Difference between revisions of "F6F-5N (France)"

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Once known the abilities and inabilities of the '''▄F6F-5N''', players can use this plane on all game modes without major trouble.  
 
Once known the abilities and inabilities of the '''▄F6F-5N''', players can use this plane on all game modes without major trouble.  
  
As an aircraft with a decent variety of abilities ( a Jack-of-all-trades), it can be played defensively and offensively depending on the enemies. If the enemy plane is more agile but slower than the F6F, pilots can initiate combat with a "Boom and zoom" strategy in mind.  If the enemy is faster but less agile, smart turn-fighting can be executed. If the enemy owns agility and speed, the best is to avoid it or head-on with him once for all. 
+
As an aircraft with a decent variety of abilities ( a Jack-of-all-trades), it can be played defensively and offensively depending on the enemies. If the enemy plane is more agile but slower than the F6F, pilots can initiate combat with a "Boom & Zoom" strategy in mind.  If the enemy is faster but less agile, smart turn-fighting can be executed. If the enemy owns agility and speed, the best is to avoid it or head-on with him once for all. 
  
The principle of playing with the ▄F6F-5N is to keep your speed, always. The plane is quite big and heavy on its own. When the payload is added, it becomes even more cumbersome. The main tactics that suit the F6F are the tactical advantage of altitude and speed to leave the enemy plane behind once attacked from above. The ▄F6F-5N can meet opponents way faster than him; some planes reaching up to 700 km/h while the F6F stays around the 640 km/h on level flight.  
+
The principle of playing with the ▄F6F-5N is to keep your speed, always. The plane is quite big and heavy on its own. When the payload is added, it becomes even more cumbersome. The main tactics that suit the F6F are the tactical advantage of altitude and speed to leave the enemy plane behind once attacked from above. The ▄F6F-5N can meet opponents way faster than him; some planes reaching up to 700 km/h while the F6F stays around the 640 km/h at level flight.  
  
 
It is here when the ''Manual Engine Controls'' provide the pilot with a meaningful increase in performance. This then leads to utilizing the altitude to survive, as this plane is heavy and won't perform excellently on low-level dogfights with tight turns. The way of the F6F is to go low, do the work then climb back to the safer territory; achievable because of the powerful supercharged engine. 
 
It is here when the ''Manual Engine Controls'' provide the pilot with a meaningful increase in performance. This then leads to utilizing the altitude to survive, as this plane is heavy and won't perform excellently on low-level dogfights with tight turns. The way of the F6F is to go low, do the work then climb back to the safer territory; achievable because of the powerful supercharged engine. 
  
{{Notice}}{{Notice
+
{{Notice
 
  |Remember; having a higher altitude grants an insuperable tactical advantage!
 
  |Remember; having a higher altitude grants an insuperable tactical advantage!
 
}}
 
}}
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|-
 
|-
 
|}
 
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It is highly rewarding to learn and constantly apply MEC during Simulator and Realistic battles. The main instruments the F6F can take advantage of are: The propeller pitch, radiators, and superchargers.
+
It is highly rewarding to learn and constantly apply MEC during Simulator and Realistic battles. The main instruments the F6F can take advantage of are: propeller pitch, radiators, and superchargers.
  
 
* '''The propeller pitch''' will enable the F6F to reach higher top speeds. This is vital during pursuits or diving away; something in which the F6F is great at. They also provide increased thrust/lift and less speed when needed; for example during vertical slow speed dogfights
 
* '''The propeller pitch''' will enable the F6F to reach higher top speeds. This is vital during pursuits or diving away; something in which the F6F is great at. They also provide increased thrust/lift and less speed when needed; for example during vertical slow speed dogfights
  
* '''The radiators l'''ets the F6F cool down the engine and components during hot weather maps. While if closed, they reduce aerodynamic drag and increase the top speed. Watch out, prolonged closing of the radiators leads to overheating and ultimately, to engine damage.
+
* '''The radiators''' lets the F6F cool down the engine and components during hot weather maps. While if closed, they reduce aerodynamic drag and increase the top speed. Watch out, prolonged closing of the radiators leads to overheating and ultimately, to engine damage.
  
* '''Superchargers a'''re an important piece of the MEC (even more for American planes), they will let the F6F reach superior high altitudes with a decent amount of speed even when fully loaded. They should only be used while climbing not during low altitude flights. Stage 1 is activated by default, stage 2 should be activated around 3-4 km of altitude. Stage 3 should be activated above 5-6 km of altitude. The hotter the temperature, the sooner this should be activated. If cold, it should be activated later at these altitudes. Pilots should maintain their eyes out to confirm their input affects performance positively and not negatively. 
+
* '''Superchargers ''' are an important piece of the MEC (even more for American planes), they will let the F6F reach superior high altitudes with a decent amount of speed even when fully loaded. They should only be used while climbing not during low altitude flights. Stage 1 is activated by default, stage 2 should be activated around 3-4 km of altitude. Stage 3 should be activated above 5-6 km of altitude. The hotter the temperature, the sooner this should be activated. If cold, it should be activated later at these altitudes. Pilots should maintain their eyes out to confirm their input affects performance positively and not negatively. 
  
Once in combat, some pilots can choose whether to keep controlling everything manually and multitask. Or they can set things back to automatic mode. Having manual control of the engine while on battle allows controlling the plane for the exact needs and desired pilot's tactics. While on auto mode, the pilot can focus efficiently only on the work outside the cabin without additional workload. 
+
Once in combat, some pilots can choose whether to keep controlling everything manually and multitask. Or they can set things back to automatic mode. Having manual control of the engine while on battle allows controlling the plane for the exact needs and desired pilot's tactics. While on auto mode, the pilot can focus efficiently only on the work outside the cabin without additional workload. 
  
 
=== Modules ===
 
=== Modules ===
Line 231: Line 231:
 
|-
 
|-
 
|}
 
|}
A slow F6F is a certainly doomed F6F. Attempt to go for some flight performance modules and then some weaponry modules. This will help to keep research while not suffering with a below average aircraft. Additional payload can bring more research points, depending on the pilot's favorite role with the aircraft.
+
A slow F6F is a certainly doomed F6F. Attempt to go for some flight performance modules and then some weaponry modules. This will help to keep research while not suffering from a below-average aircraft. The additional payload can bring more research points, depending on the pilot's favourite role with the aircraft.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
Line 241: Line 241:
 
* High ammo count on both cannon and machine guns
 
* High ammo count on both cannon and machine guns
 
* High durability and efficient armour protection for the engine and the pilot
 
* High durability and efficient armour protection for the engine and the pilot
* Multipurpose fighter (HVARs, 1k lb bombs, Tiny tim, torpedo and radar)
+
* Multipurpose fighter (HVARs, 1k lb bombs, Tiny Tim, torpedo and radar)
 
* Has both search and tracking radar
 
* Has both search and tracking radar
  

Revision as of 11:58, 19 November 2020

f6f-5n_france.png
▄F6F-5N
Research:46 000 Specs-Card-Exp.png
Purchase:155 000 Specs-Card-Lion.png
Show in game
This page is about the naval fighter F6F-5N (France). For other versions, see F6F (Family).

Description

GarageImage F6F-5N (France).jpg


The ▄F6F-5N Hellcat is a rank IV French naval fighter with a battle rating of 5.0 (AB) and 4.3 (RB/SB). It was introduced in Update 1.73 "Vive la France".

The ▄F6F-5N (N stands for Night fighter variant) is the French variant of the Grumman F6F Hellcat. The French Navy bought 124 F6F-5s and fifteen F6F-5Ns between 1950-1953.

This F6F is distinctly capable thanks to the combination of cannons, heavy machine guns, and the addition of a search radar while keeping the ability to provide ground and sea support with highly menacing payloads. It can defend itself admirably against no matter what; in skillful hands of course.

An efficient jack-of-all-trades!

General info

Flight performance

The main drawback of this fighter is the powerful but often overloaded engine. This means that after all the weight added with the twin 20 mm cannons, radar, and payload, the plane becomes much slower compared to the previous F6F-5 in French service. This may be an indication to avoid engaging in air supremacy battles with other more dedicated air superiority fighters. Instead, these variants excel at ground strike and interdiction, leaving the pure fighter role to other more fast and agile fighters.

Once spaded, the ▄F6F-5N feels similar to the ▄F6F-5, but all of the main flight characteristics are slightly reduced, such as the top speed, rate of climb, and turn rate. When equipping payloads is a good idea to avoid extended combat, this is due to the fact the plane gets even slower and less manoeuvrable. French pilots should consider learning (MEC) manual engine controls to boost the flight performance. Its details are explained below!

Characteristics Max Speed
(km/h at 5,730 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 602 583 11000 22.2 23.1 8.1 8.1 399
Upgraded 661 629 19.8 21.0 16.7 11.8

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 375 510 510 310 ~11 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 432 < 420 < 420 > 420

Survivability and armour

  • 38 mm Bulletproof glass in front of pilot.
  • 6.35 mm Steel plates behind pilot.
  • 3 mm Steel plates on fuselage top in front of cockpit.
  • 3 mm Steel plate on top front of oil cooling system.
  • 3 mm Steel plates on bottom of engine.

The ▄F6F-5N is a considerably robust and armoured aircraft, a usual trait of American-made fighters. This armour will enable pilots to survive several hits if they end up tailed by some more agile enemy aircraft; like the Japanese Ki-61-II or the Bf 109 G-2/trop. Nonetheless, avoid being targeted and attacked!

The F6F-5N can take a lot of hits and the armour will be there to provide an important defence to the pilot against 7.62 mm up to some long-range 20 mm HE shells. But the airframe and the wide wing spars will start to weaken after heavy enemy damage, thus also compromising the flight performance and ultimately leading to the breakdown of the aircraft itself.

French pilots can take advantage of the adequate armoured glass, the armour around the nose, and the engine for head-on attacks or low bombing runs. To increase survivability, pilots should attempt to engage the more agile enemies frontally. There is the majority of the armour, along with all the heavy machine guns and powerful cannons. Contrary to holding from behind, where the average top speed and turn rate won't provide the F6F-5N with any major advantage.

Armaments

In the offensive department, the ▄F6F-5N is devastating!

There are a plethora of choices on armaments that truly bring a lot of power to the French pilots. The 20 mm cannons and 12.7 mm machine guns are capable of devastating, if not destroying, light and medium tanks, even from the sides. This is accompanying the already lethal available explosive payloads.

Offensive armament

The F6F-5N (France) is armed with:

  • 2 x 20 mm AN/M2 cannons, wing-mounted (231 rpg = 462 total)
  • 4 x 12.7 mm M2 Browning machine guns, wing-mounted (400 rpg = 1,600 total)

The familiar American M2 Browning provides quick-firing, adequate damage, and high penetration capacities. Not many aircraft can withstand a prolonged burst from these machine guns. However, they lack the fast, decisive punch of a large-calibre cannon. This could lead to the F6F-5N often staying in combat more than it should; something detrimental to its survival.

  • The Ground targets belt is notably good to bypass the enemy's armour plates and also good for head-ons attacks. Works for some medium tanks, armoured cars and light tanks. (Side or top armour)
  • The Tracers belt is handy to burst your enemies into flames. Mainly, the light and nimble planes with poor durability.

In this variant, the F6F-5N also receives two new powerful 20 mm AN/M2 cannons.

The 20 mm AN/M2 cannons will dramatically increase the firepower and lethality of the F6F. Their penetration and decent fire rate enable pilots to utilize them proactively during air combats. The good ammo count also extends their time on combat if the pilot has trigger discipline. The penetration of these cannons allows the F6F-5N to perform in a strike fighter role against soft-skinned ground vehicles. Various tanks on rank IV don't have enough top-turret protection for stopping this cannon.

Suspended armament

The F6F-5N (France) can be outfitted with the following ordnance:

  • Without load
  • 6 x HVAR rockets
  • 2 x Tiny Tim rockets
  • 2 x 1,000 lb AN-M65A1 bombs (2,000 lb total)
  • 2 x 1,000 lb AN-M65A1 bombs + 6 x HVAR rockets (2,000 lb total)
  • 1 x 1,927 lb Mk.13-1 Case torpedo

Usage in battles

Once known the abilities and inabilities of the ▄F6F-5N, players can use this plane on all game modes without major trouble.

As an aircraft with a decent variety of abilities ( a Jack-of-all-trades), it can be played defensively and offensively depending on the enemies. If the enemy plane is more agile but slower than the F6F, pilots can initiate combat with a "Boom & Zoom" strategy in mind.  If the enemy is faster but less agile, smart turn-fighting can be executed. If the enemy owns agility and speed, the best is to avoid it or head-on with him once for all. 

The principle of playing with the ▄F6F-5N is to keep your speed, always. The plane is quite big and heavy on its own. When the payload is added, it becomes even more cumbersome. The main tactics that suit the F6F are the tactical advantage of altitude and speed to leave the enemy plane behind once attacked from above. The ▄F6F-5N can meet opponents way faster than him; some planes reaching up to 700 km/h while the F6F stays around the 640 km/h at level flight.  

It is here when the Manual Engine Controls provide the pilot with a meaningful increase in performance. This then leads to utilizing the altitude to survive, as this plane is heavy and won't perform excellently on low-level dogfights with tight turns. The way of the F6F is to go low, do the work then climb back to the safer territory; achievable because of the powerful supercharged engine. 

Msg-info.png Remember; having a higher altitude grants an insuperable tactical advantage!

Radars

Main article: AN/APS-6

The F6F-5N is equipped with an AN/APS-6 search and tracking radar. The radar is mounted in a pod under the right wing tip.

AN/APS-6 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
60,000 m
(theoretical)
7,200 m ±60° ±60°
AN/APS-6 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
1,000 m 150 m ±15° ±15°

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Not controllable Controllable
Not auto controlled
Controllable
Not auto controlled
Controllable
Not auto controlled
Separate Controllable
3 gears
Not controllable

It is highly rewarding to learn and constantly apply MEC during Simulator and Realistic battles. The main instruments the F6F can take advantage of are: propeller pitch, radiators, and superchargers.

  • The propeller pitch will enable the F6F to reach higher top speeds. This is vital during pursuits or diving away; something in which the F6F is great at. They also provide increased thrust/lift and less speed when needed; for example during vertical slow speed dogfights
  • The radiators lets the F6F cool down the engine and components during hot weather maps. While if closed, they reduce aerodynamic drag and increase the top speed. Watch out, prolonged closing of the radiators leads to overheating and ultimately, to engine damage.
  • Superchargers are an important piece of the MEC (even more for American planes), they will let the F6F reach superior high altitudes with a decent amount of speed even when fully loaded. They should only be used while climbing not during low altitude flights. Stage 1 is activated by default, stage 2 should be activated around 3-4 km of altitude. Stage 3 should be activated above 5-6 km of altitude. The hotter the temperature, the sooner this should be activated. If cold, it should be activated later at these altitudes. Pilots should maintain their eyes out to confirm their input affects performance positively and not negatively. 

Once in combat, some pilots can choose whether to keep controlling everything manually and multitask. Or they can set things back to automatic mode. Having manual control of the engine while on battle allows controlling the plane for the exact needs and desired pilot's tactics. While on auto mode, the pilot can focus efficiently only on the work outside the cabin without additional workload. 

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 12 mm ITC mk.III
II Compressor Airframe New 12 mm MGs FRC mk.2
III Wings repair Engine Offensive 20 mm LFRC mk.12
IV Engine injection Cover New 20 mm cannons FLBC mk.1

A slow F6F is a certainly doomed F6F. Attempt to go for some flight performance modules and then some weaponry modules. This will help to keep research while not suffering from a below-average aircraft. The additional payload can bring more research points, depending on the pilot's favourite role with the aircraft.

Pros and cons

Pros:

  • Lethal firepower thanks to 20 mm cannons; 5.0 kg/s fire burst mass
  • High ammo count on both cannon and machine guns
  • High durability and efficient armour protection for the engine and the pilot
  • Multipurpose fighter (HVARs, 1k lb bombs, Tiny Tim, torpedo and radar)
  • Has both search and tracking radar

Cons:

  • Slightly worse fighter's flight characteristics than F6F-5 while at a higher battle rating
  • All manoeuvrability is drastically decreased by payloads
  • Turn rate is significantly higher than enemies it faces
  • Hopelessly outmatched on speed by enemy planes on the same BR, as the Bf 109 (Family)

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Grumman Aircraft Engineering Corporation
Aircraft 
Fighters 
F3F  F3F-2 · Galer's F3F-2
F4F Wildcat  F4F-3 · F4F-4
XF5F Skyrocket  XF5F · XP-50
F6F Hellcat  F6F-5 · F6F-5N
F7F Tigercat  F7F-1 · F7F-3
F8F Bearcat  F8F-1 · F8F-1B
Jet Fighters 
F9F Panther/Cougar  F9F-2 · F9F-5 · F9F-8
F-11 Tiger  F11F-1
F-14 Tomcat  F-14A Early · F-14B
Jet Strike Aircraft 
A-6 Intruder  A-6E TRAM
Bombers  TBF-1C
Export  ▄Martlet Mk IV · ▄F6F-5 · ▄F6F-5N · ▄F8F-1B · ▄Avenger Mk II · ▄Hellcat Mk II
  ▄F-14A IRIAF
Naval Vehicles 
Patrol Gunboat Hydrofoil (PGH)  USS Flagstaff

France fighters
Dewoitine  D.371 · D.371 H.S.9 · D.373 · D.500 · D.501 · Pallier's D.510 · D.520
Morane-Saulnier  M.S.405C1 · M.S.406C1 · M.S.410
Arsenal  V.G.33C-1
Bloch  M.B.152C1 · M.B.157
Caudron  C.R.714
Sud-Ouest  S.O.8000 Narval
American  H-75A-1 · H-75A-4 · ▄P-39Q-25 · ▄P-40F-5 Lafayette · ▄P-47D-22-RE · ▄P-63C-5 · F-6C-10-NA
  ▄F6F-5 · ▄F6F-5N · F4U-7 · ▄F8F-1B
Other countries  ▄Seafire LF Mk.III · ▄Yak-3 · Challe's ▄Yak-9T · NC.900
Belgium  ▄Gladiator Mk I · ▄Spitfire FR Mk XIVe
Netherlands  ◘Sea Fury FB 51