Difference between revisions of "Mörkö-Morane"

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(Usage in battles: gameplay text, revised pros/cons)
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== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
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<!-- Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
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The Mörkö Morane is an excellent fighter in Air Realistic battles, where its flight characteristics and weaponry make it very capable against both biplanes and monowing fighters. Firstly, the Mörkö Morane possesses a very good rate of climb. It is able to outclimb every biplane and practically every monowing plane that it might face; the only exceptions are bombers that receive an air-spawn (such as the [[Ju 87 (Family)|Ju 87]]) and early [[Bf 109 (Family)|Bf 109s]]. Against every other plane, the Mörkö Morane can have a great altitude advantage and choose exactly when it wants to engage. On that topic, deciding when to attack is a vital skill when flying this plane. Often, attacking bombers isn't worth it, since they can easily do more damage to you than you can do to them. As for fighters, it will very often be the case that if you leave the area for a minute or so, enemy fighters at or above your altitude will dive on your allies lower down. Then, you will have the altitude advantage and a more favourable position.
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When the Mörkö Morane pilot does decide to dive on an enemy, they must do so carefully. The plane accelerates very quickly in a dive; so much that it rapidly loses control authority, especially in the roll axis. Not only does this made it very hard to get guns on target but it also increases the risk of not being able to pull up in time. To avoid this, it is often helpful to cut the throttle during dives and make gradual spirals downwards rather than a straight-down dive.
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After the initial dive, it is very important to not engage in an extended turnfight. Against some opponents, this may work in your favour (this vehicle actually has an average turning rate), but most planes are able to outturn the Mörkö Morane in an extended battle. Biplanes especially are incredibly manoeuverable, and no monoplane should ever attempt to turn with them in a dogfight. Instead, use the speed gained from diving to zoom climb back to altitude; there is no need to throw away the Mörkö Morane's energy advantage by dogfighting. Instead, continue to boom and zoom the enemy until they are destroyed.
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The Mörkö Morane has decent armament, but in high-speed passes there is sometimes not enough time on target for the guns to do their work. So, multiple boom and zoom attempts may be necessary, especially when attacking sturdier monoplanes. Biplanes will usually be destroyed quickly. This vehicle's guns can be used to effectively destroy unarmoured ground targets in Air Realistic battles. The 12.7 mm machine gun, which is by a considerable margin the most powerful gun on this plane, has less ammunition than the 7.5 mm guns. Trigger discipline is necessary if the pilot wants their ammunition load to last the round. If running low on 12.7 mm ammunition, it can be advisable to fire the 7.5 mm guns independently of it so that the more potent ammunition is preserved.
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If the pilot finds that there is an enemy fighter on their tail, the best thing to do is to fly in a straight line. Unless the enemy is diving with a massive energy advantage, the Mörkö Morane will be able to pull away thanks to its amazing top speed. Then, the pilot can choose to re-engage the enemy on their own terms.
  
 
=== Manual Engine Control ===
 
=== Manual Engine Control ===
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'''Pros:'''
 
'''Pros:'''
  
* Good speed for its BR
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* Very good top speed
* Good turn time
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* Great rate of climb
* Benefits from premium reward multiplier
 
 
* Effective weaponry for its BR
 
* Effective weaponry for its BR
 
* Good survivability
 
* Good survivability
* Not very prone to catching fire
 
  
 
'''Cons:'''
 
'''Cons:'''
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* No armour protection for pilot or critical components
 
* No armour protection for pilot or critical components
 
* Rarely survives catching fire
 
* Rarely survives catching fire
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* Control surfaces (especially ailerons) compress in dives
  
 
== History ==
 
== History ==

Revision as of 04:54, 25 July 2020

Mörkö-Morane
morko_morane.png
360://https://old-wiki.warthunder.com/images/2/22/Cockpit_morko_morane.jpg
Mörkö-Morane
AB RB SB
2.3 2.3 1.7
Purchase:700 Specs-Card-Eagle.png

Description

GarageImage Mörkö-Morane.jpg


The Mörkö-Morane is a premium rank II Swedish fighter with a battle rating of 2.3 (AB/RB) and 1.7 (SB). It was introduced in Update 1.97 "Viking Fury". The Mörkö-Morane is a license-built copy of the M.S.406 for Finland, as shown with its Finnish camouflage and markings.

Main differences between the original M.S.406 and the Mörkö-Morane is the engine and nose mounted weapon. The M.S.406C1, which is featured in the game, has a Hispano-Suiza 12Y-31 12-cylinder inline engine and a 20 mm Hispano 404 cannon with 60 rounds of ammunition. In contrast, the Finnish Mörkö-Morane has a Russian Klimov VK-105P 12-cylinder inline engine and a 12.7 mm Berezin UB heavy machine gun with 230 rounds of ammunition. The new engine provides the Mörkö-Morane with over 300 more hp than the M.S.406C1, this number can vary if the M.S. 406C1 is spaded.

General info

Flight performance

This plane is the one of the best anyone could ask for, a 525 km/h top speed (at 5,000 m), a max altitude of 12,000 m, a turn time of 18.0 seconds, and a climb rate of 16.6 m/s, it even has lovely guns and amazing manoeuvrability.

Characteristics Max Speed
(km/h at 5,000 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock ___ ___ 12000 __._ __._ __._ __._ 300
Upgraded 553 525 17.4 18.0 21.1 16.6

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X X X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
756 320 N/A N/A 270 ~12 ~8
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 310 < 320 < 400 > 323

Survivability and armour

The Mörkö-Morane has no armour protection (armour plates or armoured glass) for the pilot nor the critical components of the aircraft, this is a recurring theme at its BR and on different variations of Morane-Saulnier-designed aircraft. But thanks to the shape and size of the sturdy fuselage the pilot dies rarely from direct hits. Catastrophic fuel tank fires are also semi-rare due to the good positioning of the fuel tank (between the pilot and the engine). Though if the Mörkö does catch fire it usually breaks the engine or kills the pilot rather quickly.

The Russian Klimov VK-105P inline engine can take a surprisingly large amount of punishment, from the enemies and the pilot as well. It has quite a long WEP time which is limited by oxygen deprivation at higher altitudes, meaning that the WEP cannot be used after a certain altitude. The engine and its cooling systems can usually keep going long enough to get the plane and pilot back to the airfield on most maps after being hit, provided the engine doesn't catch fire.

Armaments

Offensive armament

The Mörkö-Morane is armed with:

  • 1 x 12.7 mm Berezin UB machine gun, nose-mounted (230 rpg)
  • 2 x 7.5 mm MAC 1934 machine guns, wing-mounted (300 rpg = 600 total)

Usage in battles

The Mörkö Morane is an excellent fighter in Air Realistic battles, where its flight characteristics and weaponry make it very capable against both biplanes and monowing fighters. Firstly, the Mörkö Morane possesses a very good rate of climb. It is able to outclimb every biplane and practically every monowing plane that it might face; the only exceptions are bombers that receive an air-spawn (such as the Ju 87) and early Bf 109s. Against every other plane, the Mörkö Morane can have a great altitude advantage and choose exactly when it wants to engage. On that topic, deciding when to attack is a vital skill when flying this plane. Often, attacking bombers isn't worth it, since they can easily do more damage to you than you can do to them. As for fighters, it will very often be the case that if you leave the area for a minute or so, enemy fighters at or above your altitude will dive on your allies lower down. Then, you will have the altitude advantage and a more favourable position.

When the Mörkö Morane pilot does decide to dive on an enemy, they must do so carefully. The plane accelerates very quickly in a dive; so much that it rapidly loses control authority, especially in the roll axis. Not only does this made it very hard to get guns on target but it also increases the risk of not being able to pull up in time. To avoid this, it is often helpful to cut the throttle during dives and make gradual spirals downwards rather than a straight-down dive.

After the initial dive, it is very important to not engage in an extended turnfight. Against some opponents, this may work in your favour (this vehicle actually has an average turning rate), but most planes are able to outturn the Mörkö Morane in an extended battle. Biplanes especially are incredibly manoeuverable, and no monoplane should ever attempt to turn with them in a dogfight. Instead, use the speed gained from diving to zoom climb back to altitude; there is no need to throw away the Mörkö Morane's energy advantage by dogfighting. Instead, continue to boom and zoom the enemy until they are destroyed.

The Mörkö Morane has decent armament, but in high-speed passes there is sometimes not enough time on target for the guns to do their work. So, multiple boom and zoom attempts may be necessary, especially when attacking sturdier monoplanes. Biplanes will usually be destroyed quickly. This vehicle's guns can be used to effectively destroy unarmoured ground targets in Air Realistic battles. The 12.7 mm machine gun, which is by a considerable margin the most powerful gun on this plane, has less ammunition than the 7.5 mm guns. Trigger discipline is necessary if the pilot wants their ammunition load to last the round. If running low on 12.7 mm ammunition, it can be advisable to fire the 7.5 mm guns independently of it so that the more potent ammunition is preserved.

If the pilot finds that there is an enemy fighter on their tail, the best thing to do is to fly in a straight line. Unless the enemy is diving with a massive energy advantage, the Mörkö Morane will be able to pull away thanks to its amazing top speed. Then, the pilot can choose to re-engage the enemy on their own terms.

Manual Engine Control

MEC elements
Mixer Pitch Radiator Supercharger Turbocharger
Oil Water Type
Controllable Controllable
Not auto controlled
Controllable
Auto control available
Controllable
Auto control available
Separate Controllable
2 gears
Not controllable

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Radiator Offensive 7 mm
II Compressor Airframe Offensive 12 mm
III Wings repair Engine New 7 mm MGs
IV Engine injection Cover New 12 mm MGs
This is a premium vehicle: all modifications are unlocked on purchase

Pros and cons

Pros:

  • Very good top speed
  • Great rate of climb
  • Effective weaponry for its BR
  • Good survivability

Cons:

  • Low ammo count
  • No armour protection for pilot or critical components
  • Rarely survives catching fire
  • Control surfaces (especially ailerons) compress in dives

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


Morane-Saulnier Aeroplanes (Aéroplanes Morane-Saulnier)
Fighters  M.S.405C1
  M.S.406C1
  M.S.410
See Also  Valtion Lentokonetehdas

Sweden fighters
ASJA  J6B
Saab  J21A-1 · J21A-2 · A21A-3
FFVS  J22-A · J22-B
Foreign Import  J8A · Iacobi's J8A · J9 Early · J11 · J20 · J26 David · J26
Finland 
VL  Mörkö-Morane · VL Myrsky II · VL Pyörremyrsky
(NL) Fokker  ▄Fokker D.XXI-3 · ▄Fokker D.XXI
(DE) Messerschmitt  ▄Bf 109 G-2 · ▄Bf 109 G-6 Erla · ▄Bf 109 G-6
Other  ▄B-239 · ▄Hurricane Mk I/L

Sweden premium aircraft
Fighters  Iacobi's J8A · ▄Fokker D.XXI · Mörkö-Morane · VL Myrsky II · J9 Early · J26 David · VL Pyörremyrsky · ▄Bf 109 G-6
Jet fighters  J29D · J35A · Saab J35XS · JA37DI F21
Strike aircraft  SAAB-105OE · A32A Röd Adam
Bomber  ▄Ar 196 A-5