Difference between revisions of "Wellington Mk Ic (Germany)"

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(Added tables and basic info.)
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== Description ==
 
== Description ==
''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''
+
<!--''In the description, the first part needs to be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert screenshot of the vehicle. If the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle it is talking about.''-->
  
 +
{{break}}
 +
The '''Wellington Mk Ic''' is a premium Rank II German medium bomber with a battle rating of 2.7 (AB), 2.3 (RB), 3.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.17. It is on sale for 1,000 Golden Eagles.
 +
 +
The [[Wellington Mk Ic|British Wellington]] and German Mk I’s are identical, the only difference being the [[Wellington Mk Ic /Late|Mk.1c/Late model]] had moved the beam (side) turrets from above the wing to behind it. With its versatility, the captured Wellington is an excellent alternative to the [[He 111 H-6|He 111H-6]].
 +
 +
Wellingtons are great Tier 2 turret platforms, wide arcs and stable flight, and except for engine fire are rugged. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only .303 (7mm) mg’s so it is more luck to earn kill with them.
 +
 +
As with all bomber, crew training with at least “Expert Qualification” is important for profitable missions.
 
== General info ==
 
== General info ==
 
=== Flight Performance ===
 
=== Flight Performance ===
''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''
+
<!--''Describe how the aircraft behaves in the air. Maximum speed, maneuverability, speed and allowable loads - these are the most important characteristics of the vehicle.''-->
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="8" | Characteristics
 +
|-
 +
! colspan="8" | ''Stock''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 +
! rowspan="2" | Max altitude<br>(meters)
 +
! colspan="2" | Turn time<br>(seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run<br>(meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 6,500 || ??.? || ??.? || ??.? || ??.? || 877
 +
|-
 +
! colspan="8" | ''Upgraded''
 +
|-
 +
! colspan="2" | Max Speed<br>(km/h at 4,572 m)
 +
! rowspan="2" |Max altitude (meters)
 +
! colspan="2" | Turn time (seconds)
 +
! colspan="2" | Rate of climb<br>(meters/second)
 +
! rowspan="2" |Take-off run (meters)
 +
|-
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
! AB
 +
! RB
 +
|-
 +
| ? || ? || 6,500 || ??.? || ??.? || ?.? || ?.? || 877
 +
|-
 +
|}
 +
 
 +
====Details====
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Features
 +
|-
 +
! Combat flap
 +
! Take-off flap
 +
! Landing flap
 +
! Air brakes
 +
! Arrestor gear
 +
|-
 +
| X || ✓ || ✓ || X || X    <!-- ✓ -->
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="5" | Limits
 +
|-
 +
! rowspan="2" | Wing-break speed<br>(km/h)
 +
! rowspan="2" | Gear limit<br>(km/h)
 +
! rowspan="2" | Combat flap<br> (km/h)
 +
! colspan="2" | Max Static G
 +
|-
 +
! +
 +
! -
 +
|-
 +
| 515 || 310 || 400 || ~2 || ~2
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="4" | Optimal velocities
 +
|-
 +
! Ailerons<br>(km/h)
 +
! Rudder<br>(km/h)
 +
! Elevators<br>(km/h)
 +
! Radiator<br>(km/h)
 +
|-
 +
| < 290 || < 290 || < 320 || > 180
 +
|-
 +
|}
 +
 
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="3" | Compressor (RB/SB)
 +
|-
 +
! colspan="3" | Setting 1
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 1,438 m || 1,630 hp || 1,969 hp
 +
|-
 +
! colspan="3" | Setting 2
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| 4,696 m || 1,500 hp || 1,812 hp
 +
|-
 +
<!--! colspan="3" | Setting 3
 +
|-
 +
! Optimal altitude
 +
! 100% Engine power
 +
! WEP Engine power
 +
|-
 +
| ?,??? m || ?,??? hp || ?,??? hp
 +
|- -->
 +
|}
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''
+
<!--''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured. Describe the armour, if there is any, also mention the vulnerability of other critical aircraft systems.''-->
 +
* No armour plating
 +
* No armour glazing
 +
* Critical components located at front of aircraft (fuel, pilot, engine, controls)
 +
* More fuel tanks located in wings near fuselage
  
 
== Armaments ==
 
== Armaments ==
=== Offensive armament ===
+
<!--=== Offensive armament ===
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
 +
-->
 +
=== Suspended armament ===
 +
<!--''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''-->
 +
{{main|Bombs}}
  
=== Suspended armament ===
+
The Wellington Mk Ic (Germany) can be outfitted with the following ordinance:
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
 
 +
* 18 x G.P. 250 lb Mk.IV bombs (4,500 lb total)
 +
* 9 x G.P. 500 lb Mk.IV bombs (4,500 lb total)
  
 
=== Defensive armament ===
 
=== Defensive armament ===
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''
+
<!--''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available remove this subsection.''-->
 +
{{main|Browning .303 (7.7 mm)|Vickers K (7.7 mm)}}
 +
 
 +
The Wellington Mk Ic (Germany) is defended with:
  
 +
* 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
 +
* 2 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 4,000 total)
 +
* 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)
 
== Usage in the battles ==
 
== Usage in the battles ==
''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
<!--''Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''-->
 +
If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 Meters (16,500 Feet). From there you can take out the enemy bases from "Orbit". Once the bases are dead the main airfield can be killed if you have good escort and fellow bombers.
 +
 
 +
In Realistic Battles you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits, or they could be used to destroy an enemy bombing point/airfield.
 +
The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.
 +
 
 +
If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage Horizontally, especially on the tail and sides. If a enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees.
 +
Another nice thing about the Wellington's turrets is that if there is clear sky, they can be used to strafe light ground targets with ease.
 +
 
 +
The key tactic with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support you become nothing better than bait or a free kill for the enemy.
 +
 
 +
===Manual Engine Control===
 +
{| class="wikitable" style="text-align:center"
 +
|-
 +
! colspan="7" | MEC elements
 +
|-
 +
! rowspan="2" |Mixer
 +
! rowspan="2" |Pitch
 +
! colspan="3" |Radiator
 +
! rowspan="2" |Supercharger
 +
! rowspan="2" |Turbocharger
 +
|-
 +
! Oil
 +
! Water
 +
! Type
 +
|-
 +
| Controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Not controllable || rowspan="2" | Separate || rowspan="2" | Not ontrollable || rowspan="2" | Not controllable
 +
|-
 +
|}
 +
 
 +
===Modules===
 +
{| class="wikitable"
 +
! Tier
 +
! Flight performance
 +
! Survivability
 +
! Weaponry
 +
|-
 +
| I
 +
| Fuselage Repair, Radiator
 +
|
 +
|
 +
|-
 +
| II
 +
| Compressor
 +
| Airframe
 +
|
 +
|-
 +
| III
 +
| Wing Repair, Engine
 +
|
 +
|
 +
|-
 +
| IV
 +
| Engine Injection
 +
| Cover
 +
|
 +
|-
 +
|}
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''
+
<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''-->
  
 
'''Pros:'''
 
'''Pros:'''
*
+
* Good payload
 +
* Durable
  
 
'''Cons:'''
 
'''Cons:'''
*
+
* Defensive armament is poor
 +
* Slow speed
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''
+
<!--''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/ historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the <code>main</code> template. Be sure to include links to sources at the end of the article.''-->
 +
Performance wise the Willington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic (geodetic) structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making “Vickers Wellesley” opening the way for the “Wellington” and larger “Warwick”. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. “Viking”, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.
  
 
== Media ==
 
== Media ==
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 
''An excellent addition to the article will be video guides, as well as screenshots from the game and photos.''
 +
* [http://live.warthunder.com/feed/camouflages/?q=%23Wellington '''Skins''' and '''camouflages''' for the Wellington series from live.warthunder.com.] Beware that not all skins are interchangeable with each other. The [[Wellington Mk Ic /Late|Mk.1 Late]] has got its beam turrets more to the rear and the wing windows are closed/boarded up.
  
 
== Read also ==
 
== Read also ==
Line 43: Line 241:
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
''ETC.''
+
<!--''ETC.''-->
  
 
== Sources ==
 
== Sources ==
Line 50: Line 248:
 
* ''page on aircraft encyclopedia;''
 
* ''page on aircraft encyclopedia;''
 
* ''other literature.''
 
* ''other literature.''
 +
 +
{{Germany bombers}}

Revision as of 11:40, 14 November 2018

Introducing Wiki 3.0
▀Wellington Mk Ic
wellington_mk1c_luftwaffe.png
▀Wellington Mk Ic

Description


The Wellington Mk Ic is a premium Rank II German medium bomber with a battle rating of 2.7 (AB), 2.3 (RB), 3.0 (SB). It was in the game since the start of the Open Beta Test prior to Update 1.17. It is on sale for 1,000 Golden Eagles.

The British Wellington and German Mk I’s are identical, the only difference being the Mk.1c/Late model had moved the beam (side) turrets from above the wing to behind it. With its versatility, the captured Wellington is an excellent alternative to the He 111H-6.

Wellingtons are great Tier 2 turret platforms, wide arcs and stable flight, and except for engine fire are rugged. If your flight controls are shot out, adjustment of engine power will allow stable flight and more opportunities to fight back. Just remember it has only .303 (7mm) mg’s so it is more luck to earn kill with them.

As with all bomber, crew training with at least “Expert Qualification” is important for profitable missions.

General info

Flight Performance

Characteristics
Stock
Max Speed
(km/h at 4,572 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
 ?  ? 6,500  ??.?  ??.?  ??.?  ??.? 877
Upgraded
Max Speed
(km/h at 4,572 m)
Max altitude (meters) Turn time (seconds) Rate of climb
(meters/second)
Take-off run (meters)
AB RB AB RB AB RB
 ?  ? 6,500  ??.?  ??.?  ?.?  ?.? 877

Details

Features
Combat flap Take-off flap Landing flap Air brakes Arrestor gear
X X X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flap
(km/h)
Max Static G
+ -
515 310 400 ~2 ~2
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 290 < 290 < 320 > 180
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
1,438 m 1,630 hp 1,969 hp
Setting 2
Optimal altitude 100% Engine power WEP Engine power
4,696 m 1,500 hp 1,812 hp

Survivability and armour

  • No armour plating
  • No armour glazing
  • Critical components located at front of aircraft (fuel, pilot, engine, controls)
  • More fuel tanks located in wings near fuselage

Armaments

Suspended armament

Main article: Bombs

The Wellington Mk Ic (Germany) can be outfitted with the following ordinance:

  • 18 x G.P. 250 lb Mk.IV bombs (4,500 lb total)
  • 9 x G.P. 500 lb Mk.IV bombs (4,500 lb total)

Defensive armament

The Wellington Mk Ic (Germany) is defended with:

  • 2 x 7.7 mm Browning machine gun, nose turret (1,200 rpg = 2,400 total)
  • 2 x 7.7 mm Browning machine gun, tail turret (2,000 rpg = 4,000 total)
  • 1 x 7.7 mm Vickers K machine gun, 2 x beam turret (2,500 rpg = 5,000 total)

Usage in the battles

If you are playing Arcade battles, the key tactic is to climb, as in Arcade battles the Wellington will not have trouble getting over 5,000 Meters (16,500 Feet). From there you can take out the enemy bases from "Orbit". Once the bases are dead the main airfield can be killed if you have good escort and fellow bombers.

In Realistic Battles you can use the Wellington's diving speed to take out ground targets such as Light Pillboxes or Tanks. The 18 x 250 lb bombs will be able to get through Light Pillboxes if direct hits are made, and area damage on AAA, Artillery, or Vehicles. The 9 x 500 lb bombs can be used to kill heavy pillboxes on direct hits, destroyers on direct hits, or they could be used to destroy an enemy bombing point/airfield. The Wellington, although sturdy in form and able to take a hit, will still be destroyed if the enemy gets cannons or enough machine guns on you. Having a teammate you can count on when you fall back after bombing to save you from enemy fighters is something that can ensure your survival.

If you are defending the Wellington from enemy fighters, ensure you keep them in your sights. The Wellington has amazing gun coverage Horizontally, especially on the tail and sides. If a enemy fighter pulls alongside your plane, you have not only the single side turret but also the nose and tail turrets that turn more than 180 Degrees. Another nice thing about the Wellington's turrets is that if there is clear sky, they can be used to strafe light ground targets with ease.

The key tactic with this Wellington is that if you push yourself and your plane too far, you will die. It's a great frontline bomber, but without team support you become nothing better than bait or a free kill for the enemy.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Not controllable Not controllable Not controllable Separate Not ontrollable Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage Repair, Radiator
II Compressor Airframe
III Wing Repair, Engine
IV Engine Injection Cover

Pros and cons

Pros:

  • Good payload
  • Durable

Cons:

  • Defensive armament is poor
  • Slow speed

History

Performance wise the Willington was not notably remarkable, its strength lay on the inside. Devised by one of the greatest innovative thinkers in history, Sir Barnes Neville Wallis devised a geodesic (geodetic) structure resulting in an exceptionally strong airframe. Together with Reginald Kirshaw "Rex" Pierson they designed their record making “Vickers Wellesley” opening the way for the “Wellington” and larger “Warwick”. With high aspect ratio wing and spacious fuselage it proved capable of handling a myriad of missions including early airborne radar and robust enough enough to absorb severe damage and fly home. Although the bomb bay configuration limited bomb size its payload was slightly more than the Heinkel He 111 H-3 and with greater range. It is also one of the first aircraft to have a powered turret in the extreme tail with a very wide arc; however it still was inadequate to defend itself against attacking fighters and early models lacked self sealing fuel tanks. Still, this aircraft was admired by crews and affectionately called “Wimpy” after Popeye’s hamburger loving friend and sidekick who's full name is J. Wellington Wimpy. Over 11,000 made it equipped many RAF squadrons including those comprised of foreign crews like the Polish (4 squadrons), New Zealand (No. 75), and Czech (No, 311) one of which was captured by Germans who used it for intelligence and training. “Viking”, a passenger transport variant, became the world's first pure jet transport prototype aircraft in 1948.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • page on aircraft encyclopedia;
  • other literature.


Germany bombers
Arado  Ar 196 A-3
Blohm & Voss  BV 138 C-1 · BV 238
Dornier  Do 17 E-1 · Do 17 Z-2 · Do 217 E-2 · Do 217 E-4 · Do 217 K-1 · Do 217 M-1
Focke-Wulf  Fw 189 A-1 · Fw 200 C-1
Henschel  Hs 123 A-1
Heinkel  He 111 H-3 · He 111 H-6 · He 111 H-16 · He 115 C-1 · He 177 A-3 · He 177 A-5
Junkers  Ju 87 B-2 · Ju 87 R-2 · Ju 87 R-2 Libya · Ju 87 D-3 · Ju 87 D-5 · Ju 88 A-1 · Ju 88 A-4 · Ju 188 A-2 · Ju 288 C
Messerschmitt  Me 264
Savoia-Marchetti  ▀S.M.79 serie 1 · ▀S.M.79 B · ▀S.M.79 serie 4 · ▀S.M.79 serie 8
  ▀S.M.79 AS · ▀S.M.79 bis/N · ▀S.M.79 bis/T.M
Trophies  ▀Wellington Mk Ic