Difference between revisions of "User:J26Lennox26@psn"
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== Hey == | == Hey == | ||
+ | |||
+ | '''My approach to invest naval crew skills:''' | ||
+ | |||
+ | Check what ships to play and place them accordingly so it becomes possible to place following ships with the same purpose in the same crew slot and not wasting the crew's ability. | ||
+ | |||
+ | '''1- The combat ship''' | ||
+ | |||
+ | This ship is the main combat vessel; often the "Leaders". The best guns and a good speed needed for manoeuvring on the front. The speed will allow to avoid aerial attacks and release smoke for the slower friendly ships in the back. Guns and good mobility will be the best defence. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Gunners: (Reload rate, gunner's accuracy, etc) | ||
+ | * Survivability: (Repair time, crew interchangeability, etc) | ||
+ | * Leadership | ||
+ | * Ship control | ||
+ | |||
+ | '''2- The combat-support ship''' | ||
+ | |||
+ | This ship might not be the fastest but owns a good set of diverse guns to serve as a combat "backup" or protection to the main combat ships. Likely good Anti-air capacities or auxiliary armaments. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Gunners: (Anti-air accuracy, Fuze accuracy, auxiliary reload rate, etc) | ||
+ | * Observers: ( Torpedo detection, plane detection, etc) | ||
+ | * Ship controls: (Fire prevention and Ship's control) | ||
+ | |||
+ | '''3- Fortress ship''' | ||
+ | |||
+ | This is the ship with the highest crew amount. Might be the biggest and also the slowest. These ships can serve as convoy protection on EC naval or Encounter mode. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Crew survivability (Crew interchangeability | ||
+ | * AA accuracy | ||
+ | * Auxiliary accuracy | ||
+ | * Damage control (Fire extinction, Crisis control, etc) | ||
+ | |||
+ | '''4- The control and support vessel''' | ||
+ | |||
+ | Usually a fairly fast vessel with AA or auxiliary armament. This vessel will control the airspace and target planes and bombers. Thus supporting the more combat worthy ships. Must be able to provide fast support. Might carry torpedo armament. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Ship's control | ||
+ | * Observers | ||
+ | * Gunner accuracy (Aux and AA) | ||
+ | |||
+ | '''5- Fast fire close support''' | ||
+ | |||
+ | This ship fires really quickly and performs well in coastal waters. They serve as anti-air cover thanks to good mobility and quick firepower. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Reload rate | ||
+ | * Damage control | ||
+ | * Ship control | ||
+ | * Observers | ||
+ | |||
+ | 6- '''Light recon support''' | ||
+ | |||
+ | These are likely the smallest but faster vessels. They perform in a sort of scouting role. Their good speed allows them quickly cap points, pursuit low-flying aircrafts. They can mark and warn bigger ships about incoming planes and also provide smoke cover for them against these attacks. | ||
+ | |||
+ | Important crew skills: | ||
+ | |||
+ | * Ship commander (Radio comms and leadership) | ||
+ | * Ship control | ||
+ | * Observers | ||
+ | * Main's gun reload rate |
Revision as of 20:56, 1 December 2020
Hey
My approach to invest naval crew skills:
Check what ships to play and place them accordingly so it becomes possible to place following ships with the same purpose in the same crew slot and not wasting the crew's ability.
1- The combat ship
This ship is the main combat vessel; often the "Leaders". The best guns and a good speed needed for manoeuvring on the front. The speed will allow to avoid aerial attacks and release smoke for the slower friendly ships in the back. Guns and good mobility will be the best defence.
Important crew skills:
- Gunners: (Reload rate, gunner's accuracy, etc)
- Survivability: (Repair time, crew interchangeability, etc)
- Leadership
- Ship control
2- The combat-support ship
This ship might not be the fastest but owns a good set of diverse guns to serve as a combat "backup" or protection to the main combat ships. Likely good Anti-air capacities or auxiliary armaments.
Important crew skills:
- Gunners: (Anti-air accuracy, Fuze accuracy, auxiliary reload rate, etc)
- Observers: ( Torpedo detection, plane detection, etc)
- Ship controls: (Fire prevention and Ship's control)
3- Fortress ship
This is the ship with the highest crew amount. Might be the biggest and also the slowest. These ships can serve as convoy protection on EC naval or Encounter mode.
Important crew skills:
- Crew survivability (Crew interchangeability
- AA accuracy
- Auxiliary accuracy
- Damage control (Fire extinction, Crisis control, etc)
4- The control and support vessel
Usually a fairly fast vessel with AA or auxiliary armament. This vessel will control the airspace and target planes and bombers. Thus supporting the more combat worthy ships. Must be able to provide fast support. Might carry torpedo armament.
Important crew skills:
- Ship's control
- Observers
- Gunner accuracy (Aux and AA)
5- Fast fire close support
This ship fires really quickly and performs well in coastal waters. They serve as anti-air cover thanks to good mobility and quick firepower.
Important crew skills:
- Reload rate
- Damage control
- Ship control
- Observers
6- Light recon support
These are likely the smallest but faster vessels. They perform in a sort of scouting role. Their good speed allows them quickly cap points, pursuit low-flying aircrafts. They can mark and warn bigger ships about incoming planes and also provide smoke cover for them against these attacks.
Important crew skills:
- Ship commander (Radio comms and leadership)
- Ship control
- Observers
- Main's gun reload rate