Difference between revisions of "RN Raimondo Montecuccoli"

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(Description: Added Garage Image)
(Survivability and armour)
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=== Survivability and armour ===
 
=== Survivability and armour ===
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
 
<!-- ''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.'' -->
''Talk about the vehicle's armour. Note the most well-defended and most vulnerable zones, e.g. the ammo magazine. Evaluate the composition of components and assemblies responsible for movement and manoeuvrability. Evaluate the survivability of the primary and secondary armaments separately. Don't forget to mention the size of the crew, which plays an important role in fleet mechanics. Save tips on preserving survivability for the "Usage in battles" section. If necessary, use a graphical template to show the most well-protected or most vulnerable points in the armour.''
+
With 578 crew members, and an armour belt of 60 mm, the Raimondo Montecuccoli boasts one of the most reliable hulls for taking damage from the front. while not displayed in the armor viewer the 25 mm of steel armor surrounding the ship alongside the forward Fuel tanks, allow the ship to take prolonged fire while leaving its crew and modules protected. However when approached from the side the decent 60 mm armour belt turns into a downside, as it is easily penetrated by low ranking vessels such as the Sumner. The rear ammo rack is particularly easy to destroy because of its location at the water line, and lack of modules to absorb damage.  
  
 
=== Mobility ===
 
=== Mobility ===
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
 
<!-- ''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.'' -->
''Write about the ship's mobility. Evaluate its power and manoeuvrability, rudder rerouting speed, stopping speed at full tilt, with its maximum forward and reverse speed.''
+
The Montecuccoli is tied with the Attilio Regolo as the fastest cruiser at 72 km/h.forward, while also boasting a high reverse speed of 32 km/h, while the Regolo can only reach a top speed of 26km/h in reverse. This high speed allows the Montecuccoli to dominate maps where it can push capture points or switch objectives quickly when needed.
  
 
{{NavalMobility}}
 
{{NavalMobility}}
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{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
 
{{main|152/53 mm O.T.O. Mod.1929 (152 mm)}}
  
''Provide information about the characteristics of the primary armament. Evaluate their efficacy in battle based on their reload speed, ballistics and the capacity of their shells. Add a link to the main article about the weapon: <code><nowiki>{{main|Weapon name (calibre)}}</nowiki></code>. Broadly describe the ammunition available for the primary armament, and provide recommendations on how to use it and which ammunition to choose.''
+
The Montecuccoli is equipped with 4 x 152/53 mm O.T.O Mod.1929 cannons x 2. This armament is divided between both sides of the ship allowing for good firing angles. The best round for the ship is the APHEBC palla with a penetration of 282 mm at 1,000m and an explosive mass of 800g. This shell allows the Montecuccoli to reliably frontally penetrate other ships bows to damage modules and ammunition racks when being pushed. As backup rounds the ship also carries two HE rounds labelled HE dirompente with 29 mm of penetration at any range or angle with an explosive mass of 2.39 kg, but the HE-TF round is also given a time fuse allowing it to be more versatile. because of the precarious ammunition rack location along the water. It is recommended to bring around 500 rounds of APHEBC for the primary round, and around 250 rounds of HE-TF to be used against smaller boats and aircraft.
  
 
=== Secondary armament ===
 
=== Secondary armament ===
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{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
 
{{main|100 mm/47 O.T.O. Mod. 1928 (100 mm)}}
  
''Some ships are fitted with weapons of various calibres. Secondary armaments are defined as weapons chosen with the control <code>Select secondary weapon</code>. Evaluate the secondary armaments and give advice on how to use them. Describe the ammunition available for the secondary armament. Provide recommendations on how to use them and which ammunition to choose. Remember that any anti-air armament, even heavy calibre weapons, belong in the next section. If there is no secondary armament, remove this section.''
+
Equipped with 3 x 100 mm/47 O.T.O Mod. 1928 cannon x 2 the Montecuccoli is blessed with reliable secondary armament to be used when the primary armament is disabled. When used aggressively it is suggested to load primarily the APHE round because of its 150 mm of penetration at 100m, and its explosive mass at 820 g. This shell is reliable to disable the main turrets on other cruisers. However the HE-TF Contro-aerea is also useful as an anti aircraft shell, as well as using its 17 mm of penetration at any angle to deliver 1.3 kg of explosive mass to smaller pt boats.
  
 
=== Anti-aircraft armament ===
 
=== Anti-aircraft armament ===
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{{main|Oerlikon Mk.II (20 mm)|37 mm/54 Breda Mod.32 (37 mm)}}
 
{{main|Oerlikon Mk.II (20 mm)|37 mm/54 Breda Mod.32 (37 mm)}}
  
''An important part of the ship's armament responsible for air defence. Anti-aircraft armament is defined by the weapon chosen with the control <code>Select anti-aircraft weapons</code>. Talk about the ship's anti-air cannons and machine guns, the number of guns and their positions, their effective range, and about their overall effectiveness – including against surface targets. If there are no anti-aircraft armaments, remove this section.''
+
The Montecuccoli is adequately protected from aircraft by 4 x 37 mm/54 Breda Mod.32 auto cannon x 2, and 10 x 20mm/70 Oerlikon Mk.2 auto cannon.in conjunction with the secondary armament the AI will have no trouble removing smaller targets during a battle leaving the player safe to engage larger targets with the primary armament.  
  
 
=== Torpedo armament ===
 
=== Torpedo armament ===
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{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}
 
{{main|S.I. 270/533,4X7,2 Tipo M (533 mm)}}
  
''Torpedo launchers are standard equipment on many ships and boats. Torpedoes are a significant means of defeating an opponent. Evaluate the position of the torpedo launchers, discuss the ammunition available, firing specifics such as dead zones, features of the torpedoes themselves, etc. If there is no torpedo armament, remove this section.''
+
Graced with the 533 mm steam turbined torpedo  S.I. 270/533,4X7,2 Tipo M in dual mounts along the side of the main funnel, the Montecuccoli can achieve excellent firing angles for these torpedoes while also leaving them protected while charging an enemy. With torpedo mode enabled the torpedoes travel 12 km with a speed of 56 km/h, while disabled the torpedo travels 4 km at a speed of 93 km/h. because of the low amount of torpedoes (4 total) it is recommended to disable the torpedo mode as it allows the ship to more reliably aim the torpedoes while brawling.  
  
 
== Usage in battles ==
 
== Usage in battles ==
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
 
<!-- ''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).'' -->
''Describe the technique of using this ship, the characteristics of her use in a team and tips on strategy. Abstain from writing an entire guide – don't try to provide a single point of view, but give the reader food for thought. Talk about the most dangerous opponents for this vehicle and provide recommendations on fighting them. If necessary, note the specifics of playing with this vehicle in various modes (AB, RB, SB).''
+
The Raimondo Montecuccoli is second only to the Admiral Graf Spee in its ability to absorb damage using its bows large size, and lack of modules, allowing the ship to safely charge objectives or enemies. in addition to its high speed and excellent firing angles on the 4 torpedoes, it is best recommended to point the bow of the ship towards an enemy and close into the 4 km range of the torpedoes to get reliable kills on other cruisers that can't react to the positioning the Montecuccoli can achieve. This strategy works best against ships such as the Admiral Hipper, and Sverdlov. These ships lack the firepower to reliably disable the Montecuccoli, or adequately avoid the excellent torpedo spread the Montecuccoli can use. while this is the most enjoyable usage of the Montecuccoli, it isn't reliable for sustained game play as the ship can easily be flanked and destroyed after reaching the enemy lines. Ships such as the Admiral Graf Spee, Brooklyn, and Mogami can also counter this play style by using there excellent guns to penetrate the excellent bow protection to destroy the Montecuccoli. an alternative usage is as a stationary sniper after reaching an unexpected location by using its high speed. this play style eliminates the flanking threat, but limits the effectiveness of the guns and torpedoes.
  
 
=== Modules ===
 
=== Modules ===
 
{| class="wikitable"
 
{| class="wikitable"
 
! Tier
 
! Tier
! colspan="2" | Seakeeping
+
! Seakeeping
 
! colspan="2" | Unsinkability
 
! colspan="2" | Unsinkability
 
! colspan="2" | Firepower
 
! colspan="2" | Firepower
 +
!
 
|-
 
|-
 
| I
 
| I
 +
|Dry-Docking
 +
|Tool Set
 
|
 
|
 
|
 
|
 
|
 
|
|
+
|Anti-Air Armament Targeting
|
 
|
 
 
|-
 
|-
 
| II
 
| II
|
+
|Rudder Replacement
|
+
|Fire Protection System
|
+
|Smokescreen
|
+
|152 mm APHEBC Palla
|
+
|100 mm APHE Perforante
|
+
|Auxiliary Armament Targeting
 
|-
 
|-
 
| III
 
| III
|
+
|Propeller Replacement
|
+
|Shrapnel Protection
|
+
|Ventilation
|
+
|Improved Rangefinder
|
+
|100 mm HE-Tf Contro-aerea
|
+
|Primary Armament Targeting
 
|-
 
|-
 
| IV
 
| IV
|
+
|Engine Maintenance
|
+
|New Pumps
|
+
|Ammo Wetting
|
+
|152 mm HE Dirompente
|
+
|Torpedo Mode
 
|
 
|
 
|-
 
|-
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=== Pros and cons ===
 
=== Pros and cons ===
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
 
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
 
  
 
'''Pros:'''
 
'''Pros:'''
 +
 +
* Highest top speed for a cruiser
 +
* Excellent forward protection
 +
* Excellent torpedo firing angles
 +
* Effective primary armament
 +
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Inadequate ammo protection
 +
* Limited Torpedo quantity
 +
* Inadequate torpedo range
 +
 
*
 
*
  
 
== History ==
 
== History ==
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
 
<!-- ''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).'' -->
''Describe the history of the creation and combat usage of the ship in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the ship and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Ship-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the ship's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
The Raimondo Montecuccoli was designed in the third group of Condottieri-class light cruisers by Ansaldo, and Genoa. Named after the 17th century Italian general Raimondo Montecuccoli, the cruiser was involved in battles such as the battke if Punta Stilo, and convoy attacks during the battle of Pantelleria. The ship eventually ended surviving the war and acting as a training cruiser until 1961.
  
 
== Media ==
 
== Media ==
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* ''links to approximate analogues of other nations and research trees.'' -->
 
* ''links to approximate analogues of other nations and research trees.'' -->
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the ship;''
 
* ''reference to the series of the ship;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''other literature.'' -->
 
* ''other literature.'' -->
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the ship;''
 
* ''encyclopedia page on the ship;''

Revision as of 00:31, 25 June 2020

Introducing Wiki 3.0
it_cruiser_montecuccoli.png
RN Raimondo Montecuccoli
AB RB SB
5.3 5.7 5.7
Research:89 000 Specs-Card-Exp.png
Purchase:300 000 Specs-Card-Lion.png

Description

GarageImage RN Raimondo Montecuccoli.jpg


The Raimondo Montecuccoli-class, RN Raimondo Montecuccoli, 1943 is a rank IV Italian light cruiser with a battle rating of 5.3 (AB) and 5.7 (RB/SB). It was introduced in Update "Starfighters".

General info

Survivability and armour

With 578 crew members, and an armour belt of 60 mm, the Raimondo Montecuccoli boasts one of the most reliable hulls for taking damage from the front. while not displayed in the armor viewer the 25 mm of steel armor surrounding the ship alongside the forward Fuel tanks, allow the ship to take prolonged fire while leaving its crew and modules protected. However when approached from the side the decent 60 mm armour belt turns into a downside, as it is easily penetrated by low ranking vessels such as the Sumner. The rear ammo rack is particularly easy to destroy because of its location at the water line, and lack of modules to absorb damage.

Mobility

The Montecuccoli is tied with the Attilio Regolo as the fastest cruiser at 72 km/h.forward, while also boasting a high reverse speed of 32 km/h, while the Regolo can only reach a top speed of 26km/h in reverse. This high speed allows the Montecuccoli to dominate maps where it can push capture points or switch objectives quickly when needed.

Mobility Characteristics
Game Mode Upgrade Status Maximum Speed (km/h) Turn Time (s) Turn Radius (m)
Forward Reverse
AB Stock ___ ___
Upgraded 84 38
RB/SB Stock ___ ___
Upgraded 72 32

Armament

Primary armament

The Montecuccoli is equipped with 4 x 152/53 mm O.T.O Mod.1929 cannons x 2. This armament is divided between both sides of the ship allowing for good firing angles. The best round for the ship is the APHEBC palla with a penetration of 282 mm at 1,000m and an explosive mass of 800g. This shell allows the Montecuccoli to reliably frontally penetrate other ships bows to damage modules and ammunition racks when being pushed. As backup rounds the ship also carries two HE rounds labelled HE dirompente with 29 mm of penetration at any range or angle with an explosive mass of 2.39 kg, but the HE-TF round is also given a time fuse allowing it to be more versatile. because of the precarious ammunition rack location along the water. It is recommended to bring around 500 rounds of APHEBC for the primary round, and around 250 rounds of HE-TF to be used against smaller boats and aircraft.

Secondary armament

Equipped with 3 x 100 mm/47 O.T.O Mod. 1928 cannon x 2 the Montecuccoli is blessed with reliable secondary armament to be used when the primary armament is disabled. When used aggressively it is suggested to load primarily the APHE round because of its 150 mm of penetration at 100m, and its explosive mass at 820 g. This shell is reliable to disable the main turrets on other cruisers. However the HE-TF Contro-aerea is also useful as an anti aircraft shell, as well as using its 17 mm of penetration at any angle to deliver 1.3 kg of explosive mass to smaller pt boats.

Anti-aircraft armament

The Montecuccoli is adequately protected from aircraft by 4 x 37 mm/54 Breda Mod.32 auto cannon x 2, and 10 x 20mm/70 Oerlikon Mk.2 auto cannon.in conjunction with the secondary armament the AI will have no trouble removing smaller targets during a battle leaving the player safe to engage larger targets with the primary armament.

Torpedo armament

Graced with the 533 mm steam turbined torpedo S.I. 270/533,4X7,2 Tipo M in dual mounts along the side of the main funnel, the Montecuccoli can achieve excellent firing angles for these torpedoes while also leaving them protected while charging an enemy. With torpedo mode enabled the torpedoes travel 12 km with a speed of 56 km/h, while disabled the torpedo travels 4 km at a speed of 93 km/h. because of the low amount of torpedoes (4 total) it is recommended to disable the torpedo mode as it allows the ship to more reliably aim the torpedoes while brawling.

Usage in battles

The Raimondo Montecuccoli is second only to the Admiral Graf Spee in its ability to absorb damage using its bows large size, and lack of modules, allowing the ship to safely charge objectives or enemies. in addition to its high speed and excellent firing angles on the 4 torpedoes, it is best recommended to point the bow of the ship towards an enemy and close into the 4 km range of the torpedoes to get reliable kills on other cruisers that can't react to the positioning the Montecuccoli can achieve. This strategy works best against ships such as the Admiral Hipper, and Sverdlov. These ships lack the firepower to reliably disable the Montecuccoli, or adequately avoid the excellent torpedo spread the Montecuccoli can use. while this is the most enjoyable usage of the Montecuccoli, it isn't reliable for sustained game play as the ship can easily be flanked and destroyed after reaching the enemy lines. Ships such as the Admiral Graf Spee, Brooklyn, and Mogami can also counter this play style by using there excellent guns to penetrate the excellent bow protection to destroy the Montecuccoli. an alternative usage is as a stationary sniper after reaching an unexpected location by using its high speed. this play style eliminates the flanking threat, but limits the effectiveness of the guns and torpedoes.

Modules

Tier Seakeeping Unsinkability Firepower
I Dry-Docking Tool Set Anti-Air Armament Targeting
II Rudder Replacement Fire Protection System Smokescreen 152 mm APHEBC Palla 100 mm APHE Perforante Auxiliary Armament Targeting
III Propeller Replacement Shrapnel Protection Ventilation Improved Rangefinder 100 mm HE-Tf Contro-aerea Primary Armament Targeting
IV Engine Maintenance New Pumps Ammo Wetting 152 mm HE Dirompente Torpedo Mode

Pros and cons

Pros:

  • Highest top speed for a cruiser
  • Excellent forward protection
  • Excellent torpedo firing angles
  • Effective primary armament

Cons:

  • Inadequate ammo protection
  • Limited Torpedo quantity
  • Inadequate torpedo range

History

The Raimondo Montecuccoli was designed in the third group of Condottieri-class light cruisers by Ansaldo, and Genoa. Named after the 17th century Italian general Raimondo Montecuccoli, the cruiser was involved in battles such as the battke if Punta Stilo, and convoy attacks during the battle of Pantelleria. The ship eventually ended surviving the war and acting as a training cruiser until 1961.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the ship;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the ship;
  • other literature.


Italy light cruisers
Condottieri-class  RN Bartolomeo Colleoni · RN Raimondo Montecuccoli · RN Eugenio di Savoia · RN Duca degli Abruzzi
Capitani Romani-class  RN Attilio Regolo
Etna-class  RN Etna