Difference between revisions of "M8 HMC (China)"
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''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ''If necessary use a visual template to indicate the most secure and weak zones of the armour.''--> | ||
'''Armour type:''' | '''Armour type:''' | ||
+ | |||
* Rolled homogeneous armour | * Rolled homogeneous armour | ||
* Cast homogeneous armour (Gun mantlet) | * Cast homogeneous armour (Gun mantlet) | ||
+ | |||
{| class="wikitable" | {| class="wikitable" | ||
|- | |- | ||
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|} | |} | ||
'''Notes:''' | '''Notes:''' | ||
+ | |||
* Suspension wheels are 15 mm thick while tracks are 10 mm thick. | * Suspension wheels are 15 mm thick while tracks are 10 mm thick. | ||
* Tracks are peppered on the turret sides that give 17 mm extra where they are. | * Tracks are peppered on the turret sides that give 17 mm extra where they are. | ||
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<!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | <!--''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".''--> | ||
'''Pros:''' | '''Pros:''' | ||
− | * 12.7 mm heavy machine gun is very | + | |
− | * | + | * Great firepower: 75 mm HEAT handles everything with ease. From hull-breaking soft targets like the LVT(A) to one-shot'ing common foes like the [[Chi-Ha (Family)|Chi-Ha]] to piercing rough adversaries like the [[B1 bis|B1]] and [[Matilda III|Matilda]]. |
− | * Fast reloads for the caliber. | + | * 12.7 mm heavy machine gun is very lethal at 2.0 as most tanks have thin armor, for example the [[BT-7]], [[Marder III|Marder]] |
− | * Low muzzle velocity shell's parabolic path can allow for shooting over hills. | + | * Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks. When hull-down its double layer turret front can bounce some low-caliber or low-penetrating shells like the [[Pz.II (Disambiguation)|Pz.II]]<nowiki/>s' 20mm |
− | * Speed and mobility akin of the [[M5A1|Stuart]] light tanks | + | * Fast reloads for the caliber allows quick follow up shots. |
+ | * Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful sometimes. | ||
+ | * Speed and mobility akin of the [[M5A1|Stuart]] light tanks, allowing it to maneuver and flank with rather ease | ||
+ | |||
'''Cons:''' | '''Cons:''' | ||
+ | |||
+ | * extremely slow turret traverse makes close quarter combat super challenging, yet its short gun is also bad for long range engagements. This requires the player to be crystal clear of what they are doing, and have great situational awareness to predict the enemies' location in order to make up for the slow turret. | ||
* Open-top turret exposes crew to artillery and aircraft strafing fire. | * Open-top turret exposes crew to artillery and aircraft strafing fire. | ||
− | * Thin armour | + | * Thin armour and tight crew makes it very vulnerable to tank destroyers that have APHE, like the SU-76 |
− | * Shells have low muzzle velocity, | + | * Shells have low muzzle velocity and huge drop, hard for shooting long-range or moving targets. |
− | |||
* Bad steering at high speeds. | * Bad steering at high speeds. | ||
Revision as of 10:42, 2 June 2020
Contents
This page is about the SPG M8 HMC (China). For other uses, see M8 (Disambiguation). For other vehicles of the family, see M8 General Scott (Family). |
Description
The ␗75 mm Howitzer Motor Carriage M8 is a rank I Chinese tank destroyer
with a battle rating of 1.3 (AB/RB/SB). It was introduced in Update 1.91 "Night Vision".
General info
Survivability and armour
Armour type:
- Rolled homogeneous armour
- Cast homogeneous armour (Gun mantlet)
Armour | Front (Slope angle) | Sides | Rear | Roof |
---|---|---|---|---|
Hull | 28.5 mm (48-49°) Front Glacis 38.1 mm (15-30°) Lower glacis |
28.5 mm Front 25.4 mm Rear |
25.4 mm (1-47°) Top 25.4 mm (1-20°) Bottom |
12.7 mm |
Turret | 38.1 mm (6-40°) Turret front 38.1 mm (1-65°) Gun mantlet |
25.4 mm (18-20°) | 25.4 mm (1°) | N/A |
Notes:
- Suspension wheels are 15 mm thick while tracks are 10 mm thick.
- Tracks are peppered on the turret sides that give 17 mm extra where they are.
- Belly armour is 12.7 mm thick
Mobility
Game Mode | Max Speed (km/h) | Weight (tons) | Engine power (horsepower) | Power-to-weight ratio (hp/ton) | |||
---|---|---|---|---|---|---|---|
Forward | Reverse | Stock | Upgraded | Stock | Upgraded | ||
Arcade | 70 | 19 | 15.6 | 420 | 565 | 26.92 | 36.22 |
Realistic | 64 | 17 | 262 | 296 | 16.79 | 18.97 |
Armaments
Main armament
75 mm M2 Howitzer | |||||
---|---|---|---|---|---|
Capacity | Vertical guidance |
Horizontal guidance | |||
46 | -20°/+40° | ±180° | |||
Turret rotation speed (°/s) | |||||
Mode | Stock | Upgraded | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. |
Arcade | 5.28 | 7.31 | __.__ | __.__ | 10.45 |
Realistic | 3.57 | 4.20 | 5.10 | 5.64 | 6.00 |
Reloading rate (seconds) | |||||
Stock | Prior + Full crew | Prior + Expert qualif. | Prior + Ace qualif. | ||
4.29 | 3.80 | 3.50 | 3.30 |
Ammunition
Penetration statistics | |||||||
---|---|---|---|---|---|---|---|
Ammunition | Type of warhead |
Penetration in mm @ 0° Angle of Attack | |||||
10m | 100m | 500m | 1000m | 1500m | 2000m | ||
M48 shell | HE | 10 | 10 | 10 | 10 | 10 | 10 |
M66 | HEAT | 89 | 89 | 89 | 89 | 89 | 89 |
Shell details | |||||||||
---|---|---|---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Fuse delay
in m: |
Fuse sensitivity
in mm: |
Explosive Mass in g (TNT equivalent): |
Normalization At 30° from horizontal: |
Ricochet: | ||
0% | 50% | 100% | |||||||
M48 shell | 381 | 6.3 | 0.4 | 0.5 | 666 | +0° | 79° | 80° | 81° |
M66 | 304 | 6.0 | 0.0 | 0.1 | 548.13 | +0° | 62° | 69° | 73° |
Smoke characteristic | ||||||
---|---|---|---|---|---|---|
Ammunition | Velocity in m/s |
Projectile Mass in kg |
Screen radius in m |
Screen time in s |
Screen hold time in s: |
Explosive Mass in g (TNT equivalent): |
M64 | 381 | 6.9 | 13 | 5 | 20 | 50 |
Ammo racks
Full ammo |
1st rack empty |
2nd rack empty |
3rd rack empty |
4th rack empty |
Visual discrepancy |
---|---|---|---|---|---|
46 | 35 (+11) | 23 (+23) | 12 (+34) | 1 (+45) | No |
Machine guns
12.7 mm M2HB | ||||||
---|---|---|---|---|---|---|
Pintle mount | ||||||
Capacity (Belt capacity) | Fire rate (shots/minute) |
Vertical guidance |
Horizontal guidance | |||
400 (200) | 576 | -5°/+70° | ±180° |
Usage in battles
In general, the M8 Scott plays like a beefed-up M5A1. The massive increase in gun caliber and destructive potential means that enemies the light tank previously have difficulty destroying are now more easily dealt with. Like the M3/M5 Stuart, playing this tank aggressively will almost always guarantee a place on the leaderboard. Push for the cap and then take it without hesitation. Should an enemy get there first, enter the cap and flank the target. Get behind their turret and go for a shot to the turret rear. Once the capture point is held, find a good hull down position and use the 75 mm HEAT to destroy any and all oncoming tanks.
Against heavier armour, the need to find a good hidden position is critical. On certain tanks, the addition of track armour can give the M8 difficulty in penetrating them. Hence a good hull down position on their flank can provide a good position to hit their side armour, with almost certain destruction coming from it.
Tanks like the Panzer IV F2 and it's line of tanks can be a serious headache for the vehicle to encounter. Aim for the right side of their turret and knock-out their gunner first, then aim for the middle of their hull (upper or lower glacis works) for a final shot. Outside of that most of the heavy armour will be out of the M8's BR range, leaving most encountered vehicles viable to destroy.
Pros and cons
Pros:
- Great firepower: 75 mm HEAT handles everything with ease. From hull-breaking soft targets like the LVT(A) to one-shot'ing common foes like the Chi-Ha to piercing rough adversaries like the B1 and Matilda.
- 12.7 mm heavy machine gun is very lethal at 2.0 as most tanks have thin armor, for example the BT-7, Marder
- Extremely rare gun depression of -20 degrees making it able to peek above almost every slope and launch surprise attacks. When hull-down its double layer turret front can bounce some low-caliber or low-penetrating shells like the Pz.IIs' 20mm
- Fast reloads for the caliber allows quick follow up shots.
- Low muzzle velocity shell's parabolic path can allow for shooting over hills which can be surprisingly useful sometimes.
- Speed and mobility akin of the Stuart light tanks, allowing it to maneuver and flank with rather ease
Cons:
- extremely slow turret traverse makes close quarter combat super challenging, yet its short gun is also bad for long range engagements. This requires the player to be crystal clear of what they are doing, and have great situational awareness to predict the enemies' location in order to make up for the slow turret.
- Open-top turret exposes crew to artillery and aircraft strafing fire.
- Thin armour and tight crew makes it very vulnerable to tank destroyers that have APHE, like the SU-76
- Shells have low muzzle velocity and huge drop, hard for shooting long-range or moving targets.
- Bad steering at high speeds.
History
Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main
template. Be sure to reference text and sources by using <ref></ref>
, as well as adding them at the end of the article with <references />
. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===
, also if applicable).
Media
Excellent additions to the article would be video guides, screenshots from the game, and photos.
See also
Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:
- reference to the series of the vehicles;
- links to approximate analogues of other nations and research trees.
External links
Paste links to sources and external resources, such as:
- topic on the official game forum;
- encyclopedia page on the tank;
- other literature.
China tank destroyers | |
---|---|
PLA | |
Gun vehicles | PLZ83 · PLZ83-130 · PLZ05 · PTZ89 |
Missile vehicles | AFT09 |
ROC | |
Missile vehicles | CM25 |
USA | |
Gun vehicles | ␗M8 HMC · LVT(A)(4) (ZiS-2) · ␗M10 GMC · ␗M36 GMC |
Missile vehicles | ␗M113A1 (TOW) |
USSR | |
Gun vehicles | ␗SU-76M · ␗ISU-152 · ␗ISU-122 · ␗SU-100 |