Difference between revisions of "F-100D (France)"

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== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the aircraft behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The F-100 during its initial development was outfitted with the then de-rated Pratt & Whitney XJ57-P-7 engine and was still able to achieve faster than the speed of sound. By the time the F-100D rolled off of the production line they were outfitted with the more powerful Pratt & Whitney J57P-21. It is this engine which turns the fighter into a hot rod. The F-100D is much like a ground-based dragster in that it has acceleration, it has a high top speed and is a horrible turner.
  
 +
The F-100D is aerodynamically fit with its sleek body and swept-back wings which coupled with its J57P-21 is a fantastic climber which continues to accelerate even without WEP engaged. This fighter will continue to accelerate in a flat run to the point of going over Mach 1 and even more quickly hits top speeds when in a dive. Climbing, diving and rolling are excellent capabilities of this fighter, however, this comes with having speed on your side as when flying slower, it has a more challenging time to manoeuvre without being a relatively easy target for others. The F-100D is not the greatest of turners even with leading-edge wing slats to help, manoeuvres like the Immelmann and Split-S are the most optimal when changing directions without attempting energy-bleeding manoeuvres like turning (unless that is what you are intending to do to cause an overshoot of someone following you).
 +
 +
Flying at speeds close to Mach 1 or past can pose a challenge for pilots utilising the 3rd-person view as a condensation cloud forms around the aircraft and obscures your view (not an issue for those flying simulator-style from in the cockpit). While this can make targeting enemy aircraft a challenge, it just takes a little more work to line up the shot either with the cannons or air-to-air missiles.
 +
 +
Typically aircraft which pound ground targets fly slow to ensure they hit their targets with guns, rockets or bombs, however, the F-100D becomes difficult to get out of harms way when flying slow, so it requires the pilot to learn how to bomb and fire rockets at targets at higher speeds than what they may be used to with earlier aircraft. Terms like drop & run or fire & forget come into play as the F-100D descends towards a ground target at a good clip, dropping its bombs or firing its rockets and then boogieing out of the area to ensure the ground anti-aircraft fire nor any trailing fighters gain a targeting solution on you. Some pilots like to watch and make sure their ordnance hits the target, however, this can cost you your jet when someone takes advantage of your inattentiveness and gets the drop on you. Speed in and speed out is the key with the F-100D.
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
 
|-
 
|-
Line 25: Line 30:
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,400
+
| 1,441 || 1,431 || {{Specs|ceiling}} || 40.6 || 42.1 || 65.9 || 64.4 || 1,400
 
|-
 
|-
 
! colspan="8" | ''Upgraded''
 
! colspan="8" | ''Upgraded''
Line 37: Line 42:
 
! AB !! RB !! AB !! RB !! AB !! RB
 
! AB !! RB !! AB !! RB !! AB !! RB
 
|-
 
|-
| ??? || ??? || {{Specs|ceiling}} || ??.? || ??.? || ??.? || ??.? || 1,400
+
| 1,478 || 1,458 || {{Specs|ceiling}} || 39.5 || 40.0 || 94.6 || 79.2 || 1,400
 
|-
 
|-
 
|}
 
|}
Line 63: Line 68:
 
! + !! -
 
! + !! -
 
|-
 
|-
| {{Specs|destruction|constructions}} || {{Specs|destruction|chassis}} || 620 || ~10 || ~4
+
| 1361{{Specs|destruction|constructions}} || 447{{Specs|destruction|chassis}} || 620 || ~10 || ~4.5
 
|-
 
|-
 
|}
 
|}
Line 95: Line 100:
  
 
=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the aircraft. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical aircraft systems.''
+
For post-war fighter jets wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried. To keep up speed and maximize ordnance, something had to give and that came with pilot survivability. The idea is to be faster than the enemy which would make it really difficult for them to get a targeting solution on you. Though the F-100D does have protection for the pilot, it isn’t much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for protection from defensive turret attacks from bombers rather than gun attacks from other aircraft.
 +
 
 +
The F-100D is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible (without the engine you don’t go and without the pilot…you don’t go…) the wings are another critical component which you must protect as hits to the wings can make flying very difficult or send you to the respawn point. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk expositing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet, however, if there is a missile launch, take evasive action to avoid the missile and worry about the guns later.
  
 
== Armaments ==
 
== Armaments ==
 
=== Offensive armament ===
 
=== Offensive armament ===
''Describe the offensive armament of the aircraft, if any. Describe how effective the cannons and machine guns are in a battle, and also what belts or drums are better to use. If there is no offensive weaponry, delete this subsection.''
+
''Main article'': '''''[[M39A1 (20 mm)]]'''''
 +
 
 +
The '''''F-100D''''' is outfitted with:
 +
 
 +
* 4 x 20 mm M39A1 cannons 200 RPG (800 rounds total)
 +
 
 +
Early fighter aircraft utilized the wings of aircraft to mount machine guns and cannons, which was very effective especially aircraft like the P-47 which could outfit four guns in each wing for a total of eight. The downside is that for these guns to be effective, they had to have a convergence set to a specific distance, bullet hits before that distance and after became less effective, the pilots needed to make sure to hit the sweet spot. For the F-100D, convergence is non-existent as all four of its M39A 20 mm cannons are mounted on the underside of the fuselage, effectively able to decimate targets at extremely close range or snipe targets which maybe even 700 - 800 m, if not farther away, effectively almost any range (below 1000 m) is a sweet-spot for this fighter.
 +
 
 +
The cannons are air-cooled and rarely overheat, typically with the 200 round limit for each gun, the pilot should want to make each shot count and not just hold down the firing trigger and spray away. Another bonus to having all four cannons being the same type and calibre is that the bullets will have the same drop rate, so after getting used to how they work, it is much easier to estimate where to target moving vehicles to ensure a connection with the bullets. With the four cannons grouping so tightly, only a few rounds are needed to blow off an enemy aircraft's wing, eliminate a critical component (engine, compressor, fuel tank, pilot...etc...) and even take out ground units to include up to light armoured vehicles.
  
 
=== Suspended armament ===
 
=== Suspended armament ===
''Describe the aircraft's suspended armament: additional cannons under the wings, bombs, rockets and torpedoes. This section is especially important for bombers and attackers. If there is no suspended weaponry remove this subsection.''
+
''Main articles'': '''''[[FFAR Mighty Mouse]]''''', '''''[[AIM-9B]]'''''
 +
 
 +
The '''''F-100D''''' can carry the following suspended ordnance:
  
=== Defensive armament ===
+
* - 76 x FFAR Mighty Mouse unguided rockets
''Defensive armament with turret machine guns or cannons, crewed by gunners. Examine the number of gunners and what belts or drums are better to use. If defensive weaponry is not available, remove this subsection.''
+
* 4 x AIM-9B Sidewinder air-to-air missiles
  
 
== Usage in battles ==
 
== Usage in battles ==
''Describe the tactics of playing in the aircraft, the features of using aircraft in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).''
+
The F-100 truly shines when in an up-tier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21. However, at lower battle ratings, the F-100D is best at [[Boom & Zoom]] tactics. When fighting at a lower battle rating, the F-100 has some bad flying characteristics at low speeds which includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's tail, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can out-climb most subsonic aircraft in the game, Boom & Zoom tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.
 +
 
 +
Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.
 +
 
 +
Overall to get this bus to perform, it must be at high speeds. Keep your energy up.
  
 
=== Pros and cons ===
 
=== Pros and cons ===
''Summarise and briefly evaluate the vehicle in terms of its characteristics and combat effectiveness. Mark its pros and cons in the bulleted list. Try not to use more than 6 points for each of the characteristics. Avoid using categorical definitions such as "bad", "good" and the like - use substitutions with softer forms such as "inadequate" and "effective".''
+
'''Pros:'''
 +
 
 +
* Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells.
 +
* Can carry FFAR Mighty Mouse unguided rockets
 +
* Its air to air missiles(AIM-9B) have a longer reach than the missiles on the MiG-19PT
 +
* Fast and out-accelerates both MiG-15 and MiG-17's
  
'''Pros:'''
 
 
*
 
*
  
 
'''Cons:'''
 
'''Cons:'''
 +
 +
* Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights
 +
* Suffers from severe lockup past the Mach 1 mark
 +
* Bleeds a lot of energy when trying to turn around at high speed
 +
* While fast, it still accelerates a lot slower than [[MiG-19PT]]
 +
* Lacks many of the Suspended armaments that the American [[F-100D]] has
 +
* expensive Modules
 +
 
*
 
*
  
 
== History ==
 
== History ==
''Describe the history of the creation and combat usage of the aircraft in more detail than in the introduction. If the historical reference turns out to be too long, take it to a separate article, taking a link to the article about the vehicle and adding a block "/History" (example: <nowiki>https://wiki.warthunder.com/(Vehicle-name)/History</nowiki>) and add a link to it here using the <code>main</code> template. Be sure to reference text and sources by using <code><nowiki><ref></ref></nowiki></code>, as well as adding them at the end of the article with <code><nowiki><references /></nowiki></code>. This section may also include the vehicle's dev blog entry (if applicable) and the in-game encyclopedia description (under <code><nowiki>=== In-game description ===</nowiki></code>, also if applicable).''
+
By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.
 +
 
 +
The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.
  
 
== Media ==
 
== Media ==
Line 127: Line 162:
 
== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the aircraft;''
 
* ''reference to the series of the aircraft;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
Line 132: Line 168:
 
== External links ==
 
== External links ==
 
''Paste links to sources and external resources, such as:''
 
''Paste links to sources and external resources, such as:''
 +
 
* ''topic on the official game forum;''
 
* ''topic on the official game forum;''
 
* ''encyclopedia page on the aircraft;''
 
* ''encyclopedia page on the aircraft;''

Revision as of 15:00, 4 December 2019

Introducing Wiki 3.0
▄F-100D
f-100d_france.png
▄F-100D
AB RB SB
9.7 9.3 9.7
Research:220 000 Specs-Card-Exp.png
Purchase:620 000 Specs-Card-Lion.png

Description

GarageImage F-100D (France).jpg


The ▄F-100D Super Sabre is a rank VI French jet fighter with a battle rating of 9.7 (AB/SB) and 9.3 (RB). It was introduced in Update 1.93 "Shark Attack".

General info

Flight performance

The F-100 during its initial development was outfitted with the then de-rated Pratt & Whitney XJ57-P-7 engine and was still able to achieve faster than the speed of sound. By the time the F-100D rolled off of the production line they were outfitted with the more powerful Pratt & Whitney J57P-21. It is this engine which turns the fighter into a hot rod. The F-100D is much like a ground-based dragster in that it has acceleration, it has a high top speed and is a horrible turner.

The F-100D is aerodynamically fit with its sleek body and swept-back wings which coupled with its J57P-21 is a fantastic climber which continues to accelerate even without WEP engaged. This fighter will continue to accelerate in a flat run to the point of going over Mach 1 and even more quickly hits top speeds when in a dive. Climbing, diving and rolling are excellent capabilities of this fighter, however, this comes with having speed on your side as when flying slower, it has a more challenging time to manoeuvre without being a relatively easy target for others. The F-100D is not the greatest of turners even with leading-edge wing slats to help, manoeuvres like the Immelmann and Split-S are the most optimal when changing directions without attempting energy-bleeding manoeuvres like turning (unless that is what you are intending to do to cause an overshoot of someone following you).

Flying at speeds close to Mach 1 or past can pose a challenge for pilots utilising the 3rd-person view as a condensation cloud forms around the aircraft and obscures your view (not an issue for those flying simulator-style from in the cockpit). While this can make targeting enemy aircraft a challenge, it just takes a little more work to line up the shot either with the cannons or air-to-air missiles.

Typically aircraft which pound ground targets fly slow to ensure they hit their targets with guns, rockets or bombs, however, the F-100D becomes difficult to get out of harms way when flying slow, so it requires the pilot to learn how to bomb and fire rockets at targets at higher speeds than what they may be used to with earlier aircraft. Terms like drop & run or fire & forget come into play as the F-100D descends towards a ground target at a good clip, dropping its bombs or firing its rockets and then boogieing out of the area to ensure the ground anti-aircraft fire nor any trailing fighters gain a targeting solution on you. Some pilots like to watch and make sure their ordnance hits the target, however, this can cost you your jet when someone takes advantage of your inattentiveness and gets the drop on you. Speed in and speed out is the key with the F-100D.

Characteristics
Stock
Max Speed
(km/h at 10,668 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1,441 1,431 14700 40.6 42.1 65.9 64.4 1,400
Upgraded
Max Speed
(km/h at 10,668 m)
Max altitude
(meters)
Turn time
(seconds)
Rate of climb
(meters/second)
Take-off run
(meters)
AB RB AB RB AB RB
1,478 1,458 14700 39.5 40.0 94.6 79.2 1,400

Details

Features
Combat flaps Take-off flaps Landing flaps Air brakes Arrestor gear
X
Limits
Wing-break speed
(km/h)
Gear limit
(km/h)
Combat flaps
(km/h)
Max Static G
+ -
1361 447 620 ~10 ~4.5
Optimal velocities
Ailerons
(km/h)
Rudder
(km/h)
Elevators
(km/h)
Radiator
(km/h)
< 640 < 540 < 610 N/A
Compressor (RB/SB)
Setting 1
Optimal altitude 100% Engine power WEP Engine power
0 m 4,254 kgf 6,594 kgf

Survivability and armour

For post-war fighter jets wanted to take advantage of the newer jet technology and maximize both speed and ordnance carried. To keep up speed and maximize ordnance, something had to give and that came with pilot survivability. The idea is to be faster than the enemy which would make it really difficult for them to get a targeting solution on you. Though the F-100D does have protection for the pilot, it isn’t much and leaves the rest of the critical components virtually unprotected with armour. For the pilot, the back of the seat and headrest maintains a continuous piece of steel at 12.7 mm thick and the windscreen is rated at 64 mm bulletproof windscreen. Typically this type of protection is meant more for protection from defensive turret attacks from bombers rather than gun attacks from other aircraft.

The F-100D is a relatively sturdy aircraft and can take a beating before critical components begin to fail. While the engine and the pilot are important to protect as much as possible (without the engine you don’t go and without the pilot…you don’t go…) the wings are another critical component which you must protect as hits to the wings can make flying very difficult or send you to the respawn point. If being tailed by another aircraft try to speed away because if you try to pull up, turn to the side or pull-down, you risk expositing increased surface area of the skin, giving the enemy pilot more to shoot at and a greater opportunity of taking out a wing. If possible, increase speed and sway back and forth, even some very shallow elevator dips up and down maybe enough to throw off the sighting of the enemy pilot and spray his bullets all around you without exposing very much surface area of the jet, however, if there is a missile launch, take evasive action to avoid the missile and worry about the guns later.

Armaments

Offensive armament

Main articleM39A1 (20 mm)

The F-100D is outfitted with:

  • 4 x 20 mm M39A1 cannons 200 RPG (800 rounds total)

Early fighter aircraft utilized the wings of aircraft to mount machine guns and cannons, which was very effective especially aircraft like the P-47 which could outfit four guns in each wing for a total of eight. The downside is that for these guns to be effective, they had to have a convergence set to a specific distance, bullet hits before that distance and after became less effective, the pilots needed to make sure to hit the sweet spot. For the F-100D, convergence is non-existent as all four of its M39A 20 mm cannons are mounted on the underside of the fuselage, effectively able to decimate targets at extremely close range or snipe targets which maybe even 700 - 800 m, if not farther away, effectively almost any range (below 1000 m) is a sweet-spot for this fighter.

The cannons are air-cooled and rarely overheat, typically with the 200 round limit for each gun, the pilot should want to make each shot count and not just hold down the firing trigger and spray away. Another bonus to having all four cannons being the same type and calibre is that the bullets will have the same drop rate, so after getting used to how they work, it is much easier to estimate where to target moving vehicles to ensure a connection with the bullets. With the four cannons grouping so tightly, only a few rounds are needed to blow off an enemy aircraft's wing, eliminate a critical component (engine, compressor, fuel tank, pilot...etc...) and even take out ground units to include up to light armoured vehicles.

Suspended armament

Main articles: FFAR Mighty MouseAIM-9B

The F-100D can carry the following suspended ordnance:

  • - 76 x FFAR Mighty Mouse unguided rockets
  • 4 x AIM-9B Sidewinder air-to-air missiles

Usage in battles

The F-100 truly shines when in an up-tier situation. Unlike the F4 Phantom II or the MiG-21, the F-100 is equipped with leading-edge slats. This gives it a much higher angle of attack at low speeds, allowing the F-100 to out-turn both the F4 and the MiG-21. However, at lower battle ratings, the F-100D is best at Boom & Zoom tactics. When fighting at a lower battle rating, the F-100 has some bad flying characteristics at low speeds which includes flying like a rock with wings. At high speeds, the F-100 is a breeze to fly because of its all-flying tail and boosted controls. It has a massive angle of attack, so once you get on someone's tail, there's pretty much no escape. Best way to use the F-100D is to start climbing. 5,000 meters is usually a good altitude to climb to. Since you can out-climb most subsonic aircraft in the game, Boom & Zoom tactics should be used. Climb high, make a pass, then climb away. Be extremely careful to not bleed energy and don't turn when subsonic planes are around, they will be able to outmanoeuvre the F-100D.

Against the F-100's biggest foe, the MiG-19, turning isn't a bad idea if you keep your energy up. You bleed a lot of speed in a turn, so extreme pulls aren't recommended. The MiG-19 will rip easily at high speeds, something the F-100 doesn't have a problem with. However, the MiG-19 accelerates faster than the F-100D at all speeds and altitudes so it can slip away easily. In the best-case scenario, bait the MiG-19 for a teammate, as the MiG-19 can't do much against two F-100s.

Overall to get this bus to perform, it must be at high speeds. Keep your energy up.

Pros and cons

Pros:

  • Excellent guns that have both high muzzle velocity, rate of fire, plenty of ammo (200 RPG), and pack a good punch with high-explosive shells.
  • Can carry FFAR Mighty Mouse unguided rockets
  • Its air to air missiles(AIM-9B) have a longer reach than the missiles on the MiG-19PT
  • Fast and out-accelerates both MiG-15 and MiG-17's

Cons:

  • Thoroughly unmanoeuvrable at slow speeds, and does absolutely not lend itself to traditional turning dogfights
  • Suffers from severe lockup past the Mach 1 mark
  • Bleeds a lot of energy when trying to turn around at high speed
  • While fast, it still accelerates a lot slower than MiG-19PT
  • Lacks many of the Suspended armaments that the American F-100D has
  • expensive Modules

History

By the mid-50s, jet aircraft had become robust machines which had obtained sufficient combat experience for the next step into a fundamentally new age: the era of supersonic speed. Supersonic fighters were developed by both of the main opposing nations of the Cold War. In parallel with the development of the MIG-19 in the USSR, American aircraft designers were putting the finishing touches on their own design for a supersonic fighter. The F-100 Super Sabre entered serial production somewhat later than its Soviet counterpart, but it needed just as many improvements and upgrades.

The F-100’s main problems were its high failure rate and the shortcomings of its control systems. In addition, a fighter-bomber version was also being developed based on the Super Sabre: the F-100D, which featured an increased vertical and horizontal fin area and expanded capabilities with regard to suspended weaponry. In the end, it was the D version that became the most widespread modification of the single-seat Super Sabre thanks to its improved control and excellent combat abilities as either a fighter-bomber or pure fighter. In terms of suspended weaponry, the F-100D was able to carry over twenty extremely varied weapon load-outs, from traditional high-explosive bombs and rockets to air-to-air rockets and nuclear bombs.

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the aircraft;
  • links to approximate analogues of other nations and research trees.

External links

Paste links to sources and external resources, such as:

  • topic on the official game forum;
  • encyclopedia page on the aircraft;
  • other literature.


France jet aircraft
Fighters  M.D.450B Ouragan · M.D.450B Barougan · M.D.452 IIA · M.D.452 IIC · Mystere IVA · Super Mystere B2
  ▄F-86K · ▄F-100D · ▄F-8E(FN)
  Mirage IIIC · Mirage IIIE · Milan · Mirage 5F · Mirage 2000C-S4 · Mirage 2000C-S5 · Mirage 2000-5F · Mirage 4000
  Mirage F1C · Mirage F1C-200 · Mirage F1CT
Strike aircraft  ▄F-84F · F-84F IAF · ▄F-84G-26-RE
  Etendard IVM · Super Etendard · Alpha Jet E
  Jaguar A · Jaguar E · Mirage 2000D-R1 · Mirage 2000D-RMV
Bombers  S.O.4050 Vautour IIA · Vautour IIA IDF/AF · S.O.4050 Vautour IIB · S.O.4050 Vautour IIN · S.O.4050 Vautour IIN (late)
Belgium  ▄Meteor F Mk.8 · ▄Mirage 5BA · ▄F-104G · ▄F-16A · ▄F-16AM
Netherlands  ◘Sea Hawk Mk.50 · ◘Hunter F.6