Difference between revisions of "RN Attilio Regolo"

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{{Specs-Card|code=it_cruiser_capitani_romani_class_attilio_regolo}}
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{{Specs-Card
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== Description ==
 
== Description ==
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== General info ==
 
== General info ==
 
=== Survivability and armour ===
 
=== Survivability and armour ===
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{{Specs-Fleet-Armour}}
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. However the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.
 
The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. However the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.
  
 
=== Mobility ===
 
=== Mobility ===
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{{Specs-Fleet-Mobility}}
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
  
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|TurnSpeedStockRB = 43
 
|TurnSpeedStockRB = 43
 
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=== Modifications and economy ===
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{{Specs-Economy}}
  
 
== Armament ==
 
== Armament ==
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{{Specs-Fleet-Armaments}}
 
=== Primary armament ===
 
=== Primary armament ===
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{{Specs-Fleet-Primary}}
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
<!-- ''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.'' -->
 
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}
 
{{main|135 mm/45 O.T.O. Mod. 1938 (135 mm)}}
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=== Secondary armament ===
 
=== Secondary armament ===
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{{Specs-Fleet-Secondary}}
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
<!-- ''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.'' -->
 
{{main|37 mm/54 Breda Mod.39 (37 mm)|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}
 
{{main|37 mm/54 Breda Mod.39 (37 mm)|20 mm/70 Scotti-Isotta Fraschini mod.1939 (20 mm)}}
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=== Special armament ===
 
=== Special armament ===
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{{Specs-Fleet-Special}}
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'-->
 
<!--''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.'-->
 
{{main|Bollo P.200/1936 mine}}
 
{{main|Bollo P.200/1936 mine}}
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 
''Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.''
 +
 +
=== Additional armament ===
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{{Specs-Fleet-Additional}}
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''Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.''
 +
 +
''If there is no additional armament, remove this section.''
  
 
== Usage in battles ==
 
== Usage in battles ==

Revision as of 11:46, 29 December 2020

RN Attilio Regolo
it_cruiser_capitani_romani_class_attilio_regolo.png
GarageImage RN Attilio Regolo.jpg
RN Attilio Regolo
AB RB SB
4.7 4.7 4.7
Research:36 000 Specs-Card-Exp.png
Purchase:115 000 Specs-Card-Lion.png
Show in game

Description

GarageImage RN Attilio Regolo.jpg


The Capitani Romani-class, RN Attilio Regolo, 1942 is a rank III Italian light cruiser with a battle rating of 4.7 (AB/RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

Armourfront / side / back
Main fire tower20 / 6 / 6 mm
Hull25 mm (steel)
Superstructure8 mm (steel)
Number of section8
Displacement5 420 t
Crew420 people

The Attilio Regolo lacks substantial armour opting to use the lack of weight to improve the speed of the ship, this leaves areas such as the engines, ammo, and Bridge susceptible to damage from shells as small as destroyers. However the front of the turrets are protected by 20mm of armour, while the sides and roof are protected by 6 mm of armour. This use of small armour allows the turrets to not be splashed by destroyers high explosive rounds, but direct hits will disable the ships armament. The bridge is also surrounded by 15 mm of armour, which is not reliable in protecting the module. The greatest threat to the survivability of the ship is the exposed torpedoes on the middle of the deck, when hit they will quickly incapacitate the ship, removing the use of almost every module past the bridge, if the player can disengage from combat the ship can be recovered with at best a little over half the crew, but if it happens in the middle of a fight the ship will almost always be unrecoverable from fire, and eventually, flooding.

Mobility

Speedforward / back
AB84 / 30 km/h
RB72 / 26 km/h

With a max speed of 72 km/h, the Attilio Regolo is tied with the Raimondo Montecuccoli as the fastest cruiser currently in the game. This impressive speed allows the ship to navigate towards advantageous positions before its adversaries.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock 62 22 ~95.07 ~180.72
Upgraded 84 30 ___ ___
RB/SB Stock 62 22 ~95.07 ~180.72
Upgraded 72 26 ___ ___

Modifications and economy

Repair costBasic → Reference
AB4 661 → 6 049 Sl icon.png
RB5 281 → 6 854 Sl icon.png
Total cost of modifications35 700 Rp icon.png
77 600 Sl icon.png
Talisman cost1 200 Ge icon.png
Crew training33 000 Sl icon.png
Experts115 000 Sl icon.png
Aces590 Ge icon.png
Research Aces360 000 Rp icon.png
Reward for battleAB / RB / SB
340 / 600 / 100 % Sl icon.png
148 / 148 / 148 % Rp icon.png
Modifications
Seakeeping Unsinkability Firepower
Mods new ship hull.png
Dry-Docking
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods new ship rudder.png
Rudder Replacement
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
195 Ge icon.png
Mods new ship screw.png
Propeller Replacement
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods new ship engine.png
Engine Maintenance
Research:
2 300 Rp icon.png
Cost:
5 000 Sl icon.png
220 Ge icon.png
Mods ship damage control crew.png
Damage Control Division
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods ship fire control crew.png
Fire Division
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
195 Ge icon.png
Mods engine smoke screen system.png
Smokescreen
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
195 Ge icon.png
Mods ship anti fragmentation protection.png
Shrapnel Protection
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods ship venting.png
Ventilation
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods new ship pumps.png
New Pumps
Research:
2 300 Rp icon.png
Cost:
5 000 Sl icon.png
220 Ge icon.png
Mods ship ammo wetting.png
Ammo Wetting
Research:
2 300 Rp icon.png
Cost:
5 000 Sl icon.png
220 Ge icon.png
Mods new aa caliber turrets.png
Anti-Air Armament Targeting
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods tank ammo.png
135mm_it_45cal_oto_ap_ammo_pack
Research:
1 800 Rp icon.png
Cost:
3 900 Sl icon.png
175 Ge icon.png
Mods new aux caliber turrets.png
Auxiliary Armament Targeting
Research:
2 000 Rp icon.png
Cost:
4 300 Sl icon.png
195 Ge icon.png
Mods new main caliber turrets.png
Primary Armament Targeting
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods he frag dist fuse ship.png
135mm_it_45cal_oto_he_df_ammo_pack
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods ship rangefinder.png
Improved Rangefinder
Research:
1 500 Rp icon.png
Cost:
3 300 Sl icon.png
145 Ge icon.png
Mods torpedo.png
Torpedo Mode
Research:
2 300 Rp icon.png
Cost:
5 000 Sl icon.png
220 Ge icon.png
Mods naval mine.png
Mines
Research:
2 300 Rp icon.png
Cost:
5 000 Sl icon.png
220 Ge icon.png

Armament

Primary armament

4 х Turret2 x 135 mm/45 O.T.O. Mod. 1937 cannon
Ammunition320 rounds
Vertical guidance-5° / 45°

The 8 135 mm/45 O.T.O Mod. 1938 are divided into 4 turrets allowing the ship to use at least half of its armament at any angle. The HE Dirompente is underwhelming with only 23 mm of pen at any angle, and an explosive mass of 1.8 kg. This shell is unreliable and should be avoided after the APHEBC Perforante and the HE-TF Contro-aerea shells are unlocked. The APHEBC Perforante is the most reliable shell used on the Attilio Regolo with a penetration of 174 mm at 1,000 m, and an explosive mass of 1.47 kg. The HE-TF Contro-aerea shell shares almost all of its characteristics with the HE Dirompente, but has a time fuse added to it for use as an AA shell; with its versatility as an anti-air shell and as a normal HE shell, this is the second most reliable shell to have.

Secondary armament

8 х Turret37 mm/54 Breda Mod.39 autocannon
Ammunition1500 rounds
Belt capacity6 rounds
Fire rate200 shots/min
4 х Turret2 x 20 mm/70 Scotti-Isotta Fraschini mod.1939 autocannon
Ammunition4800 rounds
Belt capacity12 rounds
Fire rate230 shots/min

For secondary armament the Attilio Regolo is armed with 8 x 37 mm/54 Breda Mod.39 autocannons, and 4 x 20 mm/70 Scotti-Isotta Fraschini Mod.1939 autocannons in double mounts. These secondary autocannons are effective as anti-air under control of the AI, but will need to be used by the player if they want to be used to destroy torpedo boats effectively.

Torpedo armament

The 533 mm steam-turbined S.I. 270/533,4X7,2 Tipo M torpedoes have an explosive mass of 270 kg, and a range of 12 km at 74 km/h with torpedo mode enabled, while it goes 4 km at a speed of 93 km/h when the torpedo mode is disabled. The torpedoes are best used as a tool to force opponents to avoid areas such as channels. If the player does not use torpedoes often then it is recommended to not bring them as they can be destroyed as an external ammo rack causing catastrophic damage.

Special armament

Main article: Bollo P.200/1936 mine

Depth charges, mines, rocket launchers and missiles are also effective in skilled hands and can take an off-guard opponent by surprise. Evaluate the ammunition of this type of armament and rate its performance in combat. If there are no special armaments, remove this section.

Additional armament

Setup 112 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
Setup 240 x Bollo P.200/1936 moored contact mine
Setup 312 x 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M
2 x Bollo P.200/1936 moored contact mine

Describe the available additional armaments of the ship: depth charges, mines, torpedoes. Talk about their positions, available ammunition and launch features such as dead zones of torpedoes.

If there is no additional armament, remove this section.

Usage in battles

The general game play of the Attilio Regolo is most similar to a destroyer then a light cruiser. The lack of meaningful armour means that it is fairly weak in a head-on engagement, but they can easily be avoided thanks to its incredible top speed. The ship has two general play styles that fit it well, the first being a light brawler fighting for caps, and the second being a flanking support ship. The main threats to the Attilio Regolo are heavier cruisers than itself, such as the Emden and Trenton, as well as destroyers with higher fire rates such as the Sumner or Tashkent. The best way to counter cruisers such as the Emden is by simply avoiding the conflict using the ships high speed and smoke, or by using the ship's decent torpedo loadout to destroy them when they are unaware of you. Destroyers can best be dealt with by using terrain to your advantage to protect yourself from incoming fire, and retaliate while in safety of islands. The most vulnerable spot of the Attilio Regolo is its extra torpedo storage in the middle of the ship, this can best be protected by keeping the bow of the ship centred on an enemy you are fighting. While being in a broadside allows the ship to bring more of its firepower to use, it also exposes the external torpedoes that can quickly be set off destroying the ship.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set 135 mm APHEBC Perforante Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen
III Propeller Replacement Shrapnel Protection Ventilation 135 mm HE-TF Contro-aerea Improved Rangefinder Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting Mines Torpedo Mode

Pros and cons

Pros:

  • High top speed
  • Effective torpedo count with a reload
  • Effective turret layout with good firing angles

Cons:

  • Low survivability
  • Lowest crew count on a cruiser
  • Lack of armour
  • Inadequate fire rate
  • Low calibre main armament

History

The Attilio Regolo was a Capitani Romani class light cruiser designed to counter and catch the Mogador, and Le Fantasque class French destroyers in 1939. On November 7th 1942 the ship was torpedoed by the British sub HMS Unruffled, which caused the ship to be dry docked until the armistice with a shattered bow. After the war the Regolo was transferred to the French navy and renamed the Chateaurenault (D 606) as a war reparation, before finally being decommissioned in 1961.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna