Difference between revisions of "SA 313B Alouette II (Germany)"

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[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
[[File:GarageImage_{{PAGENAME}}.jpg|420px|thumb|left]]
 
{{break}}
 
{{break}}
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]]. A French design, the ''Alouette II'' was in West-German service and could carry a multitude of armaments.
+
The '''{{Specs|name}}''' is a rank {{Specs|rank}} German utility helicopter {{Battle-rating}}. It was introduced in [[Update 1.83 "Masters of the Sea"]]. A French design, the ''Alouette II'' was in West-German service and could carry a multitude of armaments.<!-- Needs link to identicle french heli -->
  
 
== General info ==
 
== General info ==
 
=== Flight performance ===
 
=== Flight performance ===
''Describe how the helicopter behaves in the air. Speed, manoeuvrability, acceleration and allowable loads - these are the most important characteristics of the vehicle.''
+
The Alouette II is a small, nimble utility helicopter capable of maintaining speeds of 225 km/h (1.93)<!-- link patches in this paragraph --> and is longitudinally stable above 35km/h.<!-- needs more testing, estimate only --> The Alouette II design is the only helicopter in the game without some form of SAS mode,<!-- needs link --> however since 1.91 the rotorcraft has the option for co-pilot assistance and since 1.89, autopilot assistance while in ATGM binocular view. The Alouette II is unstable with the default trim settings so it is highly recommended to go through test flight to assign the default trim settings.<!-- needs tutorial article because tihs is a special case and almost all joystick pilots never get a single ground kill until after maybe 10 deaths due to the difficulty in learning to fly this especially with the default trim settings. --> The Alouette II has the lowest retreating blade stall speed starting margin of only 185 km/h however retreating blade stalls can easily be recovered from by pitching up and yawing to the right in joystick mode.<!-- TODO: insert example video | trim from https://youtu.be/SSY1tbRruZk?t=194 -->The Alouette also lacks rotor control authority compared to other helicopters and struggles to get into and maintain efficient gliding due to its tendency to yaw and pitch down with the high drag skeleton tail.
  
 
{| class="wikitable" style="text-align:center"
 
{| class="wikitable" style="text-align:center"
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=== Survivability and armour ===
 
=== Survivability and armour ===
''Examine the survivability of the helicopter. Note how vulnerable the structure is and how secure the pilot is, whether the fuel tanks are armoured, etc. Describe the armour, if there is any, and also mention the vulnerability of other critical systems.''
+
The Alouette II has no armour. However its small size allows it to easily weave through forests to stay hidden and actively dodge ATGMs. However it is highly prone to rotor linkage, engine and fuel tank damage. The Alouette II does not have infrared imaging devices (but it does have an image intensifier) nor a Radar Warning System.<!-- I haven't confirmed if a dead main pilot and an alive co-pilot will allow the vehicle to live. Afaik it counts as a death. -->
  
 
== Armaments ==
 
== Armaments ==
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The '''''{{PAGENAME}}''''' is armed with:
 
The '''''{{PAGENAME}}''''' is armed with:
 +
 
* 4 x 7.62 mm MG 3 machine gun (250 rpg = 1,000 total)
 
* 4 x 7.62 mm MG 3 machine gun (250 rpg = 1,000 total)
  
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The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 
The '''''{{PAGENAME}}''''' can be outfitted with the following ordnance:
 +
 
* 72 x SNEB 37 rockets
 
* 72 x SNEB 37 rockets
 
* 4 x SS.11 missiles
 
* 4 x SS.11 missiles
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<!-- ''Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
<!-- ''Describe the tactics of playing in a helicopter, the features of using helicopter in a team and advice on tactics. Refrain from creating a "guide" - do not impose a single point of view, but instead, give the reader food for thought. Examine the most dangerous enemies and give recommendations on fighting them. If necessary, note the specifics of the game in different modes (AB, RB, SB).'' -->
 
The Alouette doesn't have the power of a conventional helicopter. Being a 1950s helicopter, its engine is very weak compared to its counterparts. Use it at a low altitude and make use of the SS.11 missiles, but beware, the Alouette can only carry 4 of them which is a fairly low amount. Use them wisely. At the start of the battle, just go straight into the air over the ground forces and hunt enemies and pray they don't have SPAA's, or stay low and hidden and snipe enemies. Caution, sometimes there are some other helicopters, but you can solve the problem with SS.11 missiles. Also pray there are no fighters because the Alouette does not have the means to defend itself effectively.
 
The Alouette doesn't have the power of a conventional helicopter. Being a 1950s helicopter, its engine is very weak compared to its counterparts. Use it at a low altitude and make use of the SS.11 missiles, but beware, the Alouette can only carry 4 of them which is a fairly low amount. Use them wisely. At the start of the battle, just go straight into the air over the ground forces and hunt enemies and pray they don't have SPAA's, or stay low and hidden and snipe enemies. Caution, sometimes there are some other helicopters, but you can solve the problem with SS.11 missiles. Also pray there are no fighters because the Alouette does not have the means to defend itself effectively.
 +
 +
The Alouette's small size makes it highly effective at sneaking zone captures in ground battles. Despite its slow speed, it is still able to get to certain capture zones faster than any ground vehicles in certain domination missions.<!-- domination battles link -->
 +
 +
With joystick controls, it is best to fly the helicopter around 40 to 60 knots as it is stable in that region without SAS / autopilot flight assistance modes however do be aware of the helicopter creeping forward too close to the battlefield. The helicopter is highly susceptible to ATGM hits with SAS / autopilot modes, however it is much easier to fly with those modes active.
  
 
=== Modules ===
 
=== Modules ===
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'''Pros:'''
 
'''Pros:'''
*
+
 
 +
* Small airframe
 +
* Small rotor system
 +
* Nimble
 +
* High rate of fire machineguns
 +
* Very stable at moderate to high speeds
 +
* Maintains energy well in turns (joystick)
  
 
'''Cons:'''
 
'''Cons:'''
 +
 
* Weak armour
 
* Weak armour
 
* SS.11 maximum range is 3 km
 
* SS.11 maximum range is 3 km
 +
* SNEB rockets only have 2mm HE penetration and thus are useless in most circumstances, even for light ground strikes
 +
* Very low retreating blade stall mechanic speed limit, and is only recoverable with joystick controls
 +
* Weak engine
 +
* Terrible early modular research progress rate due to lack of modules in Tier II, resultin in a rather costly 65k RP module that cannot be bypassed
  
 
== History ==
 
== History ==
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== See also ==
 
== See also ==
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 
''Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:''
 +
 
* ''reference to the series of the helicopter;''
 
* ''reference to the series of the helicopter;''
 
* ''links to approximate analogues of other nations and research trees.''
 
* ''links to approximate analogues of other nations and research trees.''
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* ''encyclopedia page on the helicopter;''
 
* ''encyclopedia page on the helicopter;''
 
* ''other literature.'' -->
 
* ''other literature.'' -->
 +
 
* [https://warthunder.com/en/news/5808-development-sa-313b-the-first-skylark-en [Devblog<nowiki>]</nowiki> SA.313B: The First Skylark]
 
* [https://warthunder.com/en/news/5808-development-sa-313b-the-first-skylark-en [Devblog<nowiki>]</nowiki> SA.313B: The First Skylark]
  
 
{{Germany helicopters}}
 
{{Germany helicopters}}

Revision as of 16:22, 2 December 2019

Introducing Wiki 3.0
◄SA 313B Alouette II
sa_313b.png
◄SA 313B Alouette II
AB RB SB
8.7 8.3 8.7
Research:Free
Purchase:390 000 Specs-Card-Lion.png
This page is about the German utility helicopter SA 313B Alouette II (Germany). For other uses, see Alouette (Family).

Description

GarageImage SA 313B Alouette II (Germany).jpg


The ◄SA 313B Alouette II is a rank V German utility helicopter with a battle rating of 8.7 (AB/SB) and 8.3 (RB). It was introduced in Update 1.83 "Masters of the Sea". A French design, the Alouette II was in West-German service and could carry a multitude of armaments.

General info

Flight performance

The Alouette II is a small, nimble utility helicopter capable of maintaining speeds of 225 km/h (1.93) and is longitudinally stable above 35km/h. The Alouette II design is the only helicopter in the game without some form of SAS mode, however since 1.91 the rotorcraft has the option for co-pilot assistance and since 1.89, autopilot assistance while in ATGM binocular view. The Alouette II is unstable with the default trim settings so it is highly recommended to go through test flight to assign the default trim settings. The Alouette II has the lowest retreating blade stall speed starting margin of only 185 km/h however retreating blade stalls can easily be recovered from by pitching up and yawing to the right in joystick mode.The Alouette also lacks rotor control authority compared to other helicopters and struggles to get into and maintain efficient gliding due to its tendency to yaw and pitch down with the high drag skeleton tail.

Characteristics
Stock
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
AB RB
170 159 2300
Upgraded
Max Speed
(km/h at 0 m - at sea level)
Max altitude
(meters)
AB RB
 ??? 185 2300

Survivability and armour

The Alouette II has no armour. However its small size allows it to easily weave through forests to stay hidden and actively dodge ATGMs. However it is highly prone to rotor linkage, engine and fuel tank damage. The Alouette II does not have infrared imaging devices (but it does have an image intensifier) nor a Radar Warning System.

Armaments

Offensive armament

Main article: MG 3 (7.62 mm)

The SA 313B Alouette II (Germany) is armed with:

  • 4 x 7.62 mm MG 3 machine gun (250 rpg = 1,000 total)

The four machine guns are arranged with two above each landing skid. Only the default ammo belt is available. Due to their low calibre, they have limited effectiveness against helicopters and planes, and are almost useless against all but the lightest-armoured ground vehicles. However, they have a high rate of fire (1,200 rpm), which aids damage output at the expensive of total firing time.

Suspended armament

Main articles: SNEB 37, SS.11

The SA 313B Alouette II (Germany) can be outfitted with the following ordnance:

  • 72 x SNEB 37 rockets
  • 4 x SS.11 missiles

With only 20 grams of explosive mass and at most 10 mm of penetration, the Alouette's SNEB rockets are highly ineffective against armoured targets. For use in ground RB, the mouse guided SS.11 missiles are more recommendable. Although many fewer missiles can be carried, they are able to severely damage and destroy enemy tanks, unlike SNEB rockets. It is important to note that although SS.11 missiles are usable, they are much worse than many missiles carried by other helicopters, and that the Alouette's anti-tank armament is weak in general.

Usage in battles

The Alouette doesn't have the power of a conventional helicopter. Being a 1950s helicopter, its engine is very weak compared to its counterparts. Use it at a low altitude and make use of the SS.11 missiles, but beware, the Alouette can only carry 4 of them which is a fairly low amount. Use them wisely. At the start of the battle, just go straight into the air over the ground forces and hunt enemies and pray they don't have SPAA's, or stay low and hidden and snipe enemies. Caution, sometimes there are some other helicopters, but you can solve the problem with SS.11 missiles. Also pray there are no fighters because the Alouette does not have the means to defend itself effectively.

The Alouette's small size makes it highly effective at sneaking zone captures in ground battles. Despite its slow speed, it is still able to get to certain capture zones faster than any ground vehicles in certain domination missions.

With joystick controls, it is best to fly the helicopter around 40 to 60 knots as it is stable in that region without SAS / autopilot flight assistance modes however do be aware of the helicopter creeping forward too close to the battlefield. The helicopter is highly susceptible to ATGM hits with SAS / autopilot modes, however it is much easier to fly with those modes active.

Modules

Tier Flight performance Survivability Weaponry
I Compressor Flak jacket
II Helicopter frame
III Engine Replacing helicopter blades NVD New 7 mm MGs
IV Cover

Pros and cons

Pros:

  • Small airframe
  • Small rotor system
  • Nimble
  • High rate of fire machineguns
  • Very stable at moderate to high speeds
  • Maintains energy well in turns (joystick)

Cons:

  • Weak armour
  • SS.11 maximum range is 3 km
  • SNEB rockets only have 2mm HE penetration and thus are useless in most circumstances, even for light ground strikes
  • Very low retreating blade stall mechanic speed limit, and is only recoverable with joystick controls
  • Weak engine
  • Terrible early modular research progress rate due to lack of modules in Tier II, resultin in a rather costly 65k RP module that cannot be bypassed

History

The light, multipurpose, single-engined SA.313B Alouette II (French for “Skylark”) helicopter was developed by the French company Sud-Aviation in the 1960s and was widely used both by civilian and military organizations. Many other countries also obtained a license to manufacture these helicopters. In addition to civilian use, this light helicopter has a rich military history. The SA.313B fought wars in Algeria and Rhodesia and took part in several local conflicts. The model's success is demonstrated by the fact that the SA.313B is still being used for civilian purposes and by the militaries of some countries nowadays.

Since the SA.313B was not routinely equipped with weapons, this issue has been resolved directly in the places and countries where the vehicle has been used to fulfil combat objectives. The helicopter's armament has been rather exotic at times, such as when rifles and machine guns have been mounted in the apertures of the glass-enclosed front cabin. For the purposes of the game, we have chosen more well-founded projects for arming the SA.313B implemented by French and German crews. Machine gun installations comprised of four 7.62mm MG3 light machine guns placed in pairs on the skids using special fixtures. As an anti-tank weapon, the helicopter could carry SNEB unguided rockets, as well as SS.11 guided anti-tank missiles that were located on special transverse tube-shaped beams along the sides of the fuselage.

- From Devblog

Media

Excellent additions to the article would be video guides, screenshots from the game, and photos.

See also

Links to the articles on the War Thunder Wiki that you think will be useful for the reader, for example:

  • reference to the series of the helicopter;
  • links to approximate analogues of other nations and research trees.

External links


Germany helicopters
Attack 
Hip  ◊Mi-8TB
Hind  ◊Mi-24P · ◄Mi-24P HFS 80
Tiger  EC-665 Tiger UHT
Utility 
BO 105  BO 105 CB-2 · BO 105 PAH-1 · BO 105 PAH-1A1
Alouette  ◄SA 313B Alouette II
Huey  ◄UH-1D