Difference between revisions of "M8 HMC (China)"
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{{About | {{About | ||
| about = SPG '''{{PAGENAME}}''' | | about = SPG '''{{PAGENAME}}''' | ||
− | |other | + | | other |
− | |usage-1 = other | + | | usage-1 = other vehicles of the family |
− | |link-1 = M8 ( | + | | link-1 = M8 General Scott (Family) |
− | |usage-2 = other | + | | usage-2 = other uses |
− | |link-2 = M8 | + | | link-2 = M8 (Disambiguation) |
}} | }} | ||
+ | |||
== Description == | == Description == | ||
<!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | <!-- ''In the description, the first part should be about the history of the creation and combat usage of the vehicle, as well as its key features. In the second part, tell the reader about the ground vehicle in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' --> | ||
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | [[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]] | ||
− | {{ | + | {{Break}} |
The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. | The '''{{Specs|name}}''' is a rank {{Specs|rank}} Chinese tank destroyer {{Battle-rating}}. It was introduced in [[Update 1.91 "Night Vision"]]. | ||
== General info == | == General info == | ||
=== Survivability and armour === | === Survivability and armour === | ||
− | <!--''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? | + | <!-- ''Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat? If necessary use a visual template to indicate the most secure and weak zones of the armour.'' --> |
− | |||
− | |||
'''Armour type:''' | '''Armour type:''' | ||
− | * Rolled homogeneous armour | + | * Rolled homogeneous armour |
* Cast homogeneous armour (Gun mantlet) | * Cast homogeneous armour (Gun mantlet) | ||
Line 42: | Line 41: | ||
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | <!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' --> | ||
− | {{tankMobility|abMinHp= | + | {{tankMobility|abMinHp=312|rbMinHp=195}} |
== Armaments == | == Armaments == | ||
=== Main armament === | === Main armament === | ||
− | <!--''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.''--> | + | <!-- ''Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: <code><nowiki>{{main|Name of the weapon}}</nowiki></code>. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.'' --> |
− | {{main|Howitzer | + | {{main|M2 Howitzer (75 mm)}} |
− | {| class="wikitable" style="text-align:center | + | {| class="wikitable" style="text-align:center" width="100%" |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
|- | |- | ||
− | | | + | ! colspan="5" | [[M2 Howitzer (75 mm)|75 mm M2 Howitzer]] || colspan="5" | Turret rotation speed (°/s) || colspan="4" | Reloading rate (seconds) |
|- | |- | ||
− | ! | + | ! Mode !! Capacity !! Vertical !! Horizontal !! Stabilizer |
+ | ! Stock !! Upgraded !! Full !! Expert !! Aced | ||
+ | ! Stock !! Full !! Expert !! Aced | ||
|- | |- | ||
− | ! | + | ! ''Arcade'' |
− | + | | rowspan="2" | 46 || rowspan="2" | -20°/+40° || rowspan="2" | ±180° || rowspan="2" | N/A || 5.28 || 7.31 || 8.88 || 9.82 || 10.45 || rowspan="2" | 4.29 || rowspan="2" | 3.80 || rowspan="2" | 3.50 || rowspan="2" | 3.30 | |
− | |||
− | |||
|- | |- | ||
− | | 4. | + | ! ''Realistic'' |
+ | | 3.57 || 4.20 || 5.10 || 5.64 || 6.00 | ||
|- | |- | ||
|} | |} | ||
− | + | ==== Ammunition ==== | |
{| class="wikitable sortable" style="text-align:center" width="100%" | {| class="wikitable sortable" style="text-align:center" width="100%" | ||
! colspan="8" | Penetration statistics | ! colspan="8" | Penetration statistics | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2 | + | ! rowspan="2" | Type of<br>warhead |
− | ! colspan="6" | '''Penetration | + | ! colspan="6" | '''Penetration @ 0° Angle of Attack (mm)''' |
|- | |- | ||
− | ! | + | ! 10 m !! 100 m !! 500 m !! 1,000 m !! 1,500 m !! 2,000 m |
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10 | + | | M48 shell || HE || 10 || 10 || 10 || 10 || 10 || 10 |
|- | |- | ||
− | | M66 || HEAT || 89 || 89 || 89 || 89 || 89 || 89 | + | | M66 || HEAT || 89 || 89 || 89 || 89 || 89 || 89 |
|- | |- | ||
|} | |} | ||
Line 107: | Line 83: | ||
|- | |- | ||
! rowspan="2" data-sort-type="text" | Ammunition | ! rowspan="2" data-sort-type="text" | Ammunition | ||
− | ! rowspan="2" |Velocity <br | + | ! rowspan="2" | Type of<br>warhead |
− | ! rowspan="2" |Projectile<br | + | ! rowspan="2" | Velocity<br>(m/s) |
− | ! rowspan="2" | | + | ! rowspan="2" | Projectile<br>Mass (kg) |
− | + | ! rowspan="2" | Fuse delay<br>(m) | |
− | ! rowspan="2" | | + | ! rowspan="2" | Fuse sensitivity<br>(mm) |
− | + | ! rowspan="2" | Explosive Mass<br>(TNT equivalent) (g) | |
− | ! rowspan="2" | | + | ! colspan="3" | Ricochet |
− | |||
− | ! colspan="3" | | ||
|- | |- | ||
− | ! 0% | + | ! 0% !! 50% !! 100% |
− | ! 50% | ||
− | ! 100% | ||
|- | |- | ||
− | | M48 shell || 381 || 6.3 || 0.4 || 0.5 || 666 | + | | M48 shell || HE || 381 || 6.3 || 0.4 || 0.5 || 666 || 79° || 80° || 81° |
|- | |- | ||
− | | M66 || 304 || 6. | + | | M66 || HEAT || 304 || 6.02 || 0 || 0.1 || 548.13 || 62° || 69° || 73° |
|- | |- | ||
|} | |} | ||
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
− | ! colspan="7" | Smoke | + | ! colspan="7" | Smoke shell characteristics |
|- | |- | ||
! Ammunition | ! Ammunition | ||
− | ! Velocity <br | + | ! Velocity<br>(m/s) |
− | ! Projectile<br | + | ! Projectile<br>Mass (kg) |
− | ! | + | ! Screen radius<br>(m) |
− | ! | + | ! Screen deploy time<br>(s) |
− | ! | + | ! Screen hold time<br>(s) |
− | ! | + | ! Explosive Mass<br>(TNT equivalent) (g) |
|- | |- | ||
− | | M64 || 381 || 6.9 || 13 || 5 || 20 || 50 | + | | M64 || 381 || 6.9 || 13 || 5 || 20 || 50 |
|- | |- | ||
|} | |} | ||
− | + | ==== [[Ammo racks]] ==== | |
− | [[File: | + | [[File:Ammoracks_M8_Scott.png|right|thumb|x250px|[[Ammo racks]] of the {{PAGENAME}}]] |
− | {| class="wikitable | + | {| class="wikitable" style="text-align:center" |
|- | |- | ||
− | ! | + | ! Full<br>ammo |
− | ! | + | ! 1st<br>rack empty |
− | ! | + | ! 2nd<br>rack empty |
− | ! | + | ! 3rd<br>rack empty |
− | ! | + | ! 4th<br>rack empty |
− | ! | + | ! Visual<br>discrepancy |
|- | |- | ||
− | + | | '''46''' || 35 ''(+11)'' || 23 ''(+23)'' || 12 ''(+34)'' || 1 ''(+45)'' || style="text-align:left" | No | |
|- | |- | ||
|} | |} | ||
=== Machine guns === | === Machine guns === | ||
− | <!--''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft | + | <!-- ''Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.'' --> |
{{main|M2HB (12.7 mm)}} | {{main|M2HB (12.7 mm)}} | ||
− | {| class="wikitable" style="text-align:center" | + | {| class="wikitable" style="text-align:center" width="50%" |
− | |||
− | |||
|- | |- | ||
− | ! colspan="7 | + | ! colspan="5" | [[M2HB (12.7 mm)|12.7 mm M2HB]] |
|- | |- | ||
− | ! | + | ! Mount !! Capacity (Belt) !! Fire rate !! Vertical !! Horizontal |
− | ! | ||
− | ! | ||
− | ! | ||
|- | |- | ||
− | | | + | | Pintle || 400 (200) || 576 || -5°/+70° || ±180° |
|- | |- | ||
|} | |} | ||
== Usage in battles == | == Usage in battles == | ||
− | <!--''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''--> | + | <!-- ''Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' --> |
− | In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun | + | In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun calibre and destructive potential means that enemies the light tank previously have difficulty destroying are now more easily dealt with. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks. |
Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it. | Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it. | ||
Tanks like the [[Pz.IV F2|Panzer IV F2]] and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy. | Tanks like the [[Pz.IV F2|Panzer IV F2]] and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy. | ||
+ | |||
+ | === Modules === | ||
+ | {| class="wikitable" | ||
+ | ! Tier | ||
+ | ! colspan="2" | Mobility | ||
+ | ! Protection | ||
+ | ! Firepower | ||
+ | |- | ||
+ | | I | ||
+ | | Tracks | ||
+ | | | ||
+ | | Parts | ||
+ | | Horizontal Drive | ||
+ | |- | ||
+ | | II | ||
+ | | Suspension | ||
+ | | Brake System | ||
+ | | FPE | ||
+ | | Adjustment of Fire | ||
+ | |- | ||
+ | | III | ||
+ | | Filters | ||
+ | | | ||
+ | | Crew Replenishment | ||
+ | | Elevation Mechanism | ||
+ | |- | ||
+ | | IV | ||
+ | | Transmission | ||
+ | | Engine | ||
+ | | | ||
+ | | M64 | ||
+ | |- | ||
+ | |} | ||
=== Pros and cons === | === Pros and cons === | ||
− | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->'''Pros:''' | + | <!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' --> |
+ | |||
+ | '''Pros:''' | ||
* Great firepower: 75 mm HEAT handles everything with ease, from hull-breaking soft targets like the LVT(A) to one-shotting common foes like the [[Chi-Ha (Family)|Chi-Ha]] to piercing tough adversaries like the [[B1 bis|B1]] and [[Matilda III|Matilda]] | * Great firepower: 75 mm HEAT handles everything with ease, from hull-breaking soft targets like the LVT(A) to one-shotting common foes like the [[Chi-Ha (Family)|Chi-Ha]] to piercing tough adversaries like the [[B1 bis|B1]] and [[Matilda III|Matilda]] | ||
* 12.7 mm heavy machine gun is very lethal at the battle rating as most tanks have thin armour, for example the [[BT-7]], [[Marder III|Marder]] | * 12.7 mm heavy machine gun is very lethal at the battle rating as most tanks have thin armour, for example the [[BT-7]], [[Marder III|Marder]] | ||
* Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks | * Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks | ||
− | * When hull-down its double layer turret front can bounce some low- | + | * When hull-down its double layer turret front can bounce some low-calibre or low-penetrating shells like the [[Pz.II (Disambiguation)|Pz.II]]s' 20 mm |
− | * Fast reloads for the | + | * Fast reloads for the calibre allows quick follow up shots |
* Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful | * Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful | ||
* Speed and mobility akin to the [[M5A1|Stuart]] light tanks, allowing it to manoeuvre and flank with ease | * Speed and mobility akin to the [[M5A1|Stuart]] light tanks, allowing it to manoeuvre and flank with ease | ||
Line 217: | Line 219: | ||
== See also == | == See also == | ||
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:'' | ||
− | |||
* ''reference to the series of the vehicles;'' | * ''reference to the series of the vehicles;'' | ||
* ''links to approximate analogues of other nations and research trees.'' | * ''links to approximate analogues of other nations and research trees.'' | ||
Line 223: | Line 224: | ||
== External links == | == External links == | ||
''Paste links to sources and external resources, such as:'' | ''Paste links to sources and external resources, such as:'' | ||
− | |||
* ''topic on the official game forum;'' | * ''topic on the official game forum;'' | ||
* ''encyclopedia page on the tank;'' | * ''encyclopedia page on the tank;'' |
Revision as of 16:32, 30 August 2020
Contents
This page is about the SPG M8 HMC (China). For other vehicles of the family, see M8 General Scott (Family). For other uses, see M8 (Disambiguation). |
Description
The ␗75 mm Howitzer Motor Carriage M8 is a rank I Chinese tank destroyer
with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 28.5 mm (48-49°) Front Glacis 38.1 mm (15-30°) Lower glacis |
28.5 mm Front 25.4 mm Rear |
25.4 mm (1-47°) Top 25.4 mm (1-20°) Bottom |
12.7 mm |
Turret | 38.1 mm (6-40°) Turret front 38.1 mm (1-65°) Gun mantlet |
25.4 mm (18-20°) | 25.4 mm (1°) | N/A |
Notes:
- Suspension wheels are 15 mm thick while tracks are 10 mm thick.
- Tracks are peppered on the turret sides that give 17 mm extra where they are.
- Belly armour is 12.7 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 70 | 19 | 15.6 | 312 | 565 | 20 | 36.22 |
Realistic | 64 | 17 | 195 | 296 | 12.5 | 18.97 |
Armaments
Main armament
75 mm M2 Howitzer | Turret rotation speed (°/s) | Reloading rate (seconds) | |||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|
Mode | Capacity | Vertical | Horizontal | Stabilizer | Stock | Upgraded | Full | Expert | Aced | Stock | Full | Expert | Aced |
Arcade | 46 | -20°/+40° | ±180° | N/A | 5.28 | 7.31 | 8.88 | 9.82 | 10.45 | 4.29 | 3.80 | 3.50 | 3.30 |
Realistic | 3.57 | 4.20 | 5.10 | 5.64 | 6.00 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration @ 0° Angle of Attack (mm) | |||||
10 m | 100 m | 500 m | 1,000 m | 1,500 m | 2,000 m | ||
M48 shell | HE | 10 | 10 | 10 | 10 | 10 | 10 |
M66 | HEAT | 89 | 89 | 89 | 89 | 89 | 89 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Velocity (m/s) |
Projectile Mass (kg) |
Fuse delay (m) |
Fuse sensitivity (mm) |
Explosive Mass (TNT equivalent) (g) |
Ricochet | ||
0% | 50% | 100% | |||||||
M48 shell | HE | 381 | 6.3 | 0.4 | 0.5 | 666 | 79° | 80° | 81° |
M66 | HEAT | 304 | 6.02 | 0 | 0.1 | 548.13 | 62° | 69° | 73° |
Smoke shell characteristics | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity (m/s) |
Projectile Mass (kg) |
Screen radius (m) |
Screen deploy time (s) |
Screen hold time (s) |
Explosive Mass (TNT equivalent) (g) |
M64 | 381 | 6.9 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
46 | 35 (+11) | 23 (+23) | 12 (+34) | 1 (+45) | No |
Machine guns
12.7 mm M2HB | ||||
---|---|---|---|---|
Mount | Capacity (Belt) | Fire rate | Vertical | Horizontal |
Pintle | 400 (200) | 576 | -5°/+70° | ±180° |
Usage in battles
In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun calibre and destructive potential means that enemies the light tank previously have difficulty destroying are now more easily dealt with. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks.
Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it.
Tanks like the Panzer IV F2 and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy.
Modules
Tier | Mobility | Protection | Firepower | |
---|---|---|---|---|
I | Tracks | Parts | Horizontal Drive | |
II | Suspension | Brake System | FPE | Adjustment of Fire |
III | Filters | Crew Replenishment | Elevation Mechanism | |
IV | Transmission | Engine | M64 |
Pros and cons
Pros:
- Great firepower: 75 mm HEAT handles everything with ease, from hull-breaking soft targets like the LVT(A) to one-shotting common foes like the Chi-Ha to piercing tough adversaries like the B1 and Matilda
- 12.7 mm heavy machine gun is very lethal at the battle rating as most tanks have thin armour, for example the BT-7, Marder
- Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks
- When hull-down its double layer turret front can bounce some low-calibre or low-penetrating shells like the Pz.IIs' 20 mm
- Fast reloads for the calibre allows quick follow up shots
- Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful
- Speed and mobility akin to the Stuart light tanks, allowing it to manoeuvre and flank with ease
Cons:
- Extremely slow turret traverse makes close quarter combat super challenging, yet its short gun is also bad for long range engagements- requires the player to be crystal clear of what they are doing, and have great situational awareness to predict the enemies' location in order to make up for the slow turret
- Open-top turret exposes crew to artillery and aircraft strafing fire
- Thin armour and tight crew makes it very vulnerable to tank destroyers that have APHE, like the SU-76
- Shells have low muzzle velocity and huge drop, hard for shooting long-range or moving targets
- Bad steering at high speeds
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
- Skins
- Videos
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
China tank destroyers | |
---|---|
PLA | |
Gun vehicles | PLZ83 · PLZ83-130 · PLZ05 · PTZ89 |
Missile vehicles | AFT09 |
ROC | |
Missile vehicles | CM25 |
USA | |
Gun vehicles | ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC |
Missile vehicles | ␗M113A1 (TOW) |
USSR | |
Gun vehicles | ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100 |