Difference between revisions of "Ostwind"

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(Mobility: Added table with mobility characteristics)
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=== Mobility ===
 
=== Mobility ===
<!--''Write about the mobility of the ground vehicle. Estimate the specific power and maneuverability as well as the maximum speed forward and backward.''-->
+
<!-- ''Write about the mobility of the ground vehicle. Estimate the specific power and manoeuvrability, as well as the maximum speed forwards and backwards.'' -->
  
{| class="wikitable" style="text-align:center" width="70%"
+
{{tankMobility|abMinHp= 426|rbMinHp= 265|<!--AoAweight=(optional) -->}}
! rowspan="2" | Game Mode
 
! colspan="3" | Mobility characteristics
 
! colspan="2" | Engine power (horsepower)
 
! colspan="2" | Power-to-weight ratio (hp/ton)
 
|-
 
! {{Annotation|Max Speed|Maximum Speed (km/h)}}
 
! {{Annotation|Weight|Vehicle Weight (tons)}}
 
! {{Annotation|AoA Weight|Add on Armour Weight (tons)}}
 
! Stock
 
! Upgraded
 
! Stock
 
! Upgraded
 
|-
 
! Arcade
 
| 42 || rowspan="2" | 25.0 || rowspan="2" | N/A || 426 || 525 || 17.04 || 21.00
 
|-
 
! {{Annotation|Realistic|Simulator uses Realistic FMs}}
 
| 39 || 265 || 300 || 10.60 || 12.00
 
|}
 
  
 
== Armaments ==
 
== Armaments ==

Revision as of 17:42, 26 February 2020

Introducing Wiki 3.0
germ_flakpanzer_iv_ostwind.png
Ostwind
AB RB SB
4.7 3.3 3.3
Class:
Research:18 000 Specs-Card-Exp.png
Purchase:47 000 Specs-Card-Lion.png

Description

The Flakpanzer IV Ostwind is a rank III German Self-Propelled Anti-Aircraft (SPAA) vehicle with a battle rating of 4.7 (AB) and 3.3 (RB/SB).

General info

Survivability and armour

Describe armour protection. Note the most well protected and key weak areas. Appreciate the layout of modules as well as the number and location of crew members. Is the level of armour protection sufficient, is the placement of modules helpful for survival in combat?

If necessary use a visual template to indicate the most secure and weak zones of the armour.

Mobility

Game Mode Max Speed (km/h) Weight (tons) Engine power (horsepower) Power-to-weight ratio (hp/ton)
Forward Reverse Stock Upgraded Stock Upgraded
Arcade 43 8 25 426 572 17.04 22.88
Realistic 39 8 265 300 10.6 12

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibilty of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Give advice on how to use them and how to fill the ammunition storage.

Additional armament

Some tanks are armed with several guns in one or more turrets. Evaluate the additional weaponry and give advice on its use. Describe the ammunition available for additional weaponry. Give advice on how to use them and how to fill the ammunition storage. If there is no additional weaponry remove this subsection.

Machine guns

Offensive and anti-aircraft machine guns not only allow you to fight some aircraft but also are effective against lightly armoured vehicles. Evaluate machine guns and give recommendations on its use.

Usage in the battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Summarize and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in a bulleted list. Do not use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - they have a substitution in the form of softer "inadequate", "effective".

Pros:

  • Never need to reload
  • Very little lead required to hit enemy aircraft
  • Reasonable rate of fire for the calibre (37 mm)
  • A single hit often cripples or completely destroys an enemy aircraft
  • An M18's worst nightmare
  • Rather difficult to kill with one shot
  • Turret is better armoured than the Wirbelwind

Cons:

  • Based on the chassis of a 4.0 tank; here the armour lacking and is slow moving
  • A viewing port in the turret allows enemies to kill the gunner with machine gun fire
  • Open turret; susceptible to aerial gunfire or bomb blast shrapnel
  • Significantly harder to hit and kill an enemy aircraft when compared to the Wirbelwind
  • Pz. Gr. belt no longer has 65 mm of penetration; combat ability is debatably worse than the Wirbelwind

History

Describe the history of the creation and combat usage of the ground vehicle in more detail than in the introduction. If the historical reference turns out to be too big, take it to a separate article, taking a link to an article about the vehicle and adding a block "/historical reference" (example: https://wiki.warthunder.com/Name-vehicles/historical reference) and add a link to it here using the main template. Be sure to include links to sources at the end of the article.

In-game description

A development of the Wirbelwind project. The goal of the Ostwind project was to increase the unit’s firepower, protection, and effective range. For this purpose, a 3.7 cm FlaK 43 anti-air gun was installed on it, and its turret’s armor was increased to 25 mm. The first prototype was completed in September, 1944. In the same month, on the 23rd, it was used in combat operations on the Eastern Front. Between 1944 and 1945 Ostbau-Sagan released 43 mounts. They were more effective than their predecessors had been.

Media

An excellent addition to the article will be video guides, as well as screenshots from the game and photos.

Read also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example,

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

ETC.

Sources

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • other literature.