Difference between revisions of "Javelin F.(A.W.) Mk.9"

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<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
<!-- ''In the description, the first part should be about the history of and the creation and combat usage of the aircraft, as well as its key features. In the second part, tell the reader about the aircraft in the game. Insert a screenshot of the vehicle, so that if the novice player does not remember the vehicle by name, he will immediately understand what kind of vehicle the article is talking about.'' -->
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
{{break}}
+
{{Break}}
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
 
The '''{{Specs|name}}''' is a rank {{Specs|rank}} British jet fighter {{Battle-rating}}. It was introduced in [[Update 1.85 "Supersonic"]].
  
 
== General info ==
 
== General info ==
=== Flight Performance ===
+
=== Flight performance ===
The Javelin's key advantage is its dual after-burning engines which give it good acceleration and very good climb rate, it will (at lower altitudes) accelerate past 600 kph in a 20° climb, without issue. The Javelin also has a rather low top speed compared to other vehicles of the tier, when spaded it redlines at around 1000 kph and will rip soon after. It can and will rip it's wings without going into a dive, so caution should be exercised when traveling in straight lines.
+
<!-- ''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.'' -->
 +
The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate. It can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. The Javelin also has a rather low top speed compared to other vehicles of the rank, when spaded it redlines at around 1,000 km/h and will rip soon after. It can and will rip its wings without going into a dive, so caution should be exercised when traveling in straight lines.
  
The Javelin also bleeds a tremendous amount of speed while turning, due to its massive wing area. This is somewhat offset by the powerful engines, which give the Javelin excellent acceleration and climb rate for the tier.
+
The Javelin also bleeds a tremendous amount of speed while turning, due to its massive wing area. This is somewhat offset by the powerful engines, which give the Javelin excellent acceleration and climb rate for the rank.
  
 
The Javelin does not compress heavily at higher speeds, but will rip if you try and turn tightly at high speed.
 
The Javelin does not compress heavily at higher speeds, but will rip if you try and turn tightly at high speed.
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="70%"
 
! rowspan="2" | Characteristics
 
! rowspan="2" | Characteristics
 
! colspan="2" | Max Speed<br>(km/h at 100 m)
 
! colspan="2" | Max Speed<br>(km/h at 100 m)
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|}
 
|}
  
====Details====
+
==== Details ====
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="6" | Features
 
! colspan="6" | Features
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|}
 
|}
  
{| class="wikitable" style="text-align:center"
+
{| class="wikitable" style="text-align:center" width="50%"
 
|-
 
|-
 
! colspan="7" | Limits
 
! colspan="7" | Limits
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! Combat !! Take-off !! Landing !! + !! -
 
! Combat !! Take-off !! Landing !! + !! -
 
|-
 
|-
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 540 || 540 || 370|| ~8 || ~4.5
+
| {{Specs|destruction|body}} || {{Specs|destruction|gear}} || 540 || 540 || 370 || ~8 || ~4
 
|-
 
|-
 
|}
 
|}
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=== Survivability and armour ===
 
=== Survivability and armour ===
The Javelin has no armor, it is also an extremely large aircraft. With the abundance of high caliber weapons at this tier, any hits that you will receive will severely impact your ability to maneuver. Any damage to the wings or fuselage will severely hinder its ability to turn.
+
<!-- ''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.'' -->
 +
The Javelin has no armour, and it is an extremely large aircraft. With the abundance of high calibre weapons at this rank, any hits will severely impact your ability to manoeuvre. Any damage to the wings or fuselage will severely hinder its ability to turn.
  
 
The engines and fuel tanks are scattered in the fuselage and the leading edges of the wings. Any shots taken there will either set you ablaze or knock out or damage an engine. Any shots to the tail are extremely likely to cut tail controls or remove the tail entirely.
 
The engines and fuel tanks are scattered in the fuselage and the leading edges of the wings. Any shots taken there will either set you ablaze or knock out or damage an engine. Any shots to the tail are extremely likely to cut tail controls or remove the tail entirely.
  
If you lose a wing, the Javelin is able to fly and RTB with only one wing remaining.
+
If you lose a wing, the Javelin is able to fly and return to base with only one wing remaining.
  
Overall, the Javelin has extremely poor survivability. ANy shots that you take, excluding American HMGs, have a significant likelihood of fatally damaging you, if not sending you straight to the hangar.
+
Overall, the Javelin has extremely poor survivability. Any shots that you take, excluding American HMGs, have a significant likelihood of fatally damaging you, if not sending you straight back to the hangar.
  
 
== Armaments ==
 
== Armaments ==
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
  
* 4 х 30 mm ADEN cannons, wing-mounted (100 rpg = 400 total)
+
* 4 x 30 mm ADEN cannons, wing-mounted (100 rpg = 400 total)
  
 
=== Suspended armament ===
 
=== Suspended armament ===
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{{main|Firestreak}}
 
{{main|Firestreak}}
  
The '''''{{PAGENAME}}''''' can be outfitted with the following ordinance:
+
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
  
 
* Without load
 
* Without load
* 4 х Firestreak air-to-air missiles
+
* 4 x Firestreak missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
<!-- Describe the tactics of playing in an aircraft, the features of using vehicles in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB). -->
+
<!-- ''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
+
As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well in. The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate; it can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build your speed (up to around 700 km/h), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least 4,000 m, sometimes closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out-run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you losing lots of energy); by climbing to a suitable altitude (depending on what the other team are doing) you can minimise the risk of this situation occurring.
<!--=== Manual Engine Control ===
 
{| class="wikitable" style="text-align:center"
 
|-
 
! colspan="7" | MEC elements
 
|-
 
! rowspan="2" | Mixer
 
! rowspan="2" | Pitch
 
! colspan="3" | Radiator
 
! rowspan="2" | Supercharger
 
! rowspan="2" | Turbocharger
 
|-
 
! Oil
 
! Water
 
! Type
 
|-
 
| Not controllable || rowspan="2" | Not controllable<br>Not auto controlled || rowspan="2" | Controllable<br>Auto control available || rowspan="2" | Not controllable<br>Auto control available || rowspan="2" | Combined || rowspan="2" | Not controllable<br>1 gear || rowspan="2" | Not controllable
 
|-
 
|}-->As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well int. The Javelin's key advantage is its dual after-burning engines which give it good acceleration and very good climb rate, it will (at lower altitudes) accelerate past 600 kph in a 20° climb, without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build you speed (up to about 700 kph or so), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least about 4,000 m, maybe closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you loosing lots of energy); by climbing to a suitable altitude (depending on that the other team are doing) you can minimise the risk of this situation occurring.
 
  
Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them.A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.
+
Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them. A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.
  
The main drawbacks of the Javelin are the previously mentioned, low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.  
+
The main drawbacks of the Javelin are the previously mentioned low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention, sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.
  
Although the Javelin cannot generally out run enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best a low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading the the enemy player giving up and finding someone else to engage.
+
Although the Javelin cannot generally out-run an enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best at low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading to the enemy player giving up and finding someone else to engage.
  
 
Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose mounted guns, it also makes head on attacks a very risky proposition.
 
Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose mounted guns, it also makes head on attacks a very risky proposition.
  
One more thing to be aware of with the javelin (particularly at higher altitudes) is that once you reach your tops speed you often do not need to use afterburner of even full throttle to maintain it in level flight.Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed).
+
One more thing to be aware of with the Javelin (particularly at higher altitudes) is that once you reach your top speed you often do not need to use afterburner or even full throttle to maintain it in level flight. Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not that the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed.
  
==== Specific Enemies worth noting ====
+
==== Specific enemies worth noting ====
Mig-15, Mig-15bis: able to catch you in a straight line, good climb, potent armament.
+
* [[MiG-15]], [[MiG-15bis]]: able to catch you in a straight line, good climb, potent armament
  
F-86 Family: able to catch you in a straight line, potent armament
+
* [[F-86 (Family)|F-86 Family]]: able to catch you in a straight line, potent armament
  
G.91 Family: able to catch you in a straight line, some with potent armament, good climb
+
* [[G.91 (Family)|G.91 Family]]: able to catch you in a straight line, some with potent armament, good climb
  
 
===Radars===
 
===Radars===
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|}
 
|}
  
===Modules===
+
=== Modules ===
You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for higher rank engine upgrades first. The Firestreaks come down to personal preference; if you like missile game-play then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may with to unlock them, but do not expect to be shooting down fighters in the middle of a dog fight with them. Learning when / where to use them, and in what circumstances they are likely to hit will take time.
 
 
{| class="wikitable"
 
{| class="wikitable"
! colspan="1" | Tier
+
! Tier
 
! colspan="2" | Flight performance
 
! colspan="2" | Flight performance
! colspan="1" | Survivability
+
! Survivability
 
! colspan="2" | Weaponry
 
! colspan="2" | Weaponry
 
|-
 
|-
 
| I
 
| I
| Fuselage Repair
+
| Fuselage repair
 
|
 
|
 
|
 
|
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|-
 
|-
 
| III
 
| III
| Wings Repair
+
| Wings repair
 
| Engine
 
| Engine
 
|
 
|
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|-
 
|-
 
| IV
 
| IV
| G-Suit
+
| G-suit
 +
|
 
| Cover
 
| Cover
|
 
 
|
 
|
 
|
 
|
 
|-
 
|-
 
|}
 
|}
 +
 +
You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for the higher tier engine upgrades first. The Firestreaks come down to personal preference; if you like missile gameplay then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may wish to unlock them, but do not expect to be shooting down fighters in the middle of a dog fight with them. Learning when/where to use them, and in what circumstances they are likely to hit will take time.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
<!-- ''Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
+
<!-- ''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".'' -->
  
 
'''Pros:'''
 
'''Pros:'''
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* Extremely poor energy retention
 
* Extremely poor energy retention
 
* Anything more than slight damage to wings causes massive loss in speed and lift
 
* Anything more than slight damage to wings causes massive loss in speed and lift
* Can push past its wing break speed at sea level while at 100% throttle  
+
* Can push past its wing break speed at sea level while at 100% throttle
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to the article about the vehicle and adding a block "/ History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></nowiki></code>, as well as adding them at the end of the article. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== Encyclopedia Info ===</nowiki></code>, also if applicable).''
+
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
  
 
== Media ==
 
== Media ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''

Revision as of 09:56, 30 May 2020

Javelin F.(A.W.) Mk.9
javelin_fmk9.png
Javelin F.(A.W.) Mk.9
AB RB SB
8.3 8.3 8.7
Research:135 000 Specs-Card-Exp.png
Purchase:380 000 Specs-Card-Lion.png
Show in game

Description

GarageImage Javelin F.(A.W.) Mk.9.jpg


The Javelin F.(A.W.) Mk.9 is a rank VI British jet fighter with a battle rating of 8.3 (AB/RB) and 8.7 (SB). It was introduced in Update 1.85 "Supersonic".

General info

Flight performance

The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate. It can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. The Javelin also has a rather low top speed compared to other vehicles of the rank, when spaded it redlines at around 1,000 km/h and will rip soon after. It can and will rip its wings without going into a dive, so caution should be exercised when traveling in straight lines.

The Javelin also bleeds a tremendous amount of speed while turning, due to its massive wing area. This is somewhat offset by the powerful engines, which give the Javelin excellent acceleration and climb rate for the rank.

The Javelin does not compress heavily at higher speeds, but will rip if you try and turn tightly at high speed.

Characteristics Max Speed
(km/h at 100 m)
Max altitude
(metres)
Turn time
(seconds)
Rate of climb
(metres/second)
Take-off run
(metres)
AB RB AB RB AB RB
Stock 974 964 15000 25.3 26.2 42.4 37.2 325
Upgraded 1,009 991 22.9 24.0 68.9 55.0

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear Drogue chute
X X
Limits
Wings (km/h) Gear (km/h) Flaps (km/h) Max Static G
Combat Take-off Landing + -
0 407 540 540 370 ~8 ~4
Optimal velocities (km/h)
Ailerons Rudder Elevators Radiator
< 720 < 600 < 620 N/A

Engine performance

Engine Aircraft mass
Engine name Number Empty mass Wing loading (full fuel)
Armstrong Siddeley Sapphire Mk.209 2 14,200 kg 203 kg/m2
Engine characteristics Mass with fuel (no weapons load) Max Takeoff
Weight
Weight (each) Type 5m fuel 19m fuel
1,400 kg Afterburning axial-flow turbojet 15,063 kg 17,415 kg 18,415 kg
Maximum engine thrust @ 0 m (RB / SB) Thrust to weight ratio @ 0 m (WEP)
Condition 100% WEP 5m fuel 19m fuel MTOW
Stationary 4,800 kgf 5,664 kgf 0.75 0.65 0.62
Optimal 4,800 kgf
(0 km/h)
5,664 kgf
(0 km/h)
0.75 0.65 0.62

Survivability and armour

The Javelin has no armour, and it is an extremely large aircraft. With the abundance of high calibre weapons at this rank, any hits will severely impact your ability to manoeuvre. Any damage to the wings or fuselage will severely hinder its ability to turn.

The engines and fuel tanks are scattered in the fuselage and the leading edges of the wings. Any shots taken there will either set you ablaze or knock out or damage an engine. Any shots to the tail are extremely likely to cut tail controls or remove the tail entirely.

If you lose a wing, the Javelin is able to fly and return to base with only one wing remaining.

Overall, the Javelin has extremely poor survivability. Any shots that you take, excluding American HMGs, have a significant likelihood of fatally damaging you, if not sending you straight back to the hangar.

Armaments

Offensive armament

Main article: ADEN (30 mm)

The Javelin F.(A.W.) Mk.9 is armed with:

  • 4 x 30 mm ADEN cannons, wing-mounted (100 rpg = 400 total)

Suspended armament

Main article: Firestreak

The Javelin F.(A.W.) Mk.9 can be outfitted with the following ordnance:

  • Without load
  • 4 x Firestreak missiles

Usage in battles

As an aircraft the Javelin has many flaws and has picked up a fairly poor reputation, but once you get used to its quirks you can work around them and the Javelin can become an effective aircraft, which you can do well in. The Javelin's key advantage is its dual afterburning engines which give it good acceleration and very good climb rate; it can (at lower altitudes) accelerate past 600 km/h in a 20° climb without issue. As the Javelin has a fairly poor top speed (at least compared to some of the vehicles you can face), you will want to make use of the powerful engines and climb to a reasonable attitude quickly at the start of the match. In terms of climb profile your options are to either throw the Javelin in to a 10 - 20° climb straight off the runway, or build your speed (up to around 700 km/h), then enter the same sort of angle climb; the first option will get you to altitude in less distance, but you likely will not have much speed when you get there, on maps with room for it building speed first will give you more options. Your target altitude will vary depending on the situation, but typically you will want to be at at least 4,000 m, sometimes closer to 6,000 m on larger maps. Ultimately if an enemy fighter is above you in the Javelin and decides to dive on you, you're in for a bad time, you will likely not have the speed to out-run them in this scenario, and the Javelin's large size and somewhat lacking flight characteristics can make evasion tricky (and lead to you losing lots of energy); by climbing to a suitable altitude (depending on what the other team are doing) you can minimise the risk of this situation occurring.

Once at altitude you have two main options; you can either take up the role of bomber hunter, or set yourself up in a position to start diving down on enemy aircraft below you. The Javelin fits the role of bomber hunter fairly well, the search and tracking radars can be useful for finding bombers (although they suffer heavily from ground clutter) and the armament of four 30 mm cannons is more than capable of bringing down anything you face with one or two well aimed bursts. The Firestreak missiles also work well against bombers, which often do not have the manoeuvrability to evade them. A benefit of the radar, when coupled with missiles, is that if a target is locked then the locking cone for the missile will automatically follow the target, meaning you do not have to worry about pointing your plane straight at the target to get a missile lock. The Firestreaks can also be used against fighters, however they are not very manoeuvrable missiles so they can often be evaded by fighters fairly easily; they are best used a fairly short range, or if a target is flying in a straight line trying to outrun you.

The main drawbacks of the Javelin are the previously mentioned low top speed as well as it having terrible energy retention. The idea of turn fighting in the Javelin can be completely forgotten about in most circumstances; the turning circle is not great and attempting it will rapidly kill any speed / energy advantage you once had. Due to its poor energy retention, sudden movements in the Javelin should be avoided, where possible make large sweeping turns and gentle control inputs, in some situations even a brief hard rudder input can cost you a not insignificant chunk of speed.

Although the Javelin cannot generally out-run an enemy on pure speed alone there are cases where you can escape faster aircraft by exploiting the Javelin's excellent climb performance. While many aircraft have a higher top speed than the Javelin, not many can hold speed in a climb quite as well as a Javelin. This works best at low altitude and ideally needs to be done before the enemy can get within firing range. While travelling near your top speed open up the throttles to max and enter a climb; the Javelin will hold its top speed in a 10° climb all day, depending on what is chasing you this may be enough to stop them catching you, if not a 20° climb can be held for some time and even a 30° or more climb can be used for short periods of time if needed. This tactic will not work against all aircraft but many will bleed speed much quicker than the Javelin in a climb (particularly ones approaching 20 degrees) and often start falling behind you leading to the enemy player giving up and finding someone else to engage.

Another annoyance with the Javelin is the gun placement: quite far apart in the wings. The means that you have to take convergence into account and gives you less flexibility in terms of engagement range than nose mounted guns, it also makes head on attacks a very risky proposition.

One more thing to be aware of with the Javelin (particularly at higher altitudes) is that once you reach your top speed you often do not need to use afterburner or even full throttle to maintain it in level flight. Depending on altitude you can maintain a speed near your top speed with 90% throttle or less, this can be useful for saving fuel or cooling the engines (not that the latter is necessary most of the time), if you don't want maxed out speed even a throttle setting as low as 75% can maintain a decent cruising speed.

Specific enemies worth noting

  • MiG-15, MiG-15bis: able to catch you in a straight line, good climb, potent armament
  • F-86 Family: able to catch you in a straight line, potent armament
  • G.91 Family: able to catch you in a straight line, some with potent armament, good climb

Radars

Main articles: AN/APS-21, AN/APG-26

The Javelin F.(A.W.) Mk.9 is equipped with an AN/APS-21 search radar, as well as an AN/APG-26 target tracking radar. Both radars are located in the nose of the aircraft.

AN/APS-21 - Target Detection Radar
Maximum
Detection
Range
Guaranteed
Detection
Range
Max Azimuth
Scan Angle
Max Elevation
Scan Angle
45,000 m 28,000 m ±85° ±16°
AN/APG-26 - Target Tracking Radar
Maximum
Tracking
Range
Minimum
Tracking
Range
Azimuth Tracking
Angle
Elevation Tracking
Angle
4,000 m 150 m ±60° ±60°

Modules

Tier Flight performance Survivability Weaponry
I Fuselage repair Offensive 30 mm
II New boosters Compressor Airframe Firestreak
III Wings repair Engine New 30 mm cannons
IV G-suit Cover

You are going to want to focus on getting flight performance modifications first to make the Javelin more bearable to fly. The stock belts and ADEN cannons are very good so these upgrades can be left until last, the stock roll rate is also good so new boosters are not a necessity and you may wish to go for the higher tier engine upgrades first. The Firestreaks come down to personal preference; if you like missile gameplay then they can be effective, but they are far from the best missiles available in game. If you have never played with air to air missiles before or can't stand the stock offensive capabilities then you may wish to unlock them, but do not expect to be shooting down fighters in the middle of a dog fight with them. Learning when/where to use them, and in what circumstances they are likely to hit will take time.

Pros and cons

Pros:

  • More manoeuvrable than some other jets and has very good roll rate
  • Effective air to air missiles
  • Good acceleration
  • Is equipped with the AN/APS-21 target detection radar, as well having an AN/APG-26 tracking radar.
  • Can use afterburner (WEP) for very long periods of time without overheating engines

Cons:

  • Relatively low top speed
  • Big target
  • Pulling negative G cuts out engines due to fuel starvation
  • Convergence is important (guns are far apart)
  • Extremely poor energy retention
  • Anything more than slight damage to wings causes massive loss in speed and lift
  • Can push past its wing break speed at sea level while at 100% throttle

History

Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links


Gloster Aircraft Company, Limited
Fighters  Gladiator Mk II · Sea Gladiator Mk I · Gladiator Mk IIF · Gladiator Mk IIS · Tuck's Gladiator Mk II
Jet Fighters  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
Export  J8A · Iacobi's J8A · ␗Gladiator Mk I · ▄Gladiator Mk I
  ▄Meteor F Mk.8 · Meteor F.8 · Meteor NF.13
See Also  Fokker

Britain jet aircraft
Blackburn  Buccaneer S.1 · Buccaneer S.2 · Buccaneer S.2B
British Aerospace  Harrier GR.7 · Sea Harrier FRS.1 (e) · Sea Harrier FRS.1 · Sea Harrier FA 2
British Aircraft Corporation  Strikemaster Mk.88
English Electric  Canberra B Mk 2 · Canberra B (I) Mk 6 · Lightning F.6 · Lightning F.53
Gloster  Meteor F Mk 3 · Sea Meteor F Mk 3 · Meteor F Mk 4 G.41F · Meteor F Mk 4 G.41G · Meteor F Mk 8 G.41K · Meteor F Mk.8 Reaper
  Javelin F.(A.W.) Mk.9
de Havilland  Vampire F.B.5 · Venom FB.4 · Sea Venom FAW 20 · Sea Vixen F.A.W. Mk.2
Hawker  Sea Hawk FGA.6 · Hunter F.1 · Hunter F.6 · Hunter FGA.9 · Harrier GR.1 · Harrier GR.3
Panavia  Tornado GR.1 · Tornado GR.4 · Tornado F.3 · Tornado F.3 Late
SEPECAT  Jaguar GR.1 · Jaguar GR.1A · Jaguar IS
Supermarine  Attacker FB 1 · Attacker FB.2 · Scimitar F Mk.1 · Swift F.1 · Swift F.7
Foreign  Phantom FG.1 (USA) · Phantom FGR.2 (USA) · F-4J(UK) Phantom II (USA)
Australia  F-111C
India  ▄MiG-21 Bison
South Africa  ▄JAS39C