs-Fleet-Additional}}
''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
+
<!-- ''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes. If there is no additional armament, remove this section.'' -->
 +
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)|B TG depth charge}}
  
''If there is no additional armament, remove this section.''
+
Graced with 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes in dual mounts along the sides of the main funnel, the Montecuccoli can achieve excellent firing angles for these torpedoes while also leaving them protected while charging an enemy. With torpedo mode enabled, the torpedoes travel 12 km with a speed of 56 km/h, while disabled the torpedo travels 4 km at a speed of 93 km/h. Because of the low amount of torpedoes (4 total), it is recommended to disable the torpedo mode as it allows the ship to more reliably aim the torpedoes while brawling.
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
The Raimondo Montecuccoli is second only to the Admiral Graf Spee in its ability to absorb damage using its bow's large size, and lack of modules, allowing the ship to safely charge objectives or enemies. In addition to its high speed and excellent firing angles on the 4 torpedoes, it is best recommended to point the bow of the ship towards an enemy and close into the 4 km range of the torpedoes to get reliable kills on other cruisers that can't react to the positioning the Montecuccoli can achieve. This strategy works best against ships such as the [[Admiral Hipper]], and [[Sverdlov]]. These ships lack the firepower to reliably disable the Montecuccoli, or adequately avoid the excellent torpedo spread the Montecuccoli can use. While this is the most enjoyable usage of the Montecuccoli, it isn't reliable for sustained gameplay as the ship can easily be flanked and destroyed after reaching the enemy lines. Ships such as the Admiral Graf Spee, Brooklyn, and Mogami can also counter this playstyle by using their excellent guns to penetrate the excellent bow protection to destroy the Montecuccoli. An alternative usage is as a stationary sniper after reaching an unexpected location by using its high speed. This playstyle eliminates the flanking threat, but limits the effectiveness of the guns and torpedoes.
 
The Raimondo Montecuccoli is second only to the Admiral Graf Spee in its ability to absorb damage using its bow's large size, and lack of modules, allowing the ship to safely charge objectives or enemies. In addition to its high speed and excellent firing angles on the 4 torpedoes, it is best recommended to point the bow of the ship towards an enemy and close into the 4 km range of the torpedoes to get reliable kills on other cruisers that can't react to the positioning the Montecuccoli can achieve. This strategy works best against ships such as the [[Admiral Hipper]], and [[Sverdlov]]. These ships lack the firepower to reliably disable the Montecuccoli, or adequately avoid the excellent torpedo spread the Montecuccoli can use. While this is the most enjoyable usage of the Montecuccoli, it isn't reliable for sustained gameplay as the ship can easily be flanked and destroyed after reaching the enemy lines. Ships such as the Admiral Graf Spee, Brooklyn, and Mogami can also counter this playstyle by using their excellent guns to penetrate the excellent bow protection to destroy the Montecuccoli. An alternative usage is as a stationary sniper after reaching an unexpected location by using its high speed. This playstyle eliminates the flanking threat, but limits the effectiveness of the guns and torpedoes.
 
=== Modules ===
 
{| class="wikitable"
 
! Tier
 
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="3" | Firepower
 
|-
 
| I
 
| Dry-Docking
 
| Tool Set
 
|
 
|
 
|
 
| Anti-Air Armament Targeting
 
|-
 
| II
 
| Rudder Replacement
 
| Fire Protection System
 
| Smokescreen
 
| 152 mm APHEBC Palla
 
| 100 mm APHE Perforante
 
| Auxiliary Armament Targeting
 
|-
 
| III
 
| Propeller Replacement
 
| Shrapnel Protection
 
| Ventilation
 
| Improved Rangefinder
 
| 100 mm HE-TF Contro-aerea
 
| Primary Armament Targeting
 
|-
 
| IV
 
| Engine Maintenance
 
| New Pumps
 
| Ammo Wetting
 
| 152 mm HE Dirompente
 
| Torpedo Mode
 
|
 
|-
 
|}
 
  
 
=== Pros and cons ===
 
=== Pros and cons ===

Revision as of 18:57, 9 January 2021

it_cruiser_montecuccoli.png
GarageImage RN Raimondo Montecuccoli.jpg
RN Raimondo Montecuccoli
AB RB SB
5.3 5.7 5.7
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png
Show in game

Description

The Raimondo Montecuccoli-class, RN Raimondo Montecuccoli, 1943 is a rank IV Italian light cruiser with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Citadel40 / 60 / 30 mm
Main fire tower70 / 22 / 22 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement8 995 t
Crew648 people

With 578 crew members, and an armour belt of 60 mm, the Raimondo Montecuccoli boasts one of the most reliable hulls for taking damage from the front. 25 mm of steel armour also surrounds the ship alongside the forward fuel tanks, allow the ship to take prolonged fire while leaving its crew and modules protected. However when approached from the side the decent 60 mm armour belt turns into a downside, as it is easily penetrated by lower ranked vessels such as the Sumner. The rear ammo rack is particularly easy to destroy because of its location at the water line, and the lack of modules around it to absorb damage.

Mobility

Speedforward / back
AB84 / 38 km/h
RB72 / 32 km/h
Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 38
RB/SB Stock ___ ___
Upgraded 72 32

The Montecuccoli is tied with the Attilio Regolo as the fastest cruiser at 72 km/h forward, while also boasting a high reverse speed of 32 km/h, while the Regolo can only reach a top speed of 26 km/h in reverse. This high speed allows the Montecuccoli to dominate maps where it can push capture points or switch objectives quickly when needed.

Modifications and economy

Repair costBasic → Reference
AB10 845 → 14 673 Sl icon.png
RB10 531 → 14 248 Sl icon.png
Total cost of modifications78 000 Rp icon.png
134 300 Sl icon.png
Talisman cost1 700 Ge icon.png
Crew training87 000 Sl icon.png
Experts300 000 Sl icon.png
Aces1 100 Ge icon.png
Research Aces520 000 Rp icon.png
Reward for battleAB / RB / SB
450 / 600 / 100 % Sl icon.png
172 / 172 / 172 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
370 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
370 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods ship venting.png
Ventilation
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
5 200 Rp icon.png
Cost:
8 900 Sl icon.png
370 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
152mm_it_palla_naval_ap_ammo_pack
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods tank ammo.png
100mm_it_perforante_navy_ap_ammo_pack
Research:
2 900 Rp icon.png
Cost:
5 000 Sl icon.png
210 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods he frag dist fuse ship.png
100mm_it_dirompente_contro_aerea_navy_he_df_ammo_pack
Research:
3 300 Rp icon.png
Cost:
5 700 Sl icon.png
230 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods tank ammo.png
152mm_it_contro_aerea_naval_he_ammo_pack
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods ship mortar.png
Bomb mortar
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png
Mods shipSupportPlane.png
Hydroplane
Research:
3 600 Rp icon.png
Cost:
6 200 Sl icon.png
260 Ge icon.png

Armament

Primary armament

4 х Turret2 x 152/53 mm O.T.O. Mod.1929 cannon
Ammunition420 rounds
Vertical guidance-10° / 45°

The Montecuccoli is equipped with 8 dual-mounted 152/53 mm O.T.O Mod.1929 cannons. This armament is divided between both sides of the ship allowing for good firing angles. The best round for the ship is the APHEBC Palla with a penetration of 282 mm at 1,000 m and an explosive mass of 800 g. This shell allows the Montecuccoli to reliably frontally penetrate other ships' bows to damage modules and ammunition racks when being pushed. As backup rounds the ship also carries two HE rounds labelled HE Dirompente with 29 mm of penetration at any range or angle with an explosive mass of 2.39 kg, but the HE-TF round is also given a time fuse allowing it to be more versatile. Because of the precarious ammunition rack location along the waterline, it is recommended to bring around 500 rounds of APHEBC for the primary round, and around 250 rounds of HE-TF to be used against smaller boats and aircraft.

Secondary armament

3 х Turret2 x 100 mm/47 O.T.O. Mod. 1928 cannon
Ammunition1200 rounds

Equipped with 6 dual-mounted 100 mm/47 O.T.O Mod. 1928 cannons, the Montecuccoli is blessed with reliable secondary armament to be used when the primary armament is disabled. When used aggressively, it is suggested to load primarily the APHE round because of its 150 mm of penetration at 100 m, and its 820 g explosive mass. This shell is reliable to disable the main turrets on other cruisers. However the HE-TF Contro-aerea is also useful as an anti-aircraft shell, as well as using its 17 mm of penetration at any angle to deliver 1.3 kg of explosive mass to smaller PT boats.

Anti-aircraft armament

4 х Turret2 x 37 mm/54 Breda Mod.38 autocannon
Ammunition3000 rounds
Belt capacity6 rounds
Fire rate200 shots/min
10 х Turret20 mm/70 Oerlikon 3S autocannon
Ammunition1800 rounds
Belt capacity60 rounds
Fire rate450 shots/min

The Montecuccoli is adequately protected from aircraft by 8 dual-mounted 37 mm/54 Breda Mod.38 autocannons, and 10 single-mounted 20 mm/70 Oerlikon 3S autocannons. In conjunction with the secondary armament, the AI will have no trouble removing smaller targets during a battle leaving the player safe to engage larger targets with the primary armament.

Additional armament

Setup 18 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
Setup 210 x B TG depth charge
Setup 38 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
2 x B TG depth charge

Graced with 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes in dual mounts along the sides of the main funnel, the Montecuccoli can achieve excellent firing angles for these torpedoes while also leaving them protected while charging an enemy. With torpedo mode enabled, the torpedoes travel 12 km with a speed of 56 km/h, while disabled the torpedo travels 4 km at a speed of 93 km/h. Because of the low amount of torpedoes (4 total), it is recommended to disable the torpedo mode as it allows the ship to more reliably aim the torpedoes while brawling.

Usage in battles

The Raimondo Montecuccoli is second only to the Admiral Graf Spee in its ability to absorb damage using its bow's large size, and lack of modules, allowing the ship to safely charge objectives or enemies. In addition to its high speed and excellent firing angles on the 4 torpedoes, it is best recommended to point the bow of the ship towards an enemy and close into the 4 km range of the torpedoes to get reliable kills on other cruisers that can't react to the positioning the Montecuccoli can achieve. This strategy works best against ships such as the Admiral Hipper, and Sverdlov. These ships lack the firepower to reliably disable the Montecuccoli, or adequately avoid the excellent torpedo spread the Montecuccoli can use. While this is the most enjoyable usage of the Montecuccoli, it isn't reliable for sustained gameplay as the ship can easily be flanked and destroyed after reaching the enemy lines. Ships such as the Admiral Graf Spee, Brooklyn, and Mogami can also counter this playstyle by using their excellent guns to penetrate the excellent bow protection to destroy the Montecuccoli. An alternative usage is as a stationary sniper after reaching an unexpected location by using its high speed. This playstyle eliminates the flanking threat, but limits the effectiveness of the guns and torpedoes.

Pros and cons

Pros:

  • Highest top speed for a cruiser
  • Excellent forward protection
  • Excellent torpedo firing angles
  • Effective primary armament

Cons:

  • Inadequate ammo protection
  • Limited torpedo quantity
  • Inadequate torpedo range

History

The Raimondo Montecuccoli was designed in the third group of Condottieri-class light cruisers by Ansaldo, and Genoa. Named after the 17th century Italian general Raimondo Montecuccoli, the cruiser was involved in battles such as the Battle of Punta Stilo, and convoy attacks during the Battle of Pantelleria. The ship eventually ended surviving the war and acting as a training cruiser until 1961.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna