Difference between revisions of "QF 3.7 Ram"

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it's able to reach its maximum speed of 40 km/h (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location.
 
it's able to reach its maximum speed of 40 km/h (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location.
  
Its '''reverse speed''' its poor, '''5.7 km/h''' in arcade and '''5.2 km/h''' in RB/SB. Despite this, is enough for retreating off a sniping position effectively.   
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Its '''reverse speed''' its poor, '''5.7 km/h''' in arcade and '''5.2 km/h''' in RB/SB. Despite this, is enough for retreating a sniping position effectively.   
  
 
Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking.  
 
Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking.  

Revision as of 23:29, 7 January 2020

QF 3.7 Ram
uk_ram_90mm_aa.png
QF 3.7 Ram
Show in game

Description

The OQF 3.7-inch AA on Ram Mounting (QF 3.7 Ram) is a gift rank III British/Canadian tank destroyer with a battle rating of 5.3 (AB/RB/SB). It was introduced during Update 1.95 "Northern Wind" in the Operation F.R.O.S.T. event. It features a heavily modified Ram chassis with a powerful 94 mm AA cannon that serve the purpose of Tank Destroyer in WarThunder.

It serves as a British counterpart of the German VFW and often face themselves in the battlefield at 5.0.

General information

Survivability and armour

Light armor, Good crew count and a powerful gun.

Armor

File:ARMOR RAM.jpg
Frontal armor of the Ram SPG

The QF 3.7 Ram posses light armor in the upper area of the turret (10 mm thickness), that might only cover your crew for small caliber machine guns.

Lying hidden in the back of the turret, its heavy 94 mm cannon it's protected by 20 mm of structural steel located lower the cannon gun. Inside it the vertical aim drive its located. If a shot goes through, it detonates inside this boxy structure causing damage to your crew and the vertical aiming. This is the most common damage ones will get, as the enemy often shots abit lower the cannon gun.

The stronger part of the armor is located on the cannon upper structure, visible in the centre of the turret (60 mm thickness). But its armor remains insignificant for the heavy shells it can face, making cannon mechanism damage routine situation as the shells with explosive filler detonate with the structure

More armor its located in the lower central area of the transmission. There, its Ram mounting provides 50.8 mm of armor thickness. Making possible to stop awkwardly angled shots or HE shots, but wont save you from a frontal encounter. Transmission damage it's also regular as that area highlights from the rest of the hull.

Cannon structure armor

Overall it gets tricky to kill you in one shot due to crew survivability, but often one smart shot will completely cripple your ability to retaliate.

Frontal hull aiming works the best as it provides cover to both loaders in the back. With a measure of luck its possible to survive the first enemy shot unharmed.

Mobility

Mobility its decent for a SPG with such gun, thanks to its light armor. 43 km/h in AB, 40 km/h in RB/SB

it's able to reach its maximum speed of 40 km/h (RB) in off road terrain quiet easily. Making possible good positioning in early match. Not enough to a flanking maneuver but to get a good sniping location.

Its reverse speed its poor, 5.7 km/h in arcade and 5.2 km/h in RB/SB. Despite this, is enough for retreating a sniping position effectively.

Close quarters should be avoided as they just make it vulnerable to enemy MG, spotting the crew easily and flanking.

Armaments

Main armament

Give the reader information about the characteristics of the main gun. Assess its effectiveness in a battle based on the reloading speed, ballistics and the power of shells. Do not forget about the flexibility of the fire, that is how quickly the cannon can be aimed at the target, open fire on it and aim at another enemy. Add a link to the main article on the gun: {{main|Name of the weapon}}. Describe in general terms the ammunition available for the main gun. Advise about how to use them and how to fill the ammunition storage.

Ammunition
Penetration statistics
Ammunition Type of
warhead
Penetration in mm @ 0° Angle of Attack
10m 100m 500m 1000m 1500m 2000m
Shot Mk.1 APCBC 204 202 192 180 169 159
Shell Mk.1 HE 13 13 13 13 13 13

Left side ammo racks only : 23 shells

Additional armament

None.

Machine guns

It carries none, making it a vulnerable target for low strafing planes.

Usage in battles

Describe the tactics of playing in the vehicle, the features of using vehicles in the team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view but instead give the reader food for thought. Describe the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).

Pros and cons

Pros:

  • Powerful gun
  • Capable of penetrating every enemy it can face from the front
  • Decent survivability due to high crew amount of seven

Cons:

  • Horizontal gun traverse limited to 90° on each side
  • Not very fast
  • Slow gun traverse
  • Weak armour, only protected against light machine guns
  • Long reload compared to its German counterpart VFW
  • Poor gun depression of -5°

History

Describe the history of the creation and combat usage of the vehicle in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: https://wiki.warthunder.com/(Vehicle-name)/History) and add a link to it here using the main template. Be sure to reference text and sources by using <ref></ref>, as well as adding them at the end of the article with <references />. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under === In-game description ===, also if applicable).

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the vehicles;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the tank;
  • other literature.


Britain tank destroyers
Infantry tank derivatives  Archer · Gun Carrier (3-in)
Light tank derivatives  Alecto I
M10 Achilles  Achilles · Achilles (65 Rg.)
Centurion derivatives  FV4005 · Conway
ATGM  Swingfire · Striker
Other  Tortoise · ▄M109A1
Canada  QF 3.7 Ram
South Africa  G6 · ZT3A2

Britain premium ground vehicles
Light tanks  A13 Mk I (3rd R.T.R.) · A13 Mk II 1939 · AEC Mk II · Crusader "The Saint" · Rooikat 105
Medium tanks  A.C.I · Grant I · Cromwell V (RP-3) · Sherman IC "Trzyniec" · A.C.IV · Comet I "Iron Duke IV"
  Centurion Mk.2 · ▄Strv 81 (RB 52) · Centurion Mk.5 AVRE · Centurion Mk.5/1 · ▄Sho't Kal Dalet · Centurion Action X
  Vijayanta · Khalid · Challenger DS · Challenger 2 OES
Heavy tanks  Independent · Matilda Hedgehog · Excelsior · TOG II · Churchill Crocodile · Black Prince
Tank destroyers  Alecto I · Achilles (65 Rg.) · QF 3.7 Ram